| # Deep Deterministic Policy Gradient (DDPG) |
|
|
|
|
| ## Overview |
|
|
| DDPG is a popular DRL algorithm for continuous control. It extends DQN to work with the continuous action space by introducing a deterministic actor that directly outputs continuous actions. DDPG also combines techniques from DQN, such as the replay buffer and target network. |
|
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|
|
| Original paper: |
|
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| * [Continuous control with deep reinforcement learning](https://arxiv.org/abs/1509.02971) |
|
|
| Reference resources: |
|
|
| * :material-github: [sfujim/TD3](https://github.com/sfujim/TD3) |
| * [Deep Deterministic Policy Gradient | Spinning Up in Deep RL](https://spinningup.openai.com/en/latest/algorithms/ddpg.html) |
| * :material-github: [ikostrikov/jaxrl](https://github.com/ikostrikov/jaxrl) (helpful reference when implemented [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py)) |
|
|
| ## Implemented Variants |
|
|
|
|
| | Variants Implemented | Description | |
| | ----------- | ----------- | |
| | :material-github: [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py), :material-file-document: [docs](/rl-algorithms/ddpg/#ddpg_continuous_actionpy) | For continuous action space | |
| | :material-github: [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py), :material-file-document: [docs](/rl-algorithms/ddpg/#ddpg_continuous_action_jaxpy) | For continuous action space | |
|
|
| Below is our single-file implementation of DDPG: |
|
|
| ## `ddpg_continuous_action.py` |
|
|
| The [ddpg_continuous_action.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) has the following features: |
|
|
| * For continuous action space |
| * Works with the `Box` observation space of low-level features |
| * Works with the `Box` (continuous) action space |
|
|
| ### Usage |
|
|
| === "poetry" |
|
|
| ```bash |
| uv pip install . |
| uv run python cleanrl/ddpg_continuous_action.py --help |
| uv pip install ".[mujoco]" |
| uv run python cleanrl/ddpg_continuous_action.py --env-id Hopper-v4 |
| ``` |
| |
| === "pip" |
|
|
| ```bash |
| python cleanrl/ddpg_continuous_action.py --help |
| pip install -r requirements/requirements-mujoco.txt |
| python cleanrl/ddpg_continuous_actions.py --env-id Hopper-v4 |
| ``` |
| |
| ### Explanation of the logged metrics |
|
|
| Running `python cleanrl/ddpg_continuous_action.py` will automatically record various metrics such as actor or value losses in Tensorboard. Below is the documentation for these metrics: |
|
|
| * `charts/episodic_return`: episodic return of the game |
| * `charts/SPS`: number of steps per second |
| * `losses/qf1_loss`: the mean squared error (MSE) between the Q values at timestep $t$ and the Bellman update target estimated using the reward $r_t$ and the Q values at timestep $t+1$, thus minimizing the *one-step* temporal difference. Formally, it can be expressed by the equation below. |
| $$ |
| J(\theta^{Q}) = \mathbb{E}_{(s,a,r,s') \sim \mathcal{D}} \big[ (Q(s, a) - y)^2 \big], |
| $$ |
| with the Bellman update target $y = r + \gamma \, Q^{'}(s', a')$, where $a' \sim \mu^{'}(s')$, and the replay buffer $\mathcal{D}$. |
|
|
| * `losses/actor_loss`: implemented as `-qf1(data.observations, actor(data.observations)).mean()`; it is the *negative* average Q values calculated based on the 1) observations and the 2) actions computed by the actor based on these observations. By minimizing `actor_loss`, the optimizer updates the actors parameter using the following gradient (Lillicrap et al., 2016, Algorithm 1)[^1]: |
|
|
| $$ \nabla_{\theta^{\mu}} J \approx \frac{1}{N}\sum_i\left.\left.\nabla_{a} Q\left(s, a \mid \theta^{Q}\right)\right|_{s=s_{i}, a=\mu\left(s_{i}\right)} \nabla_{\theta^{\mu}} \mu\left(s \mid \theta^{\mu}\right)\right|_{s_{i}} $$ |
| |
| * `losses/qf1_values`: implemented as `qf1(data.observations, data.actions).view(-1)`, it is the average Q values of the sampled data in the replay buffer; useful when gauging if under or over estimation happens. |
|
|
|
|
| ### Implementation details |
|
|
| Our [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) is based on the [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) from :material-github: [sfujim/TD3](https://github.com/sfujim/TD3), which presents the the following implementation difference from (Lillicrap et al., 2016)[^1]: |
|
|
| 1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses a gaussian exploration noise $\mathcal{N}(0, 0.1)$, while (Lillicrap et al., 2016)[^1] uses Ornstein-Uhlenbeck process with $\theta=0.15$ and $\sigma=0.2$. |
|
|
| 1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) runs the experiments using the `openai/gym` MuJoCo environments, while (Lillicrap et al., 2016)[^1] uses their proprietary MuJoCo environments. |
|
|
| 1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses the following architecture: |
| ```python |
| class QNetwork(nn.Module): |
| def __init__(self, env): |
| super().__init__() |
| self.fc1 = nn.Linear(np.array(env.single_observation_space.shape).prod() + np.prod(env.single_action_space.shape), 256) |
| self.fc2 = nn.Linear(256, 256) |
| self.fc3 = nn.Linear(256, 1) |
| |
| def forward(self, x, a): |
| x = torch.cat([x, a], 1) |
| x = F.relu(self.fc1(x)) |
| x = F.relu(self.fc2(x)) |
| x = self.fc3(x) |
| return x |
| |
|
|
| class Actor(nn.Module): |
| def __init__(self, env): |
| super().__init__() |
| self.fc1 = nn.Linear(np.array(env.single_observation_space.shape).prod(), 256) |
| self.fc2 = nn.Linear(256, 256) |
| self.fc_mu = nn.Linear(256, np.prod(env.single_action_space.shape)) |
| # action rescaling |
| self.register_buffer( |
| "action_scale", torch.tensor((env.action_space.high - env.action_space.low) / 2.0, dtype=torch.float32) |
| ) |
| self.register_buffer( |
| "action_bias", torch.tensor((env.action_space.high + env.action_space.low) / 2.0, dtype=torch.float32) |
| ) |
| |
| def forward(self, x): |
| x = F.relu(self.fc1(x)) |
| x = F.relu(self.fc2(x)) |
| x = torch.tanh(self.fc_mu(x)) |
| return x * self.action_scale + self.action_bias |
| ``` |
| while (Lillicrap et al., 2016, see Appendix 7 EXPERIMENT DETAILS)[^1] uses the following architecture (difference highlighted): |
| |
| ```python hl_lines="4-6 9-11 19-21" |
| class QNetwork(nn.Module): |
| def __init__(self, env): |
| super(QNetwork, self).__init__() |
| self.fc1 = nn.Linear(p.array(env.single_observation_space.shape).prod() + np.prod(env.single_action_space.shape), 400) |
| self.fc2 = nn.Linear(400 + np.prod(env.single_action_space.shape), 300) |
| self.fc3 = nn.Linear(300, 1) |
| |
| def forward(self, x, a): |
| x = F.relu(self.fc1(x)) |
| x = torch.cat([x, a], 1) |
| x = F.relu(self.fc2(x)) |
| x = self.fc3(x) |
| return x |
| |
|
|
| class Actor(nn.Module): |
| def __init__(self, env): |
| super(Actor, self).__init__() |
| self.fc1 = nn.Linear(np.array(env.single_observation_space.shape).prod(), 400) |
| self.fc2 = nn.Linear(400, 300) |
| self.fc_mu = nn.Linear(300, np.prod(env.single_action_space.shape)) |
| # action rescaling |
| self.register_buffer( |
| "action_scale", torch.tensor((env.action_space.high - env.action_space.low) / 2.0, dtype=torch.float32) |
| ) |
| self.register_buffer( |
| "action_bias", torch.tensor((env.action_space.high + env.action_space.low) / 2.0, dtype=torch.float32) |
| ) |
| |
| def forward(self, x): |
| x = F.relu(self.fc1(x)) |
| x = F.relu(self.fc2(x)) |
| x = torch.tanh(self.fc_mu(x)) |
| return x * self.action_scale + self.action_bias |
| ``` |
| |
| 1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses the following learning rates: |
|
|
| ```python |
| q_optimizer = optim.Adam(list(qf1.parameters()), lr=3e-4) |
| actor_optimizer = optim.Adam(list(actor.parameters()), lr=3e-4) |
| ``` |
| while (Lillicrap et al., 2016, see Appendix 7 EXPERIMENT DETAILS)[^1] uses the following learning rates: |
| |
| ```python |
| q_optimizer = optim.Adam(list(qf1.parameters()), lr=1e-4) |
| actor_optimizer = optim.Adam(list(actor.parameters()), lr=1e-3) |
| ``` |
| |
| 1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses `--batch-size=256 --tau=0.005`, while (Lillicrap et al., 2016, see Appendix 7 EXPERIMENT DETAILS)[^1] uses `--batch-size=64 --tau=0.001` |
|
|
| 1. [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) also adds support for handling continuous environments where the lower and higher bounds of the action space are not $[-1,1]$, or are asymmetric. |
| The case where the bounds are not $[-1,1]$ is handled in [`DDPG.py`](https://github.com/sfujim/TD3/blob/385b33ac7de4767bab17eb02ade4a268d3e4e24f/DDPG.py#L15) (Fujimoto et al., 2018)[^2] as follows: |
| ```python |
| class Actor(nn.Module): |
| |
| ... |
| |
| def forward(self, state): |
| a = F.relu(self.l1(state)) |
| a = F.relu(self.l2(a)) |
| return self.max_action * torch.tanh(self.l3(a)) # Scale from [-1,1] to [-action_high, action_high] |
| ``` |
| On the other hand, in [`CleanRL's ddpg_continuous_action.py`](https://github.com/dosssman/cleanrl/blob/10b606e7bd9bd1b06e455e8ef542df2b7699a20c/cleanrl/ddpg_continuous_action.py#L98), the mean and the scale of the the action space are computed as `action_bias` and `action_scale` respectively. |
| Those scalars are in turn used to scale the output of a `tanh` activation function in the actor to the original action space range: |
| ```python |
| class Actor(nn.Module): |
| def __init__(self, env): |
| ... |
| # action rescaling |
| self.register_buffer( |
| "action_scale", torch.tensor((env.action_space.high - env.action_space.low) / 2.0, dtype=torch.float32) |
| ) |
| self.register_buffer( |
| "action_bias", torch.tensor((env.action_space.high + env.action_space.low) / 2.0, dtype=torch.float32) |
| ) |
| |
| def forward(self, x): |
| x = F.relu(self.fc1(x)) |
| x = F.relu(self.fc2(x)) |
| x = torch.tanh(self.fc_mu(x)) |
| return x * self.action_scale + self.action_bias # Scale from [-1,1] to [-action_low, action_high] |
| ``` |
|
|
| Additionally, when drawing exploration noise that is added to the actions produced by the actor, [`CleanRL's ddpg_continuous_action.py`](https://github.com/dosssman/cleanrl/blob/10b606e7bd9bd1b06e455e8ef542df2b7699a20c/cleanrl/ddpg_continuous_action.py#L175) centers the distribution the sampled from at `action_bias`, and the scale of the distribution is set to `action_scale * exploration_noise`. |
|
|
| ???+ info |
|
|
| Note that `Humanoid-v2`, `InvertedPendulum-v2`, `Pusher-v2` have action space bounds that are not the standard `[-1, 1]`. See below. |
| |
| ``` |
| Ant-v2 Observation space: Box(-inf, inf, (111,), float64) Action space: Box(-1.0, 1.0, (8,), float32) |
| HalfCheetah-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32) |
| Hopper-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (3,), float32) |
| Humanoid-v2 Observation space: Box(-inf, inf, (376,), float64) Action space: Box(-0.4, 0.4, (17,), float32) |
| InvertedDoublePendulum-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (1,), float32) |
| InvertedPendulum-v2 Observation space: Box(-inf, inf, (4,), float64) Action space: Box(-3.0, 3.0, (1,), float32) |
| Pusher-v2 Observation space: Box(-inf, inf, (23,), float64) Action space: Box(-2.0, 2.0, (7,), float32) |
| Reacher-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (2,), float32) |
| Swimmer-v2 Observation space: Box(-inf, inf, (8,), float64) Action space: Box(-1.0, 1.0, (2,), float32) |
| Walker2d-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32) |
| ``` |
| |
|
|
| ### Experiment results |
|
|
| To run benchmark experiments, see :material-github: [benchmark/ddpg.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/ddpg.sh). Specifically, execute the following command: |
|
|
|
|
| ``` title="benchmark/ddpg.sh" linenums="1" |
| --8<-- "benchmark/ddpg.sh::7" |
| ``` |
|
|
|
|
| Below are the average episodic returns for [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) (3 random seeds). To ensure the quality of the implementation, we compared the results against (Fujimoto et al., 2018)[^2]. |
|
|
| | Environment | [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) | [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) (Fujimoto et al., 2018, Table 1)[^2] | [`DDPG.py`](https://github.com/sfujim/TD3/blob/master/DDPG.py) using settings from (Lillicrap et al., 2016)[^1] in (Fujimoto et al., 2018, Table 1)[^2] | |
| | ----------- | ----------- | ----------- | ----------- | |
| | HalfCheetah-v4 | 10374.07 ± 157.37 |8577.29 | 3305.60| |
| | Walker2d-v4 | 1240.16 ± 390.10 | 3098.11 | 1843.85 | |
| | Hopper-v4 | 1576.78 ± 818.98 | 1860.02 | 2020.46 | |
| | InvertedPendulum-v4 | 642.68 ± 69.56 | 1000.00 ± 0.00 | |
| | Humanoid-v4 | 1699.56 ± 694.22 | not available | |
| | Pusher-v4 | -77.30 ± 38.78 | not available | |
|
|
|
|
|
|
| ???+ info |
|
|
| Note that [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) uses gym MuJoCo v4 environments while [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) (Fujimoto et al., 2018)[^2] uses the gym MuJoCo v1 environments. |
| |
| Also note the performance of our `ddpg_continuous_action.py` seems to be worse than the reference implementation on Walker2d and Hopper. This is likely due to :material-github: [openai/gym#938](https://github.com/openai/baselines/issues/938). We would have a hard time reproducing gym MuJoCo v1 environments because they have been long deprecated. |
| |
| One other thing could cause the performance difference: the original code reported the average episodic return using determinisitc evaluation (i.e., without exploration noise), see [`sfujim/TD3/main.py#L15-L32`](https://github.com/sfujim/TD3/blob/385b33ac7de4767bab17eb02ade4a268d3e4e24f/main.py#L15-L32), whereas we reported the episodic return during training and the policy gets updated between environments steps. |
| |
| Learning curves: |
|
|
| ``` title="benchmark/ddpg_plot.sh" linenums="1" |
| --8<-- "benchmark/ddpg_plot.sh::9" |
| ``` |
|
|
| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg.png"> |
| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg-time.png"> |
|
|
| <iframe loading="lazy" src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/MuJoCo-CleanRL-s-DDPG--VmlldzoxNjkyMjc1" style="width:100%; height:500px" title="MuJoCo: CleanRL's DDPG"></iframe> |
|
|
|
|
|
|
| ## `ddpg_continuous_action_jax.py` |
| |
| The [ddpg_continuous_action_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) has the following features: |
| |
| * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [ddpg_continuous_action_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) is roughly 2.5-4x faster than [ddpg_continuous_action.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) |
| * For continuous action space |
| * Works with the `Box` observation space of low-level features |
| * Works with the `Box` (continuous) action space |
| |
| ### Usage |
| |
| === "poetry" |
| |
| ```bash |
| uv pip install ".[mujoco, jax]" |
| uv run python cleanrl/ddpg_continuous_action_jax.py --help |
| uv run python cleanrl/ddpg_continuous_action_jax.py --env-id Hopper-v4 |
| ``` |
| |
| === "pip" |
|
|
| ```bash |
| pip install -r requirements/requirements-mujoco.txt |
| pip install -r requirements/requirements-jax.txt |
| python cleanrl/ddpg_continuous_action_jax.py --help |
| python cleanrl/ddpg_continuous_action_jax.py --env-id Hopper-v4 |
| ``` |
| |
|
|
| ???+ warning |
|
|
| Note that JAX does not work in Windows :fontawesome-brands-windows:. The official [docs](https://github.com/google/jax#installation) recommends using Windows Subsystem for Linux (WSL) to install JAX. |
| |
| ### Explanation of the logged metrics |
|
|
| See [related docs](/rl-algorithms/ddpg/#explanation-of-the-logged-metrics) for `ddpg_continuous_action.py`. |
|
|
|
|
| ### Implementation details |
|
|
| See [related docs](/rl-algorithms/ddpg/#implementation-details) for `ddpg_continuous_action.py`. |
|
|
|
|
| ### Experiment results |
|
|
| To run benchmark experiments, see :material-github: [benchmark/ddpg.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/ddpg.sh). Specifically, execute the following command: |
|
|
|
|
| ``` title="benchmark/ddpg.sh" linenums="1" |
| --8<-- "benchmark/ddpg.sh:12:19" |
| ``` |
|
|
| Below are the average episodic returns for [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) (3 random seeds). |
|
|
|
|
| {!benchmark/ddpg.md!} |
|
|
| Learning curves: |
|
|
|
|
| ``` title="benchmark/ddpg_plot.sh" linenums="1" |
| --8<-- "benchmark/ddpg_plot.sh:11:20" |
| ``` |
|
|
| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg_jax.png"> |
| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/ddpg_jax-time.png"> |
|
|
|
|
| ???+ info |
|
|
| These are some previous experiments with TPUs. Note the results are very similar to the ones above, but the runtime can be different due to different hardware used. |
| |
|
|
| Note that the experiments were conducted on different hardwares, so your mileage might vary. This inconsistency is because 1) re-running expeirments on the same hardware is computationally expensive and 2) requiring the same hardware is not inclusive nor feasible to other contributors who might have different hardwares. |
| |
| That said, we roughly expect to see a 2-4x speed improvement from using [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) under the same hardware. And if you disable the `--capture_video` overhead, the speed improvement will be even higher. |
| |
|
|
| | Environment | [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) (RTX 3060 TI) | [`ddpg_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action_jax.py) (VM w/ TPU) | [`ddpg_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/ddpg_continuous_action.py) (RTX 3060 TI) | [`OurDDPG.py`](https://github.com/sfujim/TD3/blob/master/OurDDPG.py) (Fujimoto et al., 2018, Table 1)[^2] | |
| | ----------- | ----------- | ----------- | ----------- | ----------- | |
| | HalfCheetah | 9592.25 ± 135.10 | 9125.06 ± 1477.58 | 10210.57 ± 196.22 |8577.29 | |
| | Walker2d | 1083.15 ± 567.65 | 1303.82 ± 448.41 | 1661.14 ± 250.01 | 3098.11 | |
| | Hopper | 1275.28 ± 209.60 | 1145.05 ± 41.95 | 1007.44 ± 148.29 | 1860.02 | |
| |
| Learning curves: |
| |
| <div class="grid-container"> |
| <img loading="lazy" src="../ddpg-jax/HalfCheetah-v2.png"> |
| <img loading="lazy" src="../ddpg-jax/HalfCheetah-v2-time.png"> |
| |
| <img loading="lazy" src="../ddpg-jax/Walker2d-v2.png"> |
| <img loading="lazy" src="../ddpg-jax/Walker2d-v2-time.png"> |
| |
| <img loading="lazy" src="../ddpg-jax/Hopper-v2.png"> |
| <img loading="lazy" src="../ddpg-jax/Hopper-v2-time.png"> |
| </div> |
| |
| Tracked experiments and game play videos: |
| |
| <iframe loading="lazy" src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/MuJoCo-CleanRL-s-DDPG-JAX--VmlldzoyMjQxMjE2" style="width:100%; height:500px" title="MuJoCo: CleanRL's DDPG + JAX"></iframe> |
| |
|
|
| [^1]:Lillicrap, T.P., Hunt, J.J., Pritzel, A., Heess, N.M., Erez, T., Tassa, Y., Silver, D., & Wierstra, D. (2016). Continuous control with deep reinforcement learning. CoRR, abs/1509.02971. https://arxiv.org/abs/1509.02971 |
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| [^2]:Fujimoto, S., Hoof, H.V., & Meger, D. (2018). Addressing Function Approximation Error in Actor-Critic Methods. ArXiv, abs/1802.09477. https://arxiv.org/abs/1802.09477 |
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