text stringlengths 1 372 |
|---|
in this example, 1 density unit equals 6 pixels, |
but this is totally up to your views to decide. |
the fact that it is unit-less makes it quite versatile, |
and it should work in most contexts. |
it’s worth noting that the material components generally |
use a value of around 4 logical pixels for each |
visual density unit. for more information about the |
supported components, see VisualDensity API. |
for more information about density principles in general, |
see the material design guide. |
<topic_end> |
<topic_start> |
contextual layout |
if you need more than density changes and can’t find a |
widget that does what you need, you can take a more |
procedural approach to adjust parameters, calculate sizes, |
swap widgets, or completely restructure your UI to suit |
a particular form factor. |
<topic_end> |
<topic_start> |
screen-based breakpoints |
the simplest form of procedural layouts uses |
screen-based breakpoints. in flutter, |
this can be done with the MediaQuery API. |
there are no hard and fast rules for the sizes to use |
here, but these are general values: |
<code_start> |
class FormFactor { |
static double desktop = 900; |
static double tablet = 600; |
static double handset = 300; |
} |
<code_end> |
using breakpoints, you can set up a simple system |
to determine the device type: |
<code_start> |
ScreenType getFormFactor(BuildContext context) { |
// use .shortestside to detect device type regardless of orientation |
double deviceWidth = MediaQuery.of(context).size.shortestSide; |
if (devicewidth > FormFactor.desktop) return ScreenType.desktop; |
if (devicewidth > FormFactor.tablet) return ScreenType.tablet; |
if (devicewidth > FormFactor.handset) return ScreenType.handset; |
return ScreenType.watch; |
} |
<code_end> |
as an alternative, you could abstract it more |
and define it in terms of small to large: |
<code_start> |
enum ScreenSize { small, normal, large, extraLarge } |
ScreenSize getSize(BuildContext context) { |
double deviceWidth = MediaQuery.of(context).size.shortestSide; |
if (devicewidth > 900) return ScreenSize.extraLarge; |
if (devicewidth > 600) return ScreenSize.large; |
if (devicewidth > 300) return ScreenSize.normal; |
return ScreenSize.small; |
} |
<code_end> |
screen-based breakpoints are best used for making |
top-level decisions in your app. changing things like |
visual density, paddings, or font-sizes are best when |
defined on a global basis. |
you can also use screen-based breakpoints to reflow your |
top-level widget trees. for example, you could switch |
from a vertical to a horizontal layout when the user isn’t on a handset: |
<code_start> |
bool isHandset = MediaQuery.of(context).size.width < 600; |
return flex( |
direction: isHandset ? axis.vertical : axis.horizontal, |
children: const [text('foo'), Text('Bar'), Text('Baz')], |
); |
<code_end> |
in another widget, |
you might swap some of the children completely: |
<code_start> |
widget foo = row( |
children: [ |
...ishandset ? _getHandsetChildren() : _getNormalChildren(), |
], |
); |
<code_end> |
<topic_end> |
<topic_start> |
use LayoutBuilder for extra flexibility |
even though checking total screen size is great for |
full-screen pages or making global layout decisions, |
it’s often not ideal for nested subviews. |
often, subviews have their own internal breakpoints |
and care only about the space that they have available to render. |
the simplest way to handle this in flutter is using the |
LayoutBuilder class. LayoutBuilder allows a |
widget to respond to incoming local size constraints, |
which can make the widget more versatile than if it |
depended on a global value. |
the previous example could be rewritten using LayoutBuilder: |
<code_start> |
widget foo = LayoutBuilder(builder: (context, constraints) { |
bool useVerticalLayout = constraints.maxWidth < 400; |
return flex( |
direction: useVerticalLayout ? axis.vertical : axis.horizontal, |
children: const [ |
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