text stringlengths 1 372 |
|---|
height: _height, |
decoration: BoxDecoration( |
color: _color, |
borderRadius: _borderRadius, |
), |
// define how long the animation should take. |
duration: const duration(seconds: 1), |
// provide an optional curve to make the animation feel smoother. |
curve: Curves.fastOutSlowIn, |
) |
<code_end> |
<topic_end> |
<topic_start> |
3. start the animation by rebuilding with new properties |
finally, start the animation by rebuilding the |
AnimatedContainer with the new properties. |
how to trigger a rebuild? |
use the setState() method. |
add a button to the app. when the user taps the button, update |
the properties with a new width, height, background color and border radius |
inside a call to setState(). |
a real app typically transitions between fixed values (for example, |
from a grey to a green background). for this app, |
generate new values each time the user taps the button. |
<code_start> |
FloatingActionButton( |
// when the user taps the button |
onPressed: () { |
// use setState to rebuild the widget with new values. |
setState(() { |
// create a random number generator. |
final random = random(); |
// generate a random width and height. |
_width = random.nextInt(300).toDouble(); |
_height = random.nextInt(300).toDouble(); |
// generate a random color. |
_color = Color.fromRGBO( |
random.nextInt(256), |
random.nextInt(256), |
random.nextInt(256), |
1, |
); |
// generate a random border radius. |
_borderRadius = |
BorderRadius.circular(random.nextInt(100).toDouble()); |
}); |
}, |
child: const Icon(Icons.play_arrow), |
) |
<code_end> |
<topic_end> |
<topic_start> |
interactive example |
<code_start> |
import 'dart:math'; |
import 'package:flutter/material.dart'; |
void main() => runApp(const AnimatedContainerApp()); |
class AnimatedContainerApp extends StatefulWidget { |
const AnimatedContainerApp({super.key}); |
@override |
State<AnimatedContainerApp> createState() => _AnimatedContainerAppState(); |
} |
class _AnimatedContainerAppState extends State<AnimatedContainerApp> { |
// define the various properties with default values. update these properties |
// when the user taps a FloatingActionButton. |
double _width = 50; |
double _height = 50; |
color _color = colors.green; |
BorderRadiusGeometry _borderRadius = BorderRadius.circular(8); |
@override |
widget build(BuildContext context) { |
return MaterialApp( |
home: scaffold( |
appBar: AppBar( |
title: const Text('AnimatedContainer demo'), |
), |
body: center( |
child: AnimatedContainer( |
// use the properties stored in the state class. |
width: _width, |
height: _height, |
decoration: BoxDecoration( |
color: _color, |
borderRadius: _borderRadius, |
), |
// define how long the animation should take. |
duration: const duration(seconds: 1), |
// provide an optional curve to make the animation feel smoother. |
curve: Curves.fastOutSlowIn, |
), |
), |
floatingActionButton: FloatingActionButton( |
// when the user taps the button |
onPressed: () { |
// use setState to rebuild the widget with new values. |
setState(() { |
// create a random number generator. |
final random = random(); |
// generate a random width and height. |
_width = random.nextInt(300).toDouble(); |
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