| # Categorical DQN (C51) |
|
|
| ## Overview |
|
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| C51 introduces a distributional perspective for DQN: instead of learning a single value for an action, C51 learns to predict a distribution of values for the action. Empirically, C51 demonstrates impressive performance in ALE. |
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| Original papers: |
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| * [A Distributional Perspective on Reinforcement Learning](https://arxiv.org/abs/1707.06887) |
|
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| ## Implemented Variants |
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|
|
| | Variants Implemented | Description | |
| | ----------- | ----------- | |
| | :material-github: [`c51_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py), :material-file-document: [docs](/rl-algorithms/c51/#c51_ataripy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | |
| | :material-github: [`c51.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py), :material-file-document: [docs](/rl-algorithms/c51/#c51py) | For classic control tasks like `CartPole-v1`. | |
| | :material-github: [`c51_atari_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari_jax.py), :material-file-document: [docs](/rl-algorithms/c51/#c51_atari_jaxpy) | For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. | |
| | :material-github: [`c51_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_jax.py), :material-file-document: [docs](/rl-algorithms/c51/#c51_jaxpy) | For classic control tasks like `CartPole-v1`. | |
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| Below are our single-file implementations of C51: |
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|
|
| ## `c51_atari.py` |
| |
| The [c51_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) has the following features: |
| |
| * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. |
| * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` |
| * Works with the `Discrete` action space |
| |
| ### Usage |
| |
| |
| === "poetry" |
| |
| ```bash |
| uv pip install ".[atari]" |
| uv run python cleanrl/c51_atari.py --env-id BreakoutNoFrameskip-v4 |
| uv run python cleanrl/c51_atari.py --env-id PongNoFrameskip-v4 |
| ``` |
| |
| === "pip" |
|
|
| ```bash |
| pip install -r requirements/requirements-atari.txt |
| python cleanrl/c51_atari.py --env-id BreakoutNoFrameskip-v4 |
| python cleanrl/c51_atari.py --env-id PongNoFrameskip-v4 |
| ``` |
| |
|
|
| ### Explanation of the logged metrics |
|
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| Running `python cleanrl/c51_atari.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics: |
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| * `charts/episodic_return`: episodic return of the game |
| * `charts/SPS`: number of steps per second |
| * `losses/loss`: the cross entropy loss between the $t$ step state value distribution and the projected $t+1$ step state value distribution |
| * `losses/q_values`: implemented as `(old_pmfs * q_network.atoms).sum(1)`, which is the sum of the probability of getting returns $x$ (`old_pmfs`) multiplied by $x$ (`q_network.atoms`), averaged over the sample obtained from the replay buffer; useful when gauging if under or over estimation happens |
|
|
|
|
| ### Implementation details |
|
|
| [c51_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) is based on (Bellemare et al., 2017)[^1] but presents a few implementation differences: |
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| 1. (Bellemare et al., 2017)[^1] injects stochaticity by doing "on each frame the environment rejects the agent’s selected action with probability $p = 0.25$", but `c51_atari.py` does not do this |
| 1. `c51_atari.py` use a self-contained evaluation scheme: `c51_atari.py` reports the episodic returns obtained throughout training, whereas (Bellemare et al., 2017)[^1] is trained with `--end-e=0.01` but reported episodic returns using a separate evaluation process with `--end-e=0.001` (See "5.2. State-of-the-Art Results" on page 7). |
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|
|
| ### Experiment results |
|
|
| To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: |
|
|
| <script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fc51.sh%23L8-L13&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script> |
|
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| Below are the average episodic returns for `c51_atari.py`. |
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|
|
| | Environment | `c51_atari.py` 10M steps | (Bellemare et al., 2017, Figure 14)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3] |
| | ----------- | ----------- | ----------- | ---- | |
| | BreakoutNoFrameskip-v4 | 461.86 ± 69.65 | 748 | ~500 at 10M steps, ~600 at 50M steps |
| | PongNoFrameskip-v4 | 19.46 ± 0.70 | 20.9 | ~20 10M steps, ~20 at 50M steps |
| | BeamRiderNoFrameskip-v4 | 9592.90 ± 2270.15 | 14,074 | ~12000 10M steps, ~14000 at 50M steps |
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| Note that we save computational time by reducing timesteps from 50M to 10M, but our `c51_atari.py` scores the same or higher than (Mnih et al., 2015)[^1] in 10M steps. |
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| Learning curves: |
|
|
| <div class="grid-container"> |
| <img src="../c51/BeamRiderNoFrameskip-v4.png"> |
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| <img src="../c51/BreakoutNoFrameskip-v4.png"> |
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| <img src="../c51/PongNoFrameskip-v4.png"> |
| </div> |
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|
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| Tracked experiments and game play videos: |
|
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| <iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Atari-CleanRL-s-C51--VmlldzoxNzI0NzQ0" style="width:100%; height:500px" title="CleanRL C51 Tracked Experiments"></iframe> |
|
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|
|
|
|
| ## `c51.py` |
|
|
| The [c51.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py) has the following features: |
|
|
| * Works with the `Box` observation space of low-level features |
| * Works with the `Discrete` action space |
| * Works with envs like `CartPole-v1` |
|
|
|
|
| ### Usage |
|
|
| === "poetry" |
|
|
| ```bash |
| uv run python cleanrl/c51.py --env-id CartPole-v1 |
| ``` |
| |
| === "pip" |
|
|
| ```bash |
| python cleanrl/c51.py --env-id CartPole-v1 |
| ``` |
| |
|
|
| ### Explanation of the logged metrics |
|
|
| See [related docs](/rl-algorithms/c51/#explanation-of-the-logged-metrics) for `c51_atari.py`. |
|
|
| ### Implementation details |
|
|
| The [c51.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py) shares the same implementation details as [`c51_atari.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) except the `c51.py` runs with different hyperparameters and neural network architecture. Specifically, |
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| 1. `c51.py` uses a simpler neural network as follows: |
| ```python |
| self.network = nn.Sequential( |
| nn.Linear(np.array(env.single_observation_space.shape).prod(), 120), |
| nn.ReLU(), |
| nn.Linear(120, 84), |
| nn.ReLU(), |
| nn.Linear(84, env.single_action_space.n), |
| ) |
| ``` |
| 2. `c51.py` runs with different hyperparameters: |
| |
| ```bash |
| python c51.py --total-timesteps 500000 \ |
| --learning-rate 2.5e-4 \ |
| --buffer-size 10000 \ |
| --gamma 0.99 \ |
| --target-network-frequency 500 \ |
| --max-grad-norm 0.5 \ |
| --batch-size 128 \ |
| --start-e 1 \ |
| --end-e 0.05 \ |
| --exploration-fraction 0.5 \ |
| --learning-starts 10000 \ |
| --train-frequency 10 |
| ``` |
| |
|
|
| ### Experiment results |
|
|
| To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: |
|
|
| <script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fc51.sh%23L2-L6&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script> |
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|
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| Below are the average episodic returns for `c51.py`. |
|
|
|
|
| | Environment | `c51.py` | |
| | ----------- | ----------- | |
| | CartPole-v1 | 481.20 ± 20.53 | |
| | Acrobot-v1 | -87.70 ± 5.52 | |
| | MountainCar-v0 | -166.38 ± 27.94 | |
|
|
|
|
| Note that the C51 has no official benchmark on classic control environments, so we did not include a comparison. That said, our `c51.py` was able to achieve near perfect scores in `CartPole-v1` and `Acrobot-v1`; further, it can obtain successful runs in the sparse environment `MountainCar-v0`. |
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|
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| Learning curves: |
|
|
| <div class="grid-container"> |
| <img src="../c51/CartPole-v1.png"> |
|
|
| <img src="../c51/Acrobot-v1.png"> |
|
|
| <img src="../c51/MountainCar-v0.png"> |
| </div> |
|
|
|
|
| Tracked experiments and game play videos: |
|
|
| <iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Classic-Control-CleanRL-s-C51--VmlldzoxODIwMTE4" style="width:100%; height:500px" title="CleanRL C51 Tracked Experiments"></iframe> |
|
|
|
|
| ## `c51_atari_jax.py` |
|
|
| The [c51_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari_jax.py) has the following features: |
|
|
| * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [c51_atari_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari_jax.py) is roughly 25% faster than [c51_atari.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_atari.py) |
| * For playing Atari games. It uses convolutional layers and common atari-based pre-processing techniques. |
| * Works with the Atari's pixel `Box` observation space of shape `(210, 160, 3)` |
| * Works with the `Discrete` action space |
|
|
| ### Usage |
|
|
|
|
| === "poetry" |
|
|
| ```bash |
| uv pip install ".[atari, jax]" |
| uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html |
| uv run python cleanrl/c51_atari_jax.py --env-id BreakoutNoFrameskip-v4 |
| uv run python cleanrl/c51_atari_jax.py --env-id PongNoFrameskip-v4 |
| ``` |
| |
| === "pip" |
|
|
| ```bash |
| pip install -r requirements/requirements-atari.txt |
| pip install -r requirements/requirements-jax.txt |
| pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html |
| python cleanrl/c51_atari_jax.py --env-id BreakoutNoFrameskip-v4 |
| python cleanrl/c51_atari_jax.py --env-id PongNoFrameskip-v4 |
| ``` |
| |
|
|
| ### Explanation of the logged metrics |
| See [related docs](/rl-algorithms/c51/#explanation-of-the-logged-metrics) for `c51_atari.py`. |
|
|
|
|
| ### Implementation details |
| See [related docs](/rl-algorithms/c51/#implementation-details) for `c51_atari.py`. |
|
|
|
|
| ### Experiment results |
|
|
| To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: |
|
|
| <script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fc51.sh%23L23-L29&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script> |
|
|
| Below are the average episodic returns for `c51_atari_jax.py`. |
|
|
|
|
| | Environment | `c51_atari_jax.py` 10M steps | `c51_atari.py` 10M steps | (Bellemare et al., 2017, Figure 14)[^1] 50M steps | (Hessel et al., 2017, Figure 5)[^3] | |
| | ----------------------- | ---------------------------- | ------------------------ | ------------------------------------------------- | ------------------------------------- | |
| | BreakoutNoFrameskip-v4 | 448.56 ± 17.02 | 461.86 ± 69.65 | 748 | ~500 at 10M steps, ~600 at 50M steps | |
| | PongNoFrameskip-v4 | 19.88 ± 0.31 | 19.46 ± 0.70 | 20.9 | ~20 10M steps, ~20 at 50M steps | |
| | BeamRiderNoFrameskip-v4 | 9504.91 ± 709.69 | 9592.90 ± 2270.15 | 14,074 | ~12000 10M steps, ~14000 at 50M steps | |
|
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|
|
|
|
| Learning curves: |
| <div class="grid-container"> |
| <img src="../c51/jax/BeamRiderNoFrameskip-v4.png"> |
| <img src="../c51/jax/BeamRiderNoFrameskip-v4-time.png"> |
|
|
| <img src="../c51/jax/BreakoutNoFrameskip-v4.png"> |
| <img src="../c51/jax/BreakoutNoFrameskip-v4-time.png"> |
|
|
| <img src="../c51/jax/PongNoFrameskip-v4.png"> |
| <img src="../c51/jax/PongNoFrameskip-v4-time.png"> |
| </div> |
|
|
| Tracked experiments and game play videos: |
|
|
| <iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Atari-CleanRL-s-C51-JAX--VmlldzozMjM4MTIy" style="width:100%; height:500px" title="CleanRL C51 Tracked Experiments"></iframe> |
|
|
|
|
| ## `c51_jax.py` |
| |
| The [c51_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_jax.py) has the following features: |
| |
| * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [c51_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51_jax.py) is roughly 55% faster than [c51.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/c51.py) |
| * Works with the `Box` observation space of low-level features |
| * Works with the `Discrete` action space |
| * Works with envs like `CartPole-v1` |
| |
| |
| ### Usage |
| |
| |
| === "poetry" |
| |
| ```bash |
| uv pip install ".[jax]" |
| uv pip install --upgrade "jax[cuda11_cudnn82]==0.4.8" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html |
| uv run python cleanrl/c51_jax.py --env-id CartPole-v1 |
| ``` |
| |
| === "pip" |
|
|
| ```bash |
| pip install -r requirements/requirements-jax.txt |
| pip install --upgrade "jax[cuda]==0.3.17" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html |
| python cleanrl/c51_jax.py --env-id CartPole-v1 |
| ``` |
| |
|
|
| ### Explanation of the logged metrics |
|
|
| See [related docs](/rl-algorithms/c51/#explanation-of-the-logged-metrics) for `c51_atari.py`. |
|
|
| ### Implementation details |
|
|
| See [related docs](/rl-algorithms/c51/#implementation-details_1) for `c51.py`. |
|
|
|
|
| ### Experiment results |
|
|
| To run benchmark experiments, see :material-github: [benchmark/c51.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/c51.sh). Specifically, execute the following command: |
|
|
| <script src="https://emgithub.com/embed.js?target=https%3A%2F%2Fgithub.com%2Fvwxyzjn%2Fcleanrl%2Fblob%2Fmaster%2Fbenchmark%2Fc51.sh%23L15-L21&style=github&showBorder=on&showLineNumbers=on&showFileMeta=on&showCopy=on"></script> |
|
|
|
|
| Below are the average episodic returns for `c51_jax.py`. |
|
|
|
|
| | Environment | `c51_jax.py` | `c51.py` | |
| | -------------- | --------------- | --------------- | |
| | CartPole-v1 | 491.07 ± 9.70 | 481.20 ± 20.53 | |
| | Acrobot-v1 | -86.74 ± 2.19 | -87.70 ± 5.52 | |
| | MountainCar-v0 | -174.30 ± 36.35 | -166.38 ± 27.94 | |
|
|
|
|
| Learning curves: |
|
|
| <div class="grid-container"> |
| <img src="../c51/jax/CartPole-v1.png"> |
| <img src="../c51/jax/CartPole-v1-time.png"> |
|
|
| <img src="../c51/jax/Acrobot-v1.png"> |
| <img src="../c51/jax/Acrobot-v1-time.png"> |
|
|
| <img src="../c51/jax/MountainCar-v0.png"> |
| <img src="../c51/jax/MountainCar-v0-time.png"> |
| </div> |
|
|
|
|
| Tracked experiments and game play videos: |
|
|
| <iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/Classic-Control-CleanRL-s-C51-JAX--VmlldzozMjM4MTM4" style="width:100%; height:500px" title="CleanRL C51 Tracked Experiments"></iframe> |
|
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|
|
| [^1]:Bellemare, M.G., Dabney, W., & Munos, R. (2017). A Distributional Perspective on Reinforcement Learning. ICML. |
| [^2]:\[Proposal\] Formal API handling of truncation vs termination. https://github.com/openai/gym/issues/2510 |
| [^3]: Hessel, M., Modayil, J., Hasselt, H.V., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M.G., & Silver, D. (2018). Rainbow: Combining Improvements in Deep Reinforcement Learning. AAAI. |