| # How to Create New Environments |
|
|
| This guide explains how to create new environments for VAGEN using **Blackjack** as an example. Understanding the BaseEnv interface is key to building effective LLM training environments. |
|
|
| > For the specific rules of Blackjack, please refer to [Blackjack Rules](https://en.wikipedia.org/wiki/Blackjack). |
| > For the gym-formated Blackjack details, please refer to [Blackjack-v0](https://gymnasium.farama.org/environments/toy_text/blackjack/). |
|
|
| ## Directory Structure |
|
|
| ``` |
| vagen/env/blackjack/ |
| ├── env.py # BlackjackEnv - main environment wrapper |
| ├── env_config.py # BlackjackEnvConfig - configuration class |
| ├── prompt.py # Prompt templates and format configurations |
| ├── blackjack.py # Core gym environment (standard gym interface) |
| └── __init__.py # Environment registration |
| ``` |
|
|
| **File Responsibilities:** |
| - `blackjack.py`(Optional): Your core game logic (usually a standard gym environment) (`step`, `reset`) |
| - `env_config.py`: Configuration parameters and settings for your environment |
| - `env.py`: VAGEN wrapper that bridges LLM responses to your game logic |
| - `prompt.py`: System prompts and LLM interaction format definitions |
| - `__init__.py`: Registration info to make your environment discoverable by VAGEN |
|
|
| ## Understanding BaseEnv Interface |
|
|
| VAGEN environments inherit from `BaseEnv`, which defines the contract between your game logic and the LLM training system. Here's what each required method does: |
|
|
| ### Core Methods Overview |
|
|
| **`step(llm_raw_response)`** - The heart of LLM interaction |
| - Takes the raw text response from the LLM (e.g., `"<think>I should hit</think><answer>Hit</answer>"`) |
| - Parses it to extract valid actions (e.g., `["Hit"]`) |
| - Executes actions in your game |
| - Returns the next observation, reward, completion status, and metrics |
|
|
| **`reset(seed)`** - Initialize a new episode (these seeds are read from train/test parquet file) |
| - Resets the game to starting state |
| - Uses seed for reproducible episodes |
| - Returns initial observation for the LLM |
|
|
| **`system_prompt()`** - Define the LLM's role |
| - Returns the system prompt that tells the LLM what game it's playing |
| - Includes rules, available actions, and formatting instructions |
| |
| **`close()`** - Clean up resources |
| - Called when the environment is no longer needed |
| |
| **`compute_reward()`** - Optional final reward |
| - Usually returns 0.0 since step rewards are accumulated |
| - Use only if you need extra reward at episode end |
|
|
| ## Key Data Structures |
|
|
| ### Observation Format |
| Every observation must follow this structure: |
| ```python |
| { |
| 'obs_str': "You see <image> showing your cards. The dealer shows <image>.", |
| 'multi_modal_data': { |
| '<image>': [player_cards_image, dealer_card_image], |
| '<audio>': [shuffle_sound] # optional |
| } |
| } |
| ``` |
| The number of `<image>` placeholders in `obs_str` must match the length of the image list. |
|
|
| ### Info Dictionary |
| Provides metrics and context for training: |
| ```python |
| { |
| "metrics": { |
| 'success': bool, # Did LLM complete the task? |
| 'action_is_effective': bool, # Did action change game state meaningfully? |
| 'action_is_valid': bool, # Was action format correct? |
| }, |
| "llm_raw_response": str, # Original LLM response |
| "llm_response": dict, # Parsed action structure |
| } |
| ``` |
|
|
| ## Implementation Components |
|
|
| Your environment needs three main files: |
|
|
| ### 1. Environment Configuration (`env_config.py`) |
| Defines all parameters for your environment: |
| |
| ```python |
| from vagen.env.base.base_env_config import BaseEnvConfig |
| from dataclasses import dataclass |
| |
| @dataclass |
| class BlackjackEnvConfig(BaseEnvConfig): |
| env_name: str = "blackjack" |
| render_mode: str = "vision" # "text" or "vision" |
| natural: bool = False # Game-specific parameter |
| max_actions_per_step: int = 1 # For Blackjack, we only allow one action per step, since it needs to interact with the dealer |
| prompt_format: str = "free_think" |
| |
| def config_id(self) -> str: |
| return f"BlackjackEnvConfig(mode={self.render_mode},format={self.prompt_format})" |
| ``` |
| |
| ### 2. Environment Implementation (`env.py`) |
| The main environment class implementing BaseEnv: |
|
|
| ```python |
| from vagen.env.base.base_env import BaseEnv |
| from .blackjack import BlackjackEnv as GymBlackjackEnv # Your gym environment |
| from .env_config import BlackjackEnvConfig |
| |
| class BlackjackEnv(BaseEnv): |
| def __init__(self, config: BlackjackEnvConfig): |
| self.config = config |
| self.gym_env = GymBlackjackEnv() # Your underlying game |
| # Initialize parsers and prompt functions... |
| |
| def step(self, llm_raw_response: str): |
| # 1. Parse LLM response to extract actions |
| parsed = self.parse_func(llm_raw_response) |
| actions = parsed['actions'] |
| |
| # 2. Execute actions in your game |
| reward = 0 |
| done = False |
| if actions and actions[0] in self.ACTION_LOOKUP: |
| action_int = self.ACTION_LOOKUP[actions[0]] |
| _, reward, done, _ = self.gym_env.step(action_int) |
| |
| # 3. Create metrics |
| metrics = { |
| "turn_metrics": { |
| "action_is_valid": len(actions) > 0, |
| "action_is_effective": reward != 0, |
| }, |
| "traj_metrics": { |
| "success": done and reward > 0, |
| } |
| } |
| |
| # 4. Generate next observation |
| obs = self._render() |
| info = {"metrics": metrics, "llm_raw_response": llm_raw_response} |
| |
| return obs, reward, done, info |
| |
| def reset(self, seed=None): |
| self.gym_env.reset(seed=seed) |
| return self._render(init_obs=True), {} |
| |
| def system_prompt(self): |
| return "You are a Blackjack player. Actions: Hit, Stand. Goal: Beat dealer without busting." |
| |
| def _render(self, init_obs=False): |
| # Generate observation based on render_mode |
| if self.config.render_mode == 'vision': |
| image = self.gym_env.render() |
| return { |
| 'obs_str': "Current game state: <image>", |
| 'multi_modal_data': {'<image>': [image]} |
| } |
| else: |
| text_desc = f"Your hand: {self.gym_env.player_sum}, Dealer: {self.gym_env.dealer_card}" |
| return {'obs_str': text_desc} |
| |
| def close(self): |
| self.gym_env.close() |
| ``` |
|
|
| ### 3. Prompt Templates (`prompt.py`) |
| Defines how LLM interacts with your environment: |
|
|
| ```python |
| def system_prompt(**kwargs): |
| return """You are a Blackjack player. |
| Goal: Get closer to 21 than dealer without going over. |
| Actions: "Hit" (take card), "Stand" (keep hand)""" |
| |
| def init_observation_template(observation="", **kwargs): |
| return f"[Initial Hand]: {observation}\nDecide: Hit or Stand?" |
| |
| # Format configurations for different reasoning types |
| FORMAT_CONFIGS = { |
| "free_think": { |
| "format": "<think>...</think><answer>...</answer>", |
| "example": "<think>I have 16, dealer shows 10. Risky but need to improve.</think><answer>Hit</answer>" |
| }, |
| "grounding": { |
| "format": "<think><observation>...</observation><reasoning>...</reasoning></think><answer>...</answer>", |
| "example": "<think><observation>Hand: 16, dealer: 10</observation><reasoning>Tough spot, hitting gives chance</reasoning></think><answer>Hit</answer>" |
| } |
| } |
| |
| def format_prompt_generator(format_type): |
| def prompt_function(**kwargs): |
| config = FORMAT_CONFIGS[format_type] |
| return f"Respond in format: {config['format']}\ne.g. {config['example']}" |
| return prompt_function |
| |
| format_prompt = {fmt: format_prompt_generator(fmt) for fmt in FORMAT_CONFIGS} |
| ``` |
|
|
| ## Environment Registration |
|
|
| Register your environment in `__init__.py`: |
|
|
| ```python |
| from .env import BlackjackEnv |
| from .env_config import BlackjackEnvConfig |
| |
| BLACKJACK_ENV_INFO = { |
| "env_cls": BlackjackEnv, |
| "config_cls": BlackjackEnvConfig, |
| "description": "Classic Blackjack card game" |
| } |
| |
| # Add to vagen/env/__init__.py: |
| # REGISTERED_ENV["blackjack"] = BLACKJACK_ENV_INFO |
| ``` |
|
|
| ## Testing Your Environment |
|
|
| ```python |
| # Basic functionality test |
| config = BlackjackEnvConfig(render_mode="text") |
| env = BlackjackEnv(config) |
| |
| # Test reset |
| obs, info = env.reset(seed=42) |
| print("Initial obs:", obs['obs_str']) |
| |
| # Test step with LLM response |
| response = "<think>Let me be conservative</think><answer>Stand</answer>" |
| next_obs, reward, done, info = env.step(response) |
| |
| print("Valid action:", info['metrics']['action_is_valid']) |
| print("Effective action:", info['metrics']['action_is_effective']) |
| print("Success:", info['metrics']['success']) |
| |
| env.close() |
| ``` |
|
|
| ## Common Patterns |
|
|
| **Multi-modal environments**: Include images/audio in `multi_modal_data` |
| **Text-only environments**: Set `multi_modal_data = None` in observations |
| **Multi-step episodes**: Track progress in `self.step_count` or similar |
| **Complex action spaces**: Parse multiple actions from LLM response |
| **Custom metrics**: Add domain-specific metrics to the metrics dictionary |
|
|
| The key is understanding that `step()` bridges the gap between raw LLM text and your game logic, while maintaining consistent observation and metric formats for the training system. |