text stringlengths 1 372 |
|---|
Text('Hello'), |
Text('World'), |
], |
); |
}); |
<code_end> |
this widget can now be composed within a side panel, |
dialog, or even a full-screen view, |
and adapt its layout to whatever space is provided. |
<topic_end> |
<topic_start> |
device segmentation |
there are times when you want to make layout decisions |
based on the actual platform you’re running on, |
regardless of size. for example, when building a |
custom title bar, you might need to check the operating |
system type and tweak the layout of your title bar, |
so it doesn’t get covered by the native window buttons. |
to determine which combination of platforms you’re on, |
you can use the platform API along with the kIsWeb value: |
<code_start> |
bool get isMobileDevice => !kisweb && (platform.isios || Platform.isAndroid); |
bool get isDesktopDevice => |
!kisweb && (platform.ismacos || Platform.isWindows || Platform.isLinux); |
bool get isMobileDeviceOrWeb => kIsWeb || isMobileDevice; |
bool get isDesktopDeviceOrWeb => kIsWeb || isDesktopDevice; |
<code_end> |
the platform API can’t be accessed from web builds without |
throwing an exception, because the dart.io package isn’t |
supported on the web target. as a result, the above code checks |
for web first, and because of short-circuiting, |
dart never calls platform on web targets. |
use Platform/kIsWeb when the logic absolutely must |
run for a given platform. for example, |
talking to a plugin that only works on iOS, |
or displaying a widget that only conforms to |
play store policy and not the app store’s. |
<topic_end> |
<topic_start> |
single source of truth for styling |
you’ll probably find it easier to maintain your views |
if you create a single source of truth for styling values |
like padding, spacing, corner shape, font sizes, and so on. |
this can be done easily with some helper classes: |
<code_start> |
class insets { |
static const double xsmall = 3; |
static const double small = 4; |
static const double medium = 5; |
static const double large = 10; |
static const double extraLarge = 20; |
// etc |
} |
class fonts { |
static const string raleway = 'raleway'; |
// etc |
} |
class TextStyles { |
static const TextStyle raleway = TextStyle( |
fontFamily: fonts.raleway, |
); |
static TextStyle buttonText1 = |
const TextStyle(fontWeight: FontWeight.bold, fontSize: 14); |
static TextStyle buttonText2 = |
const TextStyle(fontWeight: FontWeight.normal, fontSize: 11); |
static TextStyle h1 = |
const TextStyle(fontWeight: FontWeight.bold, fontSize: 22); |
static TextStyle h2 = |
const TextStyle(fontWeight: FontWeight.bold, fontSize: 16); |
static TextStyle body1 = raleway.copyWith(color: const Color(0xFF42A5F5)); |
// etc |
} |
<code_end> |
these constants can then be used in place of hard-coded numeric values: |
<code_start> |
return padding( |
padding: const EdgeInsets.all(Insets.small), |
child: Text('Hello!', style: TextStyles.body1), |
); |
<code_end> |
use theme.of(context).platform for theming and |
design choices, like what kind of switches to show |
and general Cupertino/Material adaptions. |
with all views referencing the same shared-design system rules, |
they tend to look better and more consistent. |
making a change or adjusting a value for a specific platform |
can be done in a single place, instead of using an error-prone |
search and replace. using shared rules has the added benefit |
of helping enforce consistency on the design side. |
some common design system categories that can be represented |
this way are: |
like most rules, there are exceptions: |
one-off values that are used nowhere else in the app. |
there is little point in cluttering up the styling rules |
with these values, but it’s worth considering if they |
should be derived from an existing value (for example, |
padding + 1.0). you should also watch for reuse or duplication |
of the same semantic values. those values should likely be |
added to the global styling ruleset. |
<topic_end> |
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