text stringlengths 1 372 |
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this is done using a platform channel, |
or through the interfaces defined in a platform |
interface package. |
<topic_end> |
<topic_start> |
add support for platforms in an existing plugin project |
to add support for specific platforms to an |
existing plugin project, run flutter create with |
the --template=plugin flag again in the project directory. |
for example, to add web support in an existing plugin, run: |
if this command displays a message about updating the |
pubspec.yaml file, follow the provided instructions. |
<topic_end> |
<topic_start> |
dart platform implementations |
in many cases, non-web platform implementations only use the |
platform-specific implementation language, as shown above. however, |
platform implementations can also use platform-specific dart as well. |
info note |
the examples below only apply to non-web platforms. web |
plugin implementations are always written in dart, and use |
pluginClass and fileName for their dart implementations |
as shown above. |
<topic_end> |
<topic_start> |
dart-only platform implementations |
in some cases, some platforms can be |
implemented entirely in dart (for example, using FFI). |
for a dart-only platform implementation on a platform other than web, |
replace the pluginClass in pubspec.yaml with a dartPluginClass. |
here is the hello_windows example above modified for a |
dart-only implementation: |
in this version you would have no c++ windows code, and would instead |
subclass the hello plugin’s dart platform interface class with a |
HelloPluginWindows class that includes a static |
registerWith() method. this method is called during startup, |
and can be used to register the dart implementation: |
<topic_end> |
<topic_start> |
hybrid platform implementations |
platform implementations can also use both dart and a platform-specific |
language. for example, a plugin could use a different platform channel |
for each platform so that the channels can be customized per platform. |
a hybrid implementation uses both of the registration systems |
described above. here is the hello_windows example above modified for a |
hybrid implementation: |
the dart HelloPluginWindows class would use the registerWith() |
shown above for dart-only implementations, while the c++ HelloPlugin |
class would be the same as in a c++-only implementation. |
<topic_end> |
<topic_start> |
testing your plugin |
we encourage you test your plugin with automated tests |
to ensure that functionality doesn’t regress |
as you make changes to your code. |
to learn more about testing your plugins, |
check out testing plugins. |
if you are writing tests for your flutter app |
and plugins are causing crashes, |
check out flutter in plugin tests. |
<topic_end> |
<topic_start> |
developing FFI plugin packages |
if you want to develop a package that calls into native APIs using |
dart’s FFI, you need to develop an FFI plugin package. |
both FFI plugin packages and (non-ffi) plugin packages support |
bundling native code, but FFI plugin packages do not support |
method channels and do include method channel registration code. |
if you want to implement a plugin that uses both method channels |
and FFI, use a (non-ffi) plugin. you can chose per platform to |
use an FFI or (non-ffi) plugin. |
FFI plugin packages were introduced in flutter 3.0, if you’re |
targeting older flutter versions, you can use a (non-ffi) plugin. |
<topic_end> |
<topic_start> |
step 1: create the package |
to create a starter FFI plugin package, |
use the --template=plugin_ffi flag with flutter create: |
this creates an FFI plugin project in the hello |
folder with the following specialized content: |
lib: the dart code that defines the API of the plugin, |
and which calls into the native code using dart:ffi. |
src: the native source code, and a CMakeLists.txt |
file for building that source code into a dynamic library. |
platform folders (android, ios, windows, etc.): the |
build files for building and bundling the native code |
library with the platform application. |
<topic_end> |
<topic_start> |
step 2: building and bundling native code |
the pubspec.yaml specifies FFI plugins as follows: |
this configuration invokes the native build |
for the various target platforms and bundles |
the binaries in flutter applications using these FFI plugins. |
this can be combined with dartPluginClass, |
such as when FFI is used for the |
implementation of one platform in a federated plugin: |
a plugin can have both FFI and method channels: |
the native build systems that are invoked by FFI |
(and method channels) plugins are: |
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