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what you'll learn |
you’ve probably seen hero animations many times. for example, a screen displays |
a list of thumbnails representing items for sale. selecting an item flies it to |
a new screen, containing more details and a “buy” button. flying an image from |
one screen to another is called a hero animation in flutter, though the same |
motion is sometimes referred to as a shared element transition. |
you might want to watch this one-minute video introducing the hero widget: |
this guide demonstrates how to build standard hero animations, and hero |
animations that transform the image from a circular shape to a square shape |
during flight. |
examples: this guide provides examples of each hero animation style at |
the following links. |
new to flutter? |
this page assumes you know how to create a layout |
using flutter’s widgets. for more information, see |
building layouts in flutter. |
terminology: |
a route describes a page or screen in a flutter app. |
you can create this animation in flutter with hero widgets. |
as the hero animates from the source to the destination route, |
the destination route (minus the hero) fades into view. |
typically, heroes are small parts of the UI, like images, |
that both routes have in common. from the user’s perspective |
the hero “flies” between the routes. this guide shows how |
to create the following hero animations: |
standard hero animations |
a standard hero animation flies the hero from one route to a new route, |
usually landing at a different location and with a different size. |
the following video (recorded at slow speed) shows a typical example. |
tapping the flippers in the center of the route flies them to the |
upper left corner of a new, blue route, at a smaller size. |
tapping the flippers in the blue route (or using the device’s |
back-to-previous-route gesture) flies the flippers back to |
the original route. |
radial hero animations |
in radial hero animation, as the hero flies between routes |
its shape appears to change from circular to rectangular. |
the following video (recorded at slow speed), |
shows an example of a radial hero animation. at the start, a |
row of three circular images appears at the bottom of the route. |
tapping any of the circular images flies that image to a new route |
that displays it with a square shape. |
tapping the square image flies the hero back to |
the original route, displayed with a circular shape. |
before moving to the sections specific to |
standard |
or radial hero animations, |
read basic structure of a hero animation |
to learn how to structure hero animation code, |
and behind the scenes to understand |
how flutter performs a hero animation. |
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<topic_start> |
basic structure of a hero animation |
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<topic_start> |
what's the point? |
terminology: |
if the concept of tweens or tweening is new to you, |
see the animations in flutter tutorial. |
hero animations are implemented using two hero |
widgets: one describing the widget in the source route, |
and another describing the widget in the destination route. |
from the user’s point of view, the hero appears to be shared, and |
only the programmer needs to understand this implementation detail. |
hero animation code has the following structure: |
flutter calculates the tween that animates the hero’s bounds from |
the starting point to the endpoint (interpolating size and position), |
and performs the animation in an overlay. |
the next section describes flutter’s process in greater detail. |
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<topic_start> |
behind the scenes |
the following describes how flutter performs the |
transition from one route to another. |
before transition, the source hero waits in the source |
route’s widget tree. the destination route does not yet exist, |
and the overlay is empty. |
pushing a route to the navigator triggers the animation. |
at t=0.0, flutter does the following: |
calculates the destination hero’s path, offscreen, |
using the curved motion as described in the material |
motion spec. flutter now knows where the hero ends up. |
places the destination hero in the overlay, |
at the same location and size as the source hero. |
adding a hero to the overlay changes its z-order so that it |
appears on top of all routes. |
moves the source hero offscreen. |
as the hero flies, its rectangular bounds are animated using |
Tween<Rect>, specified in hero’s |
createRectTween property. |
by default, flutter uses an instance of |
MaterialRectArcTween, which animates the |
rectangle’s opposing corners along a curved path. |
(see radial hero animations for an example |
that uses a different tween animation.) |
when the flight completes: |
flutter moves the hero widget from the overlay to |
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