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<topic_start>
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flutter for react native developers
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this document is for react native (rn) developers looking to apply their
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existing RN knowledge to build mobile apps with flutter. if you understand
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the fundamentals of the RN framework then you can use this document as a
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way to get started learning flutter development.
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this document can be used as a cookbook by jumping around and finding
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questions that are most relevant to your needs.
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<topic_end>
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<topic_start>
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introduction to dart for JavaScript developers (es6)
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like react native, flutter uses reactive-style views. however, while RN
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transpiles to native widgets, flutter compiles all the way to native code.
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flutter controls each pixel on the screen, which avoids performance problems
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caused by the need for a JavaScript bridge.
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dart is an easy language to learn and offers the following features:
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a few examples of the differences between JavaScript and dart are described
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below.
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<topic_end>
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<topic_start>
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entry point
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JavaScript doesn’t have a pre-defined entry
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function—you define the entry point.
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in dart, every app must have a top-level main() function that serves as the
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entry point to the app.
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<code_start>
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/// dart
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void main() {}
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<code_end>
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try it out in DartPad.
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<topic_end>
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<topic_start>
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printing to the console
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to print to the console in dart, use print().
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<code_start>
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/// dart
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print('Hello world!');
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<code_end>
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try it out in DartPad.
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<topic_end>
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<topic_start>
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variables
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dart is type safe—it uses a combination of static type checking
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and runtime checks to ensure that a variable’s value always matches
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the variable’s static type. although types are mandatory,
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some type annotations are optional because
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dart performs type inference.
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<topic_end>
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<topic_start>
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creating and assigning variables
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in JavaScript, variables cannot be typed.
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in dart, variables must either be explicitly
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typed or the type system must infer the proper type automatically.
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<code_start>
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/// dart
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/// both variables are acceptable.
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string name = 'dart'; // explicitly typed as a [string].
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var otherName = 'dart'; // inferred [string] type.
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<code_end>
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try it out in DartPad.
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for more information, see dart’s type system.
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<topic_end>
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<topic_start>
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default value
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in JavaScript, uninitialized variables are undefined.
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in dart, uninitialized variables have an initial value of null.
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because numbers are objects in dart, even uninitialized variables with
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numeric types have the value null.
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info note
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as of 2.12, dart supports sound null safety,
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all underlying types are non-nullable by default,
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which must be initialized as a non-nullable value.
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<code_start>
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// dart
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var name; // == null; raises a linter warning
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int? x; // == null
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<code_end>
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try it out in DartPad.
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for more information, see the documentation on
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variables.
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<topic_end>
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<topic_start>
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checking for null or zero
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in JavaScript, values of 1 or any non-null objects
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are treated as true when using the == comparison operator.
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in dart, only the boolean value true is treated as true.
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<code_start>
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/// dart
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var myNull;
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var zero = 0;
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if (zero == 0) {
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print('use "== 0" to check zero');
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}
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<code_end>
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try it out in DartPad.
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<topic_end>
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<topic_start>
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functions
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dart and JavaScript functions are generally similar.
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the primary difference is the declaration.
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