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the overall approach of specializing APIs to meet the developer’s
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expectations is applied to more than just child models.
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some rather trivial widgets exist specifically so that developers
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will find them when looking for a solution to a problem. adding a
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space to a row or column is easily done once one knows how, using
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the expanded widget and a zero-sized SizedBox child, but discovering
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that pattern is unnecessary because searching for space
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uncovers the spacer widget, which uses expanded and SizedBox directly
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to achieve the effect.
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similarly, hiding a widget subtree is easily done by not including the
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widget subtree in the build at all. however, developers typically expect
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there to be a widget to do this, and so the visibility widget exists
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to wrap this pattern in a trivial reusable widget.
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<topic_end>
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<topic_start>
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explicit arguments
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UI frameworks tend to have many properties, such that a developer is
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rarely able to remember the semantic meaning of each constructor
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argument of each class. as flutter uses the reactive paradigm,
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it is common for build methods in flutter to have many calls to
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constructors. by leveraging dart’s support for named arguments,
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flutter’s API is able to keep such build methods clear and understandable.
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this pattern is extended to any method with multiple arguments,
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and in particular is extended to any boolean argument, so that isolated
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true or false literals in method calls are always self-documenting.
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furthermore, to avoid confusion commonly caused by double negatives
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in APIs, boolean arguments and properties are always named in the
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positive form (for example, enabled: true rather than disabled: false).
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<topic_end>
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<topic_start>
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paving over pitfalls
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a technique used in a number of places in the flutter framework is to
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define the API such that error conditions don’t exist. this removes
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entire classes of errors from consideration.
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for example, interpolation functions allow one or both ends of the
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interpolation to be null, instead of defining that as an error case:
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interpolating between two null values is always null, and interpolating
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from a null value or to a null value is the equivalent of interpolating
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to the zero analog for the given type. this means that developers
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who accidentally pass null to an interpolation function will not hit
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an error case, but will instead get a reasonable result.
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a more subtle example is in the flex layout algorithm. the concept of
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this layout is that the space given to the flex render object is
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divided among its children, so the size of the flex should be the
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entirety of the available space. in the original design, providing
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infinite space would fail: it would imply that the flex should be
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infinitely sized, a useless layout configuration. instead, the API
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was adjusted so that when infinite space is allocated to the flex
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render object, the render object sizes itself to fit the desired
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size of the children, reducing the possible number of error cases.
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the approach is also used to avoid having constructors that allow
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inconsistent data to be created. for instance, the PointerDownEvent
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constructor does not allow the down property of PointerEvent to
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be set to false (a situation that would be self-contradictory);
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instead, the constructor does not have a parameter for the down
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field and always sets it to true.
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in general, the approach is to define valid interpretations for all
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values in the input domain. the simplest example is the color constructor.
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instead of taking four integers, one for red, one for green,
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one for blue, and one for alpha, each of which could be out of range,
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the default constructor takes a single integer value, and defines
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the meaning of each bit (for example, the bottom eight bits define the
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red component), so that any input value is a valid color value.
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a more elaborate example is the paintImage() function. this function
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takes eleven arguments, some with quite wide input domains, but they
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have been carefully designed to be mostly orthogonal to each other,
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such that there are very few invalid combinations.
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<topic_end>
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<topic_start>
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reporting error cases aggressively
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not all error conditions can be designed out. for those that remain,
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in debug builds, flutter generally attempts to catch the errors very
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early and immediately reports them. asserts are widely used.
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constructor arguments are sanity checked in detail. lifecycles are
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monitored and when inconsistencies are detected they immediately
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cause an exception to be thrown.
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in some cases, this is taken to extremes: for example, when running
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unit tests, regardless of what else the test is doing, every RenderBox
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subclass that is laid out aggressively inspects whether its intrinsic
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sizing methods fulfill the intrinsic sizing contract. this helps catch
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errors in APIs that might otherwise not be exercised.
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when exceptions are thrown, they include as much information as
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is available. some of flutter’s error messages proactively probe the
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associated stack trace to determine the most likely location of the
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actual bug. others walk the relevant trees to determine the source
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of bad data. the most common errors include detailed instructions
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including in some cases sample code for avoiding the error, or links
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to further documentation.
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<topic_end>
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<topic_start>
|
reactive paradigm
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mutable tree-based APIs suffer from a dichotomous access pattern:
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creating the tree’s original state typically uses a very different
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set of operations than subsequent updates. flutter’s rendering layer
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uses this paradigm, as it is an effective way to maintain a persistent tree,
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which is key for efficient layout and painting. however, it means
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that direct interaction with the rendering layer is awkward at best
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and bug-prone at worst.
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flutter’s widget layer introduces a composition mechanism using the
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reactive paradigm7 to manipulate the
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