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this is more efficient than creating a new |
FragmentShader for each frame. |
for a more detailed guide on writing performant shaders, |
check out writing efficient shaders on GitHub. |
<topic_end> |
<topic_start> |
other resources |
for more information, here are a few resources. |
<topic_end> |
<topic_start> |
add interactivity to your flutter app |
<topic_end> |
<topic_start> |
what you'll learn |
how do you modify your app to make it react to user input? |
in this tutorial, you’ll add interactivity to an app that |
contains only non-interactive widgets. |
specifically, you’ll modify an icon to make it tappable |
by creating a custom stateful widget that manages two |
stateless widgets. |
the building layouts tutorial showed you how to create |
the layout for the following screenshot. |
when the app first launches, the star is solid red, |
indicating that this lake has previously been favorited. |
the number next to the star indicates that 41 |
people have favorited this lake. after completing this tutorial, |
tapping the star removes its favorited status, |
replacing the solid star with an outline and |
decreasing the count. tapping again favorites the lake, |
drawing a solid star and increasing the count. |
to accomplish this, you’ll create a single custom widget |
that includes both the star and the count, |
which are themselves widgets. tapping the star changes state |
for both widgets, so the same widget should manage both. |
you can get right to touching the code in |
step 2: subclass StatefulWidget. |
if you want to try different ways of managing state, |
skip to managing state. |
<topic_end> |
<topic_start> |
stateful and stateless widgets |
a widget is either stateful or stateless. if a widget can |
change—when a user interacts with it, |
for example—it’s stateful. |
a stateless widget never changes. |
icon, IconButton, and text are |
examples of stateless widgets. stateless widgets |
subclass StatelessWidget. |
a stateful widget is dynamic: for example, |
it can change its appearance in response to events |
triggered by user interactions or when it receives data. |
checkbox, radio, slider, |
InkWell, form, and TextField |
are examples of stateful widgets. stateful widgets |
subclass StatefulWidget. |
a widget’s state is stored in a state object, |
separating the widget’s state from its appearance. |
the state consists of values that can change, like a |
slider’s current value or whether a checkbox is checked. |
when the widget’s state changes, |
the state object calls setState(), |
telling the framework to redraw the widget. |
<topic_end> |
<topic_start> |
creating a stateful widget |
<topic_end> |
<topic_start> |
what's the point? |
in this section, you’ll create a custom stateful widget. |
you’ll replace two stateless widgets—the solid red |
star and the numeric count next to it—with a single |
custom stateful widget that manages a row with two |
children widgets: an IconButton and text. |
implementing a custom stateful widget requires creating two classes: |
this section shows you how to build a stateful widget, |
called FavoriteWidget, for the lakes app. |
after setting up, your first step is choosing how state is |
managed for FavoriteWidget. |
<topic_end> |
<topic_start> |
step 0: get ready |
if you’ve already built the app in the |
building layouts tutorial, |
skip to the next section. |
once you have a connected and enabled device, |
or you’ve launched the iOS simulator |
(part of the flutter install) or the |
android emulator (part of the android studio |
install), you are good to go! |
<topic_end> |
<topic_start> |
step 1: decide which object manages the widget’s state |
a widget’s state can be managed in several ways, |
but in our example the widget itself, |
FavoriteWidget, will manage its own state. |
in this example, toggling the star is an isolated |
action that doesn’t affect the parent widget or the rest of |
the UI, so the widget can handle its state internally. |
learn more about the separation of widget and state, |
and how state might be managed, in managing state. |
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