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building ahead-of-time (aot) compiled libraries
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for x86_64, armeabi-v7a, and arm64-v8a.
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consider using the abiFilters android gradle
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plugin API to limit the supported architectures in your APK.
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doing this avoids a missing libflutter.so runtime crash,
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for example:
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<code_start>
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android {
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//...
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defaultConfig {
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ndk {
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// filter for architectures supported by flutter.
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abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86_64'
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}
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}
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}
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<code_end>
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the flutter engine has an x86 and x86_64 version.
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when using an emulator in debug Just-In-Time (jit) mode,
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the flutter module still runs correctly.
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<topic_end>
|
<topic_start>
|
integrate your flutter module
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<topic_end>
|
<topic_start>
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integrate with android studio
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the android studio IDE can help integrate your flutter module.
|
using android studio, you can edit both your android and flutter code
|
in the same IDE.
|
you can also use IntelliJ flutter plugin functionality like
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dart code completion, hot reload, and widget inspector.
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android studio supports add-to-app flows on android studio 2022.2 or later
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with the flutter plugin for IntelliJ.
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to build your app, the android studio plugin configures your
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android project to add your flutter module as a dependency.
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open your android project in android studio.
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go to file > new > new project….
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the new project dialog displays.
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click flutter.
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if asked to provide your flutter SDK path, do so and click next.
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complete the configuration of your flutter module.
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if you have an existing project:
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if you need to create a new flutter project:
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click finish.
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lightbulb tip
|
by default, your project’s project pane might show the ‘android’ view.
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if you can’t see your new flutter files in the project pane,
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set your project pane to display project files.
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this shows all files without filtering.
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<topic_end>
|
<topic_start>
|
integrate without android studio
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to integrate a flutter module with an existing android app
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manually, without using flutter’s android studio plugin,
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follow these steps:
|
<topic_end>
|
<topic_start>
|
create a flutter module
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let’s assume that you have an existing android app at
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some/path/MyApp, and that you want your flutter
|
project as a sibling:
|
this creates a some/path/flutter_module/ flutter module project
|
with some dart code to get you started and an .android/
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hidden subfolder. the .android folder contains an
|
android project that can both help you run a barebones
|
standalone version of your flutter module via flutter run
|
and it’s also a wrapper that helps bootstrap the flutter
|
module an embeddable android library.
|
info note
|
add custom android code to your own existing
|
application’s project or a plugin,
|
not to the module in .android/.
|
changes made in your module’s .android/
|
directory won’t appear in your existing android
|
project using the module.
|
do not source control the .android/ directory
|
since it’s autogenerated. before building the
|
module on a new machine, run flutter pub get
|
in the flutter_module directory first to regenerate
|
the .android/ directory before building the
|
android project using the flutter module.
|
info note
|
to avoid dex merging issues, flutter.androidPackage should
|
not be identical to your host app’s package name.
|
<topic_end>
|
<topic_start>
|
java version requirement
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flutter requires your project to declare compatibility with java 11 or later.
|
before attempting to connect your flutter module project
|
to your host android app, ensure that your host android
|
app declares the following source compatibility within your
|
app’s build.gradle file, under the android { } block.
|
<code_start>
|
android {
|
//...
|
compileOptions {
|
sourceCompatibility 11 // the minimum value
|
targetCompatibility 11 // the minimum value
|
}
|
}
|
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