text stringlengths 1 372 |
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if you do not supply the -d flag, flutter run lists |
the available targets to choose from. |
<topic_end> |
<topic_start> |
build a release app |
to generate a release build, |
run one of the following commands: |
<topic_end> |
<topic_start> |
add desktop support to an existing flutter app |
to add desktop support to an existing flutter project, |
run the following command in a terminal from the |
root project directory: |
this adds the necessary desktop files and directories |
to your existing flutter project. |
to add only specific desktop platforms, |
change the platforms list to include only |
the platform(s) you want to add. |
<topic_end> |
<topic_start> |
plugin support |
flutter on the desktop supports using and creating plugins. |
to use a plugin that supports desktop, |
follow the steps for plugins in using packages. |
flutter automatically adds the necessary native code |
to your project, as with any other platform. |
<topic_end> |
<topic_start> |
writing a plugin |
when you start building your own plugins, |
you’ll want to keep federation in mind. |
federation is the ability to define several |
different packages, each targeted at a |
different set of platforms, brought together |
into a single plugin for ease of use by developers. |
for example, the windows implementation of the |
url_launcher is really url_launcher_windows, |
but a flutter developer can simply add the |
url_launcher package to their pubspec.yaml |
as a dependency and the build process pulls in |
the correct implementation based on the target platform. |
federation is handy because different teams with |
different expertise can build plugin implementations |
for different platforms. |
you can add a new platform implementation to any |
endorsed federated plugin on pub.dev, |
so long as you coordinate this effort with the |
original plugin author. |
for more information, including information |
about endorsed plugins, see the following resources: |
<topic_end> |
<topic_start> |
samples and codelabs |
you can run the following samples as desktop apps, |
as well as download and inspect the source code to |
learn more about flutter desktop support. |
<topic_end> |
<topic_start> |
writing custom platform-specific code |
this guide describes how to write custom platform-specific code. |
some platform-specific functionality is available |
through existing packages; |
see using packages. |
info note |
the information in this page is valid for most platforms, |
but platform-specific code for the web generally uses |
JS interoperability or the dart:html library instead. |
flutter uses a flexible system that allows you to call |
platform-specific APIs in a language that works directly |
with those APIs: |
flutter’s builtin platform-specific API support |
doesn’t rely on code generation, |
but rather on a flexible message passing style. |
alternatively, you can use the pigeon |
package for sending structured typesafe messages |
with code generation: |
the flutter portion of the app sends messages to its host, |
the non-Dart portion of the app, over a platform channel. |
the host listens on the platform channel, and receives the message. |
it then calls into any number of platform-specific APIs—using |
the native programming language—and sends a response back to the |
client, the flutter portion of the app. |
info note |
this guide addresses using the platform channel mechanism |
if you need to use the platform’s APIs in a non-Dart language. |
but you can also write platform-specific dart code |
in your flutter app by inspecting the |
defaultTargetPlatform property. |
platform adaptations lists some |
platform-specific adaptations that flutter |
automatically performs for you in the framework. |
<topic_end> |
<topic_start> |
architectural overview: platform channels |
messages are passed between the client (ui) |
and host (platform) using platform |
channels as illustrated in this diagram: |
messages and responses are passed asynchronously, |
to ensure the user interface remains responsive. |
info note |
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