text
stringlengths
1
372
drag embedded app clips to above thin binary.
<topic_end>
<topic_start>
step 3 - remove unneeded files
3.1
in the project navigator, in the newly created app clip group,
delete everything except info.plist and
<app clip target>.entitlements.
lightbulb tip
for add-to-app users, it’s up to the reader to decide
how much of this template to keep to invoke
FlutterViewController or FlutterEngine APIs
from this code later.
move files to trash.
3.2
if you don’t use the SceneDelegate.swift file,
remove the reference to it in the info.plist.
open the info.plist file in the app clip group.
delete the entire dictionary entry for
application scene manifest.
<topic_end>
<topic_start>
step 4 - share build configurations
this step isn’t necessary for add-to-app projects
since add-to-app projects have their custom build
configurations and versions.
4.1
back in the project settings,
select the project entry now rather than any targets.
in the info tab, under the configurations
expandable group, expand the
debug, profile, and release entries.
for each, select the same value from the drop-down menu
for the app clip target as the entry selected for the
normal app target.
this gives your app clip target access to flutter’s
required build settings.
set iOS deployment target to at least 16.0 to take advantage of the
15mb size limit.
4.2
in the app clip group’s info.plist file, set:
<topic_end>
<topic_start>
step 5 - share code and assets
<topic_end>
<topic_start>
option 1 - share everything
assuming the intent is to show the same flutter UI
in the standard app as in the app clip,
share the same code and assets.
for each of the following: main.storyboard, assets.xcassets,
LaunchScreen.storyboard, GeneratedPluginRegistrant.m, and
AppDelegate.swift (and supporting files/main.m if using Objective-C),
select the file, then in the first tab of the inspector,
also include the app clip target in the target membership
checkbox group.
<topic_end>
<topic_start>
option 2 - customize flutter launch for app clip
in this case,
do not delete everything listed in step 3.
instead, use the scaffolding and the iOS add-to-app APIs
to perform a custom launch of flutter.
for example to show a custom flutter route.
<topic_end>
<topic_start>
step 6 - add app clip associated domains
this is a standard step for app clip development.
see the official apple documentation.
6.1
open the <app clip target>.entitlements file.
add an associated domains array type.
add a row to the array with appclips:<your bundle id>.
6.2
the same associated domains entitlement needs to be added
to your main app, as well.
copy the <app clip target>.entitlements file from your
app clip group to your main app group and rename it to
the same name as your main target
such as runner.entitlements.
open the file and delete the
parent application identifiers
entry for the main app’s entitlement file
(leave that entry for the app clip’s entitlement file).
6.3
back in the project settings, select the main app’s target,
open the build settings tab.
set the code signing entitlements setting to the
relative path of the second entitlements file
created for the main app.
<topic_end>
<topic_start>
step 7 - integrate flutter
these steps are not necessary for add-to-app.
7.1
for the swift target,
set the Objective-C bridging header
build setting to Runner/Runner-Bridging-Header.h
in other words,
the same as the main app target’s build settings.