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(for example, flutter build ios --bundle-sksl-path
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flutter_01.sksl.json --target=test_driver/app.dart).
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test the newly built app.
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alternatively, you can write some integration tests to
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automate the first three steps using a single command.
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for example:
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with such integration tests,
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you can easily and reliably get the
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new SkSLs when the app code changes,
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or when flutter upgrades.
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such tests can also be used to verify the performance change
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before and after the SkSL warm-up.
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even better, you can put those tests into a
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CI (continuous integration) system so the
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SkSLs are generated and tested automatically over the lifetime of an app.
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info note
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the integration_test package is now the recommended way
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to write integration tests. refer to the
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integration testing
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page for details.
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take the original version of flutter gallery as an example.
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the CI system is set up to generate SkSLs for every flutter commit,
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and verifies the performance, in the transitions_perf_test.dart test.
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for more details,
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check out the flutter_gallery_sksl_warmup__transition_perf and
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flutter_gallery_sksl_warmup__transition_perf_e2e_ios32 tasks.
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the worst frame rasterization time is a useful metric from
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such integration tests to indicate the severity of shader
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compilation jank.
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for instance,
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the steps above reduce flutter gallery’s shader compilation
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jank and speeds up its worst frame rasterization time on a
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moto g4 from ~90 ms to ~40 ms. on iPhone 4s,
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it’s reduced from ~300 ms to ~80 ms. that leads to the visual
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difference as illustrated in the beginning of this article.
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<topic_end>
|
<topic_start>
|
performance metrics
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for a complete list of performance metrics flutter measures per commit, visit
|
the following sites, click query, and filter the test and
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sub_result fields:
|
<topic_end>
|
<topic_start>
|
concurrency and isolates
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all dart code runs in isolates,
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which are similar to threads,
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but differ in that isolates have their own isolated memory.
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they do not share state in any way,
|
and can only communicate by messaging.
|
by default,
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flutter apps do all of their work on a single isolate –
|
the main isolate.
|
in most cases, this model allows for simpler programming and
|
is fast enough that the application’s UI doesn’t become unresponsive.
|
sometimes though,
|
applications need to perform exceptionally large computations
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that can cause “ui jank” (jerky motion).
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if your app is experiencing jank for this reason,
|
you can move these computations to a helper isolate.
|
this allows the underlying runtime environment
|
to run the computation concurrently
|
with the main UI isolate’s work
|
and takes advantage of multi-core devices.
|
each isolate has its own memory
|
and its own event loop.
|
the event loop processes
|
events in the order that they’re added to an event queue.
|
on the main isolate,
|
these events can be anything from handling a user tapping in the UI,
|
to executing a function,
|
to painting a frame on the screen.
|
the following figure shows an example event queue
|
with 3 events waiting to be processed.
|
for smooth rendering,
|
flutter adds a “paint frame” event to the event queue
|
60 times per second(for a 60hz device).
|
if these events aren’t processed on time,
|
the application experiences UI jank,
|
or worse,
|
become unresponsive altogether.
|
whenever a process can’t be completed in a frame gap,
|
the time between two frames,
|
it’s a good idea to offload the work to another isolate
|
to ensure that the main isolate can produce 60 frames per second.
|
when you spawn an isolate in dart,
|
it can process the work concurrently with the main isolate,
|
without blocking it.
|
you can read more about how isolates
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and the event loop work in dart on
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the concurrency page of the dart
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documentation.
|
<topic_end>
|
<topic_start>
|
common use cases for isolates
|
there is only one hard rule for when you should use isolates,
|
and that’s when large computations are causing your flutter application
|
to experience UI jank.
|
this jank happens when there is any computation that takes longer than
|
flutter’s frame gap.
|
any process could take longer to complete,
|
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