text stringlengths 1 372 |
|---|
use a TextStyle to change the appearance of text. |
to use package fonts, declare which font you’d like to use and |
which package the font belongs to. |
<code_start> |
child: text( |
'using the raleway font from the awesome_package', |
style: TextStyle( |
fontFamily: 'raleway', |
), |
), |
<code_end> |
<topic_end> |
<topic_start> |
complete example |
<topic_end> |
<topic_start> |
fonts |
the raleway and RobotoMono fonts were downloaded from |
google fonts. |
<topic_end> |
<topic_start> |
pubspec.yaml |
<topic_end> |
<topic_start> |
main.dart |
<code_start> |
import 'package:flutter/material.dart'; |
void main() => runApp(const MyApp()); |
class MyApp extends StatelessWidget { |
const MyApp({super.key}); |
@override |
widget build(BuildContext context) { |
return const MaterialApp( |
title: 'package fonts', |
home: MyHomePage(), |
); |
} |
} |
class MyHomePage extends StatelessWidget { |
const MyHomePage({super.key}); |
@override |
widget build(BuildContext context) { |
return scaffold( |
// the AppBar uses the app-default font. |
appBar: AppBar(title: const Text('Package fonts')), |
body: const center( |
// this text widget uses the raleway font. |
child: text( |
'using the raleway font from the awesome_package', |
style: TextStyle( |
fontFamily: 'raleway', |
), |
), |
), |
); |
} |
} |
<code_end> |
<topic_end> |
<topic_start> |
custom drawing and graphics |
<topic_end> |
<topic_start> |
topics |
<topic_end> |
<topic_start> |
writing and using fragment shaders |
info note |
both the skia and impeller backends support writing a |
custom shader. except where noted, the same |
instructions apply to both. |
custom shaders can be used to provide rich graphical effects |
beyond those provided by the flutter SDK. |
a shader is a program authored in a small, |
dart-like language, known as GLSL, |
and executed on the user’s GPU. |
custom shaders are added to a flutter project |
by listing them in the pubspec.yaml file, |
and obtained using the FragmentProgram API. |
<topic_end> |
<topic_start> |
adding shaders to an application |
shaders, in the form of GLSL files with the .frag extension, |
must be declared in the shaders section of your project’s pubspec.yaml file. |
the flutter command-line tool compiles the shader |
to its appropriate backend format, |
and generates its necessary runtime metadata. |
the compiled shader is then included in the application just like an asset. |
when running in debug mode, |
changes to a shader program trigger recompilation |
and update the shader during hot reload or hot restart. |
shaders from packages are added to a project |
with packages/$pkgname prefixed to the shader program’s name |
(where $pkgname is the name of the package). |
<topic_end> |
<topic_start> |
loading shaders at runtime |
to load a shader into a FragmentProgram object at runtime, |
use the FragmentProgram.fromAsset constructor. |
the asset’s name is the same as the path to the shader |
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