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for a total of 16ms or less.
if your frames are rendering in well under
16ms total in profile mode,
you likely don’t have to worry about performance
even if some performance pitfalls apply,
but you should still aim to build and
render a frame as fast as possible. why?
if you are wondering why 60fps leads to a smooth visual experience,
check out the video why 60fps?
<topic_end>
<topic_start>
pitfalls
if you need to tune your app’s performance,
or perhaps the UI isn’t as smooth as you expect,
the DevTools performance view can help!
also, the flutter plugin for your IDE might
be useful. in the flutter performance window,
enable the show widget rebuild information check box.
this feature helps you detect when frames are
being rendered and displayed in more than 16ms.
where possible,
the plugin provides a link to a relevant tip.
the following behaviors might negatively impact
your app’s performance.
avoid using the opacity widget,
and particularly avoid it in an animation.
use AnimatedOpacity or FadeInImage instead.
for more information, check out
performance considerations for opacity animation.
when using an AnimatedBuilder,
avoid putting a subtree in the builder
function that builds widgets that don’t
depend on the animation. this subtree is
rebuilt for every tick of the animation.
instead, build that part of the subtree
once and pass it as a child to
the AnimatedBuilder. for more information,
check out performance optimizations.
avoid clipping in an animation.
if possible, pre-clip the image before animating it.
avoid using constructors with a concrete list
of children (such as column() or ListView())
if most of the children are not visible
on screen to avoid the build cost.
avoid overriding operator == on widget objects.
while it might seem like it would help by avoiding unnecessary rebuilds,
in practice it hurts performance because it results in O(N²) behavior.
the only exception to this rule is leaf widgets (widgets with no children),
in the specific case where comparing the properties of the widget
is likely to be significantly more efficient than rebuilding the widget
and where the widget will rarely change configuration.
even in such cases,
it is generally preferable to rely on caching the widgets,
because even one override of operator ==
can result in across-the-board performance degradation
as the compiler can no longer assume that the call is always static.
<topic_end>
<topic_start>
resources
for more performance info, check out the following resources:
<topic_end>
<topic_start>
measuring your app's size
many developers are concerned with the size of their compiled app.
as the APK, app bundle, or IPA version of a flutter app is
self-contained and holds all the code and assets needed to run the app,
its size can be a concern. the larger an app,
the more space it requires on a device,
the longer it takes to download,
and it might break the limit of useful
features like android instant apps.
<topic_end>
<topic_start>
debug builds are not representative
by default, launching your app with flutter run,
or by clicking the play button in your IDE
(as used in test drive and
write your first flutter app),
generates a debug build of the flutter app.
the app size of a debug build is large due to
the debugging overhead that allows for hot reload
and source-level debugging. as such, it is not representative of a production
app end users download.
<topic_end>
<topic_start>
checking the total size
a default release build, such as one created by flutter build apk or
flutter build ios, is built to conveniently assemble your upload package
to the play store and app store. as such, they’re also not representative of
your end-users’ download size. the stores generally reprocess and split
your upload package to target the specific downloader and the downloader’s
hardware, such as filtering for assets targeting the phone’s DPI, filtering
native libraries targeting the phone’s CPU architecture.
<topic_end>
<topic_start>
estimating total size
to get the closest approximate size on each platform, use the following
instructions.
<topic_end>
<topic_start>