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the overall approach of specializing APIs to meet the developer’s |
expectations is applied to more than just child models. |
some rather trivial widgets exist specifically so that developers |
will find them when looking for a solution to a problem. adding a |
space to a row or column is easily done once one knows how, using |
the expanded widget and a zero-sized SizedBox child, but discovering |
that pattern is unnecessary because searching for space |
uncovers the spacer widget, which uses expanded and SizedBox directly |
to achieve the effect. |
similarly, hiding a widget subtree is easily done by not including the |
widget subtree in the build at all. however, developers typically expect |
there to be a widget to do this, and so the visibility widget exists |
to wrap this pattern in a trivial reusable widget. |
<topic_end> |
<topic_start> |
explicit arguments |
UI frameworks tend to have many properties, such that a developer is |
rarely able to remember the semantic meaning of each constructor |
argument of each class. as flutter uses the reactive paradigm, |
it is common for build methods in flutter to have many calls to |
constructors. by leveraging dart’s support for named arguments, |
flutter’s API is able to keep such build methods clear and understandable. |
this pattern is extended to any method with multiple arguments, |
and in particular is extended to any boolean argument, so that isolated |
true or false literals in method calls are always self-documenting. |
furthermore, to avoid confusion commonly caused by double negatives |
in APIs, boolean arguments and properties are always named in the |
positive form (for example, enabled: true rather than disabled: false). |
<topic_end> |
<topic_start> |
paving over pitfalls |
a technique used in a number of places in the flutter framework is to |
define the API such that error conditions don’t exist. this removes |
entire classes of errors from consideration. |
for example, interpolation functions allow one or both ends of the |
interpolation to be null, instead of defining that as an error case: |
interpolating between two null values is always null, and interpolating |
from a null value or to a null value is the equivalent of interpolating |
to the zero analog for the given type. this means that developers |
who accidentally pass null to an interpolation function will not hit |
an error case, but will instead get a reasonable result. |
a more subtle example is in the flex layout algorithm. the concept of |
this layout is that the space given to the flex render object is |
divided among its children, so the size of the flex should be the |
entirety of the available space. in the original design, providing |
infinite space would fail: it would imply that the flex should be |
infinitely sized, a useless layout configuration. instead, the API |
was adjusted so that when infinite space is allocated to the flex |
render object, the render object sizes itself to fit the desired |
size of the children, reducing the possible number of error cases. |
the approach is also used to avoid having constructors that allow |
inconsistent data to be created. for instance, the PointerDownEvent |
constructor does not allow the down property of PointerEvent to |
be set to false (a situation that would be self-contradictory); |
instead, the constructor does not have a parameter for the down |
field and always sets it to true. |
in general, the approach is to define valid interpretations for all |
values in the input domain. the simplest example is the color constructor. |
instead of taking four integers, one for red, one for green, |
one for blue, and one for alpha, each of which could be out of range, |
the default constructor takes a single integer value, and defines |
the meaning of each bit (for example, the bottom eight bits define the |
red component), so that any input value is a valid color value. |
a more elaborate example is the paintImage() function. this function |
takes eleven arguments, some with quite wide input domains, but they |
have been carefully designed to be mostly orthogonal to each other, |
such that there are very few invalid combinations. |
<topic_end> |
<topic_start> |
reporting error cases aggressively |
not all error conditions can be designed out. for those that remain, |
in debug builds, flutter generally attempts to catch the errors very |
early and immediately reports them. asserts are widely used. |
constructor arguments are sanity checked in detail. lifecycles are |
monitored and when inconsistencies are detected they immediately |
cause an exception to be thrown. |
in some cases, this is taken to extremes: for example, when running |
unit tests, regardless of what else the test is doing, every RenderBox |
subclass that is laid out aggressively inspects whether its intrinsic |
sizing methods fulfill the intrinsic sizing contract. this helps catch |
errors in APIs that might otherwise not be exercised. |
when exceptions are thrown, they include as much information as |
is available. some of flutter’s error messages proactively probe the |
associated stack trace to determine the most likely location of the |
actual bug. others walk the relevant trees to determine the source |
of bad data. the most common errors include detailed instructions |
including in some cases sample code for avoiding the error, or links |
to further documentation. |
<topic_end> |
<topic_start> |
reactive paradigm |
mutable tree-based APIs suffer from a dichotomous access pattern: |
creating the tree’s original state typically uses a very different |
set of operations than subsequent updates. flutter’s rendering layer |
uses this paradigm, as it is an effective way to maintain a persistent tree, |
which is key for efficient layout and painting. however, it means |
that direct interaction with the rendering layer is awkward at best |
and bug-prone at worst. |
flutter’s widget layer introduces a composition mechanism using the |
reactive paradigm7 to manipulate the |
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