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experiencing with XMODEM and Kermit file transfers.
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In the beginning, we thought a few modifications to XMODEM would allow
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high performance over packet switched networks while preserving XMODEM's
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simplicity.
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The initial concept would add a block number to the ACK and NAK characters
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used by XMODEM. The resultant protocol would allow the sender to send
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more than one block before waiting for a response.
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But how to add the block number to XMODEM's ACK and NAK? WXMODEM,
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SEAlink, MEGAlink and some other protocols add binary byte(s) to indicate
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the block number.
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Pure binary was unsuitable for ZMODEM because binary code combinations
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won't pass bidirectionally through some modems, networks and operating
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systems. Other operating systems may not be able to recognize something
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coming back[1] unless a break signal or a system dependent code or
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sequence is present. By the time all this and other problems with the
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simple ACK/NAK sequences mentioned above were corrected, XMODEM's simple
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ACK and NACK characters had evolved into a real packet. The Frog was
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riveting.
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Managing the window[2] was another problem. Experience gained in
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debugging The Source's SuperKermit protocol indicated a window size of
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about 1000 characters was needed at 1200 bps. High speed modems require a
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__________
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1. Without stopping for a response
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2. The WINDOW is the data in transit between sender and receiver.
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Chapter 4 Rev 10-27-87 Typeset 10-27-87 7
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Chapter 4 ZMODEM Protocol 8
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window of 20000 or more characters for full throughput. Much of the
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SuperKermit's inefficiency, complexity and debugging time centered around
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its ring buffering and window management. There had to be a better way to
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get the job done.
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A sore point with XMODEM and its progeny is error recovery. More to the
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point, how can the receiver determine whether the sender has responded, or
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is ready to respond, to a retransmission request? XMODEM attacks the
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problem by throwing away characters until a certain period of silence.
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Too short a time allows a spurious pause in output (network or timesharing
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congestion) to masquerade as error recovery. Too long a timeout
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devastates throughput, and allows a noisy line to lock up the protocol.
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SuperKermit solves the problem with a distinct start of packet character
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(SOH). WXMODEM and ZMODEM use unique character sequences to delineate the
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start of frames. SEAlink and MEGAlink do not address this problem.
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A further error recovery problem arises in streaming protocols. How does
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the receiver know when (or if) the sender has recognized its error signal?
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Is the next packet the correct response to the error signal? Is it
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something left over "in the queue"? Or is this new subpacket one of many
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that will have to be discarded because the sender did not receive the
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error signal? How long should this continue before sending another error
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signal? How can the protocol prevent this from degenerating into an
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argument about mixed signals?
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SuperKermit uses selective retransmission, so it can accept any good
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packet it receives. Each time the SuperKermit receiver gets a data
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packet, it must decide which outstanding packet (if any) it "wants most"
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to receive, and asks for that one. In practice, complex software "hacks"
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are needed to attain acceptable robustness.[3]
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For ZMODEM, we decided to forgo the complexity of SuperKermit's packet
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assembly scheme and its associated buffer management logic and memory
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requirements.
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Another sore point with XMODEM and WXMODEM is the garbage added to files.
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This was acceptable with old CP/M files which had no exact length, but not
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with modern systems such as DOS and Unix. YMODEM uses file length
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information transmitted in the header block to trim the output file, but
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this causes data loss when transferring files that grow during a transfer.
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In some cases, the file length may be unknown, as when data is obtained
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from a process. Variable length data subpackets solve both of these
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__________
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3. For example, when SuperKermit encounters certain errors, the _w_n_d_e_s_r
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function is called to determine the next block to request. A burst of
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errors generates several wasteful requests to retransmit the same
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block.
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