text
stringlengths 1
372
|
|---|
a fresh element at that location, the framework will check the hash
|
table and reparent the existing element from its previous location to
|
its new location, preserving the entire subtree.
|
the render objects in the reparented subtree are able to preserve
|
their layout information because the layout constraints are the only
|
information that flows from parent to child in the render tree.
|
the new parent is marked dirty for layout because its child list has
|
changed, but if the new parent passes the child the same layout
|
constraints the child received from its old parent, the child can
|
return immediately from layout, cutting off the walk.
|
global keys and non-local tree mutations are used extensively by
|
developers to achieve effects such as hero transitions and navigation.
|
<topic_end>
|
<topic_start>
|
constant-factor optimizations
|
in addition to these algorithmic optimizations, achieving aggressive
|
composability also relies on several important constant-factor
|
optimizations. these optimizations are most important at the leaves of
|
the major algorithms discussed above.
|
child-model agnostic. unlike most toolkits, which use child lists,
|
flutter’s render tree does not commit to a specific child model.
|
for example, the RenderBox class has an abstract visitChildren()
|
method rather than a concrete firstChild and nextSibling interface.
|
many subclasses support only a single child, held directly as a member
|
variable, rather than a list of children. for example, RenderPadding
|
supports only a single child and, as a result, has a simpler layout
|
method that takes less time to execute.
|
visual render tree, logical widget tree. in flutter, the render
|
tree operates in a device-independent, visual coordinate system,
|
which means smaller values in the x coordinate are always towards
|
the left, even if the current reading direction is right-to-left.
|
the widget tree typically operates in logical coordinates, meaning
|
with start and end values whose visual interpretation depends
|
on the reading direction. the transformation from logical to visual
|
coordinates is done in the handoff between the widget tree and the
|
render tree. this approach is more efficient because layout and
|
painting calculations in the render tree happen more often than the
|
widget-to-render tree handoff and can avoid repeated coordinate conversions.
|
text handled by a specialized render object. the vast majority
|
of render objects are ignorant of the complexities of text. instead,
|
text is handled by a specialized render object, RenderParagraph,
|
which is a leaf in the render tree. rather than subclassing a
|
text-aware render object, developers incorporate text into their
|
user interface using composition. this pattern means RenderParagraph
|
can avoid recomputing its text layout as long as its parent supplies
|
the same layout constraints, which is common, even during tree surgery.
|
observable objects. flutter uses both the model-observation and
|
the reactive paradigms. obviously, the reactive paradigm is dominant,
|
but flutter uses observable model objects for some leaf data structures.
|
for example, animations notify an observer list when their value changes.
|
flutter hands off these observable objects from the widget tree to the
|
render tree, which observes them directly and invalidates only the
|
appropriate stage of the pipeline when they change. for example,
|
a change to an Animation<Color> might trigger only the paint phase
|
rather than both the build and paint phases.
|
taken together and summed over the large trees created by aggressive
|
composition, these optimizations have a substantial effect on performance.
|
<topic_end>
|
<topic_start>
|
separation of the element and RenderObject trees
|
the RenderObject and element (widget) trees in flutter are isomorphic
|
(strictly speaking, the RenderObject tree is a subset of the element
|
tree). an obvious simplification would be to combine these trees into
|
one tree. however, in practice there are a number of benefits to having
|
these trees be separate:
|
performance. when the layout changes, only the relevant parts of
|
the layout tree need to be walked. due to composition, the element
|
tree frequently has many additional nodes that would have to be skipped.
|
clarity. the clearer separation of concerns allows the widget
|
protocol and the render object protocol to each be specialized to
|
their specific needs, simplifying the API surface and thus lowering
|
the risk of bugs and the testing burden.
|
type safety. the render object tree can be more type safe since it
|
can guarantee at runtime that children will be of the appropriate type
|
(each coordinate system, e.g. has its own type of render object).
|
composition widgets can be agnostic about the coordinate system used
|
during layout (for example, the same widget exposing a part of the app
|
model could be used in both a box layout and a sliver layout), and thus
|
in the element tree, verifying the type of render objects would require
|
a tree walk.
|
<topic_end>
|
<topic_start>
|
infinite scrolling
|
infinite scrolling lists are notoriously difficult for toolkits.
|
flutter supports infinite scrolling lists with a simple interface
|
based on the builder pattern, in which a ListView uses a callback
|
to build widgets on demand as they become visible to the user during
|
scrolling. supporting this feature requires viewport-aware layout
|
and building widgets on demand.
|
<topic_end>
|
<topic_start>
|
viewport-aware layout
|
like most things in flutter, scrollable widgets are built using
|
composition. the outside of a scrollable widget is a viewport,
|
which is a box that is “bigger on the inside,” meaning its children
|
can extend beyond the bounds of the viewport and can be scrolled into
|
view. however, rather than having RenderBox children, a viewport has
|
RenderSliver children, known as slivers, which have a viewport-aware
|
layout protocol.
|
the sliver layout protocol matches the structure of the box layout
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.