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7.4 Programming Tips
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+ The character-receive subroutine should be called with a parameter
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specifying the number of seconds to wait. The receiver should first
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call it with a time of 10, then <nak> and try again, 10 times.
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After receiving the <soh>, the receiver should call the character
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receive subroutine with a 1-second timeout, for the remainder of the
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message and the <cksum>. Since they are sent as a continuous stream,
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timing out of this implies a serious like glitch that caused, say,
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127 characters to be seen instead of 128.
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Chapter 7 Xmodem Protocol Overview
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X/YMODEM Protocol Reference 10-27-87 21
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+ When the receiver wishes to <nak>, it should call a "PURGE"
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subroutine, to wait for the line to clear. Recall the sender tosses
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any characters in its UART buffer immediately upon completing sending
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a block, to ensure no glitches were mis- interpreted.
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The most common technique is for "PURGE" to call the character
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receive subroutine, specifying a 1-second timeout,[1] and looping
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back to PURGE until a timeout occurs. The <nak> is then sent,
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ensuring the other end will see it.
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+ You may wish to add code recommended by John Mahr to your character
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receive routine - to set an error flag if the UART shows framing
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error, or overrun. This will help catch a few more glitches - the
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most common of which is a hit in the high bits of the byte in two
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consecutive bytes. The <cksum> comes out OK since counting in 1-byte
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produces the same result of adding 80H + 80H as with adding 00H +
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00H.
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__________
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1. These times should be adjusted for use with timesharing systems.
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Chapter 7 Xmodem Protocol Overview
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X/YMODEM Protocol Reference 10-27-87 22
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8. XMODEM/CRC Overview
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Original 1/13/85 by John Byrns -- CRC option.
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Please pass on any reports of errors in this document or suggestions for
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improvement to me via Ward's/CBBS at (312) 849-1132, or by voice at (312)
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885-1105.
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