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in the terminal window, or type the following shortcuts:
|
<topic_end>
|
<topic_start>
|
animation
|
well-designed animation makes a UI feel intuitive,
|
contributes to the look and feel of a polished app,
|
and improves the user experience.
|
flutter’s animation support makes it easy
|
to implement simple and complex animations.
|
the flutter SDK includes many material design widgets
|
that include standard motion effects,
|
and you can easily customize these effects
|
to personalize your app.
|
in react native, animated APIs are used to create animations.
|
in flutter, use the animation
|
class and the AnimationController class.
|
animation is an abstract class that understands its
|
current value and its state (completed or dismissed).
|
the AnimationController class lets you
|
play an animation forward or in reverse,
|
or stop animation and set the animation
|
to a specific value to customize the motion.
|
<topic_end>
|
<topic_start>
|
how do i add a simple fade-in animation?
|
in the react native example below, an animated component,
|
FadeInView is created using the animated API.
|
the initial opacity state, final state, and the
|
duration over which the transition occurs are defined.
|
the animation component is added inside the animated component,
|
the opacity state fadeAnim is mapped
|
to the opacity of the text component that we want to animate,
|
and then, start() is called to start the animation.
|
to create the same animation in flutter, create an
|
AnimationController object named controller
|
and specify the duration. by default, an AnimationController
|
linearly produces values that range from 0.0 to 1.0,
|
during a given duration. the animation controller generates a new value
|
whenever the device running your app is ready to display a new frame.
|
typically, this rate is around 60 values per second.
|
when defining an AnimationController,
|
you must pass in a vsync object.
|
the presence of vsync prevents offscreen
|
animations from consuming unnecessary resources.
|
you can use your stateful object as the vsync by adding
|
TickerProviderStateMixin to the class definition.
|
an AnimationController needs a TickerProvider,
|
which is configured using the vsync argument on the constructor.
|
a tween describes the interpolation between a
|
beginning and ending value or the mapping from an input
|
range to an output range. to use a tween object
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with an animation, call the tween object’s animate()
|
method and pass it the animation object that you want to modify.
|
for this example, a FadeTransition
|
widget is used and the opacity property is
|
mapped to the animation object.
|
to start the animation, use controller.forward().
|
other operations can also be performed using the
|
controller such as fling() or repeat().
|
for this example, the FlutterLogo
|
widget is used inside the FadeTransition widget.
|
<code_start>
|
import 'package:flutter/material.dart';
|
void main() {
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runApp(const center(child: LogoFade()));
|
}
|
class LogoFade extends StatefulWidget {
|
const LogoFade({super.key});
|
@override
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State<LogoFade> createState() => _LogoFadeState();
|
}
|
class _LogoFadeState extends State<LogoFade>
|
with SingleTickerProviderStateMixin {
|
late animation<double> animation;
|
late AnimationController controller;
|
@override
|
void initState() {
|
super.initState();
|
controller = AnimationController(
|
duration: const duration(milliseconds: 3000),
|
vsync: this,
|
);
|
final CurvedAnimation curve = CurvedAnimation(
|
parent: controller,
|
curve: Curves.easeIn,
|
);
|
animation = tween(begin: 0.0, end: 1.0).animate(curve);
|
controller.forward();
|
}
|
@override
|
void dispose() {
|
controller.dispose();
|
super.dispose();
|
}
|
@override
|
widget build(BuildContext context) {
|
return FadeTransition(
|
opacity: animation,
|
child: const SizedBox(
|
height: 300,
|
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