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runs without further recommendations. |
when successful, this command outputs an app-release.aab |
file in build/app/outputs/bundle/release. |
a successful build does not always mean the app was |
built as intended. it is up to you to ensure that all loading |
units and dart libraries are included in the way you intended. |
for example, a common mistake is accidentally importing a |
dart library without the deferred keyword, |
resulting in a deferred library being compiled as part of |
the base loading unit. in this case, the dart lib would |
load properly because it is always present in the base, |
and the lib would not be split off. this can be checked |
by examining the deferred_components_loading_units.yaml |
file to verify that the generated loading units are described |
as intended. |
when adjusting the deferred components configurations, |
or making dart changes that add, modify, or remove loading units, |
you should expect the validator to fail. |
follow steps 3.1 through 3.6 (this step) to apply any |
recommended changes to continue the build. |
<topic_end> |
<topic_start> |
running the app locally |
once your app has successfully built an .aab file, |
use android’s bundletool to perform |
local testing with the --local-testing flag. |
to run the .aab file on a test device, |
download the bundletool jar executable from |
github.com/google/bundletool/releases and run: |
where <your_app_project_dir> is the path to your app’s |
project directory and <your_temp_dir> is any temporary |
directory used to store the outputs of bundletool. |
this unpacks your .aab file into an .apks file and |
installs it on the device. all available android dynamic |
features are loaded onto the device locally and |
installation of deferred components is emulated. |
before running build-apks again, |
remove the existing app .apks file: |
changes to the dart codebase require either incrementing |
the android build ID or uninstalling and reinstalling |
the app, as android won’t update the feature modules |
unless it detects a new version number. |
<topic_end> |
<topic_start> |
releasing to the google play store |
the built .aab file can be uploaded directly to |
the play store as normal. when loadLibrary() is called, |
the needed android module containing the dart AOT lib and |
assets is downloaded by the flutter engine using the |
play store’s delivery feature. |
<topic_end> |
<topic_start> |
improving rendering performance |
info note |
to learn how to use the performance view |
(part of flutter DevTools) |
for debugging performance issues, |
see using the performance view. |
rendering animations in your app is one of the most cited |
topics of interest when it comes to measuring performance. |
thanks in part to flutter’s skia engine and its ability |
to quickly create and dispose of widgets, |
flutter applications are performant by default, |
so you only need to avoid common pitfalls to achieve |
excellent performance. |
<topic_end> |
<topic_start> |
general advice |
if you see janky (non-smooth) animations, make |
sure that you are profiling performance with an |
app built in profile mode. |
the default flutter build creates an app in debug mode, |
which is not indicative of release performance. |
for information, |
see flutter’s build modes. |
a couple common pitfalls: |
for more information on evaluating performance |
including information on common pitfalls, |
see the following docs: |
<topic_end> |
<topic_start> |
mobile-only advice |
do you see noticeable jank on your mobile app, but only on |
the first run of an animation? if so, see |
reduce shader animation jank on mobile. |
<topic_end> |
<topic_start> |
web-only advice |
the following series of articles cover what the flutter material |
team learned when improving performance of the flutter gallery |
app on the web: |
<topic_end> |
<topic_start> |
flutter performance profiling |
info note |
to learn how to use the performance view |
(part of flutter DevTools) |
for debugging performance issues, |
see using the performance view. |
<topic_end> |
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