text stringlengths 1 372 |
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is designed around the c language and ABI. |
fortunately, dart provides dart:ffi, |
which is designed to enable dart programs |
to efficiently call into c libraries. |
FFI provides flutter apps with the ability to |
allocate native memory with malloc or calloc, |
support for pointers, structs and callbacks, |
and ABI types like long and size_t. |
for more information about calling c libraries |
from flutter, see c interop using dart:ffi. |
many apps will benefit from using a package that |
wraps the underlying library |
calls in a more convenient, idiomatic dart API. |
canonical has built a series of packages |
with a focus on enabling dart and flutter on linux, |
including support for desktop notifications, |
dbus, network management, and bluetooth. |
more generally, many other packages support linux, |
including common packages such as url_launcher, |
shared_preferences, file_selector, and |
path_provider. |
<topic_end> |
<topic_start> |
preparing linux apps for distribution |
the executable binary can be found in your project under |
build/linux/<build mode>/bundle/. alongside your |
executable binary in the bundle directory there are |
two directories: |
in addition to these files, your application also |
relies on various operating system libraries that |
it’s been compiled against. |
you can see the full list by running ldd |
against your application. for example, |
assuming you have a flutter desktop application |
called linux_desktop_test, you could inspect |
the system libraries it depends upon as follows: |
to wrap up this application for distribution |
you need to include everything in the bundle directory, |
and make sure the linux system you are installing |
it on has all of the system libraries required. |
this could be as simple as: |
for information on publishing a linux application |
to the snap store, see |
build and release a linux application to the snap store. |
<topic_end> |
<topic_start> |
macOS |
<topic_end> |
<topic_start> |
topics |
<topic_end> |
<topic_start> |
add macOS devtools for flutter |
to choose the guide to add macOS devtools to your flutter configuration, |
click the getting started path you followed. |
<topic_end> |
<topic_start> |
building macOS apps with flutter |
this page discusses considerations unique to building |
macOS apps with flutter, including shell integration |
and distribution of macOS apps through the apple store. |
<topic_end> |
<topic_start> |
integrating with macOS look and feel |
while you can use any visual style or theme you choose |
to build a macOS app, you might want to adapt your app |
to more fully align with the macOS look and feel. |
flutter includes the cupertino widget set, |
which provides a set of widgets for |
the current iOS design language. |
many of these widgets, including sliders, |
switches and segmented controls, |
are also appropriate for use on macOS. |
alternatively, you might find the macos_ui |
package a good fit for your needs. |
this package provides widgets and themes that |
implement the macOS design language, |
including a MacosWindow frame and scaffold, |
toolbars, pulldown and |
pop-up buttons, and modal dialogs. |
<topic_end> |
<topic_start> |
building macOS apps |
to distribute your macOS application, you can either |
distribute it through the macOS app store, |
or you can distribute the .app itself, |
perhaps from your own website. |
as of macOS 10.14.5, you need to notarize |
your macOS application before distributing |
it outside of the macOS app store. |
the first step in both of the above processes |
involves working with your application inside of xcode. |
to be able to compile your application from inside of |
xcode you first need to build the application for release |
using the flutter build command, then open the |
flutter macOS runner application. |
once inside of xcode, follow either apple’s |
documentation on notarizing macOS applications, or |
on distributing an application through the app store. |
you should also read through the |
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