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<topic_start> |
flutter for react native developers |
this document is for react native (rn) developers looking to apply their |
existing RN knowledge to build mobile apps with flutter. if you understand |
the fundamentals of the RN framework then you can use this document as a |
way to get started learning flutter development. |
this document can be used as a cookbook by jumping around and finding |
questions that are most relevant to your needs. |
<topic_end> |
<topic_start> |
introduction to dart for JavaScript developers (es6) |
like react native, flutter uses reactive-style views. however, while RN |
transpiles to native widgets, flutter compiles all the way to native code. |
flutter controls each pixel on the screen, which avoids performance problems |
caused by the need for a JavaScript bridge. |
dart is an easy language to learn and offers the following features: |
a few examples of the differences between JavaScript and dart are described |
below. |
<topic_end> |
<topic_start> |
entry point |
JavaScript doesn’t have a pre-defined entry |
function—you define the entry point. |
in dart, every app must have a top-level main() function that serves as the |
entry point to the app. |
<code_start> |
/// dart |
void main() {} |
<code_end> |
try it out in DartPad. |
<topic_end> |
<topic_start> |
printing to the console |
to print to the console in dart, use print(). |
<code_start> |
/// dart |
print('Hello world!'); |
<code_end> |
try it out in DartPad. |
<topic_end> |
<topic_start> |
variables |
dart is type safe—it uses a combination of static type checking |
and runtime checks to ensure that a variable’s value always matches |
the variable’s static type. although types are mandatory, |
some type annotations are optional because |
dart performs type inference. |
<topic_end> |
<topic_start> |
creating and assigning variables |
in JavaScript, variables cannot be typed. |
in dart, variables must either be explicitly |
typed or the type system must infer the proper type automatically. |
<code_start> |
/// dart |
/// both variables are acceptable. |
string name = 'dart'; // explicitly typed as a [string]. |
var otherName = 'dart'; // inferred [string] type. |
<code_end> |
try it out in DartPad. |
for more information, see dart’s type system. |
<topic_end> |
<topic_start> |
default value |
in JavaScript, uninitialized variables are undefined. |
in dart, uninitialized variables have an initial value of null. |
because numbers are objects in dart, even uninitialized variables with |
numeric types have the value null. |
info note |
as of 2.12, dart supports sound null safety, |
all underlying types are non-nullable by default, |
which must be initialized as a non-nullable value. |
<code_start> |
// dart |
var name; // == null; raises a linter warning |
int? x; // == null |
<code_end> |
try it out in DartPad. |
for more information, see the documentation on |
variables. |
<topic_end> |
<topic_start> |
checking for null or zero |
in JavaScript, values of 1 or any non-null objects |
are treated as true when using the == comparison operator. |
in dart, only the boolean value true is treated as true. |
<code_start> |
/// dart |
var myNull; |
var zero = 0; |
if (zero == 0) { |
print('use "== 0" to check zero'); |
} |
<code_end> |
try it out in DartPad. |
<topic_end> |
<topic_start> |
functions |
dart and JavaScript functions are generally similar. |
the primary difference is the declaration. |
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