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you can use your stateful object as the vsync by adding |
SingleTickerProviderStateMixin to the class definition. |
you can see an example of this in animate1 on GitHub. |
info note |
in some cases, a position might exceed the AnimationController’s |
0.0-1.0 range. for example, the fling() function |
allows you to provide velocity, force, and position |
(via the force object). the position can be anything and |
so can be outside of the 0.0 to 1.0 range. |
a CurvedAnimation can also exceed the 0.0 to 1.0 range, |
even if the AnimationController doesn’t. |
depending on the curve selected, the output of |
the CurvedAnimation can have a wider range than the input. |
for example, elastic curves such as Curves.elasticIn |
significantly overshoots or undershoots the default range. |
<topic_end> |
<topic_start> |
tween |
by default, the AnimationController object ranges from 0.0 to 1.0. |
if you need a different range or a different data type, you can use a |
tween to configure an animation to interpolate to a |
different range or data type. for example, the |
following tween goes from -200.0 to 0.0: |
<code_start> |
tween = tween<double>(begin: -200, end: 0); |
<code_end> |
a tween is a stateless object that takes only begin and end. |
the sole job of a tween is to define a mapping from an |
input range to an output range. the input range is commonly |
0.0 to 1.0, but that’s not a requirement. |
a tween inherits from Animatable<T>, not from Animation<T>. |
an animatable, like animation, doesn’t have to output double. |
for example, ColorTween specifies a progression between two colors. |
<code_start> |
colorTween = ColorTween(begin: colors.transparent, end: colors.black54); |
<code_end> |
a tween object doesn’t store any state. instead, it provides the |
evaluate(Animation<double> animation) method that uses the |
transform function to map the current value of the animation |
(between 0.0 and 1.0), to the actual animation value. |
the current value of the animation object can be found in the |
.value method. the evaluate function also performs some housekeeping, |
such as ensuring that begin and end are returned when the |
animation values are 0.0 and 1.0, respectively. |
<topic_end> |
<topic_start> |
tween.animate |
to use a tween object, call animate() on the tween, |
passing in the controller object. for example, |
the following code generates the |
integer values from 0 to 255 over the course of 500 ms. |
<code_start> |
AnimationController controller = AnimationController( |
duration: const duration(milliseconds: 500), vsync: this); |
animation<int> alpha = IntTween(begin: 0, end: 255).animate(controller); |
<code_end> |
info note |
the animate() method returns an animation, |
not an animatable. |
the following example shows a controller, a curve, and a tween: |
<code_start> |
AnimationController controller = AnimationController( |
duration: const duration(milliseconds: 500), vsync: this); |
final animation<double> curve = |
CurvedAnimation(parent: controller, curve: Curves.easeOut); |
animation<int> alpha = IntTween(begin: 0, end: 255).animate(curve); |
<code_end> |
<topic_end> |
<topic_start> |
animation notifications |
an animation object can have listeners and StatusListeners, |
defined with addListener() and addStatusListener(). |
a listener is called whenever the value of the animation changes. |
the most common behavior of a listener is to call setState() |
to cause a rebuild. a StatusListener is called when an animation begins, |
ends, moves forward, or moves reverse, as defined by AnimationStatus. |
the next section has an example of the addListener() method, |
and monitoring the progress of the animation shows an |
example of addStatusListener(). |
<topic_end> |
<topic_start> |
animation examples |
this section walks you through 5 animation examples. |
each section provides a link to the source code for that example. |
<topic_end> |
<topic_start> |
rendering animations |
<topic_end> |
<topic_start> |
what's the point? |
so far you’ve learned how to generate a sequence of numbers over time. |
nothing has been rendered to the screen. to render with an |
animation object, store the animation object as a |
member of your widget, then use its value to decide how to draw. |
consider the following app that draws the flutter logo without animation: |
<code_start> |
import 'package:flutter/material.dart'; |
void main() => runApp(const LogoApp()); |
class LogoApp extends StatefulWidget { |
const LogoApp({super.key}); |
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