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social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: oWant relation description: What would others likely want to do after the event?
to thank PersonX<sep>to feel fresh<sep>to look at themselves in a mirror<sep>to go home
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: xAttr relation description: How would X be described?
skillful<sep>talented<sep>helpful<sep>talented<sep>creative<sep>talented
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: xEffect relation description: What effects does the event have on X?
fingers get tired<sep>fingers get greasy<sep>gains accomplishment<sep>pride on a good job<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: xIntent relation description: Why does X cause the event?
to giver y's hair a new look<sep>helpful<sep>to be helpful<sep>someone to look good<sep>to make persony pretty<sep>to make her pretty
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: xNeed relation description: What does X need to do before the event?
hair brush<sep>hair ties<sep>to take the braids<sep>to walk behind PersonY
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: xReact relation description: How does X feel after the event?
happy and confident<sep>good<sep>pleased<sep>great<sep>important<sep>satisfied<sep>proud<sep>kind<sep>excited<sep>eager
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braids PersonY's hair relation: xWant relation description: What would X likely want to do after the event?
to help PersonY<sep>to make PersonY look pretty<sep>to sit down<sep>to give PersonY a mirror
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: oReact relation description: How do others' feel after the event?
none<sep>wellness<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: oWant relation description: What would others likely want to do after the event?
to observe PersonX<sep>to be like PersonX<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: xAttr relation description: How would X be described?
determined<sep>adventurous<sep>hardy<sep>steady<sep>persevering<sep>adventurous
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: xEffect relation description: What effects does the event have on X?
none<sep>grows<sep>becomes stronger<sep>gets killed<sep>gets injured
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: xIntent relation description: Why does X cause the event?
none<sep>expectant for the ball back<sep>to show courage
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: xNeed relation description: What does X need to do before the event?
none<sep>to be strong<sep>to be courageous<sep>to want to imrpove<sep>to be fearless
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: xReact relation description: How does X feel after the event?
strong willed<sep>statisfied<sep>great
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX braves every ___ relation: xWant relation description: What would X likely want to do after the event?
to be a great person<sep>to achieve great things<sep>to succeed<sep>to achieve success<sep>to conquer every fear<sep>to be known for their courage
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: oEffect relation description: What effects does the event have on others?
none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: oReact relation description: How do others' feel after the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: xAttr relation description: How would X be described?
clumsy<sep>uncordinated<sep>strong<sep>aggressive<sep>strong<sep>mad
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: xEffect relation description: What effects does the event have on X?
cleans up the mess<sep>keeps building<sep>Throws them<sep>Hits the water
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: xIntent relation description: Why does X cause the event?
to watch something
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: xNeed relation description: What does X need to do before the event?
pick up the rock<sep>find a way to break it<sep>Find the right tools.<sep>Swing hard.<sep>to have the rocks<sep>to know how to break them
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: xReact relation description: How does X feel after the event?
good
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaketh the ___ in pieces relation: xWant relation description: What would X likely want to do after the event?
pick up the pieces<sep>dispose of the rock<sep>Clean it u.<sep>Use the pieces.<sep>to use them for the landcaping<sep>to plant some flowers
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: oEffect relation description: What effects does the event have on others?
none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: oReact relation description: How do others' feel after the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: xAttr relation description: How would X be described?
violent<sep>harmful<sep>aggressive<sep>hurtful<sep>angry
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: xEffect relation description: What effects does the event have on X?
goes to the hospital<sep>recovers<sep>is incapacitated<sep>cannot work for a week
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: xIntent relation description: Why does X cause the event?
get more work done than they can<sep>get things done<sep>accomplish tasks
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: xNeed relation description: What does X need to do before the event?
none<sep>to do Somersault<sep>to fall from height<sep>get a job as a mover<sep>forget to wear his brace<sep>to do something reckless<sep>to walk<sep>to run<sep>to jump
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: xReact relation description: How does X feel after the event?
tired<sep>worn out
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's back relation: xWant relation description: What would X likely want to do after the event?
to see a doctor<sep>to get X-ray<sep>to scream in pain<sep>to admitted in hospital<sep>get xrays<sep>go to the urgent care<sep>to go to the hospital<sep>to make an appointment with the doctor
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: oEffect relation description: What effects does the event have on others?
none<sep>personY face is wet from tears
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: oReact relation description: How do others' feel after the event?
unhappy.
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: xAttr relation description: How would X be described?
careless<sep>reckless<sep>forceful<sep>expressive
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: xEffect relation description: What effects does the event have on X?
hurts hand during the breaking<sep>hand bleeds from injury<sep>X jams fingers<sep>X hand aches from impact
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: xIntent relation description: Why does X cause the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: xNeed relation description: What does X need to do before the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: xReact relation description: How does X feel after the event?
sad that he/she broke someone's possession.
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's duck relation: xWant relation description: What would X likely want to do after the event?
to fix<sep>to remain unfound<sep>to get a replacement duck<sep>to fix the duck<sep>hungry<sep>guest
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: oReact relation description: How do others' feel after the event?
none<sep>none<sep>worried<sep>concerned
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: xAttr relation description: How would X be described?
thankful<sep>relieved<sep>smooth<sep>nice
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: xEffect relation description: What effects does the event have on X?
gets hurt<sep>breaks bone<sep>Becomes shakey<sep>Knees tremble<sep>prevents broken bone<sep>says ow
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: xIntent relation description: Why does X cause the event?
to not be hurt by the fall<sep>to be safe<sep>minimize getting hurt
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: xNeed relation description: What does X need to do before the event?
to slip<sep>to reach for the floor<sep>to trip<sep>to be clumsy<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: xReact relation description: How does X feel after the event?
like it will do less damage that way<sep>scared<sep>pain
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fall relation: xWant relation description: What would X likely want to do after the event?
to check if they broke something<sep>to get back up<sep>to be thankful<sep>to be scared<sep>to not be injured<sep>to be strong
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: oReact relation description: How do others' feel after the event?
none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: oWant relation description: What would others likely want to do after the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: xAttr relation description: How would X be described?
happy<sep>guilty<sep>ravenous<sep>hungry<sep>strong<sep>mean
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: xEffect relation description: What effects does the event have on X?
isn't hungry<sep>is healthier<sep>they let themselves down<sep>they try harder next time<sep>Eats too much and gets sick<sep>Takes eating slowly<sep>Weighs self
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: xIntent relation description: Why does X cause the event?
to eat<sep>to eat
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: xNeed relation description: What does X need to do before the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: xReact relation description: How does X feel after the event?
ashamed<sep>grateful
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's fast relation: xWant relation description: What would X likely want to do after the event?
eat food<sep>get to work
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: oEffect relation description: What effects does the event have on others?
none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: oReact relation description: How do others' feel after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: oWant relation description: What would others likely want to do after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: xAttr relation description: How would X be described?
hostile<sep>stimulated<sep>clumsy<sep>done
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: xEffect relation description: What effects does the event have on X?
cannot see as easily<sep>needs to have glasses repaired or replaced<sep>fix it<sep>buy new classes
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: xIntent relation description: Why does X cause the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: xNeed relation description: What does X need to do before the event?
to drop the glasses<sep>to lose hold of the glasses<sep>none<sep>to be wearing glasses<sep>to play basketball with his glasses on
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: xReact relation description: How does X feel after the event?
stupid<sep>sad<sep>angry<sep>sad<sep>blind<sep>ashamed
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's glasses relation: xWant relation description: What would X likely want to do after the event?
to buy new glasses<sep>to fix the glasses<sep>to pick up the pieces<sep>to get a new pair of glasses<sep>to pick up his glasses from the floor<sep>to try to fix his glasses<sep>to buy new glasses
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: oEffect relation description: What effects does the event have on others?
none<sep>has to take x-rays<sep>has to make a caste<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: oReact relation description: How do others' feel after the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: oWant relation description: What would others likely want to do after the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: xAttr relation description: How would X be described?
reckless<sep>careless<sep>dangerous<sep>clumsy<sep>athletic<sep>older<sep>clumsy<sep>foolish
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: xEffect relation description: What effects does the event have on X?
feels pain<sep>goes to the hospital<sep>needs a caste<sep>has to adjust to the injury<sep>yells in pain<sep>cries
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: xIntent relation description: Why does X cause the event?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: xNeed relation description: What does X need to do before the event?
none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: xReact relation description: How does X feel after the event?
pain.<sep>in pain<sep>in pain
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's hand relation: xWant relation description: What would X likely want to do after the event?
go to the hopital<sep>ask for help
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: oEffect relation description: What effects does the event have on others?
none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: oReact relation description: How do others' feel after the event?
none<sep>like they're on equal ground<sep>honest<sep>distraught<sep>inconvenienced
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: oWant relation description: What would others likely want to do after the event?
to receive a new lance<sep>yell at personX<sep>to get revenge<sep>to forgive personX<sep>to repair the lance
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: xAttr relation description: How would X be described?
Careless<sep>Clumsy<sep>strong<sep>obsessed<sep>aggressive<sep>strong
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: xEffect relation description: What effects does the event have on X?
try to fix<sep>went to home to escape<sep>Has to purchase a new one<sep>Tries to fix it<sep>sad for breaks<sep>no had
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: xIntent relation description: Why does X cause the event?
proud to have won<sep>to be honorable<sep>to have a fair fight<sep>to damage something<sep>to win<sep>to sabotage
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: xNeed relation description: What does X need to do before the event?
apologize<sep>fix the lance<sep>to pick up the lance<sep>to hold the lance<sep>to sit on the lance
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: xReact relation description: How does X feel after the event?
sad to have lost<sep>honorable<sep>powerful<sep>devious<sep>in control<sep>hopeful
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's lance relation: xWant relation description: What would X likely want to do after the event?
buy a new lance<sep>run from personY<sep>to apologize<sep>to fix the lance
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: oEffect relation description: What effects does the event have on others?
cleans up the mess<sep>scolds Person X<sep>they say how upset they are<sep>they get a new vase they like
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: oReact relation description: How do others' feel after the event?
none<sep>sad.<sep>annoyed<sep>sad
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: oWant relation description: What would others likely want to do after the event?
to chide PersonX<sep>to forgive PersonX<sep>to buy a new vase<sep>yell at personX<sep>tell personX they need to be more careful
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: xAttr relation description: How would X be described?
destructive<sep>angry<sep>helpful<sep>generous<sep>cruel<sep>disrespectful
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: xEffect relation description: What effects does the event have on X?
gets yelled at<sep>cries<sep>tries to fix it<sep>they get severely reprimanded<sep>they buy a new vase
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: xIntent relation description: Why does X cause the event?
none<sep>move it to a different place.<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: xNeed relation description: What does X need to do before the event?
none<sep>to be careless<sep>to knock the vase over
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: xReact relation description: How does X feel after the event?
guilty<sep>guilty.<sep>guilt<sep>worried
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's mother 's favorite vase relation: xWant relation description: What would X likely want to do after the event?
to say sorry<sep>to buy a new vase<sep>to hide the vase<sep>to buy a new vase
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's nose relation: oEffect relation description: What effects does the event have on others?
plastic surgery<sep>hospital stay<sep>falls down<sep>grabs nose<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's nose relation: oReact relation description: How do others' feel after the event?
none<sep>none<sep>angry<sep>none<sep>none<sep>none
social_intercation
generation
What is the possible tail for the event, given the known event, the relation and the relation description? event: PersonX breaks PersonX's nose relation: oWant relation description: What would others likely want to do after the event?
none<sep>to help him<sep>to give him medicines<sep>to give treatment<sep>to give pain medication