text stringlengths 1 372 |
|---|
in the terminal window, or type the following shortcuts: |
<topic_end> |
<topic_start> |
animation |
well-designed animation makes a UI feel intuitive, |
contributes to the look and feel of a polished app, |
and improves the user experience. |
flutter’s animation support makes it easy |
to implement simple and complex animations. |
the flutter SDK includes many material design widgets |
that include standard motion effects, |
and you can easily customize these effects |
to personalize your app. |
in react native, animated APIs are used to create animations. |
in flutter, use the animation |
class and the AnimationController class. |
animation is an abstract class that understands its |
current value and its state (completed or dismissed). |
the AnimationController class lets you |
play an animation forward or in reverse, |
or stop animation and set the animation |
to a specific value to customize the motion. |
<topic_end> |
<topic_start> |
how do i add a simple fade-in animation? |
in the react native example below, an animated component, |
FadeInView is created using the animated API. |
the initial opacity state, final state, and the |
duration over which the transition occurs are defined. |
the animation component is added inside the animated component, |
the opacity state fadeAnim is mapped |
to the opacity of the text component that we want to animate, |
and then, start() is called to start the animation. |
to create the same animation in flutter, create an |
AnimationController object named controller |
and specify the duration. by default, an AnimationController |
linearly produces values that range from 0.0 to 1.0, |
during a given duration. the animation controller generates a new value |
whenever the device running your app is ready to display a new frame. |
typically, this rate is around 60 values per second. |
when defining an AnimationController, |
you must pass in a vsync object. |
the presence of vsync prevents offscreen |
animations from consuming unnecessary resources. |
you can use your stateful object as the vsync by adding |
TickerProviderStateMixin to the class definition. |
an AnimationController needs a TickerProvider, |
which is configured using the vsync argument on the constructor. |
a tween describes the interpolation between a |
beginning and ending value or the mapping from an input |
range to an output range. to use a tween object |
with an animation, call the tween object’s animate() |
method and pass it the animation object that you want to modify. |
for this example, a FadeTransition |
widget is used and the opacity property is |
mapped to the animation object. |
to start the animation, use controller.forward(). |
other operations can also be performed using the |
controller such as fling() or repeat(). |
for this example, the FlutterLogo |
widget is used inside the FadeTransition widget. |
<code_start> |
import 'package:flutter/material.dart'; |
void main() { |
runApp(const center(child: LogoFade())); |
} |
class LogoFade extends StatefulWidget { |
const LogoFade({super.key}); |
@override |
State<LogoFade> createState() => _LogoFadeState(); |
} |
class _LogoFadeState extends State<LogoFade> |
with SingleTickerProviderStateMixin { |
late animation<double> animation; |
late AnimationController controller; |
@override |
void initState() { |
super.initState(); |
controller = AnimationController( |
duration: const duration(milliseconds: 3000), |
vsync: this, |
); |
final CurvedAnimation curve = CurvedAnimation( |
parent: controller, |
curve: Curves.easeIn, |
); |
animation = tween(begin: 0.0, end: 1.0).animate(curve); |
controller.forward(); |
} |
@override |
void dispose() { |
controller.dispose(); |
super.dispose(); |
} |
@override |
widget build(BuildContext context) { |
return FadeTransition( |
opacity: animation, |
child: const SizedBox( |
height: 300, |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.