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runApp() persists for the lifetime of the
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application.
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when the parent receives the onCartChanged callback,
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the parent updates its internal state, which triggers
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the parent to rebuild and create a new instance
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of ShoppingListItem with the new inCart value.
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although the parent creates a new instance of
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ShoppingListItem when it rebuilds, that operation is cheap
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because the framework compares the newly built widgets with the previously
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built widgets and applies only the differences to the underlying
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RenderObject.
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here’s an example parent widget that stores mutable state:
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<code_start>
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import 'package:flutter/material.dart';
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class product {
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const product({required this.name});
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final string name;
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}
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typedef CartChangedCallback = Function(Product product, bool inCart);
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class ShoppingListItem extends StatelessWidget {
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ShoppingListItem({
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required this.product,
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required this.inCart,
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required this.onCartChanged,
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}) : super(key: ObjectKey(product));
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final product product;
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final bool inCart;
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final CartChangedCallback onCartChanged;
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color _getColor(BuildContext context) {
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// the theme depends on the BuildContext because different
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// parts of the tree can have different themes.
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// the BuildContext indicates where the build is
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// taking place and therefore which theme to use.
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return inCart //
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? colors.black54
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: Theme.of(context).primaryColor;
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}
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TextStyle? _getTextStyle(BuildContext context) {
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if (!incart) return null;
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return const TextStyle(
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color: colors.black54,
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decoration: TextDecoration.lineThrough,
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);
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}
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@override
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widget build(BuildContext context) {
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return ListTile(
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onTap: () {
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onCartChanged(product, inCart);
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},
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leading: CircleAvatar(
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backgroundColor: _getColor(context),
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child: text(product.name[0]),
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),
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title: text(
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product.name,
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style: _getTextStyle(context),
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),
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);
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}
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}
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class ShoppingList extends StatefulWidget {
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const ShoppingList({required this.products, super.key});
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final List<Product> products;
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// the framework calls createState the first time
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// a widget appears at a given location in the tree.
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// if the parent rebuilds and uses the same type of
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// widget (with the same key), the framework re-uses
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// the state object instead of creating a new state object.
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@override
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State<ShoppingList> createState() => _ShoppingListState();
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}
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class _ShoppingListState extends State<ShoppingList> {
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final _shoppingCart = <product>{};
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void _handleCartChanged(Product product, bool inCart) {
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setState(() {
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// when a user changes what's in the cart, you need
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// to change _shoppingCart inside a setState call to
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// trigger a rebuild.
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// the framework then calls build, below,
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// which updates the visual appearance of the app.
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if (!incart) {
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_shoppingCart.add(product);
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} else {
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_shoppingCart.remove(product);
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}
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});
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}
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@override
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widget build(BuildContext context) {
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return scaffold(
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appBar: AppBar(
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title: const Text('Shopping list'),
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),
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body: ListView(
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padding: const EdgeInsets.symmetric(vertical: 8),
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children: widget.products.map((product) {
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return ShoppingListItem(
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product: product,
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inCart: _shoppingCart.contains(product),
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