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<code_end> |
this file should be added to your git repository and marked as executable. |
<topic_end> |
<topic_start> |
workflow configuration |
an xcode cloud workflow defines the steps performed in the CI/CD process |
when your workflow is triggered. |
info note |
this requires that your project is already initialized with git |
and linked to a remote repository. |
to create a new workflow in xcode, use the following instructions: |
choose product > xcode cloud > create workflow to open the |
create workflow sheet. |
select the product (app) that the workflow should be attached to, then click |
the next button. |
the next sheet displays an overview of the default workflow provided by xcode, |
and can be customized by clicking the edit workflow button. |
<topic_end> |
<topic_start> |
branch changes |
by default xcode suggests the branch changes condition that starts a new build |
for every change to your git repository’s default branch. |
for your app’s iOS variant, it’s reasonable that you would want xcode cloud to |
trigger your workflow after you’ve made changes to your flutter packages, or |
modified either the dart or iOS source files within the lib\ and ios\ |
directories. |
this can be achieved by using the following files and folders conditions: |
<topic_end> |
<topic_start> |
next build number |
xcode cloud defaults the build number for new workflows to 1 and increments |
it per successful build. if you’re using an existing app with a higher build |
number, you’ll need to configure xcode cloud to use the correct build number |
for its builds by simply specifying the next build number in your iteration. |
check out setting the next build number for xcode cloud builds for more |
information. |
<topic_end> |
<topic_start> |
add flutter to an existing app |
<topic_end> |
<topic_start> |
add-to-app |
it’s sometimes not practical to rewrite your entire application in |
flutter all at once. for those situations, |
flutter can be integrated into your existing |
application piecemeal, as a library or module. |
that module can then be imported into your android or iOS |
(currently supported platforms) app to render a part of your |
app’s UI in flutter. or, just to run shared dart logic. |
in a few steps, you can bring the productivity and the expressiveness of |
flutter into your own app. |
the add-to-app feature supports integrating multiple instances of any screen size. |
this can help scenarios such as a hybrid navigation stack with mixed |
native and flutter screens, or a page with multiple partial-screen flutter |
views. |
having multiple flutter instances allows each instance to maintain |
independent application and UI state while using minimal |
memory resources. see more in the multiple flutters page. |
<topic_end> |
<topic_start> |
supported features |
<topic_end> |
<topic_start> |
add to android applications |
<topic_end> |
<topic_start> |
add to iOS applications |
see our add-to-app GitHub samples repository |
for sample projects in android and iOS that import |
a flutter module for UI. |
<topic_end> |
<topic_start> |
get started |
to get started, see our project integration guide for |
android and iOS: |
<topic_end> |
<topic_start> |
API usage |
after flutter is integrated into your project, |
see our API usage guides at the following links: |
<topic_end> |
<topic_start> |
limitations |
<topic_end> |
<topic_start> |
add flutter to android |
<topic_end> |
<topic_start> |
topics |
<topic_end> |
<topic_start> |
integrate a flutter module into your android project |
flutter can be embedded into your existing android |
application piecemeal, as a source code gradle |
subproject or as AARs. |
the integration flow can be done using the android studio |
IDE with the flutter plugin or manually. |
warning warning |
your existing android app might support architectures |
such as mips or x86. flutter currently only supports |
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