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and positioned:
context menu—Typically triggered by a right-click,
a context menu is positioned close to the mouse,
and is dismissed by clicking anywhere,
selecting an option from the menu, or clicking outside it.
Tooltip—Typically triggered by hovering for
200-400ms over an interactive element,
a tooltip is usually anchored to a widget
(as opposed to the mouse position) and is dismissed
when the mouse cursor leaves that widget.
popup panel (also known as flyout)—Similar to a tooltip,
a popup panel is usually anchored to a widget.
the main difference is that panels are most often
shown on a tap event, and they usually don’t hide
themselves when the cursor leaves.
instead, panels are typically dismissed by clicking
outside the panel or by pressing a close or submit button.
to show basic tooltips in flutter,
use the built-in tooltip widget:
<code_start>
return const tooltip(
message: 'i am a tooltip',
child: Text('Hover over the text to show a tooltip.'),
);
<code_end>
flutter also provides built-in context menus when editing
or selecting text.
to show more advanced tooltips, popup panels,
or create custom context menus,
you either use one of the available packages,
or build it yourself using a stack or overlay.
some available packages include:
while these controls can be valuable for touch users as accelerators,
they are essential for mouse users. these users expect
to right-click things, edit content in place,
and hover for more information. failing to meet those expectations
can lead to disappointed users, or at least,
a feeling that something isn’t quite right.
<topic_end>
<topic_start>
horizontal button order
on windows, when presenting a row of buttons,
the confirmation button is placed at the start of
the row (left side). on all other platforms,
it’s the opposite. the confirmation button is
placed at the end of the row (right side).
this can be easily handled in flutter using the
TextDirection property on row:
<code_start>
TextDirection btnDirection =
DeviceType.isWindows ? TextDirection.rtl : TextDirection.ltr;
return row(
children: [
const spacer(),
row(
textDirection: btnDirection,
children: [
DialogButton(
label: 'cancel',
onPressed: () => navigator.pop(context, false),
),
DialogButton(
label: 'ok',
onPressed: () => navigator.pop(context, true),
),
],
),
],
);
<code_end>
<topic_end>
<topic_start>
menu bar
another common pattern on desktop apps is the menu bar.
on windows and linux, this menu lives as part of the chrome title bar,
whereas on macOS, it’s located along the top of the primary screen.
currently, you can specify custom menu bar entries using
a prototype plugin, but it’s expected that this functionality will
eventually be integrated into the main SDK.
it’s worth mentioning that on windows and linux,
you can’t combine a custom title bar with a menu bar.
when you create a custom title bar,
you’re replacing the native one completely,
which means you also lose the integrated native menu bar.
if you need both a custom title bar and a menu bar,
you can achieve that by implementing it in flutter,
similar to a custom context menu.
<topic_end>
<topic_start>
drag and drop
one of the core interactions for both touch-based and
pointer-based inputs is drag and drop. although this
interaction is expected for both types of input,
there are important differences to think about when
it comes to scrolling lists of draggable items.
generally speaking, touch users expect to see drag handles
to differentiate draggable areas from scrollable ones,
or alternatively, to initiate a drag by using a long
press gesture. this is because scrolling and dragging
are both sharing a single finger for input.