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<topic_end> |
<topic_start> |
step 3: binding to native code |
to use the native code, bindings in dart are needed. |
to avoid writing these by hand, |
they are generated from the header file |
(src/hello.h) by package:ffigen. |
reference the ffigen docs for information |
on how to install this package. |
regenerate the bindings by running the following: |
<topic_end> |
<topic_start> |
step 4: invoking native code |
very short-running native functions can be directly |
invoked from any isolate. |
for an example, see sum in lib/hello.dart. |
longer-running functions should be invoked on a |
helper isolate to avoid dropping frames in |
flutter applications. |
for an example, see sumAsync in lib/hello.dart. |
<topic_end> |
<topic_start> |
adding documentation |
it is recommended practice to add the following documentation |
to all packages: |
<topic_end> |
<topic_start> |
API documentation |
when you publish a package, |
API documentation is automatically generated and |
published to pub.dev/documentation. |
for example, see the docs for device_info. |
if you wish to generate API documentation locally on |
your development machine, use the following commands: |
change directory to the location of your package: |
tell the documentation tool where the |
flutter SDK is located (change the following commands to reflect |
where you placed it): |
run the dart doc tool |
(included as part of the flutter SDK), as follows: |
for tips on how to write API documentation, see |
effective dart documentation. |
<topic_end> |
<topic_start> |
adding licenses to the LICENSE file |
individual licenses inside each LICENSE file |
should be separated by 80 hyphens |
on their own on a line. |
if a LICENSE file contains more than one |
component license, then each component |
license must start with the names of the |
packages to which the component license applies, |
with each package name on its own line, |
and the list of package names separated from |
the actual license text by a blank line. |
(the packages need not match the names of |
the pub package. for example, a package might itself contain |
code from multiple third-party sources, |
and might need to include a license for each one.) |
the following example shows a well-organized license file: |
here is another example of a well-organized license file: |
here is an example of a poorly-organized license file: |
another example of a poorly-organized license file: |
<topic_end> |
<topic_start> |
publishing your package |
lightbulb tip |
have you noticed that some of the packages and plugins |
on pub.dev are designated as flutter favorites? |
these are the packages published by verified developers |
and are identified as the packages and plugins you |
should first consider using when writing your app. |
to learn more, |
see the flutter favorites program. |
once you have implemented a package, you can publish it on |
pub.dev, so that other developers can easily use it. |
prior to publishing, make sure to review the pubspec.yaml, |
README.md, and CHANGELOG.md files to make sure their |
content is complete and correct. also, to improve the |
quality and usability of your package (and to make it |
more likely to achieve the status of a flutter favorite), |
consider including the following items: |
next, run the publish command in dry-run mode |
to see if everything passes analysis: |
the next step is publishing to pub.dev, |
but be sure that you are ready because |
publishing is forever: |
for more details on publishing, see the |
publishing docs on dart.dev. |
<topic_end> |
<topic_start> |
handling package interdependencies |
if you are developing a package hello that depends on |
the dart API exposed by another package, you need to add |
that package to the dependencies section of your |
pubspec.yaml file. the code below makes the dart API |
of the url_launcher plugin available to hello: |
you can now import 'package:url_launcher/url_launcher.dart' |
and launch(someUrl) in the dart code of hello. |
this is no different from how you include packages in |
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