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and the platform view provides a reference to the
UIView. for example, FLNativeView.m:
finally, register the platform view.
this can be done in an app or a plugin.
for app registration,
modify the app’s AppDelegate.m:
for plugin registration,
modify the main plugin file
(for example, FLPlugin.m):
for more information, see the API docs for:
<topic_end>
<topic_start>
putting it together
when implementing the build() method in dart,
you can use defaultTargetPlatform
to detect the platform, and decide which widget to use:
<code_start>
widget build(BuildContext context) {
// this is used in the platform side to register the view.
const string viewType = '<platform-view-type>';
// pass parameters to the platform side.
final Map<String, dynamic> creationParams = <string, dynamic>{};
switch (defaulttargetplatform) {
case TargetPlatform.android:
// return widget on android.
case TargetPlatform.iOS:
// return widget on iOS.
default:
throw UnsupportedError('Unsupported platform view');
}
}
<code_end>
<topic_end>
<topic_start>
performance
platform views in flutter come with performance trade-offs.
for example, in a typical flutter app, the flutter UI is
composed on a dedicated raster thread.
this allows flutter apps to be fast,
as the main platform thread is rarely blocked.
when a platform view is rendered with hybrid composition,
the flutter UI is composed from the platform thread.
the platform thread competes with other tasks
like handling OS or plugin messages.
when an iOS PlatformView is on screen, the screen refresh rate is
capped at 80fps to avoid rendering janks.
for complex cases, there are some techniques that can be used
to mitigate performance issues.
for example, you could use a placeholder texture while an
animation is happening in dart.
in other words, if an animation is slow while a platform view is rendered,
then consider taking a screenshot of the native view and rendering it as a texture.
<topic_end>
<topic_start>
composition limitations
there are some limitations when composing iOS platform views.
<topic_end>
<topic_start>
iOS debugging
due to security around
local network permissions in iOS 14 or later,
you must accept a permission dialog box to enable
flutter debugging functionalities such as hot-reload
and DevTools.
this affects debug and profile builds only and won’t
appear in release builds. you can also allow this
permission by enabling
settings > privacy > local network > your app.
<topic_end>
<topic_start>
restore state on iOS
when a user runs a mobile app and then selects another
app to run, the first app is moved to the background,
or backgrounded. the operating system (both iOS and android)
often kill the backgrounded app to release memory or
improve performance for the app running in the foreground.
you can use the RestorationManager (and related)
classes to handle state restoration.
an iOS app requires a bit of extra setup in xcode,
but the restoration classes otherwise work the same on
both iOS and android.
for more information, check out state restoration on android
and the VeggieSeasons code sample.
<topic_end>
<topic_start>
linux
<topic_end>
<topic_start>
topics
<topic_end>
<topic_start>
building linux apps with flutter
this page discusses considerations unique to building
linux apps with flutter, including shell integration
and preparation of apps for distribution.
<topic_end>
<topic_start>
integrating with linux
the linux programming interface,
comprising library functions and system calls,