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<topic_start>
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checking for offscreen layers
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the saveLayer method is one of the most expensive methods in
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the flutter framework. it’s useful when applying post-processing
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to the scene, but it can slow your app and should be avoided if
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you don’t need it. even if you don’t call saveLayer explicitly,
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implicit calls might happen on your behalf. you can check whether
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your scene is using saveLayer with the
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PerformanceOverlayLayer.checkerboardOffscreenLayers switch.
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once the switch is enabled, run the app and look for any images
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that are outlined with a flickering box. the box flickers from
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frame to frame if a new frame is being rendered. for example,
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perhaps you have a group of objects with opacities that are rendered
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using saveLayer. in this case, it’s probably more performant to
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apply an opacity to each individual widget, rather than a parent
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widget higher up in the widget tree. the same goes for
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other potentially expensive operations, such as clipping or shadows.
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info note
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opacity, clipping, and shadows are not, in themselves,
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a bad idea. however, applying them to the top of the
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widget tree might cause extra calls to saveLayer,
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and needless processing.
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when you encounter calls to saveLayer,
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ask yourself these questions:
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<topic_end>
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<topic_start>
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checking for non-cached images
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caching an image with RepaintBoundary is good,
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when it makes sense.
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one of the most expensive operations,
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from a resource perspective,
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is rendering a texture using an image file.
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first, the compressed image
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is fetched from persistent storage.
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the image is decompressed into host memory (gpu memory),
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and transferred to device memory (ram).
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in other words, image I/O can be expensive.
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the cache provides snapshots of complex hierarchies so
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they are easier to render in subsequent frames.
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because raster cache entries are expensive to
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construct and take up loads of GPU memory,
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cache images only where absolutely necessary.
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you can see which images are being cached by enabling the
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PerformanceOverlayLayer.checkerboardRasterCacheImages switch.
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run the app and look for images rendered with a randomly colored
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checkerboard, indicating that the image is cached.
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as you interact with the scene, the checkerboarded images
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should remain constant—you don’t want to see flickering,
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which would indicate that the cached image is being re-cached.
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in most cases, you want to see checkerboards on static images,
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but not on non-static images. if a static image isn’t cached,
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you can cache it by placing it into a RepaintBoundary
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widget. though the engine might still ignore a repaint
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boundary if it thinks the image isn’t complex enough.
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<topic_end>
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<topic_start>
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viewing the widget rebuild profiler
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the flutter framework is designed to make it hard to create
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applications that are not 60fps and smooth. often, if you have jank,
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it’s because there is a simple bug causing more of the UI to be
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rebuilt each frame than required. the widget rebuild profiler
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helps you debug and fix performance problems due to these sorts
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of bugs.
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you can view the widget rebuilt counts for the current screen and
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frame in the flutter plugin for android studio and IntelliJ.
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for details on how to do this, see show performance data
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<topic_end>
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<topic_start>
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benchmarking
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you can measure and track your app’s performance by writing
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benchmark tests. the flutter driver library provides support
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for benchmarking. using this integration test framework,
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you can generate metrics to track the following:
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tracking these benchmarks allows you to be informed when a
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regression is introduced that adversely affects performance.
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for more information, check out integration testing.
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<topic_end>
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<topic_start>
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other resources
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the following resources provide more information on using
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flutter’s tools and debugging in flutter:
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<topic_end>
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<topic_start>
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debugging performance for web apps
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info note
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profiling flutter web apps requires flutter version 3.14 or later.
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the flutter framework emits timeline events as it works to build frames,
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draw scenes, and track other activity such as garbage collections.
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these events are exposed in the
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chrome DevTools performance panel for debugging.
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you can also emit your own timeline events using the dart:developer
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timeline and TimelineTask APIs for further performance analysis.
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<topic_end>
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<topic_start>
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optional flags to enhance tracing
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to configure which timeline events are tracked, set any of the following top-level properties to true
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in your app’s main method.
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<topic_end>
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<topic_start>
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instructions
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