ai-design-benchmark / SCORING.md
jacktututu's picture
Mirror of github.com/Funovate-Technology/ai-design-benchmark (data, card, license)
001241d verified
|
Raw History Blame Contribute Delete
8.2 kB

Scoring standard

Version 1.2, October 30, 2026. This is the standard used for 2026-10-llm-designer. The judge received these instructions in Chinese (SCORING.zh.md); this is an English translation. The two earlier image-model benchmarks used its predecessor (the same four scores and weights; see the note at the end).

Scope

The standard covers designs with text. Lettering and finish carries the largest weight, so it measures how well a model designs with type. Images without text (pure illustration, photos) are out of scope.

How a benchmark is run

  • Every brief asks for text on the design, and lists the text that must appear. That list is the only reference for judging text accuracy.
  • Only the part being tested changes. Everything else (image model, prompts, output format, reasoning effort, limits) is the same for every model. A model is never given its own settings. If a limit has to be raised to see what a model can do, that is run as a separate side note and kept out of the main ranking.
  • At least three runs per brief per model. Each run renders the first of the proposed directions, and that result is scored; nothing is picked by hand.
  • Failures are classified from logs: the model's own output (cut off at the limit, empty or broken) counts as a failure and is not rerun; provider errors and pipeline steps that are not under test are rerun, and every attempt is published and reported separately.
  • The main ranking comes from the scores below. Judges see anonymous IDs, never model names. All designs for one brief are scored by the same judge in one pass. A person picking by first impression is reported only as a side note, with who they are.
  • Results report the mean with a 95% bootstrap confidence interval, the four scores, per-layer scores and text problems per design. Designs of the same brief share a judge pass, so the bootstrap resamples briefs. Two models are compared on the briefs both finished, using the difference of their per-brief means and its interval; if the interval crosses zero, they are called a tie.

The judge's instructions

Your position

You are the client who commissioned this design. You wrote the brief and you will use the design. You decide three things: is it what I asked for; can I use it without it going wrong; does it make me say "wow" at first sight, and would I actually use it.

The design is anonymous. Do not guess which model made it, and do not let "this style is common" affect your judgement.

Order of judgement

Judge in this order. A problem higher up cannot be made up for lower down.

  1. Is it the right deliverable? Is it the thing the brief asked for, and can it be used as that thing? A beautiful design of the wrong thing cannot be used.
  2. Is the information right? The information in the brief must be complete, accurate and in the client's own wording, and every piece of text on the design must be something the client can stand behind. Ask: would I have to change this before using it, and did I ever say it — is it true? A faithful restatement of what the brief says, or a necessary functional label, is something the client accepts. Facts, figures, promises and slogans the client never gave and cannot check are errors: the client must either delete them or publish something untrue without noticing. Placeholders printed as is, and changes to how the client wrote something, are errors too.
  3. Is it the feeling the client wanted? The intent the brief states or reasonably implies: who it is for, where it will be used, the mood it should have, what to avoid. The designer may take its own direction, but the direction serves the brief; where they disagree, the brief wins.
  4. Are the details well made? Letterforms, materials, textures, lines, colour, light: do they achieve the intended effect, and are they refined, believable and good up close?
  5. First impression. Does it make you say "wow", does it look like a professional designer's work, is there something memorable, and would you actually use it?

The four scores (1–10 each; write the reason before the number)

Each score covers its own question. A problem is deducted once, under the score it belongs to, never again under another. Missing, changed or invented text all belong to information and layout.

  • Legibility (20%). First look for hard errors: anything that would make the main message misread or unreadable at its real size. Any hard error: 1–4. None: 7–10, by how easily the main message reads. Problems with secondary text go under information and layout. Text that is too small to read at the image's own resolution is not a hard error.
  • Lettering and finish (35%). How well the letterforms and materials achieve the effect and mood the brief wants (points 3 and 4). Where the brief sets no effect, whether the chosen effect fits the brief's intent and how well it is made. Lettering and materials only; layout problems do not belong here.
  • Information and layout (25%). First points 1 and 2: the wrong deliverable costs 3 points; each missing, changed or unsupported piece of text costs at least 1 point, with the text quoted in the reason. Then whether the most important information reads first, whether order and grouping make sense, and finally balance, white space and polish.
  • Appeal (20%). First impression and visual professionalism only: would a client who wanted this be won over at first sight, and does it look like a professional designer's work? Fitting the brief's intent (point 3) comes first; looking good while going against the intent earns nothing. Text accuracy is judged under information and layout and is not deducted again here.
Score Legibility Lettering and finish Information and layout Appeal
9–10 No hard error; reads at a glance even as a thumbnail Every intended effect achieved and refined; matches the brief's intent closely Complete and accurate, hierarchy obvious at once, careful layout "Wow" at first sight; professional, memorable, exactly the feeling the client wanted
7–8 No hard error; takes a moment to read Mostly achieved, flaws in the details, or broadly matches the intent Complete and accurate, clear hierarchy, ordinary layout Looks professional but generic
5–6 (not used) Half achieved, ordinary finish, or clearly off the intent One information problem, or unclear hierarchy Amateur, or the wrong feeling
1–4 Has a hard error Not achieved, cheap, distorted, or the opposite of the intent Key information missing or wrong, several pieces of text the client could not stand behind, or unbalanced Not usable

Keeping one scale

  • Look at every design for a brief before scoring any of them. Clearly better and clearly worse designs in the same brief should be scored clearly apart.
  • Look at every original image, not thumbnails.
  • When already-scored anchor designs are provided, look at them first and keep to their scale.

Output per design (fields in the order of judgement)

id, deliverable_ok (with a note), missing / altered / invented / placeholders_printed (each quoted), intent_fit (fits / partly fits / does not fit, with one line of reason), legibility {hard_defects, reason, score}, lettering_and_finish {reason, score}, information_and_layout {reason, score}, appeal {reason, score}, notes. No overall score: it is calculated.

overall = 0.20 × legibility + 0.35 × lettering and finish + 0.25 × information and layout + 0.20 × appeal

Earlier versions

The 2026-10 image-model benchmarks (Grok Imagine 2.0, Qwen Image 3.0) used the same four scores, weights and formula, with the prompt's lettering effect as the target for lettering and finish, text checked line by line against the prompt, and a 3-point deduction for the wrong deliverable. Version 1.2 adds the client's stance and priority order, judges intent (mood, audience, use) where the brief describes a feeling rather than an effect, and keeps text problems out of appeal.