text
stringlengths 1
372
|
|---|
}
|
<code_end>
|
if you have many items you want to wrap in a scroll,
|
even of different widget types, you might want to use a ListView.
|
this might seem like overkill, but in flutter this is
|
far more optimized and less intensive than a Xamarin.Forms ListView,
|
which is backing on to platform specific controls.
|
<code_start>
|
@override
|
widget build(BuildContext context) {
|
return ListView(
|
children: const <widget>[
|
Text('Row one'),
|
Text('Row two'),
|
Text('Row three'),
|
Text('Row four'),
|
],
|
);
|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
how do i handle landscape transitions in flutter?
|
landscape transitions can be handled automatically by setting the
|
configChanges property in the AndroidManifest.xml:
|
<topic_end>
|
<topic_start>
|
gesture detection and touch event handling
|
<topic_end>
|
<topic_start>
|
how do i add GestureRecognizers to a widget in flutter?
|
in Xamarin.Forms, elements might contain a click event you can attach to.
|
many elements also contain a command that is tied to this event.
|
alternatively you would use the TapGestureRecognizer.
|
in flutter there are two very similar ways:
|
if the widget supports event detection, pass a function to it and
|
handle it in the function. for example, the ElevatedButton has an
|
onPressed parameter:
|
<code_start>
|
@override
|
widget build(BuildContext context) {
|
return ElevatedButton(
|
onPressed: () {
|
developer.log('click');
|
},
|
child: const Text('Button'),
|
);
|
}
|
<code_end>
|
if the widget doesn’t support event detection, wrap the
|
widget in a GestureDetector and pass a function
|
to the onTap parameter.
|
<code_start>
|
class SampleApp extends StatelessWidget {
|
const SampleApp({super.key});
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
body: center(
|
child: GestureDetector(
|
onTap: () {
|
developer.log('tap');
|
},
|
child: const FlutterLogo(size: 200),
|
),
|
),
|
);
|
}
|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
how do i handle other gestures on widgets?
|
in Xamarin.Forms you would add a GestureRecognizer to the view.
|
you would normally be limited to TapGestureRecognizer,
|
PinchGestureRecognizer, PanGestureRecognizer, SwipeGestureRecognizer,
|
DragGestureRecognizer and DropGestureRecognizer unless you built your own.
|
in flutter, using the GestureDetector,
|
you can listen to a wide range of gestures such as:
|
the following example shows a GestureDetector
|
that rotates the flutter logo on a double tap:
|
<code_start>
|
class RotatingFlutterDetector extends StatefulWidget {
|
const RotatingFlutterDetector({super.key});
|
@override
|
State<RotatingFlutterDetector> createState() =>
|
_RotatingFlutterDetectorState();
|
}
|
class _RotatingFlutterDetectorState extends State<RotatingFlutterDetector>
|
with SingleTickerProviderStateMixin {
|
late final AnimationController controller;
|
late final CurvedAnimation curve;
|
@override
|
void initState() {
|
super.initState();
|
controller = AnimationController(
|
duration: const duration(milliseconds: 2000),
|
vsync: this,
|
);
|
curve = CurvedAnimation(parent: controller, curve: Curves.easeIn);
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.