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AnimatedBuilder and AnimatedWidget. |
(also published as a companion article.) |
for a deeper understanding of just how animations work in flutter, watch |
animation deep dive. |
(also published as a companion article.) |
<topic_end> |
<topic_start> |
codelabs, tutorials, and articles |
the following resources are a good place to start learning |
the flutter animation framework. each of these documents |
shows how to write animation code. |
implicit animations codelab |
covers how to use implicit animations |
using step-by-step instructions and interactive examples. |
animations tutorial |
explains the fundamental classes in the flutter animation package |
(controllers, animatable, curves, listeners, builders), |
as it guides you through a progression of tween animations using |
different aspects of the animation APIs. this tutorial shows |
how to create your own custom explicit animations. |
zero to one with flutter, part 1 and part 2 |
medium articles showing how to create an animated chart using tweening. |
write your first flutter app on the web |
codelab demonstrating how to create a form |
that uses animation to show the user’s progress |
as they fill in the fields. |
<topic_end> |
<topic_start> |
animation types |
generally, animations are either tween- or physics-based. |
the following sections explain what these terms mean, |
and point you to resources where you can learn more. |
<topic_end> |
<topic_start> |
tween animation |
short for in-betweening. in a tween animation, the beginning |
and ending points are defined, as well as a timeline, and a curve |
that defines the timing and speed of the transition. |
the framework calculates how to transition from the beginning point |
to the end point. |
the documents listed above, such as the |
animations tutorial, are not specifically |
about tweening, but they use tweens in their examples. |
<topic_end> |
<topic_start> |
physics-based animation |
in physics-based animation, motion is modeled to resemble real-world |
behavior. when you toss a ball, for example, where and when it lands |
depends on how fast it was tossed and how far it was from the ground. |
similarly, dropping a ball attached to a spring falls |
(and bounces) differently than dropping a ball attached to a string. |
animate a widget using a physics simulation |
a recipe in the animations section of the flutter cookbook. |
also see the API documentation for |
AnimationController.animateWith and |
SpringSimulation. |
<topic_end> |
<topic_start> |
pre-canned animations |
if you are using material widgets, you might check |
out the animations package available on pub.dev. |
this package contains pre-built animations for |
the following commonly used patterns: |
container transforms, shared axis transitions, |
fade through transitions, and fade transitions. |
<topic_end> |
<topic_start> |
common animation patterns |
most UX or motion designers find that certain |
animation patterns are used repeatedly when designing a UI. |
this section lists some of the commonly |
used animation patterns, and tells you where to learn more. |
<topic_end> |
<topic_start> |
animated list or grid |
this pattern involves animating the addition or removal of |
elements from a list or grid. |
<topic_end> |
<topic_start> |
shared element transition |
in this pattern, the user selects an element—often an |
image—from the page, and the UI animates the selected element |
to a new page with more detail. in flutter, you can easily implement |
shared element transitions between routes (pages) |
using the hero widget. |
<topic_end> |
<topic_start> |
staggered animation |
animations that are broken into smaller motions, |
where some of the motion is delayed. |
the smaller animations might be sequential, |
or might partially or completely overlap. |
<topic_end> |
<topic_start> |
other resources |
learn more about flutter animations at the following links: |
animation samples from the sample app catalog. |
animation recipes from the flutter cookbook. |
animation videos from the flutter YouTube channel. |
animations: overview |
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