text stringlengths 1 372 |
|---|
runApp() persists for the lifetime of the |
application. |
when the parent receives the onCartChanged callback, |
the parent updates its internal state, which triggers |
the parent to rebuild and create a new instance |
of ShoppingListItem with the new inCart value. |
although the parent creates a new instance of |
ShoppingListItem when it rebuilds, that operation is cheap |
because the framework compares the newly built widgets with the previously |
built widgets and applies only the differences to the underlying |
RenderObject. |
here’s an example parent widget that stores mutable state: |
<code_start> |
import 'package:flutter/material.dart'; |
class product { |
const product({required this.name}); |
final string name; |
} |
typedef CartChangedCallback = Function(Product product, bool inCart); |
class ShoppingListItem extends StatelessWidget { |
ShoppingListItem({ |
required this.product, |
required this.inCart, |
required this.onCartChanged, |
}) : super(key: ObjectKey(product)); |
final product product; |
final bool inCart; |
final CartChangedCallback onCartChanged; |
color _getColor(BuildContext context) { |
// the theme depends on the BuildContext because different |
// parts of the tree can have different themes. |
// the BuildContext indicates where the build is |
// taking place and therefore which theme to use. |
return inCart // |
? colors.black54 |
: Theme.of(context).primaryColor; |
} |
TextStyle? _getTextStyle(BuildContext context) { |
if (!incart) return null; |
return const TextStyle( |
color: colors.black54, |
decoration: TextDecoration.lineThrough, |
); |
} |
@override |
widget build(BuildContext context) { |
return ListTile( |
onTap: () { |
onCartChanged(product, inCart); |
}, |
leading: CircleAvatar( |
backgroundColor: _getColor(context), |
child: text(product.name[0]), |
), |
title: text( |
product.name, |
style: _getTextStyle(context), |
), |
); |
} |
} |
class ShoppingList extends StatefulWidget { |
const ShoppingList({required this.products, super.key}); |
final List<Product> products; |
// the framework calls createState the first time |
// a widget appears at a given location in the tree. |
// if the parent rebuilds and uses the same type of |
// widget (with the same key), the framework re-uses |
// the state object instead of creating a new state object. |
@override |
State<ShoppingList> createState() => _ShoppingListState(); |
} |
class _ShoppingListState extends State<ShoppingList> { |
final _shoppingCart = <product>{}; |
void _handleCartChanged(Product product, bool inCart) { |
setState(() { |
// when a user changes what's in the cart, you need |
// to change _shoppingCart inside a setState call to |
// trigger a rebuild. |
// the framework then calls build, below, |
// which updates the visual appearance of the app. |
if (!incart) { |
_shoppingCart.add(product); |
} else { |
_shoppingCart.remove(product); |
} |
}); |
} |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar( |
title: const Text('Shopping list'), |
), |
body: ListView( |
padding: const EdgeInsets.symmetric(vertical: 8), |
children: widget.products.map((product) { |
return ShoppingListItem( |
product: product, |
inCart: _shoppingCart.contains(product), |
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