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switch in the DevTools performance view.
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<topic_end>
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<topic_start>
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minimizing calls to saveLayer
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can you avoid calls to saveLayer?
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it might require rethinking of how you
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create your visual effects:
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note to package owners:
|
as a best practice, consider providing documentation
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for when saveLayer might be necessary for your package,
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how it might be avoided, and when it can’t be avoided.
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other widgets that might trigger saveLayer()
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and are potentially costly:
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<topic_end>
|
<topic_start>
|
minimize use of opacity and clipping
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opacity is another expensive operation, as is clipping.
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here are some tips you might find to be useful:
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<topic_end>
|
<topic_start>
|
implement grids and lists thoughtfully
|
how your grids and lists are implemented
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might be causing performance problems for your app.
|
this section describes an important best
|
practice when creating grids and lists,
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and how to determine whether your app uses
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excessive layout passes.
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<topic_end>
|
<topic_start>
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be lazy!
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when building a large grid or list,
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use the lazy builder methods, with callbacks.
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that ensures that only the visible portion of the
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screen is built at startup time.
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for more information and examples, check out:
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<topic_end>
|
<topic_start>
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avoid intrinsics
|
for information on how intrinsic passes might be causing
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problems with your grids and lists, see the next section.
|
<topic_end>
|
<topic_start>
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minimize layout passes caused by intrinsic operations
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if you’ve done much flutter programming, you are
|
probably familiar with how layout and constraints work
|
when creating your UI. you might even have memorized flutter’s
|
basic layout rule: constraints go down. sizes go up.
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parent sets position.
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for some widgets, particularly grids and lists,
|
the layout process can be expensive.
|
flutter strives to perform just one layout pass
|
over the widgets but, sometimes,
|
a second pass (called an intrinsic pass) is needed,
|
and that can slow performance.
|
<topic_end>
|
<topic_start>
|
what is an intrinsic pass?
|
an intrinsic pass happens when, for example,
|
you want all cells to have the size
|
of the biggest or smallest cell (or some
|
similar calculation that requires polling all cells).
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for example, consider a large grid of cards.
|
a grid should have uniformly sized cells,
|
so the layout code performs a pass,
|
starting from the root of the grid (in the widget tree),
|
asking each card in the grid (not just the
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visible cards) to return
|
its intrinsic size—the size
|
that the widget prefers, assuming no constraints.
|
with this information,
|
the framework determines a uniform cell size,
|
and re-visits all grid cells a second time,
|
telling each card what size to use.
|
<topic_end>
|
<topic_start>
|
debugging intrinsic passes
|
to determine whether you have excessive intrinsic passes,
|
enable the track layouts option
|
in DevTools (disabled by default),
|
and look at the app’s stack trace
|
to learn how many layout passes were performed.
|
once you enable tracking, intrinsic timeline events
|
are labeled as ‘$runtimetype intrinsics’.
|
<topic_end>
|
<topic_start>
|
avoiding intrinsic passes
|
you have a couple options for avoiding the intrinsic pass:
|
to dive even deeper into how layout works,
|
check out the layout and rendering
|
section in the flutter architectural overview.
|
<topic_end>
|
<topic_start>
|
build and display frames in 16ms
|
since there are two separate threads for building
|
and rendering, you have 16ms for building,
|
and 16ms for rendering on a 60hz display.
|
if latency is a concern,
|
build and display a frame in 16ms or less.
|
note that means built in 8ms or less,
|
and rendered in 8ms or less,
|
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