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social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: oReact relation description: How do others' feel after the event?
trusting<sep>altruistic<sep>generous<sep>controlling<sep>generous
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: oWant relation description: What would others likely want to do after the event?
to get paid back.<sep>to get a thanks.<sep>want personX to sign a payback agreement<sep>to give PersonX a timeline to pay it back<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: xAttr relation description: How would X be described?
needy<sep>shameless<sep>thankful<sep>grateful<sep>broke<sep>dependent
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: xEffect relation description: What effects does the event have on X?
can get what they need<sep>has to pay it back<sep>has debt<sep>strained personal relationship with person who loaned the money
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: xIntent relation description: Why does X cause the event?
to afford something<sep>to make a purchase<sep>to receive monetary assistance<sep>to be able to buy something
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: xNeed relation description: What does X need to do before the event?
to have a need.<sep>to owe bills.<sep>to go to a bank<sep>to be short of money<sep>talk with someone<sep>ask for money
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: xReact relation description: How does X feel after the event?
grateful<sep>thankful<sep>thankful<sep>grateful<sep>relieved<sep>able<sep>capable
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows the money relation: xWant relation description: What would X likely want to do after the event?
to pay debt.<sep>to buy groceries.<sep>to buy a car<sep>to pay their debt<sep>use the money<sep>get the work done
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>gets a thank you<sep>no effect
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: oReact relation description: How do others' feel after the event?
generous
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: xAttr relation description: How would X be described?
appreciative<sep>thankful<sep>needy<sep>dependent
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: xEffect relation description: What effects does the event have on X?
learn something<sep>passes the test<sep>none<sep>becomes grateful to personY<sep>no effect
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: xIntent relation description: Why does X cause the event?
to use thing he doesn't have
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: xNeed relation description: What does X need to do before the event?
ask permission<sep>do research<sep>to know where to borrow it from<sep>to promise to return it<sep>to find his friend<sep>to ask to use his friends car
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: xReact relation description: How does X feel after the event?
needy
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX borrows this ___ for use relation: xWant relation description: What would X likely want to do after the event?
write paper<sep>get graded<sep>to give it back<sep>to study it<sep>to make photocopies of it<sep>to get to his job without walking<sep>to not be late for his job
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: oEffect relation description: What effects does the event have on others?
takes a step backward<sep>yells at PersonX<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: oReact relation description: How do others' feel after the event?
upset
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: oWant relation description: What would others likely want to do after the event?
to get away<sep>to ignore PersonX
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: xAttr relation description: How would X be described?
aggressive<sep>mean<sep>annoying<sep>distastful<sep>exasperating<sep>irksome<sep>Annoying<sep>Antagonizing
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: xEffect relation description: What effects does the event have on X?
talks loudly<sep>oversteps boundaries<sep>goes home<sep>goes to PersonY's house
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: xIntent relation description: Why does X cause the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: xNeed relation description: What does X need to do before the event?
to be around PersonY a lot<sep>to be persistent<sep>to be loud
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: xReact relation description: How does X feel after the event?
like a bother
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY much relation: xWant relation description: What would X likely want to do after the event?
to moderate themselves<sep>to leave a better impression<sep>to make up<sep>to bother PersonY more
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: oEffect relation description: What effects does the event have on others?
PersonY yells<sep>PersonY cautiously enters the room to check for PersonX<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: oReact relation description: How do others' feel after the event?
annoyed and frustrated.<sep>annoyed<sep>bothered<sep>like x needs to chill out a little
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: oWant relation description: What would others likely want to do after the event?
get away from them<sep>tell others that the individual is annoying<sep>Gets up from a seat.<sep>He smacks him in the face.<sep>to confront personX<sep>to punch him
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: xAttr relation description: How would X be described?
unethical<sep>problematic<sep>annoying<sep>childish
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: xEffect relation description: What effects does the event have on X?
none<sep>like the so<sep>brother the person x
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: xIntent relation description: Why does X cause the event?
to be troublesome and quarrelsome.<sep>to be annoying<sep>to be bothersome<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: xNeed relation description: What does X need to do before the event?
act annoying or rude<sep>be around or in the presence of the other individual<sep>He gets some peanuts.<sep>He starts to chew really loud.<sep>to be petulant<sep>to dislike personY
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: xReact relation description: How does X feel after the event?
controlling and dominating.<sep>annoying<sep>like he must be included
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bothers PersonY so much relation: xWant relation description: What would X likely want to do after the event?
apologize for their behavior<sep>laugh at the individual for being so sensitive<sep>He notices that bothers him.<sep>So he chews louder.<sep>to make personY angry<sep>to laugh about it
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>Calms X down<sep>Avoids X
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: oReact relation description: How do others' feel after the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: xAttr relation description: How would X be described?
hyper<sep>exuberant<sep>crazy<sep>irrational<sep>energized<sep>crazy
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: xEffect relation description: What effects does the event have on X?
PersonX gets bruised.<sep>PersonX is given a sedative.<sep>falls down<sep>injures themselves<sep>Overexerts themselves<sep>Performs better<sep>Hurts self
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: xIntent relation description: Why does X cause the event?
to not hold back excitement
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: xNeed relation description: What does X need to do before the event?
to get down<sep>to slept down<sep>to drink an energy drink<sep>to drink coffee<sep>take their shoes off<sep>drink caffeine
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: xReact relation description: How does X feel after the event?
energetic<sep>lively<sep>tired
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces off the walls relation: xWant relation description: What would X likely want to do after the event?
take rest<sep>gets wounding<sep>to rest on the couch<sep>to take a nap<sep>to sit down<sep>take a nap
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: oReact relation description: How do others' feel after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: oWant relation description: What would others likely want to do after the event?
none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: xAttr relation description: How would X be described?
bored<sep>restless<sep>Mobile<sep>Functioning
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: xEffect relation description: What effects does the event have on X?
LOST THE BALL<sep>PLAYING GAME<sep>has fun<sep>practices his skill<sep>shoots hoops<sep>plays basketball with friends
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: xIntent relation description: Why does X cause the event?
to play<sep>to have fun<sep>to have fun<sep>to practice<sep>to play around<sep>to have fun
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: xNeed relation description: What does X need to do before the event?
get a ball<sep>go outside<sep>to find a ball<sep>to go to the basketball court
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: xReact relation description: How does X feel after the event?
tired<sep>happy<sep>more skilled<sep>joyful<sep>playful
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bounces the ball relation: xWant relation description: What would X likely want to do after the event?
catch the ball<sep>bounce ball again<sep>to run<sep>to shoot the ball
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: oEffect relation description: What effects does the event have on others?
none<sep>PersonY resists PersonX<sep>PersonY yells at PersonX
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: oReact relation description: How do others' feel after the event?
none<sep>respected.<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: oWant relation description: What would others likely want to do after the event?
to close eyes<sep>to laugh
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: xAttr relation description: How would X be described?
controlling<sep>rude<sep>disrespectful<sep>annoying<sep>pushy<sep>aggressive<sep>Charming<sep>Fascinating
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: xEffect relation description: What effects does the event have on X?
PersonX says a prayer<sep>PersonX says grace<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: xIntent relation description: Why does X cause the event?
to pray<sep>to show reverence.<sep>wants to show respect
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: xNeed relation description: What does X need to do before the event?
to approach personY<sep>to hold personY's head
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: xReact relation description: How does X feel after the event?
at ease<sep>calm and respectful.<sep>content
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX bows PersonY's head relation: xWant relation description: What would X likely want to do after the event?
to let go of personY's head<sep>to laugh
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: oEffect relation description: What effects does the event have on others?
bleeds<sep>cries<sep>He is in pain<sep>He goes to the doctor<sep>goes def<sep>gets naussy
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: oReact relation description: How do others' feel after the event?
irritated<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: oWant relation description: What would others likely want to do after the event?
to be left alone<sep>to fight back<sep>to wonder what PersonX is doing<sep>to play with PersonX<sep>get shock<sep>lose balance<sep>fall down
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: xAttr relation description: How would X be described?
mean<sep>forceful<sep>violent<sep>strict<sep>punitive<sep>cruel
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: xEffect relation description: What effects does the event have on X?
pinches<sep>assaults<sep>none<sep>yelled at<sep>gets hit in face
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: xIntent relation description: Why does X cause the event?
to keep talking<sep>to hurt person y.
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: xNeed relation description: What does X need to do before the event?
none<sep>to make PersonY feel comfortable<sep>to reach for PersonY's ears<sep>encounter a bad guy<sep>reach out its hand
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: xReact relation description: How does X feel after the event?
happy<sep>satisfied.
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes PersonY's ears relation: xWant relation description: What would X likely want to do after the event?
to show strength<sep>to cause harm<sep>to play with PersonY<sep>to make fun of PersonY<sep>hit hard<sep>run away
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: oReact relation description: How do others' feel after the event?
none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>to beat PersonX<sep>to win the competition
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: xAttr relation description: How would X be described?
anxious<sep>scared<sep>calm<sep>brave<sep>stuck<sep>cemented
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: xEffect relation description: What effects does the event have on X?
is stuck<sep>cannot get out<sep>take breath<sep>keep silent<sep>Person x breathes heavily<sep>Person x sweats from stress
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: xIntent relation description: Why does X cause the event?
none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: xNeed relation description: What does X need to do before the event?
to make a mistake.<sep>to say the wrong thing.<sep>to be in the ring<sep>to be in a match<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: xReact relation description: How does X feel after the event?
unhappy<sep>worried<sep>stupid.
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX boxes oneself into a corner relation: xWant relation description: What would X likely want to do after the event?
to make it better.<sep>to get out of the corner.<sep>to win<sep>to get out of the corner<sep>to scramble out of the corner<sep>to win the competition
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>it is a chance to know about x<sep>observe x
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: oReact relation description: How do others' feel after the event?
happy<sep>annoyed<sep>interested<sep>annoyed
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: oWant relation description: What would others likely want to do after the event?
PersonX to shut up<sep>to leave PersonX behind<sep>to compliment PersonX<sep>to tell PersonX to shut up<sep>to watch PersonX<sep>to be entertained
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: xAttr relation description: How would X be described?
cocky<sep>confident<sep>arrogant<sep>self-centered<sep>braggadocios<sep>pretentious
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: xEffect relation description: What effects does the event have on X?
grins<sep>eyes open wide<sep>loses friends<sep>is rebuked<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: xIntent relation description: Why does X cause the event?
to be noticed<sep>everyone to know what he did<sep>to impress people<sep>to make people jealous
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: xNeed relation description: What does X need to do before the event?
to find his friends<sep>to open his mouth to speak<sep>to approach friends<sep>to think of something to brag about<sep>to do something great<sep>to gather their friends
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: xReact relation description: How does X feel after the event?
excited<sep>embarrassed<sep>cocky
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX brags to all PersonX's friends relation: xWant relation description: What would X likely want to do after the event?
to be popular<sep>to have his friends be jealous of him<sep>to go home<sep>to brag more<sep>to show off<sep>to entertain their friends
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: oReact relation description: How do others' feel after the event?
none<sep>none<sep>none<sep>none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>say thank you<sep>check the braid<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: xAttr relation description: How would X be described?
helpful<sep>thoughtful<sep>caring<sep>nurturing<sep>happy<sep>well done<sep>helpful<sep>kind
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: xEffect relation description: What effects does the event have on X?
has hair that will look better<sep>engaged in an activity<sep>gets braided hair<sep>can manage hair easier<sep>have braided hair<sep>look nice
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: xIntent relation description: Why does X cause the event?
to make hair look nice<sep>look nice<sep>to make their hair look nice<sep>to style their hair<sep>to look good for the party<sep>to feel confident
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: xNeed relation description: What does X need to do before the event?
to want to look their best<sep>to know how to braid<sep>get a brush<sep>get hair pins<sep>learn to braid<sep>approach the person<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: xReact relation description: How does X feel after the event?
attractive<sep>well kept<sep>beautiful<sep>contented<sep>cute<sep>happy
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonX's hair relation: xWant relation description: What would X likely want to do after the event?
to see how it looks<sep>to finish getting ready for the day<sep>to look attractive<sep>to dress up<sep>receive thanks<sep>check the work<sep>to go to the party<sep>to meet his girlfriend
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: oEffect relation description: What effects does the event have on others?
hair becomes tight<sep>hair becomes greasy<sep>relief that it's done<sep>eagerness to show others<sep>GETS COMPLIMENT<sep>LOOKS CLEANER
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: oReact relation description: How do others' feel after the event?
great<sep>thankful<sep>happy<sep>thankful<sep>grateful<sep>thankful<sep>pleased<sep>thankful<sep>pretty