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runs without further recommendations.
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when successful, this command outputs an app-release.aab
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file in build/app/outputs/bundle/release.
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a successful build does not always mean the app was
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built as intended. it is up to you to ensure that all loading
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units and dart libraries are included in the way you intended.
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for example, a common mistake is accidentally importing a
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dart library without the deferred keyword,
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resulting in a deferred library being compiled as part of
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the base loading unit. in this case, the dart lib would
|
load properly because it is always present in the base,
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and the lib would not be split off. this can be checked
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by examining the deferred_components_loading_units.yaml
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file to verify that the generated loading units are described
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as intended.
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when adjusting the deferred components configurations,
|
or making dart changes that add, modify, or remove loading units,
|
you should expect the validator to fail.
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follow steps 3.1 through 3.6 (this step) to apply any
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recommended changes to continue the build.
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<topic_end>
|
<topic_start>
|
running the app locally
|
once your app has successfully built an .aab file,
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use android’s bundletool to perform
|
local testing with the --local-testing flag.
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to run the .aab file on a test device,
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download the bundletool jar executable from
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github.com/google/bundletool/releases and run:
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where <your_app_project_dir> is the path to your app’s
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project directory and <your_temp_dir> is any temporary
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directory used to store the outputs of bundletool.
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this unpacks your .aab file into an .apks file and
|
installs it on the device. all available android dynamic
|
features are loaded onto the device locally and
|
installation of deferred components is emulated.
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before running build-apks again,
|
remove the existing app .apks file:
|
changes to the dart codebase require either incrementing
|
the android build ID or uninstalling and reinstalling
|
the app, as android won’t update the feature modules
|
unless it detects a new version number.
|
<topic_end>
|
<topic_start>
|
releasing to the google play store
|
the built .aab file can be uploaded directly to
|
the play store as normal. when loadLibrary() is called,
|
the needed android module containing the dart AOT lib and
|
assets is downloaded by the flutter engine using the
|
play store’s delivery feature.
|
<topic_end>
|
<topic_start>
|
improving rendering performance
|
info note
|
to learn how to use the performance view
|
(part of flutter DevTools)
|
for debugging performance issues,
|
see using the performance view.
|
rendering animations in your app is one of the most cited
|
topics of interest when it comes to measuring performance.
|
thanks in part to flutter’s skia engine and its ability
|
to quickly create and dispose of widgets,
|
flutter applications are performant by default,
|
so you only need to avoid common pitfalls to achieve
|
excellent performance.
|
<topic_end>
|
<topic_start>
|
general advice
|
if you see janky (non-smooth) animations, make
|
sure that you are profiling performance with an
|
app built in profile mode.
|
the default flutter build creates an app in debug mode,
|
which is not indicative of release performance.
|
for information,
|
see flutter’s build modes.
|
a couple common pitfalls:
|
for more information on evaluating performance
|
including information on common pitfalls,
|
see the following docs:
|
<topic_end>
|
<topic_start>
|
mobile-only advice
|
do you see noticeable jank on your mobile app, but only on
|
the first run of an animation? if so, see
|
reduce shader animation jank on mobile.
|
<topic_end>
|
<topic_start>
|
web-only advice
|
the following series of articles cover what the flutter material
|
team learned when improving performance of the flutter gallery
|
app on the web:
|
<topic_end>
|
<topic_start>
|
flutter performance profiling
|
info note
|
to learn how to use the performance view
|
(part of flutter DevTools)
|
for debugging performance issues,
|
see using the performance view.
|
<topic_end>
|
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