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<topic_start>
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what you'll learn
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it’s been said that “a fast app is great,
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but a smooth app is even better.”
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if your app isn’t rendering smoothly,
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how do you fix it? where do you begin?
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this guide shows you where to start,
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steps to take, and tools that can help.
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info note
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<topic_end>
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<topic_start>
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diagnosing performance problems
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to diagnose an app with performance problems, you’ll enable
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the performance overlay to look at the UI and raster threads.
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(the raster thread was previously known as the GPU thread.)
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before you begin, you want to make sure that you’re running in
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profile mode, and that you’re not using an emulator.
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for best results, you might choose the slowest device that
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your users might use.
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<topic_end>
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<topic_start>
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connect to a physical device
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almost all performance debugging for flutter applications
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should be conducted on a physical android or iOS device,
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with your flutter application running in profile mode.
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using debug mode, or running apps on simulators
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or emulators, is generally not indicative of the final
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behavior of release mode builds.
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you should consider checking performance
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on the slowest device that your users might reasonably use.
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<topic_end>
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<topic_start>
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why you should run on a real device:
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<topic_end>
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<topic_start>
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run in profile mode
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flutter’s profile mode compiles and launches your application
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almost identically to release mode, but with just enough additional
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functionality to allow debugging performance problems.
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for example, profile mode provides tracing information to the
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profiling tools.
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info note
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DevTools can’t connect to a flutter web app running
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in profile mode. use chrome DevTools to
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generate timeline events for a web app.
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launch the app in profile mode as follows:
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in VS code, open your launch.json file, and set the
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flutterMode property to profile
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(when done profiling, change it back to release or debug):
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from the command line, use the --profile flag:
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for more information on the different modes,
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see flutter’s build modes.
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you’ll begin by opening DevTools and viewing
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the performance overlay, as discussed in the next section.
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<topic_end>
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<topic_start>
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launch DevTools
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DevTools provides features like profiling, examining the heap,
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displaying code coverage, enabling the performance overlay,
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and a step-by-step debugger.
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DevTools’ timeline view allows you to investigate the
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UI performance of your application on a frame-by-frame basis.
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once your app is running in profile mode,
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launch DevTools.
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<topic_end>
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<topic_start>
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the performance overlay
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the performance overlay displays statistics in two graphs
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that show where time is being spent in your app. if the UI
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is janky (skipping frames), these graphs help you figure out why.
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the graphs display on top of your running app, but they aren’t
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drawn like a normal widget—the flutter engine itself
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paints the overlay and only minimally impacts performance.
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each graph represents the last 300 frames for that thread.
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this section describes how to enable the performance overlay
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and use it to diagnose the cause of jank in your application.
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the following screenshot shows the performance overlay running
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on the flutter gallery example:
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performance overlay showing the raster thread (top),
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and UI thread (bottom).the vertical green bars
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represent the current frame.
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<topic_end>
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<topic_start>
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interpreting the graphs
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the top graph (marked “gpu”) shows the time spent by
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the raster thread, the bottom one graph shows the time
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spent by the UI thread.
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the white lines across the graphs show 16ms increments
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along the vertical axis; if the graph ever goes over one
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of these lines then you are running at less than 60hz.
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the horizontal axis represents frames. the graph is
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only updated when your application paints,
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so if it’s idle the graph stops moving.
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the overlay should always be viewed in profile mode,
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since debug mode performance is intentionally sacrificed
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in exchange for expensive asserts that are intended to aid
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development, and thus the results are misleading.
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each frame should be created and displayed within 1/60th of
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a second (approximately 16ms). a frame exceeding this limit
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(in either graph) fails to display, resulting in jank,
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