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that follow Material Design. A Material app starts with the
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MaterialApp widget, which builds a number of useful widgets
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at the root of your app, including a Navigator,
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which manages a stack of widgets identified by strings,
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also known as “routes”. The Navigator lets you transition smoothly
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between screens of your application. Using the MaterialApp
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widget is entirely optional but a good practice.
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<code_start>import 'package:flutter/material.dart';
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void main() {
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runApp(
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const MaterialApp(
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title: 'Flutter Tutorial',
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home: TutorialHome(),
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),
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);
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}
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class TutorialHome extends StatelessWidget {
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const TutorialHome({super.key});
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@override
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Widget build(BuildContext context) {
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// Scaffold is a layout for
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// the major Material Components.
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return Scaffold(
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appBar: AppBar(
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leading: const IconButton(
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icon: Icon(Icons.menu),
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tooltip: 'Navigation menu',
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onPressed: null,
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),
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title: const Text('Example title'),
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actions: const [
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IconButton(
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icon: Icon(Icons.search),
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tooltip: 'Search',
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onPressed: null,
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),
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],
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),
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// body is the majority of the screen.
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body: const Center(
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child: Text('Hello, world!'),
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),
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floatingActionButton: const FloatingActionButton(
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tooltip: 'Add', // used by assistive technologies
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onPressed: null,
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child: Icon(Icons.add),
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),
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);
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}
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}<code_end>
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Now that the code has switched from MyAppBar and MyScaffold to the
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AppBar and Scaffold widgets, and from material.dart,
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the app is starting to look a bit more Material.
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For example, the app bar has a shadow and the title text inherits the
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correct styling automatically. A floating action button is also added.Notice that widgets are passed as arguments to other widgets.
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The Scaffold widget takes a number of different widgets as
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named arguments, each of which are placed in the Scaffold
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layout in the appropriate place. Similarly, the
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AppBar widget lets you pass in widgets for the
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leading widget, and the actions of the title widget.
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This pattern recurs throughout the framework and is something you
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might consider when designing your own widgets.For more information, check out Material Components widgets.info Note
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Material is one of the 2 bundled designs included with Flutter.
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To create an iOS-centric design,
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check out the Cupertino components package,
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which has its own versions of
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CupertinoApp, and CupertinoNavigationBar.<topic_end>
|
<topic_start>
|
Handling gestures
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Most applications include some form of user interaction with the system.
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The first step in building an interactive application is to detect
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input gestures. See how that works by creating a simple button:
|
<code_start>import 'package:flutter/material.dart';
|
class MyButton extends StatelessWidget {
|
const MyButton({super.key});
|
@override
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Widget build(BuildContext context) {
|
return GestureDetector(
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onTap: () {
|
print('MyButton was tapped!');
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},
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child: Container(
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height: 50,
|
padding: const EdgeInsets.all(8),
|
margin: const EdgeInsets.symmetric(horizontal: 8),
|
decoration: BoxDecoration(
|
borderRadius: BorderRadius.circular(5),
|
color: Colors.lightGreen[500],
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),
|
child: const Center(
|
child: Text('Engage'),
|
),
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),
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);
|
}
|
}
|
void main() {
|
runApp(
|
const MaterialApp(
|
home: Scaffold(
|
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