text stringlengths 1 372 |
|---|
<topic_end> |
<topic_start> |
step 2: subclass StatefulWidget |
the FavoriteWidget class manages its own state, |
so it overrides createState() to create a state |
object. the framework calls createState() |
when it wants to build the widget. |
in this example, createState() returns an |
instance of _FavoriteWidgetState, |
which you’ll implement in the next step. |
<code_start> |
class FavoriteWidget extends StatefulWidget { |
const FavoriteWidget({super.key}); |
@override |
State<FavoriteWidget> createState() => _FavoriteWidgetState(); |
} |
<code_end> |
info note |
members or classes that start with an underscore |
(_) are private. for more information, |
see libraries and imports, a section in the |
dart language documentation. |
<topic_end> |
<topic_start> |
step 3: subclass state |
the _FavoriteWidgetState class stores the mutable data |
that can change over the lifetime of the widget. |
when the app first launches, the UI displays a solid |
red star, indicating that the lake has “favorite” status, |
along with 41 likes. these values are stored in the |
_isFavorited and _favoriteCount fields: |
<code_start> |
class _FavoriteWidgetState extends State<FavoriteWidget> { |
bool _isFavorited = true; |
int _favoriteCount = 41; |
// ··· |
} |
<code_end> |
the class also defines a build() method, |
which creates a row containing a red IconButton, |
and text. you use IconButton (instead of icon) |
because it has an onPressed property that defines |
the callback function (_togglefavorite) for handling a tap. |
you’ll define the callback function next. |
<code_start> |
class _FavoriteWidgetState extends State<FavoriteWidget> { |
// ··· |
@override |
widget build(BuildContext context) { |
return row( |
mainAxisSize: MainAxisSize.min, |
children: [ |
container( |
padding: const EdgeInsets.all(0), |
child: IconButton( |
padding: const EdgeInsets.all(0), |
alignment: Alignment.centerRight, |
icon: (_isfavorited |
? const Icon(Icons.star) |
: const Icon(Icons.star_border)), |
color: colors.red[500], |
onPressed: _toggleFavorite, |
), |
), |
SizedBox( |
width: 18, |
child: SizedBox( |
child: Text('$_favoriteCount'), |
), |
), |
], |
); |
} |
} |
<code_end> |
lightbulb tip |
placing the text in a SizedBox and setting its |
width prevents a discernible “jump” when the text changes |
between the values of 40 and 41 — a jump would |
otherwise occur because those values have different widths. |
the _toggleFavorite() method, which is called when the |
IconButton is pressed, calls setState(). |
calling setState() is critical, because this |
tells the framework that the widget’s state has |
changed and that the widget should be redrawn. |
the function argument to setState() toggles the |
UI between these two states: |
<code_start> |
void _toggleFavorite() { |
setState(() { |
if (_isfavorited) { |
_favoriteCount -= 1; |
_isFavorited = false; |
} else { |
_favoriteCount += 1; |
_isFavorited = true; |
} |
}); |
} |
<code_end> |
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