text stringlengths 1 372 |
|---|
onCartChanged: _handleCartChanged, |
); |
}).tolist(), |
), |
); |
} |
} |
void main() { |
runApp(const MaterialApp( |
title: 'shopping app', |
home: ShoppingList( |
products: [ |
product(name: 'eggs'), |
product(name: 'flour'), |
product(name: 'chocolate chips'), |
], |
), |
)); |
} |
<code_end> |
the ShoppingList class extends StatefulWidget, |
which means this widget stores mutable state. |
when the ShoppingList widget is first inserted |
into the tree, the framework calls the createState() function |
to create a fresh instance of _ShoppingListState to associate with that |
location in the tree. (notice that subclasses of |
state are typically named with leading underscores to |
indicate that they are private implementation details.) |
when this widget’s parent rebuilds, the parent creates a new instance |
of ShoppingList, but the framework reuses the _ShoppingListState |
instance that is already in the tree rather than calling |
createState again. |
to access properties of the current ShoppingList, |
the _ShoppingListState can use its widget property. |
if the parent rebuilds and creates a new ShoppingList, |
the _ShoppingListState rebuilds with the new widget value. |
if you wish to be notified when the widget property changes, |
override the didUpdateWidget() function, which is passed |
an oldWidget to let you compare the old widget with |
the current widget. |
when handling the onCartChanged callback, the _ShoppingListState |
mutates its internal state by either adding or removing a product from |
_shoppingCart. to signal to the framework that it changed its internal |
state, it wraps those calls in a setState() call. |
calling setState marks this widget as dirty and schedules it to be rebuilt |
the next time your app needs to update the screen. |
if you forget to call setState when modifying the internal |
state of a widget, the framework won’t know your widget is |
dirty and might not call the widget’s build() function, |
which means the user interface might not update to reflect |
the changed state. by managing state in this way, |
you don’t need to write separate code for creating and |
updating child widgets. instead, you simply implement the build |
function, which handles both situations. |
<topic_end> |
<topic_start> |
responding to widget lifecycle events |
after calling createState() on the StatefulWidget, |
the framework inserts the new state object into the tree and |
then calls initState() on the state object. |
a subclass of state can override initState to do work |
that needs to happen just once. for example, override initState |
to configure animations or to subscribe to platform services. |
implementations of initState are required to start |
by calling super.initState. |
when a state object is no longer needed, |
the framework calls dispose() on the state object. |
override the dispose function to do cleanup work. |
for example, override dispose to cancel timers or to |
unsubscribe from platform services. implementations of |
dispose typically end by calling super.dispose. |
for more information, check out state. |
<topic_end> |
<topic_start> |
keys |
use keys to control which widgets the framework matches up |
with other widgets when a widget rebuilds. by default, the |
framework matches widgets in the current and previous build |
according to their runtimeType and the order in which they appear. |
with keys, the framework requires that the two widgets have |
the same key as well as the same runtimeType. |
keys are most useful in widgets that build many instances of |
the same type of widget. for example, the ShoppingList widget, |
which builds just enough ShoppingListItem instances to |
fill its visible region: |
without keys, the first entry in the current build |
would always sync with the first entry in the previous build, |
even if, semantically, the first entry in the list just |
scrolled off screen and is no longer visible in the viewport. |
by assigning each entry in the list a “semantic” key, |
the infinite list can be more efficient because the |
framework syncs entries with matching semantic keys |
and therefore similar (or identical) visual appearances. |
moreover, syncing the entries semantically means that |
state retained in stateful child widgets remains attached |
to the same semantic entry rather than the entry in the |
same numerical position in the viewport. |
for more information, check out the key API. |
<topic_end> |
<topic_start> |
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