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null | [deleted] | null | [deleted] | null | 0 | 1491162120 | False | 0 | dfqm73h | t3_62yl50 | null | null | t1_dfqm535 | null | 1493734596 | 1 | t5_2fwo | null | null | null |
null | Anon49 | null | Enemies will receive your actions late. You will receive their RE-actions even later. It will be "fair", but it will feel like shit. Its like increasing everybody's ping.
What games do you play so I can make up a good example? | null | 0 | 1491162121 | 1491162389 | 0 | dfqm74n | t3_62yl50 | null | null | t1_dfqm535 | null | 1493734597 | 2 | t5_2fwo | null | null | null |
null | [deleted] | null | [removed] | null | 0 | 1491162451 | False | 0 | dfqmf5a | t3_631b1q | null | null | t1_dfql3nv | null | 1493734703 | 1 | t5_2fwo | null | null | null |
null | saevarb | null | No, that would not be a more accurate statement. The concept of monads is literally a set of things and some operations. One of those operations is the bind operation. This operation basically explictly models "running some computation and then passing the result on to the next computation" .. which is exactly what imp... | null | 0 | 1491162464 | 1491163103 | 0 | dfqmflz | t3_62yl50 | null | null | t1_dfqlr03 | null | 1493734710 | 22 | t5_2fwo | null | null | null |
null | WittyAdrian | null | Ahh, that makes sense. I've started CS:GO recently which is probably a great example where reaction time is crucial. | null | 0 | 1491162511 | False | 0 | dfqmgw3 | t3_62yl50 | null | null | t1_dfqm74n | null | 1493734727 | 1 | t5_2fwo | null | null | null |
null | WittyAdrian | null | Ahh that's a good point, I hadn't considered that. I'm definitely getting a better understanding of these concepts though! | null | 0 | 1491162587 | False | 0 | dfqmis6 | t3_62yl50 | null | null | t1_dfqm6az | null | 1493734753 | 3 | t5_2fwo | null | null | null |
null | kenmacd | null | Nope, sorry, that might be your definition, but 'flooding', which is called a volumetric attack, is a very small subset of what constitutes a DoS attack.
DoS attacks can be created with a single packet. | null | 0 | 1491162722 | False | 0 | dfqmmca | t3_62ul90 | null | null | t1_dfqcsyt | null | 1493734800 | 1 | t5_2fwo | null | null | null |
null | FenrirW0lf | null | Rust's memory management is more like C++'s than C. It uses RAII and destructors and the like rather than requiring explicit freeing of memory or other resources. | null | 0 | 1491162782 | False | 0 | dfqmnyr | t3_62wye0 | null | null | t1_dfpq9un | null | 1493734822 | 1 | t5_2fwo | null | null | null |
null | WrongAndBeligerent | null | Would you say though that a lot of the design of that program was based around pointers to objects and the classic C++ "OO" style design?
I notice something similar when dealing with C# - every instance of a class can be null, and everything that can be null is an opportunity to crash. The result ends up being null c... | null | 0 | 1491162867 | 1491485032 | 0 | dfqmq9e | t3_62wye0 | null | null | t1_dfpsavo | null | 1493734852 | 3 | t5_2fwo | null | null | null |
null | Tarmen | null | Well, we could look at a data structure as a tree. You have a references as spine and the data in the leafs.
Generally the untouched leafs and spines will be shared. Updating a lot of entries still can be really expensive, though, because you are constantly walking in and out of the structure. There something like a z... | null | 0 | 1491163005 | False | 0 | dfqmtud | t3_62yl50 | null | null | t1_dfqikw1 | null | 1493734901 | 2 | t5_2fwo | null | null | null |
null | tophat02 | null | Nit: even though your syntax isn't finalized, it'd still be great to see examples in the readme (as one of the first things you see). | null | 0 | 1491163030 | False | 0 | dfqmui3 | t3_631p99 | null | null | t3_631p99 | null | 1493734910 | 37 | t5_2fwo | null | null | null |
null | htuhola | null | I always roll out the initial commit when I see a new programming language. This got one on Jul 7, 2016. | null | 0 | 1491163140 | False | 0 | dfqmxdz | t3_631p99 | null | null | t3_631p99 | null | 1493734948 | 3 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491163299 | 1491164891 | 0 | dfqn1px | t3_62hu4c | null | null | t1_dfn8olm | null | 1493735006 | 1 | t5_2fwo | null | null | null |
null | lpuig | null | Probably, but comparing it with live cost, it's not probably the best balanced option. | null | 0 | 1491163336 | False | 0 | dfqn2nk | t3_62zrgk | null | null | t1_dfq940u | null | 1493735018 | 2 | t5_2fwo | null | null | null |
null | rabbyburns | null | My biggest concern with dropping it into an existing language without higher level abstractions is largely related to flow control and dependency management.
Sure, server.file('/foo') looks great, but how do you handle a dependency on that resource in a completely different module?
In puppet, I'm able to force an ap... | null | 0 | 1491163423 | False | 0 | dfqn513 | t3_61e7ja | null | null | t1_dfhdvm0 | null | 1493735050 | 1 | t5_2fwo | null | null | null |
null | WrongAndBeligerent | null | It doesn't have to be with folding in the editor. | null | 0 | 1491163427 | False | 0 | dfqn55b | t3_62z7p7 | null | null | t1_dfqfbqq | null | 1493735051 | 4 | t5_2fwo | null | null | null |
null | myrrlyn | null | /r/dlang is that way.
Rust had a GC; they dropped it specifically because they didn't want to deal with the costs of a GC.
(Note: I'm not bashing D. If you want a C-like language with a GC'd heap, you want D, not Rust. D can even link to C++ code; good luck doing that in any other language) | null | 0 | 1491163509 | False | 0 | dfqn7db | t3_62wye0 | null | null | t1_dfpy54r | null | 1493735081 | 2 | t5_2fwo | null | null | null |
null | gingerbill | null | What type of examples would you like to see? | null | 0 | 1491163520 | False | 0 | dfqn7pf | t3_631p99 | null | null | t1_dfqmui3 | null | 1493735086 | 5 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491163577 | False | 0 | dfqn95w | t3_631p99 | null | null | t3_631p99 | null | 1493735105 | 8 | t5_2fwo | null | null | null |
null | tophat02 | null | Pretty much any non-trivial example that shows me what it looks like right now. Maybe a minimal GL program? People tend to shop for languages by syntax. Right now it takes 4 or 5 clicks to see the language. | null | 0 | 1491163676 | False | 0 | dfqnbuv | t3_631p99 | null | null | t1_dfqn7pf | null | 1493735140 | 23 | t5_2fwo | null | null | null |
null | LtAramaki | null | > This operation basically explictly models "running some computation and then passing the result on to the next computation" .. which is exactly what imperative code is. The IO monad is not the only thing that is imperative. This goes for Maybe and any other Monad.
I'm unsure if you're explaining it poorly, trying... | null | 1 | 1491163747 | 1491164085 | 0 | dfqndtv | t3_62yl50 | null | null | t1_dfqmflz | null | 1493735167 | 0 | t5_2fwo | null | null | null |
null | UnreasonableSteve | null | Yep, they switched it a year or two back I believe.
https://i.imgur.com/65Aibys.png | null | 0 | 1491163841 | False | 0 | dfqnght | t3_62vx64 | null | null | t1_dfqjbkq | null | 1493735203 | 2 | t5_2fwo | null | null | null |
null | bumblebritches57 | null | I mean a pointer to a struct like in C.
> a low level data structure
What does that even mean? what's a high level data structure. | null | 0 | 1491163860 | False | 0 | dfqnh16 | t3_62wye0 | null | null | t1_dfql71w | null | 1493735211 | 1 | t5_2fwo | null | null | null |
null | MINIMAN10001 | null | To do UDP in the browser your only choice is currently WebRTC. This pulls in a stack [info on this page](https://hpbn.co/webrtc/)
A data channel stack consists of SCTP, DTLS, ICE/STUN/TURN, UDP, IP | null | 0 | 1491163875 | False | 0 | dfqnhg3 | t3_62z7p7 | null | null | t1_dfqgsa1 | null | 1493735216 | 3 | t5_2fwo | null | null | null |
null | bvierra | null | yep, you can click settings and turn it off for your ip (its on the top right of the returned page that is served for an nxdomain) | null | 0 | 1491163985 | False | 0 | dfqnkf7 | t3_62vx64 | null | null | t1_dfqjbkq | null | 1493735256 | 1 | t5_2fwo | null | null | null |
null | kylotan | null | Not entirely true; it's common to extrapolate if necessary, for example if one client is late responding. As long as you smooth the subsequent correction afterwards, it's fine for many game types. (You'll even see reference to this in the Source Multiplayer Networking page you linked to below.) | null | 0 | 1491163992 | False | 0 | dfqnkm8 | t3_62yl50 | null | null | t1_dfqgp7j | null | 1493735259 | 5 | t5_2fwo | null | null | null |
null | kylotan | null | You're always behind the server. The only question is how you deal with it. | null | 0 | 1491164112 | False | 0 | dfqnnpe | t3_62yl50 | null | null | t1_dfqkiun | null | 1493735300 | 3 | t5_2fwo | null | null | null |
null | rverghes | null | The norm is to change jobs every 2 to 4 years or so. Therefore you have to live somewhere where there are many companies and many potential jobs. Thus, the most expensive cities. | null | 0 | 1491164128 | False | 0 | dfqno3n | t3_62zrgk | null | null | t3_62zrgk | null | 1493735305 | 19 | t5_2fwo | null | null | null |
null | redditpirateroberts | null | I hope it ends up helping! The array idea sounds clever. That test sounds intense haha are you n the military? | null | 0 | 1491164245 | False | 0 | dfqnr41 | t3_62iuku | null | null | t1_dfq361f | null | 1493735346 | 1 | t5_2fwo | null | null | null |
null | sacado | null | wikibooks features a rather good tutorial as far as I remember. | null | 0 | 1491164442 | False | 0 | dfqnwg6 | t3_62wye0 | null | null | t1_dfqevnr | null | 1493735417 | 1 | t5_2fwo | null | null | null |
null | jl2352 | null | I don't have issues working in JS, and neither do plenty of others.
Maybe whine less and get on with it. | null | 0 | 1491164740 | False | 0 | dfqo4nz | t3_62c0k0 | null | null | t1_dfq4fk3 | null | 1493735529 | 1 | t5_2fwo | null | null | null |
null | mmstick | null | Collection types like Vectors, HashMaps, and LinkedLists are examples of low level data structures. A high level data structure is everything you build with these primitives.
You might see raw pointers in low level data structures if you scour through the standard library, purely for optimization purposes, but you won... | null | 0 | 1491164798 | False | 0 | dfqo66b | t3_62wye0 | null | null | t1_dfqnh16 | null | 1493735549 | 2 | t5_2fwo | null | null | null |
null | Codebender | null | The two of you are just talking about different things. You're talking about how the language implements the details, but the other person is talking about how the programmer uses the language.
A monad allows you to write Haskell code that looks imperative, and Linq allows you to write C# code that looks functional. ... | null | 0 | 1491164950 | False | 0 | dfqoaap | t3_62yl50 | null | null | t1_dfqndtv | null | 1493735604 | 25 | t5_2fwo | null | null | null |
null | go2hello | null | I think handwaving it off with "no true rustacean" and pretending it doesn't happen isn't helpful. | null | 0 | 1491165012 | False | 0 | dfqoc0s | t3_62wye0 | null | null | t1_dfqhoyj | null | 1493735626 | 3 | t5_2fwo | null | null | null |
null | Rusky | null | It can easily be part of a vulnerability, given that a) the size is somehow controllable by an adversary, and b) the offset into the allocation is also controllable. This is pretty common for e.g. image and video handling.
Now, make the allocation it big enough that it fails. (Even on Linux with overcommit on, this ca... | null | 0 | 1491165112 | False | 0 | dfqoepi | t3_62wye0 | null | null | t1_dfqij24 | null | 1493735662 | 5 | t5_2fwo | null | null | null |
null | loknarash | null | As a beginner, the complexity of this just makes my eyes roll back into my skull in terror. The nightmarish logistics required to do an MMO...well, the guys that do network code are amazingly intelligent, of that there's no doubt. | null | 0 | 1491165112 | False | 0 | dfqoepz | t3_62yl50 | null | null | t3_62yl50 | null | 1493735662 | 4 | t5_2fwo | null | null | null |
null | heartles | null | /r/interject | null | 0 | 1491165119 | False | 0 | dfqoewp | t3_62tki4 | null | null | t1_dfpd5az | null | 1493735665 | 1 | t5_2fwo | null | null | null |
null | saevarb | null | > I'm unsure if you're explaining it poorly, trying to bend words to fit your narrative, or you don't use Haskell,
I do use Haskell. Haskell has been my preferred general purpose programming language for close to 10 years.
> but the imperative computation defined by an IO type doesn't occur while you're callin... | null | 0 | 1491165517 | False | 0 | dfqop1t | t3_62yl50 | null | null | t1_dfqndtv | null | 1493735801 | 8 | t5_2fwo | null | null | null |
null | jinwoo68 | null | Show me the code that demonstrates why your language is better than others. Otherwise, nope I won't read tons of documents without knowing what I can benefit from it.
| null | 0 | 1491165535 | False | 0 | dfqopij | t3_631p99 | null | null | t3_631p99 | null | 1493735807 | 27 | t5_2fwo | null | null | null |
null | DysFunctionalProgram | null | How many 3+ line long commands are you writting that are really one offs? And if they even are truley one offs and they are that long then they should probably be documented. | null | 0 | 1491166023 | False | 0 | dfqp1eg | t3_62u62i | null | null | t1_dfqfp6x | null | 1493735966 | 1 | t5_2fwo | null | null | null |
null | lared930 | null | > My problem with these questions is even if the knowledge was needed on the job, it's easy to look up. Even if there isn't an immediate example in your language (which there probably is), then you just translate it.
Not necessarily, if you never encountered this structure you might not know it exists and settle ... | null | 0 | 1491166040 | False | 0 | dfqp1w4 | t3_62xwba | null | null | t1_dfpyq8y | null | 1493735973 | 3 | t5_2fwo | null | null | null |
null | Grue | null | You need to know the algorithm exists before you can even Google it. And if you can remember the algorithm's name and what it does, why not remember how it works while you're at it? Have some pride in your job. | null | 0 | 1491166114 | False | 0 | dfqp3jv | t3_62xwba | null | null | t1_dfq367a | null | 1493735997 | 10 | t5_2fwo | null | null | null |
null | fxfighter | null | I generally don't mind much either way if it's easy to read.
Also keep in mind the last 2.3k~ lines are all test code. | null | 0 | 1491166315 | False | 0 | dfqp8tl | t3_62z7p7 | null | null | t1_dfqfbqq | null | 1493736067 | 8 | t5_2fwo | null | null | null |
null | combinatorylogic | null | Sounds interesting. Where can I read about this language? | null | 0 | 1491166329 | False | 0 | dfqp951 | t3_631p99 | null | null | t3_631p99 | null | 1493736071 | 3 | t5_2fwo | null | null | null |
null | combinatorylogic | null | Can you enjoy programming at all if metaprogramming is not available?
EDIT: this sub is full of ignorant retarded code monkeys who should have never been allowed to program. | null | 0 | 1491166370 | 1491183704 | 0 | dfqpa5w | t3_631p99 | null | null | t1_dfqn95w | null | 1493736086 | -30 | t5_2fwo | null | null | null |
null | lared930 | null | To be honest writing BFS or DFS is not exactly something you have to study if you know the idea behind it. Just like you don't usually have to remind yourself about binary search. | null | 0 | 1491166478 | False | 0 | dfqpct1 | t3_62xwba | null | null | t1_dfqh9o5 | null | 1493736128 | 7 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491166515 | 1492910890 | 0 | dfqpdq7 | t3_62vx64 | null | null | t1_dfqghfj | null | 1493736144 | 1 | t5_2fwo | null | null | null |
null | nilamo | null | How to hack ethically: if you wouldn't be stoked to have it happen to you, then don't do it yourself. ...end of book? | null | 0 | 1491166564 | False | 0 | dfqpetv | t3_62z2fv | null | null | t3_62z2fv | null | 1493736158 | 1 | t5_2fwo | null | null | null |
null | RoGryza | null | Not if the cross-platform tool is more complex than all these different build scripts combined. Depends on how many platforms you're supporting I guess. | null | 0 | 1491166774 | False | 0 | dfqpk71 | t3_62zk1i | null | null | t1_dfql9xq | null | 1493736280 | 2 | t5_2fwo | null | null | null |
null | tkannelid | null | You will get rather biased random numbers from this. I'm guessing you added the function to randomize the list of characters because you noticed strings of consecutive characters?
Beyond that, your code is a little hairy. You used a loop and subtraction when modular arithmetic will do. You split things across a bunch ... | null | 0 | 1491166800 | False | 0 | dfqpkpo | t3_62zhhq | null | null | t1_dfqg62i | null | 1493736290 | 3 | t5_2fwo | null | null | null |
null | [deleted] | null | Don't you ever get tired of posting this bullshit? | null | 0 | 1491166943 | False | 0 | dfqpoii | t3_631p99 | null | null | t1_dfqpa5w | null | 1493736367 | 6 | t5_2fwo | null | null | null |
null | editor_of_the_beast | null | Yea this particular program was written wayyy before C++11 was released, and smart pointers in particular would have helped a lot of issues. C++ has come a long way, I still love it. But having a compiler error for returning a pointer to a variable on the stack in a function still seems like the better thing to do. | null | 0 | 1491166974 | False | 0 | dfqppdj | t3_62wye0 | null | null | t1_dfqmq9e | null | 1493736380 | 1 | t5_2fwo | null | null | null |
null | irrationalskeptic | null | Or you could be like Duck Game and just give up on synchro | null | 0 | 1491167013 | False | 0 | dfqpqg6 | t3_62yl50 | null | null | t3_62yl50 | null | 1493736397 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491167053 | False | 0 | dfqprh0 | t3_631p99 | null | null | t1_dfqpoii | null | 1493736416 | -13 | t5_2fwo | null | null | null |
null | inmatarian | null | Because technology companies are __highly__ selective in their hiring process, and for a city to be able to support a workforce of software developers, there needs to be dozens if not hundreds of places for those developers to interview with. If they go through all five of your companies, and wash out at each because t... | null | 0 | 1491167295 | False | 0 | dfqpxb7 | t3_62zrgk | null | null | t3_62zrgk | null | 1493736514 | 6 | t5_2fwo | null | null | null |
null | LtAramaki | null | > The fact that Haskell uses a non-strict evaluation model has nothing to do with this discussion.
I wasn't referring to non-strict evaluation whatsoever. So you're the who just introduced it to this conversation.
And that's not a great idea, because non-strict evaluation goes against the expectations for an impe... | null | 0 | 1491167411 | 1491167898 | 0 | dfqq02z | t3_62yl50 | null | null | t1_dfqop1t | null | 1493736560 | -6 | t5_2fwo | null | null | null |
null | whisnantryd | null | They've actually simplified in an interesting way. If you went the traditional route and stored mappings in a database you would still need to hit dns to resolve the address. They're just eliminating the extra step. | null | 0 | 1491167415 | False | 0 | dfqq06t | t3_62vx64 | null | null | t1_dfprq5b | null | 1493736560 | 1 | t5_2fwo | null | null | null |
null | danosot | null | Hi, That sounds cool, we was working on it for a long time and we just released a beta version, it would be nice to see your work. | null | 0 | 1491167479 | False | 0 | dfqq1tb | t3_62b50p | null | null | t1_dflc6v9 | null | 1493736591 | 1 | t5_2fwo | null | null | null |
null | Eirenarch | null | > That’s why aspiring writers move to New York City, and even directors and actors who found international success are still drawn to L.A. like moths to a klieg light. Now it is true of tech too.
And then Skype comes from Estonia and the Witcher is made in Poland, John Carmack lives in Texas and Microsoft made Holo... | null | 0 | 1491167498 | False | 0 | dfqq26t | t3_62zrgk | null | null | t3_62zrgk | null | 1493736599 | 10 | t5_2fwo | null | null | null |
null | shevegen | null | Quite frankly, with that money they could just clone nobu so that there is a second one and then have him hack away on mruby and improve it.
Considering that ruby originated from Japan (well, from matz, but he is from Japan) and that Japan has also sponsored several ruby-related projects (including, well, mruby), it w... | null | 1 | 1491167571 | False | 0 | dfqq46g | t3_630ysh | null | null | t3_630ysh | null | 1493736634 | 2 | t5_2fwo | null | null | null |
null | shevegen | null | Google actually deteriorated youtube on its own too.
I am getting increasingly annoyed at "content" presented to me that is of no interest. One day I'm gonna censor the side panel to the right side since it is just spam really (IF the videos there are largely useless; if they are not useless to you then this point obv... | null | 0 | 1491167635 | False | 0 | dfqq5uz | t3_62zdsh | null | null | t1_dfq8n3o | null | 1493736666 | 6 | t5_2fwo | null | null | null |
null | danosot | null | Hi, you are totally right it was very expensive, and we just fixed the price, it is now $2 per 1.000 pages, let me know that sounds better. Remember we are also trying to give our users tools to easy implement the service and the design creation without cost, there is also a free plan with 50 pages per month. | null | 0 | 1491167675 | False | 0 | dfqq6x9 | t3_62b50p | null | null | t1_dfll0t0 | null | 1493736686 | 1 | t5_2fwo | null | null | null |
null | shevegen | null | Agreed.
Twitch is superior in regards to live-casting. | null | 0 | 1491167684 | False | 0 | dfqq76k | t3_62zdsh | null | null | t1_dfqchyy | null | 1493736693 | 1 | t5_2fwo | null | null | null |
null | vytah | null | The hardest part of learning Kotlin, if you already know Java and few other languages, is syntax – almost everything else you already know, you just get it in a more polished form. And as for syntax, you'll get used to it after your IDE yells at you few times in red. | null | 0 | 1491167793 | False | 0 | dfqqa2j | t3_62utum | null | null | t1_dfq1adq | null | 1493736742 | 4 | t5_2fwo | null | null | null |
null | doom_Oo7 | null | Is a single of the algorithms mentioned here not implemented in boost ? | null | 0 | 1491167839 | False | 0 | dfqqbav | t3_62xwba | null | null | t1_dfqe5ea | null | 1493736762 | 2 | t5_2fwo | null | null | null |
null | dgmdavid | null | Hey Bill. I'll be testing it sometime soon, but is it absolutely necessary to have MSVC 2015? Or can I tinker a little to get it going on MSVC 2013? | null | 0 | 1491167863 | False | 0 | dfqqbx7 | t3_631p99 | null | null | t3_631p99 | null | 1493736778 | 2 | t5_2fwo | null | null | null |
null | vytah | null | Which JS-based editor's changelog is it? | null | 0 | 1491167958 | False | 0 | dfqqehh | t3_62n5mx | null | null | t1_dfoiwjo | null | 1493736819 | 2 | t5_2fwo | null | null | null |
null | valenterry | null | > Every functional language has some way of storing a mutable state. It might be hidden/abstracted away or it might be solved by just accessing some other data structure written in another language.
That's like saying "every language has goto. It might be hidden/abstracted away (...)". It's true but not that inter... | null | 0 | 1491168000 | False | 0 | dfqqflp | t3_62yl50 | null | null | t1_dfqjd7g | null | 1493736841 | 11 | t5_2fwo | null | null | null |
null | shevegen | null | I think a lot has to do with opportunities.
I live in a city that has close to 2 million people which isn't too bad.
Compare this to London or Hong Kong - and I know that the latter two cities have a higher appeal to me (but for several reasons, moving away to either one isn't as simple ...) | null | 0 | 1491168037 | False | 0 | dfqqgl9 | t3_62zrgk | null | null | t3_62zrgk | null | 1493736859 | 1 | t5_2fwo | null | null | null |
null | shevegen | null | You can earn a lot in the center - but live on the outskirts.
London has this to a high extent. | null | 0 | 1491168065 | False | 0 | dfqqhb8 | t3_62zrgk | null | null | t1_dfqn2nk | null | 1493736872 | 7 | t5_2fwo | null | null | null |
null | textfile | null | I've been watching some Rich Hickey videos recently, can you recommend any links related to Clojure/networking/state deltas for further reading? | null | 0 | 1491168121 | False | 0 | dfqqiss | t3_62yl50 | null | null | t1_dfq7kta | null | 1493736898 | 3 | t5_2fwo | null | null | null |
null | simion314 | null | Creators will have to find different ways to make money or they will have to create family friendly content only. | null | 0 | 1491168142 | False | 0 | dfqqjee | t3_62zdsh | null | null | t1_dfqabga | null | 1493736908 | 1 | t5_2fwo | null | null | null |
null | fly-hard | null | For older MMOs at least, you may be surprised to learn the network model is simpler than with FPSes. For example, in Dark Age of Camelot, an MMO from 2001, the client sends its current position four times a second to the server, and the server merely forwards the client's packets out to all other clients that are in r... | null | 0 | 1491168154 | False | 0 | dfqqjp7 | t3_62yl50 | null | null | t1_dfqoepz | null | 1493736914 | 8 | t5_2fwo | null | null | null |
null | thechao | null | There are two things you're trying to do: (1) minimize the actual number of system calls; and, (2) minimize the number of distinct allocations you're tracking. The first can be accomplished by using an arena allocator, or something in that family. The latter requires good architectural design. For instance, in a VM, th... | null | 0 | 1491168261 | False | 0 | dfqqmmz | t3_62wye0 | null | null | t1_dfqhsd6 | null | 1493736973 | 2 | t5_2fwo | null | null | null |
null | mywan | null | Given that the midpoint displacement algorithm depends on a random offset of the center point it seems like you would need to store the generated map data pretty much in its entirety to have a persistent map. Otherwise each time it's generated it would produce a different map. How hard would it be to replace the random... | null | 0 | 1491168287 | False | 0 | dfqqncn | t3_630cgb | null | null | t3_630cgb | null | 1493736984 | 17 | t5_2fwo | null | null | null |
null | saevarb | null | Look. In the *very first link* I posted, in the *very first example*, there is a demonstration of *imperative code in Haskell*. This code has **no constraint other than the `Monad` constraint**. This means this code works for **all** monads. That is literally the *opposite* of dealing with a specific monad. This code i... | null | 0 | 1491168350 | False | 0 | dfqqp41 | t3_62yl50 | null | null | t1_dfqq02z | null | 1493737009 | 6 | t5_2fwo | null | null | null |
null | WittyAdrian | null | Fair point | null | 0 | 1491168479 | False | 0 | dfqqsu9 | t3_62yl50 | null | null | t1_dfqnnpe | null | 1493737058 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [removed] | null | 0 | 1491168575 | False | 0 | dfqqvny | t3_631p99 | null | null | t1_dfqn7pf | null | 1493737097 | 1 | t5_2fwo | null | null | null |
null | Nastapoka | null | You're way too nice with this asshole | null | 0 | 1491168583 | False | 0 | dfqqvvv | t3_62yl50 | null | null | t1_dfqjya6 | null | 1493737100 | 4 | t5_2fwo | null | null | null |
null | Manishearth | null | I'm not. Many of these programmers are Rustaceans, no doubt. I'm pointing out the fact that the community as a whole frowns on this, and that I haven't seen _known_ names doing this (you need not be a name I personally recognize to be a Rustacean, that would be silly!).
Of course it happens. Just reaffirming that this... | null | 0 | 1491168590 | False | 0 | dfqqw3a | t3_62wye0 | null | null | t1_dfqoc0s | null | 1493737103 | 6 | t5_2fwo | null | null | null |
null | username4333 | null | The fact that this was released the day before april fools is confusing
| null | 0 | 1491168849 | False | 0 | dfqr3ic | t3_62m5uf | null | null | t3_62m5uf | null | 1493737203 | 1 | t5_2fwo | null | null | null |
null | xplane80 | null | Have a go with getting it working in MSVC 2013. I just use some of the C99 features. | null | 0 | 1491168913 | False | 0 | dfqr59r | t3_631p99 | null | null | t1_dfqqbx7 | null | 1493737226 | 2 | t5_2fwo | null | null | null |
null | unpopular_opinion | null | Ignorance is enough reason to invest in Ruby. | null | 1 | 1491169072 | False | 0 | dfqr9rd | t3_630ysh | null | null | t1_dfqq46g | null | 1493737288 | 2 | t5_2fwo | null | null | null |
null | gingerbill | null | I have yet to write up a tutorial or xinyminutes-style thing for Odin however, there are numerous videos of the demos:
[Odin Compiler Demos Playlist](https://www.youtube.com/playlist?list=PL93bFkoCMJsmqyk5C7hAAIytEfpMDunQ9) | null | 0 | 1491169084 | False | 0 | dfqra4g | t3_631p99 | null | null | t1_dfqp951 | null | 1493737292 | 1 | t5_2fwo | null | null | null |
null | LtAramaki | null | > This code is imperative because the "statements" are evaluated sequentially. This is what imperative means.
You forgot half the definition of "imperative" I'm afraid:
> A series of sequential steps that change the state of the application.
You can write code that *looks* very "imperative" with the `do` notat... | null | 0 | 1491169155 | 1491169346 | 0 | dfqrc6d | t3_62yl50 | null | null | t1_dfqqp41 | null | 1493737320 | -5 | t5_2fwo | null | null | null |
null | salgat | null | This is perhaps the strongest argument for living in the city. We make the majority of our salary bumps through changing jobs, which is harder to do unless you live in a very dense area with jobs. | null | 0 | 1491169215 | False | 0 | dfqrdz5 | t3_62zrgk | null | null | t1_dfqno3n | null | 1493737344 | 8 | t5_2fwo | null | null | null |
null | salgat | null | What scares me is that there is a ton of emphasis on these algo questions and almost none on design patterns, which is far more important to get right. I don't give a shit if you can implement 4 different types of sorting or a balanced tree if you are going to throw singletons all over your code and completely forgo in... | null | 0 | 1491169464 | False | 0 | dfqrkz0 | t3_62xwba | null | null | t1_dfpyq8y | null | 1493737438 | 7 | t5_2fwo | null | null | null |
null | salgat | null | It scares me that you would implement this without doing your proper due diligence to look up implementations which are more vetted and safer to use. It takes me all of a few minutes to look up an algo to check if there is a better implementation before I roll my own. | null | 0 | 1491169584 | False | 0 | dfqrohk | t3_62xwba | null | null | t1_dfqf0c7 | null | 1493737485 | 3 | t5_2fwo | null | null | null |
null | murkaje | null | If you give the pseudo-random function the same seed, the resulting map will be the same. Some games that have generated terrains ask for seed input(e.g. minecraft) so you can write it down if the resulting world was to your taste. | null | 0 | 1491169594 | False | 0 | dfqror4 | t3_630cgb | null | null | t1_dfqqncn | null | 1493737488 | 57 | t5_2fwo | null | null | null |
null | metaconcept | null | Because employers are old fashioned. They want to look over their vast cubicle kingdom at all the chair dwellers they own.
| null | 0 | 1491169667 | False | 0 | dfqrqvo | t3_62zrgk | null | null | t3_62zrgk | null | 1493737517 | 23 | t5_2fwo | null | null | null |
null | salgat | null | This is a pretty uncommon circumstance, and is a use case usually filled by map. | null | 0 | 1491169751 | False | 0 | dfqrtbh | t3_62xwba | null | null | t1_dfqbhuo | null | 1493737550 | 0 | t5_2fwo | null | null | null |
null | tinfoilboy | null | Installing a Ubuntu partition recently in my case took far less than an hour, was pleasantly surprised. | null | 0 | 1491169913 | False | 0 | dfqrxxv | t3_62ji76 | null | null | t1_dfnc930 | null | 1493737611 | 1 | t5_2fwo | null | null | null |
null | motdidr | null | I don't think something needs to never allow mutability, and rust having a keyword to turn something mutable (immutable being the default) sounds reasonable to me. | null | 0 | 1491170036 | False | 0 | dfqs1dq | t3_62yl50 | null | null | t1_dfql6pi | null | 1493737657 | 6 | t5_2fwo | null | null | null |
null | combinatorylogic | null | Not sure video is an adequate media for talking about a language (unless it's a purely visual language), it's impossible to quickly skim through. I wanted to see examples of a metaprogramming. Odin code in the repository seems to only contain FFI bindings, so it's not very representative of the language features. Thoug... | null | 0 | 1491170043 | False | 0 | dfqs1kg | t3_631p99 | null | null | t1_dfqra4g | null | 1493737659 | 11 | t5_2fwo | null | null | null |
null | Derpscientist | null | That's what the tests, feature toggles, and code reviews are for. It would be a pretty big news story if there was an issue with it. There's no library for doing what I'm doing. | null | 0 | 1491170071 | False | 0 | dfqs2d4 | t3_62xwba | null | null | t1_dfqrohk | null | 1493737670 | 2 | t5_2fwo | null | null | null |
null | dangerbird2 | null | There are *tons* of make-like build DSLs written in general-purpose programming languages. Rake for ruby, fake in fsharp, gulp/grunt/buildtooloftheweek in javascript. sbt in scala, etc... These are often used with the language they're written in, but can be used for generic build configurations. | null | 0 | 1491170129 | 1491170415 | 0 | dfqs3zr | t3_62zk1i | null | null | t1_dfq9og4 | null | 1493737692 | 2 | t5_2fwo | null | null | null |
null | gingerbill | null | I was originally creating external metaprogramming tools to "fix" my problems with C/C++ but I got fed up and thought why not create a new language instead. Odin is meant to replace my personal need for C and C++.
I have been heavily researching the available languages that could replace my need for C and C++. D, Rus... | null | 0 | 1491170202 | 1491170750 | 0 | dfqs63n | t3_631p99 | null | null | t1_dfqopij | null | 1493737720 | 11 | t5_2fwo | null | null | null |
null | saevarb | null | > A series of sequential steps that change the state of the application.
Okay. What is this 'state'? Has it been globally defined to be some mutable memory somewhere? Because I can just use the State monad and change the state of my application. "The state of the application" is entirely dependent on the applicatio... | null | 0 | 1491170312 | False | 0 | dfqs9d9 | t3_62yl50 | null | null | t1_dfqrc6d | null | 1493737763 | 5 | t5_2fwo | null | null | null |
null | suckywebsite | null | They're chasing after expensive ass. | null | 0 | 1491170362 | False | 0 | dfqsarn | t3_62zrgk | null | null | t3_62zrgk | null | 1493737782 | 1 | t5_2fwo | null | null | null |
null | LtAramaki | null | In general I agree, but the whole thread started with how pure functional programming is the best and we don't need anything else to program efficient multiplayer games.
I personally think what Rust does is pretty smart and pragmatic. And it in many ways defies categorization. | null | 0 | 1491170367 | False | 0 | dfqsawx | t3_62yl50 | null | null | t1_dfqs1dq | null | 1493737784 | 2 | t5_2fwo | null | null | null |
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