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(animate3), which used AnimatedWidget |
to animate in and out continuously. consider the case |
where you want to animate in and out while the |
opacity animates from transparent to opaque. |
info note |
this example shows how to use multiple tweens on the same animation |
controller, where each tween manages a different effect in |
the animation. it is for illustrative purposes only. |
if you were tweening opacity and size in production code, |
you’d probably use FadeTransition and SizeTransition |
instead. |
each tween manages an aspect of the animation. for example: |
<code_start> |
controller = |
AnimationController(duration: const duration(seconds: 2), vsync: this); |
sizeAnimation = tween<double>(begin: 0, end: 300).animate(controller); |
opacityAnimation = tween<double>(begin: 0.1, end: 1).animate(controller); |
<code_end> |
you can get the size with sizeAnimation.value and the opacity |
with opacityAnimation.value, but the constructor for AnimatedWidget |
only takes a single animation object. to solve this problem, |
the example creates its own tween objects and explicitly calculates the |
values. |
change AnimatedLogo to encapsulate its own tween objects, |
and its build() method calls tween.evaluate() |
on the parent’s animation object to calculate |
the required size and opacity values. |
the following code shows the changes with highlights: |
<code_start> |
class AnimatedLogo extends AnimatedWidget { |
const AnimatedLogo({super.key, required animation<double> animation}) |
: super(listenable: animation); |
// make the tweens static because they don't change. |
static final _opacityTween = tween<double>(begin: 0.1, end: 1); |
static final _sizeTween = tween<double>(begin: 0, end: 300); |
@override |
widget build(BuildContext context) { |
final animation = listenable as animation<double>; |
return center( |
child: opacity( |
opacity: _opacityTween.evaluate(animation), |
child: container( |
margin: const EdgeInsets.symmetric(vertical: 10), |
height: _sizeTween.evaluate(animation), |
width: _sizeTween.evaluate(animation), |
child: const FlutterLogo(), |
), |
), |
); |
} |
} |
class LogoApp extends StatefulWidget { |
const LogoApp({super.key}); |
@override |
State<LogoApp> createState() => _LogoAppState(); |
} |
class _LogoAppState extends State<LogoApp> with SingleTickerProviderStateMixin { |
late animation<double> animation; |
late AnimationController controller; |
@override |
void initState() { |
super.initState(); |
controller = |
AnimationController(duration: const duration(seconds: 2), vsync: this); |
animation = CurvedAnimation(parent: controller, curve: Curves.easeIn) |
..addStatusListener((status) { |
if (status == AnimationStatus.completed) { |
controller.reverse(); |
} else if (status == AnimationStatus.dismissed) { |
controller.forward(); |
} |
}); |
controller.forward(); |
} |
@override |
widget build(BuildContext context) => AnimatedLogo(animation: animation); |
@override |
void dispose() { |
controller.dispose(); |
super.dispose(); |
} |
} |
<code_end> |
app source: animate5 |
<topic_end> |
<topic_start> |
next steps |
this tutorial gives you a foundation for creating animations in |
flutter using tweens, but there are many other classes to explore. |
you might investigate the specialized tween classes, |
animations specific to material design, |
ReverseAnimation, |
shared element transitions (also known as hero animations), |
physics simulations and fling() methods. |
see the animations landing page |
for the latest available documents and examples. |
<topic_end> |
<topic_start> |
implicit animations |
with flutter’s animation library, |
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