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Upload hoverdrop drop dataset

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README.md ADDED
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+ ---
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+ license: mit
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+ task_categories:
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+ - robotics
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+ tags:
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+ - drone
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+ - ballistics
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+ - ball-drop
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+ - simulation
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+ - domain-randomization
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+ pretty_name: HoverDrop Ballistic Drop Dataset
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+ size_categories:
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+ - 1K<n<10K
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+ ---
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+
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+ # HoverDrop Ballistic Drop Dataset
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+
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+ Simulated point-mass ball drops for the **ballistics** half of LeDrone Track B
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+ ([hoverdrop](https://github.com/edgarmoreaualix/LeDrone)). Each record is one
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+ drop: the conditions a release is solved from, the resulting landing, and a
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+ **top-down camera frame** rendered at the release pose.
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+
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+ - **5,000 drops** total — Train: 4,000
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+ (16 shards) · Val: 500
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+ (2) · Test: 500
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+ (2)
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+ - Frames: `128x128x3` uint8, one per drop.
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+
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+ ## How it was generated
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+
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+ A point mass with quadratic air drag in wind-relative air is integrated
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+ (semi-implicit Euler, 200 Hz) from a release state down to a flat ground plane.
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+ Conditions are randomized per drop: altitude AGL `U[5,40] m`; 40% exact hover and
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+ the rest moving (`U[0.5,12] m/s` horizontal at a random heading + `U[-2,2] m/s`
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+ vertical); wind `U[0,8] m/s` horizontal at a random heading + `U[-0.5,0.5]`
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+ vertical. The ball's mass (±10%) and drag coefficient (±20%) are randomized but
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+ **not recorded in the model inputs** — this unobserved variation sets the
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+ irreducible landing-error floor. The top-down frame is a nadir pinhole render
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+ over a procedural `trajplanner` terrain map (seed varies per drop). Sim only; no
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+ real flight data.
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+
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+ ## Schema
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+
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+ Compressed `.npz` shards `{split}_{id}.npz`, one row per drop, deterministic
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+ 80/10/10 split by shard id:
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+
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+ | array | shape | dtype | meaning |
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+ |---------------|----------------|---------|---------|
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+ | `inputs` | `(n, 7)` | float32 | `[altitude_agl, vx,vy,vz, wx,wy,wz]` (DropNet inputs) |
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+ | `label` | `(n, 3)` | float32 | `[dx, dy, fall_time]` landing offset + fall time |
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+ | `traj` | `(n, L, 3)` | float32 | 20 Hz ball trajectory (padded) |
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+ | `traj_len` | `(n,)` | int32 | valid trajectory length |
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+ | `ball` | `(n, 3)` | float32 | TRUE ball params `[mass, cd, radius]` (unobserved) |
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+ | `drone_state` | `(n, 18)` | float32 | release pose the frame is rendered from |
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+ | `target_xyz` | `(n, 3)` | float32 | true landing point (drawn disc) |
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+ | `map_seed` | `(n,)` | int32 | synthetic terrain seed |
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+ | `frames` | `(n, 128, 128, 3)` | uint8 | top-down render at release |
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+
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+ ## Usage
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+
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+ ```bash
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+ pip install "hoverdrop[hf] @ git+https://github.com/edgarmoreaualix/LeDrone.git#subdirectory=hoverdrop"
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+ python scripts/download_dataset_hf.py --repo-id Ethgar/hoverdrop-drops-5k --out-dir data/drops5k
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+ ```
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+
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+ ```python
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+ from hoverdrop.drops import DropDataset
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+ ds = DropDataset("data/drops5k", split="train", load_frames=False) # DropNet training
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+ x, y = ds[0] # inputs (7,), label (3,)
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+ rec = DropDataset("data/drops5k", "test", load_frames=True).record(0) # + frame
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+ ```
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+
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+ ## License
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+
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+ MIT. Independent clean-room simulation; not affiliated with any third party.
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