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null | BarMeister | null | It's been at 62.5 for some time now. | null | 0 | 1491151137 | False | 0 | dfqdo61 | t3_62yl50 | null | null | t1_dfqd0cx | null | 1493730473 | 5 | t5_2fwo | null | null | null |
null | nakilon | null | Programming is not easy for everyone -- people butthurt when face this fact. | null | 0 | 1491151208 | False | 0 | dfqdpzu | t3_62ul90 | null | null | t1_dfq5o3l | null | 1493730498 | -3 | t5_2fwo | null | null | null |
null | hawleyal | null | There are 2 other alternatives in Rails that are for actual applications. The client-side sessions are just to get development going quickly.
http://guides.rubyonrails.org/action_controller_overview.html#session
- ActionDispatch::Session::CookieStore
- ActionDispatch::Session::CacheStore
- ActionDispatch::Session::Ac... | null | 0 | 1491151238 | False | 0 | dfqdqsu | t3_62ul90 | null | null | t1_dfpzg4l | null | 1493730508 | 2 | t5_2fwo | null | null | null |
null | hawleyal | null | It's a genuine problem for people who don't make applications correctly or misconfigure the frameworks they are using. | null | 0 | 1491151286 | False | 0 | dfqds2w | t3_62ul90 | null | null | t1_dfpzfme | null | 1493730525 | 1 | t5_2fwo | null | null | null |
null | hawleyal | null | Please don't put data in cookies. | null | 0 | 1491151310 | False | 0 | dfqdsq7 | t3_62ul90 | null | null | t1_dfpyd5d | null | 1493730533 | 0 | t5_2fwo | null | null | null |
null | nakilon | null | If someone says it's easier to find an issue in closed source than in open one -- that's nonsense. Five really good programmers working on proprietary closed thing easily make more reliable stuff than five hundred of codemonkeys on Github. | null | 0 | 1491151376 | False | 0 | dfqduhi | t3_62ul90 | null | null | t1_dfq61t5 | null | 1493730557 | -1 | t5_2fwo | null | null | null |
null | hubbabubbathrowaway | null | SS != DS. Nightmares. | null | 0 | 1491151384 | False | 0 | dfqdup9 | t3_62sqe6 | null | null | t1_dfp9v1n | null | 1493730560 | 2 | t5_2fwo | null | null | null |
null | dolphono | null | Almost every form of encryption hasn't been proven to work. Regular encryption being solved in polynomial time is still an open question. | null | 0 | 1491151389 | False | 0 | dfqduu4 | t3_62jpnd | null | null | t1_dfo6o9v | null | 1493730561 | 2 | t5_2fwo | null | null | null |
null | sjapps | null | How long were you in sf for? | null | 0 | 1491151485 | False | 0 | dfqdxf8 | t3_62zrgk | null | null | t1_dfq9uh4 | null | 1493730597 | 2 | t5_2fwo | null | null | null |
null | sacado | null | Ada doesn't need a replacement, it needs users. Ah, but if it's just a syntax thing...
Now, rust might appeal to some C++ devs, but I doubt it will ever eat a significant portion of C's strongest point nowadays : ubiquitous because easy to implement. There are architectures where even C++ is inexistent, despite its hu... | null | 0 | 1491151567 | False | 0 | dfqdzkq | t3_62wye0 | null | null | t1_dfqb0xl | null | 1493730625 | 4 | t5_2fwo | null | null | null |
null | OneWingedShark | null | This is part of the reason Ada is popular in avionics: it helps enforce discipline. | null | 0 | 1491151660 | False | 0 | dfqe20y | t3_62wye0 | null | null | t1_dfq7pbs | null | 1493730658 | 6 | t5_2fwo | null | null | null |
null | progfu | null | Here's my personal experience:
Let me preface this by saying that I don't count needing this in either learning sense, or when someone just asked me to implement the algorithm. I only count when I needed it for a practical purpose, and where I could've used a library instead if there was one that fitted the use case.
... | null | 0 | 1491151787 | False | 0 | dfqe5ea | t3_62xwba | null | null | t1_dfpwveu | null | 1493730704 | 10 | t5_2fwo | null | null | null |
null | thechao | null | I know your inbox is probably full. However, I write in machine code/assembly/C all day long. There's a *lot* of things you can do to harden your C code, many of which are easy. First, it sounds like you have unit tests; you should also use a fuzzer—American Fuzzy Lop is a great one. Second, you say you use valgrind: a... | null | 0 | 1491151832 | False | 0 | dfqe6l8 | t3_62wye0 | null | null | t1_dfpv3rn | null | 1493730721 | 8 | t5_2fwo | null | null | null |
null | BarMeister | null | While we are at it, what is Starcraft 2's approach? And what's the limit to its server's job? So far, it seems to me the game runs on a non-P2P lockstep model with client side simulation. Or am I wrong? | null | 0 | 1491151882 | False | 0 | dfqe7yp | t3_62yl50 | null | null | t3_62yl50 | null | 1493730739 | 13 | t5_2fwo | null | null | null |
null | Coolman13355 | null | I just checked the URL of the site. There isn't even a placeholder for the site anymore. The DNS records are gone. | null | 0 | 1491151906 | False | 0 | dfqe8lq | t3_60jc69 | null | null | t3_60jc69 | null | 1493730747 | 3 | t5_2fwo | null | null | null |
null | palash90 | null | Thanks for your response and constructive feedback. I've some update for the same ->
1. Non numerics are restricted now. You can not put them from UI. If you manage to do somehow, you should receive 400 Bad Request. (Same for the REST API)
2. Yes, the UI elements are populated on the fly using JS. So, not a better ... | null | 0 | 1491151929 | False | 0 | dfqe989 | t3_61gest | null | null | t1_dfeturj | null | 1493730755 | 1 | t5_2fwo | null | null | null |
null | auxiliary-character | null | >now the initial creation of the list could be made contiguous, and then left alone after that
Yep, this is exactly what I mean.
>but then the linked list still is a contiguos list of pointers rather than a contiguous list of data, so you still get worse performance. Though you could work around that with custo... | null | 0 | 1491152031 | False | 0 | dfqec4t | t3_62wye0 | null | null | t1_dfq6e7w | null | 1493730794 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491152064 | False | 0 | dfqed46 | t3_62yl50 | null | null | t3_62yl50 | null | 1493730807 | -11 | t5_2fwo | null | null | null |
null | pierovera | null | For clients as well? It was reported the servers ran at that, but not the clients. | null | 0 | 1491152125 | False | 0 | dfqeeuh | t3_62yl50 | null | null | t1_dfqdo61 | null | 1493730830 | 4 | t5_2fwo | null | null | null |
null | frenris | null | I wonder if there would be any advantage to type safe untagged unions. You could have the compiler track the type - and convert to a tagged Union even you need the polymorphism | null | 0 | 1491152164 | False | 0 | dfqefxm | t3_62wye0 | null | null | t1_dfpx6w0 | null | 1493730845 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491152253 | False | 0 | dfqeih3 | t3_62xwba | null | null | t1_dfqang2 | null | 1493730879 | 1 | t5_2fwo | null | null | null |
null | k_stahu | null | Don't bother, it's just a fad. | null | 0 | 1491152389 | False | 0 | dfqem5y | t3_62zx67 | null | null | t1_dfqd91l | null | 1493730928 | 12 | t5_2fwo | null | null | null |
null | tkannelid | null | On the whole, I think it would be more secure to use a cryptographically secure PRNG like the Mersenne Twister. | null | 0 | 1491152414 | False | 0 | dfqemty | t3_62zhhq | null | null | t3_62zhhq | null | 1493730936 | 1 | t5_2fwo | null | null | null |
null | FUZxxl | null | Please read all of my comment. | null | 0 | 1491152449 | False | 0 | dfqenrc | t3_62hu4c | null | null | t1_dfqd2bx | null | 1493730948 | 2 | t5_2fwo | null | null | null |
null | Timbit42 | null | I agree with Alan Kay being #1 but I'd put Anders Hejlsberg nearby.
I'd also put Ken Thompson, Niklaus Wirth, Donald Knuth, John Carmack, Guy Steele and Douglas Englebart all before Matz.
Brian would be about 13th on my list.
Dennis Ritchie would be below that but above Bjarne Stroustrup. | null | 0 | 1491152554 | 1491152869 | 0 | dfqeqoc | t3_622jrw | null | null | t1_dfkc50e | null | 1493730987 | 1 | t5_2fwo | null | null | null |
null | pnewb | null | A total of 9 years. It was basically 5 years to climb from helpdesk to devops/tooling/SRE. I then worked on site for 2 years and then remotely for 2 years for one company, and then went back into the bay for another 2 years for the company I work for now and am back on the remote wagon.
I feel like it takes time to... | null | 0 | 1491152631 | False | 0 | dfqessb | t3_62zrgk | null | null | t1_dfqdxf8 | null | 1493731017 | 7 | t5_2fwo | null | null | null |
null | cdsmith | null | NAT traversal is complicated, but ICE (for example, used in WebRTC) is able to establish a direct client-to-client connection more than 80% of the time, and fill in the gap with standard TURN relay servers for the remaining 20%. As applications like peer-to-peer video chat become more common, there will be more pressu... | null | 0 | 1491152649 | False | 0 | dfqet9r | t3_62yl50 | null | null | t1_dfqa71q | null | 1493731023 | 6 | t5_2fwo | null | null | null |
null | rlrgr | null | It's not OPs first language | null | 0 | 1491152673 | False | 0 | dfqetwi | t3_62yl50 | null | null | t1_dfqed46 | null | 1493731031 | 5 | t5_2fwo | null | null | null |
null | dsc__ | null | > I do hashing with salt in my own way and there is no way you crack it.
As a programmer you should know that writing your own crypto is not recommended. You ought to be using a crypto library proven to be scientifically correct and preferably open-source.
Not doing that makes you a cowboy and your 'no way you can... | null | 0 | 1491152719 | False | 0 | dfqev7o | t3_62ul90 | null | null | t1_dfqdpzu | null | 1493731049 | 4 | t5_2fwo | null | null | null |
null | tkannelid | null | I live in an expensive city. I have identified a couple of cheaper cities that I could work in.
But here, if the startup I'm working at goes under in a year, I can find a job in a month and have three or four options to choose from. In one of those cheaper cities, I might have to relocate or take a job I dislike enoug... | null | 0 | 1491152729 | False | 0 | dfqevhh | t3_62zrgk | null | null | t3_62zrgk | null | 1493731052 | 7 | t5_2fwo | null | null | null |
null | Vacster | null | Hey there, just thought I would update you. The project was finished, the control worked!
Unfortunately the frame was *way* too heavy (>1.5lbs) and it couldn't fly. But the control was there! I used a Nunchuk to control the speed of all the motors at the same time and also tested it moving around by reducing speed... | null | 0 | 1491152733 | False | 0 | dfqevld | t3_5s0n35 | null | null | t1_ddbwt86 | null | 1493731054 | 1 | t5_2fwo | null | null | null |
null | silveryRain | null | >all the rust fans are upvoting everything rust positive and downvoting everything rust negative
Similarly to the fanbase of every other language. Golang's just happens to either be not as big or not as active anymore, possibly because golang is past its hype phase, or they simply got bored.
>I don't know what ... | null | 0 | 1491152735 | False | 0 | dfqevmt | t3_62wye0 | null | null | t1_dfq44a2 | null | 1493731054 | 4 | t5_2fwo | null | null | null |
null | Xuerian | null | So how does one get started with Ada for practical usage and learning? | null | 0 | 1491152736 | False | 0 | dfqevnr | t3_62wye0 | null | null | t1_dfqdzkq | null | 1493731055 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491152799 | False | 0 | dfqexfn | t3_62ul90 | null | null | t1_dfqev7o | null | 1493731078 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491152887 | False | 0 | dfqezwb | t3_62xwba | null | null | t1_dfqe5ea | null | 1493731111 | 2 | t5_2fwo | null | null | null |
null | paholg | null | [fac](http://physics.oregonstate.edu/~roundyd/fac/). It currently only works on Linux, but it's pretty awesome. | null | 0 | 1491152893 | False | 0 | dfqf02i | t3_62zk1i | null | null | t1_dfq9og4 | null | 1493731113 | 4 | t5_2fwo | null | null | null |
null | Derpscientist | null | All of them. I checked for a better implementation of iterative flood fill after. Algorithm and datastructure mastery is the difference between $80k and $350k software jobs. It might be an overvalued skill, hidden IQ test, or exercise in mental masturbation, but it is in a software engineer's financial interest to exce... | null | 0 | 1491152902 | False | 0 | dfqf0c7 | t3_62xwba | null | null | t1_dfq367a | null | 1493731116 | 5 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491152967 | False | 0 | dfqf24m | t3_62xwba | null | null | t1_dfq1rzz | null | 1493731141 | 0 | t5_2fwo | null | null | null |
null | silveryRain | null | >Ada doesn't need a replacement, it needs users.
I never said otherwise.
As for ease of implementation, it's mostly a matter of economics imo, ie. if a company really wants Rust, they'll do whatever it takes to get it working (first of all an LLVM backend, most likely). No one cares if your kettle's software crash... | null | 0 | 1491153078 | False | 0 | dfqf59q | t3_62wye0 | null | null | t1_dfqdzkq | null | 1493731183 | 5 | t5_2fwo | null | null | null |
null | dsc__ | null | Crazy internet person. | null | 0 | 1491153287 | False | 0 | dfqfb1w | t3_62ul90 | null | null | t1_dfqexfn | null | 1493731260 | 3 | t5_2fwo | null | null | null |
null | Vexal | null | Knowing advanced algorithmic and data structure concepts is what separates a programmer who can get something done 75% of the time from one who can get something done 90-100% of the time. Having a bunch of code-only programmers means when something unique comes up that has to scale in a complicated manner, it will have... | null | 0 | 1491153306 | False | 0 | dfqfblr | t3_62xwba | null | null | t3_62xwba | null | 1493731267 | 8 | t5_2fwo | null | null | null |
null | juvee | null | https://github.com/networkprotocol/netcode.io/blob/master/c/netcode.c
6533 lines.
I am no expert, but isn't this a bit too much for a single file | null | 0 | 1491153312 | False | 0 | dfqfbqq | t3_62z7p7 | null | null | t3_62z7p7 | null | 1493731269 | 6 | t5_2fwo | null | null | null |
null | negative_epsilon | null | It also means your game can be map-hacked, though. Since the client is aware of all state, so too can a bad actor on the client. | null | 0 | 1491153331 | False | 0 | dfqfcb4 | t3_62yl50 | null | null | t1_dfq9r07 | null | 1493731278 | 10 | t5_2fwo | null | null | null |
null | ryandiy | null | Thou shalt spell it "pheonix" rather than "phoenix" regardless of what the Oxford English dictionary tells you | null | 0 | 1491153581 | False | 0 | dfqfj93 | t3_62n15u | null | null | t1_dfpfwqy | null | 1493731371 | 2 | t5_2fwo | null | null | null |
null | uswololo | null | What you get:
- additional comments from the author that he shared when I interviewed him
- explanations on what this means to the end user
- but more generally, my endorsement/coverage of such information usually attaches my site's reputation to the event. We've been covering console hacking for 10 years, so in the... | null | 0 | 1491153587 | False | 0 | dfqfjed | t3_62sczi | null | null | t1_dfqdk92 | null | 1493731372 | 2 | t5_2fwo | null | null | null |
null | mikedelfino | null | Agreed. The point was to compare with five really good programmers working on open source. | null | 0 | 1491153757 | False | 0 | dfqfo4u | t3_62ul90 | null | null | t1_dfqduhi | null | 1493731436 | 2 | t5_2fwo | null | null | null |
null | chrissoundz | null | Yeah if you ran the command often enough, for once off use though it's overkill. | null | 0 | 1491153793 | False | 0 | dfqfp6x | t3_62u62i | null | null | t1_dfqa3fb | null | 1493731450 | 1 | t5_2fwo | null | null | null |
null | silveryRain | null | I've never heard of a reference-counting GC get referred to as "manual" before. The usual definition of manual MM that I know is that you have to explicitly `free` or `delete` memory. | null | 0 | 1491153900 | False | 0 | dfqfs8d | t3_62wye0 | null | null | t1_dfpx12c | null | 1493731490 | 2 | t5_2fwo | null | null | null |
null | aullik | null | > **I expect them to maintain the status quo as long as youtube is the best place for** discoverability and **monetization**, ~~which shows no signs of changing.~~
Twitch is by far the best place for monetization. After this comes patreon in combination with any video platform that has "private" videos. Right now t... | null | 0 | 1491153911 | False | 0 | dfqfsj4 | t3_62zdsh | null | null | t1_dfqc140 | null | 1493731494 | 1 | t5_2fwo | null | null | null |
null | RedSpikeyThing | null | Errrr other way around. You could predict the death of another player if you got their position wrong.
Edit: also, controllable weapons like The Redeemer from Unreal Tournament. | null | 0 | 1491153930 | False | 0 | dfqft20 | t3_62yl50 | null | null | t1_dfqc3cu | null | 1493731503 | 1 | t5_2fwo | null | null | null |
null | toronto-arrow | null | What proprietary stack is this? Except for the IDE/runtime environment, Smalltalk is capable of interfacing with just about anything external...web browser (Amber, PharoJS), JVM (Redline), .NET (Essence#), Windows GUI (Dolphin, Smalltalk MT), relational databases, C libraries, GitHub (Pharo's upcoming *Iceberg*), etc.
... | null | 0 | 1491153944 | False | 0 | dfqftfo | t3_62sm8g | null | null | t1_dfq8i6u | null | 1493731508 | 1 | t5_2fwo | null | null | null |
null | CheapBastid | null | > a very long time until it becomes cost efficient
You might look into [logarithmic scale](https://en.wikipedia.org/wiki/Logarithmic_scale) before deciding what a 'long time' means. | null | 0 | 1491153960 | False | 0 | dfqftun | t3_62weyo | null | null | t1_dfq6fci | null | 1493731513 | -2 | t5_2fwo | null | null | null |
null | G00dAndPl3nty | null | Nah, I never finished it unfortunately. Who knows what happenes to the code :( | null | 0 | 1491154016 | False | 0 | dfqfvfb | t3_62jn8i | null | null | t1_dfq9eq6 | null | 1493731534 | 1 | t5_2fwo | null | null | null |
null | silveryRain | null | >What you want is efficient and convenient string handling.
So... Perl? Maybe Ruby? | null | 0 | 1491154048 | False | 0 | dfqfwa6 | t3_62wye0 | null | null | t1_dfpsl2v | null | 1493731545 | 0 | t5_2fwo | null | null | null |
null | itsmoppy | null | It's a deterministic replay of a game created by recording timestamped control inputs. It's played back through the game client. You do have a point, but to my knowledge you don't get zero deltas between replay tick frames if there's action happening. I coudl of course be wrong - I have not looked deeply into it.
If y... | null | 0 | 1491154099 | False | 0 | dfqfxs6 | t3_62yl50 | null | null | t1_dfq93et | null | 1493731565 | 0 | t5_2fwo | null | null | null |
null | srs1978 | null | I don't disagree in the slightest. I've spoken to some A&R people and they seem WELL aware of the untapped market, but they say the highest levels of business people are very against it. They believe specifically for the J-pop market that it would just kill their market which in the grand scheme of things is tiny... | null | 0 | 1491154123 | False | 0 | dfqfyh0 | t3_62vx64 | null | null | t1_dfq2108 | null | 1493731575 | 3 | t5_2fwo | null | null | null |
null | doom_Oo7 | null | it is | null | 1 | 1491154123 | False | 0 | dfqfyhl | t3_62z7p7 | null | null | t1_dfqfbqq | null | 1493731575 | -1 | t5_2fwo | null | null | null |
null | Jukolet | null | I'm not allowed to share the exact code I'm sorry, but I started from http://massimilianosciacco.com/spring-security-jwt-authentication.
Most of the business code is in the JWTFilter class, the rest is mostly helpers. | null | 0 | 1491154221 | False | 0 | dfqg16r | t3_62ul90 | null | null | t1_dfqdecd | null | 1493731611 | 1 | t5_2fwo | null | null | null |
null | sasmithjr | null | [Link](https://mruby.sh/201703270126.html) directly to article instead of having to go through a tweet. | null | 0 | 1491154374 | False | 0 | dfqg5h1 | t3_630kk7 | null | null | t3_630kk7 | null | 1493731669 | 2 | t5_2fwo | null | null | null |
null | 0b_0101_001_1010 | null | Yes you are right, I was just using the same "nomenclature" as in my rust playground link, `mem::size_of` is what I normally use. | null | 0 | 1491154379 | False | 0 | dfqg5m9 | t3_62wye0 | null | null | t1_dfq6rn1 | null | 1493731670 | 1 | t5_2fwo | null | null | null |
null | jlxip | null | Isn't the algorithm I'm using unpredictable enough? | null | 0 | 1491154395 | False | 0 | dfqg62i | t3_62zhhq | null | null | t1_dfqemty | null | 1493731676 | 1 | t5_2fwo | null | null | null |
null | prajo2 | null | Whoops thanks for catching that | null | 0 | 1491154457 | False | 0 | dfqg7sp | t3_630kk7 | null | null | t1_dfqg5h1 | null | 1493731700 | 1 | t5_2fwo | null | null | null |
null | silveryRain | null | CMake, Gradle, qmake, rake, scons, premake, tup. There are more, but tend to be more platform-specific (Java has several: Maven, Ant, EBuild etc.). | null | 0 | 1491154632 | False | 0 | dfqgcmy | t3_62zk1i | null | null | t1_dfq9og4 | null | 1493731765 | 10 | t5_2fwo | null | null | null |
null | mikedelfino | null | Fascinating! Thanks for sharing. | null | 0 | 1491154650 | False | 0 | dfqgd6k | t3_630cgb | null | null | t3_630cgb | null | 1493731772 | 3 | t5_2fwo | null | null | null |
null | Andernerd | null | It's 1. You could probably play Eve just fine on dialup. | null | 0 | 1491154674 | False | 0 | dfqgduw | t3_62yl50 | null | null | t1_dfq6j34 | null | 1493731781 | 15 | t5_2fwo | null | null | null |
null | dagit | null | The tiniest bit. I booted it up but didn't really know what to do. | null | 0 | 1491154695 | False | 0 | dfqgegp | t3_62wye0 | null | null | t1_dfq7unb | null | 1493731791 | 4 | t5_2fwo | null | null | null |
null | Sn0zzberries | null | The only problem with this is that you will be sending all DNS queries to a root server to be resolved, unless you configure BIND to use forwarders like Google and only use roots if they are unreachable.
By querying only roots you are slowing down your DNS resolution and making the root servers less efficient since yo... | null | 0 | 1491154803 | 1491155284 | 0 | dfqghfj | t3_62vx64 | null | null | t1_dfq6tjo | null | 1493731831 | 7 | t5_2fwo | null | null | null |
null | bengarney | null | See https://github.com/nothings/single_file_libs for a description of this genre of library. It is a lot for one file but the point is it is self contained and easy to integrate. Sometimes convenience trumps breaking a codebase into 100s of little files. If you want a broken up version go to libyojimbo. | null | 0 | 1491154850 | False | 0 | dfqgitd | t3_62z7p7 | null | null | t1_dfqfbqq | null | 1493731850 | 15 | t5_2fwo | null | null | null |
null | Anon49 | null | > since you can't always perfectly predict movement.
You never predict any non-local movements in modern games, its a terrible idea.
Interpolation isn't really "predicting". | null | 0 | 1491155083 | 1491155346 | 0 | dfqgp7j | t3_62yl50 | null | null | t1_dfq5il1 | null | 1493731935 | 0 | t5_2fwo | null | null | null |
null | Anon49 | null | Source engine replays don't work with determinism - they do not work with inputs.
You can play recent version demos with new clients as long as valve doesn't fuck it up too much. Same for every other Source game. | null | 0 | 1491155156 | 1491155707 | 0 | dfqgr89 | t3_62yl50 | null | null | t1_dfqfxs6 | null | 1493731962 | 1 | t5_2fwo | null | null | null |
null | bengarney | null | Does it support UDP-style lossy delivery? I can't tell from the API description. | null | 0 | 1491155164 | False | 0 | dfqgrgs | t3_62z7p7 | null | null | t1_dfqbcxj | null | 1493731966 | 3 | t5_2fwo | null | null | null |
null | Sn0zzberries | null | Definitely, just as with any protocol or implementation of an RFC there are always gotchas. Your comment below goes into good detail, and explains a lot more of why this isn't ideal, but it is also one of the best solutions available without adding another layer on top of the stack.
RFC 1925 Number 6 | null | 0 | 1491155171 | False | 0 | dfqgrnd | t3_62vx64 | null | null | t1_dfq0lpc | null | 1493731968 | 2 | t5_2fwo | null | null | null |
null | vansterdam_city | null | It pisses me off so much that we had in-browser UDP with Unity WebPlayer FIVE YEARS AGO and in 2017 we are in this situation. The deprecation of browser plugins set multiplayer browser games back by a decade.
Glad to see some attention being raised about this use case although I disagree that such an opinionated metho... | null | 0 | 1491155192 | False | 0 | dfqgsa1 | t3_62z7p7 | null | null | t3_62z7p7 | null | 1493731976 | 5 | t5_2fwo | null | null | null |
null | Anon49 | null | Yea, Dota 2 is 30hz though. | null | 0 | 1491155202 | False | 0 | dfqgsk0 | t3_62yl50 | null | null | t1_dfq93et | null | 1493731980 | 1 | t5_2fwo | null | null | null |
null | BarMeister | null | Yes, but you can change it through a in-game setting. | null | 0 | 1491155219 | False | 0 | dfqgt0y | t3_62yl50 | null | null | t1_dfqeeuh | null | 1493731986 | 0 | t5_2fwo | null | null | null |
null | inu-no-policemen | null | http://caniuse.com/#feat=opus
Fucking Safari. :/ | null | 0 | 1491155416 | False | 0 | dfqgyof | t3_62ys2x | null | null | t1_dfq248x | null | 1493732061 | 2 | t5_2fwo | null | null | null |
null | Anon49 | null | Why would they glitch around?
With proper interpolation, you won't visually notice if the server is at 5hz until you start looking for it. The delay and reaction times will be gigantic though. | null | 0 | 1491155457 | False | 0 | dfqgzu0 | t3_62yl50 | null | null | t1_dfq5il1 | null | 1493732076 | 4 | t5_2fwo | null | null | null |
null | Anon49 | null | >Distributed Simulation Network Models
>This content is password protected. To view it please enter your password below:
The fuck is this shit? | null | 0 | 1491155506 | False | 0 | dfqh163 | t3_62yl50 | null | null | t1_dfq6avz | null | 1493732094 | 7 | t5_2fwo | null | null | null |
null | Timbit42 | null | Forth has the simplest syntax and is therefore is best. Lisps are second. | null | 0 | 1491155508 | False | 0 | dfqh18l | t3_61ojgn | null | null | t1_dfg779y | null | 1493732095 | 1 | t5_2fwo | null | null | null |
null | sirin3 | null | > "fizbuzz".reverse(()
I do not think anyone wants that answer | null | 0 | 1491155525 | False | 0 | dfqh1ph | t3_62xwba | null | null | t1_dfqang2 | null | 1493732101 | 2 | t5_2fwo | null | null | null |
null | audioen | null | I run OS X with LCD rendering disabled, that is, with AppleFontSmoothing 0. I think that all the LCD modes create unnaturally thick glyph outlines, so doing this mostly gets rid of that. I say mostly because I think OS X has gamma errors in alpha blending, but so does pretty much all software out there.
Anyway, if you... | null | 0 | 1491155556 | False | 0 | dfqh2kf | t3_62qrve | null | null | t1_dfov8we | null | 1493732112 | 2 | t5_2fwo | null | null | null |
null | bik1230 | null | Quake maybe? I'm pretty sure QL servers run at 120 ticks. | null | 0 | 1491155593 | False | 0 | dfqh3pi | t3_62yl50 | null | null | t1_dfq9cg1 | null | 1493732128 | 7 | t5_2fwo | null | null | null |
null | Anon49 | null | > it don't matter that much.
Up to a point, latency is a huge factor in RTS/MOBA games. the extra latency caused by having only 10hz is not small. | null | 0 | 1491155662 | False | 0 | dfqh5nw | t3_62yl50 | null | null | t1_dfq63gg | null | 1493732154 | 2 | t5_2fwo | null | null | null |
null | ElvishJerricco | null | You can do incremental updates just fine.
data Player = Player Position
setPos :: Position -> Player -> Player
setPos pos (Player _) = Player pos
updatePlayerPos :: Map PlayerId Player -> PlayerId -> Position -> Map PlayerId Player
updatePlayerPos players playerId newPos = adjust (... | null | 0 | 1491155791 | False | 0 | dfqh99a | t3_62yl50 | null | null | t1_dfq4yqq | null | 1493732202 | 6 | t5_2fwo | null | null | null |
null | Deadhookersandblow | null | I know that it is important to know them, but I don't think that being able to code them on a whiteboard in front of an interviewer is the same thing as it is in the workplace where you hopefully have a colleague to bounce ideas of, a working internet connection and a better environment in which you feel comfortable.
... | null | 0 | 1491155806 | False | 0 | dfqh9o5 | t3_62xwba | null | null | t1_dfqf0c7 | null | 1493732207 | 5 | t5_2fwo | null | null | null |
null | gnuvince | null | How would you have safe unions if you cannot tell which field is set? | null | 0 | 1491155880 | False | 0 | dfqhbpp | t3_62wye0 | null | null | t1_dfqefxm | null | 1493732235 | 6 | t5_2fwo | null | null | null |
null | Anon49 | null | You just don't predict such things. | null | 0 | 1491155959 | False | 0 | dfqhdwi | t3_62yl50 | null | null | t1_dfqb7ve | null | 1493732263 | 2 | t5_2fwo | null | null | null |
null | qartar | null | Midpoint displacement does not get you "realistic terrain"; interesting and compelling, sure, but not realistic. | null | 0 | 1491155969 | False | 0 | dfqhe7t | t3_630cgb | null | null | t3_630cgb | null | 1493732268 | 103 | t5_2fwo | null | null | null |
null | Anon49 | null | all FPS implementations I've seen don't predict damage. They can show a "visual effect" client-side hit, but they don't try to predict anything more than that.
all proper recent FPS games don't even use prediction for anything that isn't local inputs. They predict local movement/direction, weapon firing/switching, amm... | null | 0 | 1491156049 | 1491161828 | 0 | dfqhgfd | t3_62yl50 | null | null | t1_dfqft20 | null | 1493732297 | 6 | t5_2fwo | null | null | null |
null | SrbijaJeRusija | null | Monetization is exactly where youtube is failing ATM. Many people get false claims and get monetization removed from their videos. | null | 0 | 1491156100 | False | 0 | dfqhhsf | t3_62zdsh | null | null | t1_dfqc140 | null | 1493732316 | 6 | t5_2fwo | null | null | null |
null | necesito95 | null | I would not say its alternative. Its more like a wrapper. (which has ability to wrap alternative buildsystems) | null | 0 | 1491156105 | False | 0 | dfqhhyk | t3_62zk1i | null | null | t1_dfqa2zx | null | 1493732318 | 2 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491156159 | False | 0 | dfqhjg9 | t3_62yl50 | null | null | t1_dfqgr89 | null | 1493732340 | 1 | t5_2fwo | null | null | null |
null | necesito95 | null | I think Ninija is meant as a target for generation by CMake and the like.
| null | 0 | 1491156181 | False | 0 | dfqhk2q | t3_62zk1i | null | null | t1_dfqa9aw | null | 1493732348 | 2 | t5_2fwo | null | null | null |
null | Manishearth | null | > Enums are better in exchange for being the size of the largest variant.
This is true of C unions too, though enums force you to have an additional tag.
(Nightly Rust does have the equivalent of C unions, though -- for use in FFI) | null | 0 | 1491156259 | False | 0 | dfqhm8u | t3_62wye0 | null | null | t1_dfpr0ia | null | 1493732377 | 0 | t5_2fwo | null | null | null |
null | itsmoppy | null | I think we're arguing over terminology. The control inputs are recorded as you can watch from player's perspective and see mouse movement and clicks. But yes, the replay data itself can't be JUST the clicks as that would break with patch changes. | null | 0 | 1491156279 | False | 0 | dfqhmtn | t3_62yl50 | null | null | t1_dfqgr89 | null | 1493732385 | 1 | t5_2fwo | null | null | null |
null | Anon49 | null | Blizzard are masters of "deterministic" lockstep, they never let go of this approach. Clients send only inputs to eachother.
I don't know if its pure P2P or with some confirmation server/proxy in the middle.
Its kind of annoying in Heroes Of The Storm where if you get disconnected you have to run the round from scra... | null | 0 | 1491156320 | False | 0 | dfqhnzx | t3_62yl50 | null | null | t1_dfqe7yp | null | 1493732401 | 19 | t5_2fwo | null | null | null |
null | Manishearth | null | > and are often inexperienced programmers who heard "rust is good" from someone they respect and then proceed to spam their new "opinion" everywhere with a comment section.
This seems spot on to me. The Rust community has a "no zealotry" rule and I have never seen recognizeable names in the community doing this. It... | null | 0 | 1491156353 | False | 0 | dfqhoyj | t3_62wye0 | null | null | t1_dfprrsb | null | 1493732415 | 13 | t5_2fwo | null | null | null |
null | shadow31 | null | It seems to like it is actually easier. Having to track all of the memory management in my head vs having the compiler tell me when I fucked up sounds like a shit ton of work. | null | 0 | 1491156368 | False | 0 | dfqhpdr | t3_62wye0 | null | null | t1_dfpy54r | null | 1493732420 | 3 | t5_2fwo | null | null | null |
null | cjwebb | null | Do you have any more advice/links on not using malloc? I am intrigued. | null | 0 | 1491156470 | False | 0 | dfqhsd6 | t3_62wye0 | null | null | t1_dfqe6l8 | null | 1493732461 | 2 | t5_2fwo | null | null | null |
null | Anon49 | null | The mouse inputs are nothing but extra, just to show you where the player moved his mouse. I don't believe it actually records clicks too. Source replays don't *work* by recording inputs. Its just some extra information to view, as a feature.
Remember a year back when trying to watch a new demo, it loaded the old map ... | null | 0 | 1491156636 | 1491156887 | 0 | dfqhx27 | t3_62yl50 | null | null | t1_dfqhmtn | null | 1493732524 | 1 | t5_2fwo | null | null | null |
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