| # Twin Delayed Deep Deterministic Policy Gradient (TD3) |
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| ## Overview |
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| TD3 is a popular DRL algorithm for continuous control. It extends DDPG with three techniques: 1) Clipped Double Q-Learning, 2) Delayed Policy Updates, and 3) Target Policy Smoothing Regularization. With these three techniques TD3 shows significantly better performance compared to DDPG. |
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| Original paper: |
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| * [Addressing Function Approximation Error in Actor-Critic Methods](https://arxiv.org/abs/1802.09477) |
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| Reference resources: |
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| * :material-github: [sfujim/TD3](https://github.com/sfujim/TD3) |
| * [Twin Delayed DDPG | Spinning Up in Deep RL](https://spinningup.openai.com/en/latest/algorithms/td3.html) |
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| ## Implemented Variants |
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| | Variants Implemented | Description | |
| | ----------- | ----------- | |
| | :material-github: [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py), :material-file-document: [docs](/rl-algorithms/td3/#td3_continuous_actionpy) | For continuous action space | |
| | :material-github: [`td3_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action_jax.py), :material-file-document: [docs](/rl-algorithms/td3/#td3_continuous_action_jaxpy) | For continuous action space | |
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| Below are our single-file implementations of TD3: |
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| ## `td3_continuous_action.py` |
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| The [td3_continuous_action.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) has the following features: |
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| * For continuous action space |
| * Works with the `Box` observation space of low-level features |
| * Works with the `Box` (continuous) action space |
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| ### Usage |
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| === "poetry" |
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| ```bash |
| uv pip install ".[mujoco]" |
| uv run python cleanrl/td3_continuous_action.py --help |
| uv run python cleanrl/td3_continuous_action.py --env-id Hopper-v4 |
| ``` |
| |
| === "pip" |
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| ```bash |
| pip install -r requirements/requirements-mujoco.txt |
| python cleanrl/td3_continuous_action.py --help |
| python cleanrl/td3_continuous_action.py --env-id Hopper-v4 |
| ``` |
| |
| ### Explanation of the logged metrics |
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| Running `python cleanrl/td3_continuous_action.py` will automatically record various metrics such as various losses in Tensorboard. Below are the documentation for these metrics: |
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| * `charts/episodic_return`: episodic return of the game |
| * `charts/SPS`: number of steps per second |
| * `losses/qf1_loss`: the MSE between the Q values at timestep $t$ and the target Q values at timestep $t+1$, which minimizes temporal difference. |
| * `losses/actor_loss`: implemented as `-qf1(data.observations, actor(data.observations)).mean()`; it is the *negative* average Q values calculated based on the 1) observations and the 2) actions computed by the actor based on these observations. By minimizing `actor_loss`, the optimizer updates the actors parameter using the following gradient (Fujimoto et al., 2018, Algorithm 1)[^2]: |
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| $$ \nabla_{\phi} J(\phi)=\left.N^{-1} \sum \nabla_{a} Q_{\theta_{1}}(s, a)\right|_{a=\pi_{\phi}(s)} \nabla_{\phi} \pi_{\phi}(s) $$ |
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| * `losses/qf1_values`: implemented as `qf1(data.observations, data.actions).view(-1); it is the average Q values of the sampled data in the replay buffer; useful when gauging if under or over estimations happen |
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| ### Implementation details |
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| Our [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) is based on the [`TD3.py`](https://github.com/sfujim/TD3/blob/master/TD3.py) from :material-github: [sfujim/TD3](https://github.com/sfujim/TD3). Our [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) presents the following implementation differences. |
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| 1. [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) uses a two separate objects `qf1` and `qf2` to represents the two Q functions in the Clipped Double Q-learning architecture, whereas [`TD3.py`](https://github.com/sfujim/TD3/blob/master/TD3.py) (Fujimoto et al., 2018)[^2] uses a single `Critic` class that contains both Q networks. That said, these two implementations are virtually the same. |
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| 2. [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) also adds support for handling continuous environments where the lower and higher bounds of the action space are not $[-1,1]$, or are asymmetric. |
| The case where the bounds are not $[-1,1]$ is handled in [`TD3.py`](https://github.com/sfujim/TD3/blob/385b33ac7de4767bab17eb02ade4a268d3e4e24f/TD3.py#L28) (Fujimoto et al., 2018)[^2] as follows: |
| ```python |
| class Actor(nn.Module): |
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| ... |
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| def forward(self, state): |
| a = F.relu(self.l1(state)) |
| a = F.relu(self.l2(a)) |
| return self.max_action * torch.tanh(self.l3(a)) # Scale from [-1,1] to [-action_high, action_high] |
| ``` |
| On the other hand, in [`CleanRL's td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py), the mean and the scale of the action space are computed as `action_bias` and `action_scale` respectively. |
| Those scalars are in turn used to scale the output of a `tanh` activation function in the actor to the original action space range: |
| ```python |
| class Actor(nn.Module): |
| def __init__(self, env): |
| ... |
| # action rescaling |
| self.register_buffer("action_scale", torch.FloatTensor((env.action_space.high - env.action_space.low) / 2.0)) |
| self.register_buffer("action_bias", torch.FloatTensor((env.action_space.high + env.action_space.low) / 2.0)) |
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| def forward(self, x): |
| x = F.relu(self.fc1(x)) |
| x = F.relu(self.fc2(x)) |
| x = torch.tanh(self.fc_mu(x)) |
| return x * self.action_scale + self.action_bias # Scale from [-1,1] to [-action_low, action_high] |
| ``` |
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| Additionally, when drawing exploration noise that is added to the actions produced by the actor, [`CleanRL's td3_continuous_action.py`](https://github.com/dosssman/cleanrl/blob/10b606e7bd9bd1b06e455e8ef542df2b7699a20c/cleanrl/td3_continuous_action.py#L180) centers the distribution the sampled from at `action_bias`, and the scale of the distribution is set to `action_scale * exploration_noise`. |
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| ???+ info |
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| Note that `Humanoid-v2`, `InvertedPendulum-v2`, `Pusher-v2` have action space bounds that are not the standard `[-1, 1]`. See below and :material-github: [PR #196](https://github.com/vwxyzjn/cleanrl/issues/196) |
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| ``` |
| Ant-v2 Observation space: Box(-inf, inf, (111,), float64) Action space: Box(-1.0, 1.0, (8,), float32) |
| HalfCheetah-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32) |
| Hopper-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (3,), float32) |
| Humanoid-v2 Observation space: Box(-inf, inf, (376,), float64) Action space: Box(-0.4, 0.4, (17,), float32) |
| InvertedDoublePendulum-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (1,), float32) |
| InvertedPendulum-v2 Observation space: Box(-inf, inf, (4,), float64) Action space: Box(-3.0, 3.0, (1,), float32) |
| Pusher-v2 Observation space: Box(-inf, inf, (23,), float64) Action space: Box(-2.0, 2.0, (7,), float32) |
| Reacher-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (2,), float32) |
| Swimmer-v2 Observation space: Box(-inf, inf, (8,), float64) Action space: Box(-1.0, 1.0, (2,), float32) |
| Walker2d-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32) |
| ``` |
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| ### Experiment results |
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| To run benchmark experiments, see :material-github: [benchmark/td3.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/td3.sh). Specifically, execute the following command: |
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| ``` title="benchmark/td3.sh" linenums="1" |
| --8<-- "benchmark/td3.sh::7" |
| ``` |
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| Below are the average episodic returns for [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) (3 random seeds). To ensure the quality of the implementation, we compared the results against (Fujimoto et al., 2018)[^2]. |
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| | Environment | [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) | [`TD3.py`](https://github.com/sfujim/TD3/blob/master/TD3.py) (Fujimoto et al., 2018, Table 1)[^2] | |
| | ----------- | ----------- | ----------- | |
| | HalfCheetah-v4 | 9583.22 ± 126.09 |9636.95 ± 859.065 | |
| | Walker2d-v4 | 4057.59 ± 658.78 | 4682.82 ± 539.64 | |
| | Hopper-v4 | 3134.61 ± 360.18 | 3564.07 ± 114.74 | |
| | InvertedPendulum-v4 | 968.99 ± 25.80 | 1000.00 ± 0.00 | |
| | Humanoid-v4 | 5035.36 ± 21.67 | not available | |
| | Pusher-v4 | -30.92 ± 1.05 | not available | |
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| ???+ info |
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| Note that [`td3_continuous_action.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) uses gym MuJoCo v4 environments while [`TD3.py`](https://github.com/sfujim/TD3/blob/master/TD3.py) (Fujimoto et al., 2018)[^2] uses the gym MuJoCo v1 environments. |
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| Also note the performance of our `td3_continuous_action.py` seems to be worse than the reference implementation on Walker2d. This is likely due to :material-github: [openai/gym#938](https://github.com/openai/baselines/issues/938). We would have a hard time reproducing gym MuJoCo v1 environments because they have been long deprecated. |
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| One other thing could cause the performance difference: the original code reported the average episodic return using determinisitc evaluation (i.e., without exploration noise), see [`sfujim/TD3/main.py#L15-L32`](https://github.com/sfujim/TD3/blob/385b33ac7de4767bab17eb02ade4a268d3e4e24f/main.py#L15-L32), whereas we reported the episodic return during training and the policy gets updated between environments steps. |
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| Learning curves: |
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| ``` title="benchmark/td3_plot.sh" linenums="1" |
| --8<-- "benchmark/td3_plot.sh::9" |
| ``` |
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| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/td3.png"> |
| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/td3-time.png"> |
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| Tracked experiments and game play videos: |
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| <iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/MuJoCo-CleanRL-s-TD3--VmlldzoxNjk4Mzk5" style="width:100%; height:500px" title="MuJoCo: CleanRL's TD3"></iframe> |
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| ## `td3_continuous_action_jax.py` |
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| The [td3_continuous_action_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action_jax.py) has the following features: |
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| * Uses [Jax](https://github.com/google/jax), [Flax](https://github.com/google/flax), and [Optax](https://github.com/deepmind/optax) instead of `torch`. [td3_continuous_action_jax.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action_jax.py) is roughly 2.5-4x faster than [td3_continuous_action.py](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action.py) |
| * For continuous action space |
| * Works with the `Box` observation space of low-level features |
| * Works with the `Box` (continuous) action space |
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| ### Usage |
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| === "poetry" |
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| ```bash |
| uv pip install ".[mujoco, jax]" |
| uv run python cleanrl/td3_continuous_action_jax.py --help |
| uv run python cleanrl/td3_continuous_action_jax.py --env-id Hopper-v4 |
| ``` |
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| === "pip" |
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| ```bash |
| pip install -r requirements/requirements-mujoco.txt |
| pip install -r requirements/requirements-jax.txt |
| python cleanrl/td3_continuous_action_jax.py --help |
| python cleanrl/td3_continuous_action_jax.py --env-id Hopper-v4 |
| ``` |
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| ### Explanation of the logged metrics |
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| See [related docs](/rl-algorithms/td3/#explanation-of-the-logged-metrics) for `td3_continuous_action.py`. |
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| ### Implementation details |
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| See [related docs](/rl-algorithms/td3/#implementation-details) for `td3_continuous_action.py`. |
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| ### Experiment results |
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| To run benchmark experiments, see :material-github: [benchmark/td3.sh](https://github.com/vwxyzjn/cleanrl/blob/master/benchmark/td3.sh). Specifically, execute the following command: |
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| ``` title="benchmark/td3.sh" linenums="1" |
| --8<-- "benchmark/td3.sh:12:19" |
| ``` |
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| Below are the average episodic returns for [`td3_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action_jax.py) (3 random seeds). |
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| {!benchmark/td3.md!} |
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| Learning curves: |
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| ``` title="benchmark/td3_plot.sh" linenums="1" |
| --8<-- "benchmark/td3_plot.sh:11:20" |
| ``` |
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| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/td3.png"> |
| <img loading="lazy" src="https://huggingface.co/datasets/cleanrl/benchmark/resolve/main/benchmark/pr-424/td3-time.png"> |
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| ???+ info |
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| These are some previous experiments with TPUs. Note the results are very similar to the ones above, but the runtime can be different due to different hardware used. |
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| Note that the experiments were conducted on different hardwares, so your mileage might vary. This inconsistency is because 1) re-running expeirments on the same hardware is computationally expensive and 2) requiring the same hardware is not inclusive nor feasible to other contributors who might have different hardwares. |
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| That said, we roughly expect to see a 2-4x speed improvement from using [`td3_continuous_action_jax.py`](https://github.com/vwxyzjn/cleanrl/blob/master/cleanrl/td3_continuous_action_jax.py) under the same hardware. And if you disable the `--capture_video` overhead, the speed improvement will be even higher. |
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| Learning curves: |
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| <div class="grid-container"> |
| <img loading="lazy" src="../td3-jax/HalfCheetah-v2.png"> |
| <img loading="lazy" src="../td3-jax/HalfCheetah-v2-time.png"> |
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| <img loading="lazy" src="../td3-jax/Walker2d-v2.png"> |
| <img loading="lazy" src="../td3-jax/Walker2d-v2-time.png"> |
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| <img loading="lazy" src="../td3-jax/Hopper-v2.png"> |
| <img loading="lazy" src="../td3-jax/Hopper-v2-time.png"> |
| </div> |
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| Tracked experiments and game play videos: |
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| <iframe src="https://wandb.ai/openrlbenchmark/openrlbenchmark/reports/MuJoCo-CleanRL-s-TD3-JAX--VmlldzoyMzU1OTA4" style="width:100%; height:500px" title="MuJoCo: CleanRL's TD3 + JAX"></iframe> |
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| [^1]:Lillicrap, T.P., Hunt, J.J., Pritzel, A., Heess, N.M., Erez, T., Tassa, Y., Silver, D., & Wierstra, D. (2016). Continuous control with deep reinforcement learning. CoRR, abs/1509.02971. https://arxiv.org/abs/1509.02971 |
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| [^2]:Fujimoto, S., Hoof, H.V., & Meger, D. (2018). Addressing Function Approximation Error in Actor-Critic Methods. ArXiv, abs/1802.09477. https://arxiv.org/abs/1802.09477 |
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