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a fresh element at that location, the framework will check the hash |
table and reparent the existing element from its previous location to |
its new location, preserving the entire subtree. |
the render objects in the reparented subtree are able to preserve |
their layout information because the layout constraints are the only |
information that flows from parent to child in the render tree. |
the new parent is marked dirty for layout because its child list has |
changed, but if the new parent passes the child the same layout |
constraints the child received from its old parent, the child can |
return immediately from layout, cutting off the walk. |
global keys and non-local tree mutations are used extensively by |
developers to achieve effects such as hero transitions and navigation. |
<topic_end> |
<topic_start> |
constant-factor optimizations |
in addition to these algorithmic optimizations, achieving aggressive |
composability also relies on several important constant-factor |
optimizations. these optimizations are most important at the leaves of |
the major algorithms discussed above. |
child-model agnostic. unlike most toolkits, which use child lists, |
flutter’s render tree does not commit to a specific child model. |
for example, the RenderBox class has an abstract visitChildren() |
method rather than a concrete firstChild and nextSibling interface. |
many subclasses support only a single child, held directly as a member |
variable, rather than a list of children. for example, RenderPadding |
supports only a single child and, as a result, has a simpler layout |
method that takes less time to execute. |
visual render tree, logical widget tree. in flutter, the render |
tree operates in a device-independent, visual coordinate system, |
which means smaller values in the x coordinate are always towards |
the left, even if the current reading direction is right-to-left. |
the widget tree typically operates in logical coordinates, meaning |
with start and end values whose visual interpretation depends |
on the reading direction. the transformation from logical to visual |
coordinates is done in the handoff between the widget tree and the |
render tree. this approach is more efficient because layout and |
painting calculations in the render tree happen more often than the |
widget-to-render tree handoff and can avoid repeated coordinate conversions. |
text handled by a specialized render object. the vast majority |
of render objects are ignorant of the complexities of text. instead, |
text is handled by a specialized render object, RenderParagraph, |
which is a leaf in the render tree. rather than subclassing a |
text-aware render object, developers incorporate text into their |
user interface using composition. this pattern means RenderParagraph |
can avoid recomputing its text layout as long as its parent supplies |
the same layout constraints, which is common, even during tree surgery. |
observable objects. flutter uses both the model-observation and |
the reactive paradigms. obviously, the reactive paradigm is dominant, |
but flutter uses observable model objects for some leaf data structures. |
for example, animations notify an observer list when their value changes. |
flutter hands off these observable objects from the widget tree to the |
render tree, which observes them directly and invalidates only the |
appropriate stage of the pipeline when they change. for example, |
a change to an Animation<Color> might trigger only the paint phase |
rather than both the build and paint phases. |
taken together and summed over the large trees created by aggressive |
composition, these optimizations have a substantial effect on performance. |
<topic_end> |
<topic_start> |
separation of the element and RenderObject trees |
the RenderObject and element (widget) trees in flutter are isomorphic |
(strictly speaking, the RenderObject tree is a subset of the element |
tree). an obvious simplification would be to combine these trees into |
one tree. however, in practice there are a number of benefits to having |
these trees be separate: |
performance. when the layout changes, only the relevant parts of |
the layout tree need to be walked. due to composition, the element |
tree frequently has many additional nodes that would have to be skipped. |
clarity. the clearer separation of concerns allows the widget |
protocol and the render object protocol to each be specialized to |
their specific needs, simplifying the API surface and thus lowering |
the risk of bugs and the testing burden. |
type safety. the render object tree can be more type safe since it |
can guarantee at runtime that children will be of the appropriate type |
(each coordinate system, e.g. has its own type of render object). |
composition widgets can be agnostic about the coordinate system used |
during layout (for example, the same widget exposing a part of the app |
model could be used in both a box layout and a sliver layout), and thus |
in the element tree, verifying the type of render objects would require |
a tree walk. |
<topic_end> |
<topic_start> |
infinite scrolling |
infinite scrolling lists are notoriously difficult for toolkits. |
flutter supports infinite scrolling lists with a simple interface |
based on the builder pattern, in which a ListView uses a callback |
to build widgets on demand as they become visible to the user during |
scrolling. supporting this feature requires viewport-aware layout |
and building widgets on demand. |
<topic_end> |
<topic_start> |
viewport-aware layout |
like most things in flutter, scrollable widgets are built using |
composition. the outside of a scrollable widget is a viewport, |
which is a box that is “bigger on the inside,” meaning its children |
can extend beyond the bounds of the viewport and can be scrolled into |
view. however, rather than having RenderBox children, a viewport has |
RenderSliver children, known as slivers, which have a viewport-aware |
layout protocol. |
the sliver layout protocol matches the structure of the box layout |
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