text
stringlengths
1
372
onCartChanged: _handleCartChanged,
);
}).tolist(),
),
);
}
}
void main() {
runApp(const MaterialApp(
title: 'shopping app',
home: ShoppingList(
products: [
product(name: 'eggs'),
product(name: 'flour'),
product(name: 'chocolate chips'),
],
),
));
}
<code_end>
the ShoppingList class extends StatefulWidget,
which means this widget stores mutable state.
when the ShoppingList widget is first inserted
into the tree, the framework calls the createState() function
to create a fresh instance of _ShoppingListState to associate with that
location in the tree. (notice that subclasses of
state are typically named with leading underscores to
indicate that they are private implementation details.)
when this widget’s parent rebuilds, the parent creates a new instance
of ShoppingList, but the framework reuses the _ShoppingListState
instance that is already in the tree rather than calling
createState again.
to access properties of the current ShoppingList,
the _ShoppingListState can use its widget property.
if the parent rebuilds and creates a new ShoppingList,
the _ShoppingListState rebuilds with the new widget value.
if you wish to be notified when the widget property changes,
override the didUpdateWidget() function, which is passed
an oldWidget to let you compare the old widget with
the current widget.
when handling the onCartChanged callback, the _ShoppingListState
mutates its internal state by either adding or removing a product from
_shoppingCart. to signal to the framework that it changed its internal
state, it wraps those calls in a setState() call.
calling setState marks this widget as dirty and schedules it to be rebuilt
the next time your app needs to update the screen.
if you forget to call setState when modifying the internal
state of a widget, the framework won’t know your widget is
dirty and might not call the widget’s build() function,
which means the user interface might not update to reflect
the changed state. by managing state in this way,
you don’t need to write separate code for creating and
updating child widgets. instead, you simply implement the build
function, which handles both situations.
<topic_end>
<topic_start>
responding to widget lifecycle events
after calling createState() on the StatefulWidget,
the framework inserts the new state object into the tree and
then calls initState() on the state object.
a subclass of state can override initState to do work
that needs to happen just once. for example, override initState
to configure animations or to subscribe to platform services.
implementations of initState are required to start
by calling super.initState.
when a state object is no longer needed,
the framework calls dispose() on the state object.
override the dispose function to do cleanup work.
for example, override dispose to cancel timers or to
unsubscribe from platform services. implementations of
dispose typically end by calling super.dispose.
for more information, check out state.
<topic_end>
<topic_start>
keys
use keys to control which widgets the framework matches up
with other widgets when a widget rebuilds. by default, the
framework matches widgets in the current and previous build
according to their runtimeType and the order in which they appear.
with keys, the framework requires that the two widgets have
the same key as well as the same runtimeType.
keys are most useful in widgets that build many instances of
the same type of widget. for example, the ShoppingList widget,
which builds just enough ShoppingListItem instances to
fill its visible region:
without keys, the first entry in the current build
would always sync with the first entry in the previous build,
even if, semantically, the first entry in the list just
scrolled off screen and is no longer visible in the viewport.
by assigning each entry in the list a “semantic” key,
the infinite list can be more efficient because the
framework syncs entries with matching semantic keys
and therefore similar (or identical) visual appearances.
moreover, syncing the entries semantically means that
state retained in stateful child widgets remains attached
to the same semantic entry rather than the entry in the
same numerical position in the viewport.
for more information, check out the key API.
<topic_end>
<topic_start>