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android supports IA32 (x86) in software emulation only.
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<topic_start>
desktop support for flutter
flutter provides support for compiling
a native windows, macOS, or linux desktop app.
flutter’s desktop support also extends to plugins—you
can install existing plugins that support the windows,
macOS, or linux platforms, or you can create your own.
info note
this page covers developing apps for all desktop
platforms. once you’ve read this, you can dive into
specific platform information at the following links:
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<topic_start>
requirements
to compile a desktop application,
you must build it on the targeted
platform: build a windows application on windows,
a macOS application on macOS,
and a linux application on linux.
to create a flutter application with desktop support,
you need the following software:
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<topic_start>
additional windows requirements
for windows desktop development,
you need the following in addition to the flutter SDK:
info note
visual studio is different than visual studio code.
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<topic_start>
additional macOS requirements
for macOS desktop development,
you need the following in addition to the flutter SDK:
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<topic_start>
additional linux requirements
for linux desktop development,
you need the following in addition to the flutter SDK:
one easy way to install the flutter SDK along with the necessary
dependencies is by using snapd.
for more information, see installing snapd.
once you have snapd, you can install flutter
using the snap store, or at the command line:
alternatively, if you prefer not to use snapd,
you can use the following command:
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<topic_start>
create a new project
you can use the following steps
to create a new project with desktop support.
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<topic_start>
set up
you might run flutter doctor to see if
there are any unresolved issues.
you should see a checkmark for each successfully
configured area. it should look something like
the following on windows,
with an entry for “develop for windows”:
on macOS, look for a line like this:
on linux, look for a line like this:
if flutter doctor finds problems or missing components
for a platform that you don’t want to develop for,
you can ignore those warnings. or you can disable the
platform altogether using the flutter config command,
for example:
other available flags:
after enabling desktop support,
restart your IDE so that it can detect the new device.
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<topic_start>
create and run
creating a new project with desktop support is no different
than creating a new flutter project for other platforms.
once you’ve configured your environment for desktop
support, you can create and run a desktop application
either in the IDE or from the command line.
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<topic_start>
using an IDE
after you’ve configured your environment to support
desktop, make sure you restart the IDE if it was
already running.
create a new application in your IDE and it automatically
creates iOS, android, web, and desktop versions of your app.
from the device pulldown, select windows (desktop),
macOS (desktop), or linux (desktop)
and run your application to see it launch on the desktop.
<topic_end>
<topic_start>
from the command line
to create a new application that includes desktop support
(in addition to mobile and web support), run the following commands,
substituting my_app with the name of your project:
to launch your application from the command line,
enter one of the following commands from the top
of the package:
info note