text
stringlengths 1
474
|
|---|
body: Center(
|
child: MyButton(),
|
),
|
),
|
),
|
);
|
}<code_end>
|
The GestureDetector widget doesn’t have a visual
|
representation but instead detects gestures made by the
|
user. When the user taps the Container,
|
the GestureDetector calls its onTap() callback, in this
|
case printing a message to the console. You can use
|
GestureDetector to detect a variety of input gestures,
|
including taps, drags, and scales.Many widgets use a GestureDetector to provide
|
optional callbacks for other widgets. For example, the
|
IconButton, ElevatedButton, and
|
FloatingActionButton widgets have onPressed()
|
callbacks that are triggered when the user taps the widget.For more information, check out Gestures in Flutter.<topic_end>
|
<topic_start>
|
Changing widgets in response to input
|
So far, this page has used only stateless widgets.
|
Stateless widgets receive arguments from their parent widget,
|
which they store in final member variables.
|
When a widget is asked to build(), it uses these stored
|
values to derive new arguments for the widgets it creates.In order to build more complex experiences—for example,
|
to react in more interesting ways to user input—applications
|
typically carry some state. Flutter uses StatefulWidgets to capture
|
this idea. StatefulWidgets are special widgets that know how to generate
|
State objects, which are then used to hold state.
|
Consider this basic example, using the ElevatedButton mentioned earlier:
|
<code_start>import 'package:flutter/material.dart';
|
class Counter extends StatefulWidget {
|
// This class is the configuration for the state.
|
// It holds the values (in this case nothing) provided
|
// by the parent and used by the build method of the
|
// State. Fields in a Widget subclass are always marked
|
// "final".
|
const Counter({super.key});
|
@override
|
State<Counter> createState() => _CounterState();
|
}
|
class _CounterState extends State<Counter> {
|
int _counter = 0;
|
void _increment() {
|
setState(() {
|
// This call to setState tells the Flutter framework
|
// that something has changed in this State, which
|
// causes it to rerun the build method below so that
|
// the display can reflect the updated values. If you
|
// change _counter without calling setState(), then
|
// the build method won't be called again, and so
|
// nothing would appear to happen.
|
_counter++;
|
});
|
}
|
@override
|
Widget build(BuildContext context) {
|
// This method is rerun every time setState is called,
|
// for instance, as done by the _increment method above.
|
// The Flutter framework has been optimized to make
|
// rerunning build methods fast, so that you can just
|
// rebuild anything that needs updating rather than
|
// having to individually changes instances of widgets.
|
return Row(
|
mainAxisAlignment: MainAxisAlignment.center,
|
children: <Widget>[
|
ElevatedButton(
|
onPressed: _increment,
|
child: const Text('Increment'),
|
),
|
const SizedBox(width: 16),
|
Text('Count: $_counter'),
|
],
|
);
|
}
|
}
|
void main() {
|
runApp(
|
const MaterialApp(
|
home: Scaffold(
|
body: Center(
|
child: Counter(),
|
),
|
),
|
),
|
);
|
}<code_end>
|
You might wonder why StatefulWidget and State are separate objects.
|
In Flutter, these two types of objects have different life cycles.
|
Widgets are temporary objects, used to construct a presentation of
|
the application in its current state. State objects, on the other
|
hand, are persistent between calls to
|
build(), allowing them to remember information.The example above accepts user input and directly uses
|
the result in its build() method. In more complex applications,
|
different parts of the widget hierarchy might be
|
responsible for different concerns; for example, one
|
widget might present a complex user interface
|
with the goal of gathering specific information,
|
such as a date or location, while another widget might
|
use that information to change the overall presentation.In Flutter, change notifications flow “up” the widget
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.