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1,150
I was asked to run two stations (two full-courts) of basketball with two groups per station for a youth camp. The ages of the youth are between 10-13. I will be dealing with approximately 15-30 kids. I would like to run different drills where everyone contributes and participates (ie. not a pick-up game). In addition to being fun, I prefer these drills to value teamwork (ie. not individual efforts) and challenge the abilities of the youth. I thought of mimicing the [NBA Skills Challenge](http://en.wikipedia.org/wiki/NBA_All-Star_Weekend_Skills_Challenge) to a smaller scale, but I'm not sure if I'll have the room or resources to do that. I'm all for being creative, however. Any ideas for basketball drills?
2012/07/09
[ "https://sports.stackexchange.com/questions/1150", "https://sports.stackexchange.com", "https://sports.stackexchange.com/users/-1/" ]
**Shootouts** * 2-4 teams of players. * Each team lines up. See which team gets to a certain number of made shots first. * All shots must be from same spot until next round. * If a player misses, the player behind him has to get his rebound, and shoot layups until they make it. This counts as half a point. * If you missed the shot, you get all of the made shots, and pass it to the next player in line, until someone else misses and takes your job.
A game that children always like, is the following, where multiple variations are possible. A player starts close to the basket. He gets three chances to score a basket, and on scoring takes a step away from the basket, thus increasing the difficulty of the next shot. Three misses on a distance = out. Variation: Line-up two players, and let them shoot in turn. Time 2 or 3 minutes, and see who wins. You can also think of a team approach.
1,150
I was asked to run two stations (two full-courts) of basketball with two groups per station for a youth camp. The ages of the youth are between 10-13. I will be dealing with approximately 15-30 kids. I would like to run different drills where everyone contributes and participates (ie. not a pick-up game). In addition to being fun, I prefer these drills to value teamwork (ie. not individual efforts) and challenge the abilities of the youth. I thought of mimicing the [NBA Skills Challenge](http://en.wikipedia.org/wiki/NBA_All-Star_Weekend_Skills_Challenge) to a smaller scale, but I'm not sure if I'll have the room or resources to do that. I'm all for being creative, however. Any ideas for basketball drills?
2012/07/09
[ "https://sports.stackexchange.com/questions/1150", "https://sports.stackexchange.com", "https://sports.stackexchange.com/users/-1/" ]
**Shootouts** * 2-4 teams of players. * Each team lines up. See which team gets to a certain number of made shots first. * All shots must be from same spot until next round. * If a player misses, the player behind him has to get his rebound, and shoot layups until they make it. This counts as half a point. * If you missed the shot, you get all of the made shots, and pass it to the next player in line, until someone else misses and takes your job.
Assuming you will have 20 kids in total, you can divide them in teams of 5 and assign them to one basket/half court per team (If the numbers vary just modify the numbers so that teams are as even as possible) If the kids are not too unfamiliar with ball sports, and if you have the possibility put some cones in triangular path like: // in one lane, or two lanes parallel to one another. Instruct the kids to dribble following the path you have designed and pass to a teammate on particular occasions (for instance when their running paths come close to one another), and as they come close enough to the basket the player with the ball attempts a shot/layup, where the one who passed the ball last is responsible for getting the rebound and passing the ball back to the other teammates waiting to start their drill. If kids are too unfamiliar with basketball or don't really get what they are supposed to do, you can change the rules accordingly to make it suit the group. One alternative is to make teams interact with one another and create some competition feeling, for instance if the player who's taking the shot misses, the other team gets the chance to take the rebound and "score a conversion". After a certain amount of time passes, you can blend the teams, or get the teams who won their respective "matches" meet one another. I am fully aware that what I suggest is more of a real training drill than a playground game, but hey if you manage to spark a passion for sports in the kids it's only for the better, right? :)
1,150
I was asked to run two stations (two full-courts) of basketball with two groups per station for a youth camp. The ages of the youth are between 10-13. I will be dealing with approximately 15-30 kids. I would like to run different drills where everyone contributes and participates (ie. not a pick-up game). In addition to being fun, I prefer these drills to value teamwork (ie. not individual efforts) and challenge the abilities of the youth. I thought of mimicing the [NBA Skills Challenge](http://en.wikipedia.org/wiki/NBA_All-Star_Weekend_Skills_Challenge) to a smaller scale, but I'm not sure if I'll have the room or resources to do that. I'm all for being creative, however. Any ideas for basketball drills?
2012/07/09
[ "https://sports.stackexchange.com/questions/1150", "https://sports.stackexchange.com", "https://sports.stackexchange.com/users/-1/" ]
Assuming you will have 20 kids in total, you can divide them in teams of 5 and assign them to one basket/half court per team (If the numbers vary just modify the numbers so that teams are as even as possible) If the kids are not too unfamiliar with ball sports, and if you have the possibility put some cones in triangular path like: // in one lane, or two lanes parallel to one another. Instruct the kids to dribble following the path you have designed and pass to a teammate on particular occasions (for instance when their running paths come close to one another), and as they come close enough to the basket the player with the ball attempts a shot/layup, where the one who passed the ball last is responsible for getting the rebound and passing the ball back to the other teammates waiting to start their drill. If kids are too unfamiliar with basketball or don't really get what they are supposed to do, you can change the rules accordingly to make it suit the group. One alternative is to make teams interact with one another and create some competition feeling, for instance if the player who's taking the shot misses, the other team gets the chance to take the rebound and "score a conversion". After a certain amount of time passes, you can blend the teams, or get the teams who won their respective "matches" meet one another. I am fully aware that what I suggest is more of a real training drill than a playground game, but hey if you manage to spark a passion for sports in the kids it's only for the better, right? :)
A game that children always like, is the following, where multiple variations are possible. A player starts close to the basket. He gets three chances to score a basket, and on scoring takes a step away from the basket, thus increasing the difficulty of the next shot. Three misses on a distance = out. Variation: Line-up two players, and let them shoot in turn. Time 2 or 3 minutes, and see who wins. You can also think of a team approach.
1,150
I was asked to run two stations (two full-courts) of basketball with two groups per station for a youth camp. The ages of the youth are between 10-13. I will be dealing with approximately 15-30 kids. I would like to run different drills where everyone contributes and participates (ie. not a pick-up game). In addition to being fun, I prefer these drills to value teamwork (ie. not individual efforts) and challenge the abilities of the youth. I thought of mimicing the [NBA Skills Challenge](http://en.wikipedia.org/wiki/NBA_All-Star_Weekend_Skills_Challenge) to a smaller scale, but I'm not sure if I'll have the room or resources to do that. I'm all for being creative, however. Any ideas for basketball drills?
2012/07/09
[ "https://sports.stackexchange.com/questions/1150", "https://sports.stackexchange.com", "https://sports.stackexchange.com/users/-1/" ]
**Credit to the respective OPs.** Suggestions are intended to be scalable and flexible to fit your specific participant pool. OPs, feel free to edit your (paraphrased as I understand it) answer(s). --- Shootouts --------- * Teams (e.g. 2-4 players each) * Each team lines up to shoot, first team to reach a certain number of made shots wins. * All shots must be from same spot until the next round. The initial shot counts as a full point. * If a shooter misses from his spot, the player behind him gets his rebound, and shoots layups until he makes it. The layup on a rebound counts as a half point. --- A player starts near the basket. He gets three chances to score a basket. Upon making a shot, the player takes a step away from the basket, thus increasing the difficulty of the next shot. Three misses on a distance = out. Variation: line-up two players and let them shoot in turn. Time for two or three minutes and see who makes the most shots. --- * e.g. A team (eg. 5 players) is assigned to one basket. Place cones (if possible) in a "zig-zag" path, instruct the kids to dribble following the path and pass to a teammate on particular occasions (for instance when their running paths come close to one another). As they come close enough to the basket, the player with the ball attempts a shot/layup, where the one who passed the ball last is responsible for getting the rebound and passing the ball back to the other teammates waiting to start their drill. After a certain amount of time passes, you can blend the teams, or get the teams who won their respective "matches" meet one another. Alternative: make teams interact with one another and create competition. For instance if the player who's taking the shot misses, the other team gets the chance to take the rebound and "score a conversion".
A game that children always like, is the following, where multiple variations are possible. A player starts close to the basket. He gets three chances to score a basket, and on scoring takes a step away from the basket, thus increasing the difficulty of the next shot. Three misses on a distance = out. Variation: Line-up two players, and let them shoot in turn. Time 2 or 3 minutes, and see who wins. You can also think of a team approach.
1,150
I was asked to run two stations (two full-courts) of basketball with two groups per station for a youth camp. The ages of the youth are between 10-13. I will be dealing with approximately 15-30 kids. I would like to run different drills where everyone contributes and participates (ie. not a pick-up game). In addition to being fun, I prefer these drills to value teamwork (ie. not individual efforts) and challenge the abilities of the youth. I thought of mimicing the [NBA Skills Challenge](http://en.wikipedia.org/wiki/NBA_All-Star_Weekend_Skills_Challenge) to a smaller scale, but I'm not sure if I'll have the room or resources to do that. I'm all for being creative, however. Any ideas for basketball drills?
2012/07/09
[ "https://sports.stackexchange.com/questions/1150", "https://sports.stackexchange.com", "https://sports.stackexchange.com/users/-1/" ]
**Credit to the respective OPs.** Suggestions are intended to be scalable and flexible to fit your specific participant pool. OPs, feel free to edit your (paraphrased as I understand it) answer(s). --- Shootouts --------- * Teams (e.g. 2-4 players each) * Each team lines up to shoot, first team to reach a certain number of made shots wins. * All shots must be from same spot until the next round. The initial shot counts as a full point. * If a shooter misses from his spot, the player behind him gets his rebound, and shoots layups until he makes it. The layup on a rebound counts as a half point. --- A player starts near the basket. He gets three chances to score a basket. Upon making a shot, the player takes a step away from the basket, thus increasing the difficulty of the next shot. Three misses on a distance = out. Variation: line-up two players and let them shoot in turn. Time for two or three minutes and see who makes the most shots. --- * e.g. A team (eg. 5 players) is assigned to one basket. Place cones (if possible) in a "zig-zag" path, instruct the kids to dribble following the path and pass to a teammate on particular occasions (for instance when their running paths come close to one another). As they come close enough to the basket, the player with the ball attempts a shot/layup, where the one who passed the ball last is responsible for getting the rebound and passing the ball back to the other teammates waiting to start their drill. After a certain amount of time passes, you can blend the teams, or get the teams who won their respective "matches" meet one another. Alternative: make teams interact with one another and create competition. For instance if the player who's taking the shot misses, the other team gets the chance to take the rebound and "score a conversion".
Assuming you will have 20 kids in total, you can divide them in teams of 5 and assign them to one basket/half court per team (If the numbers vary just modify the numbers so that teams are as even as possible) If the kids are not too unfamiliar with ball sports, and if you have the possibility put some cones in triangular path like: // in one lane, or two lanes parallel to one another. Instruct the kids to dribble following the path you have designed and pass to a teammate on particular occasions (for instance when their running paths come close to one another), and as they come close enough to the basket the player with the ball attempts a shot/layup, where the one who passed the ball last is responsible for getting the rebound and passing the ball back to the other teammates waiting to start their drill. If kids are too unfamiliar with basketball or don't really get what they are supposed to do, you can change the rules accordingly to make it suit the group. One alternative is to make teams interact with one another and create some competition feeling, for instance if the player who's taking the shot misses, the other team gets the chance to take the rebound and "score a conversion". After a certain amount of time passes, you can blend the teams, or get the teams who won their respective "matches" meet one another. I am fully aware that what I suggest is more of a real training drill than a playground game, but hey if you manage to spark a passion for sports in the kids it's only for the better, right? :)
25,781,767
Just trying to create an app preview for the iOS AppStore and failing miserably. Managed to capture the video and Spielberg would be impressed with my edit (in iMovie) - but then iTunes Connect requires the iPad (landscape) preview video to be 1200x900 - which is not supported by iMovie. Anyone know how this should be done? Thanks
2014/09/11
[ "https://Stackoverflow.com/questions/25781767", "https://Stackoverflow.com", "https://Stackoverflow.com/users/21207/" ]
Do you still have iMovie 9 on your Mac? Even if you update, it still lives on your system and typing "imovie 9" in Spotlight should bring it up. For iPad previews iMovie 9 is a lot better since you can make 4:3 videos and then export them in 1200x900. To export in iMovie 9, use the option to "Export from Quicktime" which opens a prompt that gives you much more control over the export. 1200x900 isn't a selectable option from any drop down, but this export from quicktime option lets you input whatever custom resolution you want. As long as the source files are 1200x900 or higher there should be no quality degradation. If you don't have iMovie 9 as an option then you'll have to use Final Cut or some other program.
iMovie doesn't support custom canvas sizes - so you need to use Final Cut Pro (there's a 30 day trial) or something like Camtasia.
25,781,767
Just trying to create an app preview for the iOS AppStore and failing miserably. Managed to capture the video and Spielberg would be impressed with my edit (in iMovie) - but then iTunes Connect requires the iPad (landscape) preview video to be 1200x900 - which is not supported by iMovie. Anyone know how this should be done? Thanks
2014/09/11
[ "https://Stackoverflow.com/questions/25781767", "https://Stackoverflow.com", "https://Stackoverflow.com/users/21207/" ]
As of September 2014, Apple has updated iMovie so that if you select "New App Preview" and put Quicktime recorded footage from an iPad, it will be 900 x 1200 or 1200 x 900.
iMovie doesn't support custom canvas sizes - so you need to use Final Cut Pro (there's a 30 day trial) or something like Camtasia.
4,220,220
I run technology for a medium sized company that is about to acquire another medium sized company. Our technology is all LAMP (Linux/Apache/MySQL/PHP), the company we are acquiring is all Microsoft stack (IIS/MSSQL/ASP.NET). None of the developers on staff currently do .NET nor have ever supported Microsoft server infrastructure. I'm having a tough time deciding what to do with the situation... Do we port all the MS stuff to LAMP (not interested in going the other way for various reasons including my team's personal inexperience with it, the cost of licensing when we are trying to slash overhead, etc)? Do we run both technologies in parallel with separate teams to support each and write a bunch of middleware so they can talk to each other? Neither of these choices are optimal. Has anyone ever been faced with a situation like this and how did you proceed? Keep in mind we are talking about large infrastructure in both cases with high traffic volumes and fairly extensive backend systems. Any ideas will be welcomed.
2010/11/18
[ "https://Stackoverflow.com/questions/4220220", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1852/" ]
As part of the acquisition, are your company taking on the IT support team of the acquisition? While eventually there are likely to be 'efficiency savings' that they'll want to make from consolidating back office staff, there is a strong argument to keep both teams supporting their 'own' systems in order to keep the lights on. Then you need to analyse the overlap - do you end up with systems on each stack doing similar things. If so, look to consolidate onto the preferred platform and remove the other. Also look at (regardless of current skills), which stack best needs the business needs in the coming years. LAMP might be perfect right now, but there may be arguments for moving to .net to meet future needs. Then again maybe not, but needs to be assessed. Is there a business need for the 2 sets of systems to share data? If so, at what level? Creating (web)services to encapsulate shared functionality and make it available to the other system may be one way to go (SOA effectively). Alternately you may need to share a backend initially and have .NET talking to a MySQL databases or somesuch.
This is a very complicated question. If the two applications provide similar functionality, then I would run both side by side until the one you want to keep has all of the functionality of the other one. Then I'd switch the customers over and eventually throw it away. If the customers are receptive, switch them now. If they are radically different apps then I'd most likely just maintain both going forward. Given that these are large applications, any rewrite is going to be painful and have a high probability of failure. It's best to just get used to the idea of having different tech stacks in house. One thing, by maintaining both apps you will be in a better position to keep the acquisition as quiet as possible as far as the client base is concerned. Clients that already use an app typically only change horses if they feel the app they are using is no longer going to be supported. At that point, you can guarantee that some will leave regardless of how good the other system is. If the acquisition is going to result in a change in marketing (for example, the other company's logo changes etc) then I would again suggest to just maintain both. The clients are going to be nervous enough as it is. The point of all the above is that this is more of a business problem than a tech issue and boils down to the reasons you acquired the other company in the first place and how you will present it to the existing clients. If the company was acquired for the technology or their client base, then leaving it alone is a good idea. BTW, I've done this a couple times. The only difference was going the other route from PHP to .Net. In one case the app was relatively small, but had a huge base of users. We ended up using some URL rewriting rules so that the user base never even knew the app changed underneath them. It was a collection of web services. In another case, the app was large, had a big user base, and had a very public skin. Again, we heavily leveraged url rewriting to preserve google placement as well as bookmarks. The biggest problem we had was development on the original site couldn't stop while we built the replacement. This presented a lot of challenges in that every feature had to go through both teams. In the end, the project took about 3 times longer than expected but because we had some highly skilled people on it it ultimately succeeded.
4,220,220
I run technology for a medium sized company that is about to acquire another medium sized company. Our technology is all LAMP (Linux/Apache/MySQL/PHP), the company we are acquiring is all Microsoft stack (IIS/MSSQL/ASP.NET). None of the developers on staff currently do .NET nor have ever supported Microsoft server infrastructure. I'm having a tough time deciding what to do with the situation... Do we port all the MS stuff to LAMP (not interested in going the other way for various reasons including my team's personal inexperience with it, the cost of licensing when we are trying to slash overhead, etc)? Do we run both technologies in parallel with separate teams to support each and write a bunch of middleware so they can talk to each other? Neither of these choices are optimal. Has anyone ever been faced with a situation like this and how did you proceed? Keep in mind we are talking about large infrastructure in both cases with high traffic volumes and fairly extensive backend systems. Any ideas will be welcomed.
2010/11/18
[ "https://Stackoverflow.com/questions/4220220", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1852/" ]
I've never done this before, so take my opinion with a grain of salt. But I would suggest NOT rewriting an existing application. I mean, if it's a 1-page application which just tells you "Hello" when you click a button, then yes, rewrite it in PHP. But business applications that make money aren't as simple as that, and you'll be starting from scratch to rewrite something that took the other company x years to develop. Not to mention you'll have to support and maintain the application you're taking over, even while you rewrite it in PHP. If you have smart developers on your team now, and they have capacity, they'll be able to learn ASP .NET. But it might be best to hire some ASP .NET resources to help your team learn it and bear the weight (maintenance and support) of the application you're taking over. Your teams can work together to find integration points between the two applications. Faced with the choice of writing integration points, or writing an entire business application from scratch, I'd take my chances at writing integration points.
This is a very complicated question. If the two applications provide similar functionality, then I would run both side by side until the one you want to keep has all of the functionality of the other one. Then I'd switch the customers over and eventually throw it away. If the customers are receptive, switch them now. If they are radically different apps then I'd most likely just maintain both going forward. Given that these are large applications, any rewrite is going to be painful and have a high probability of failure. It's best to just get used to the idea of having different tech stacks in house. One thing, by maintaining both apps you will be in a better position to keep the acquisition as quiet as possible as far as the client base is concerned. Clients that already use an app typically only change horses if they feel the app they are using is no longer going to be supported. At that point, you can guarantee that some will leave regardless of how good the other system is. If the acquisition is going to result in a change in marketing (for example, the other company's logo changes etc) then I would again suggest to just maintain both. The clients are going to be nervous enough as it is. The point of all the above is that this is more of a business problem than a tech issue and boils down to the reasons you acquired the other company in the first place and how you will present it to the existing clients. If the company was acquired for the technology or their client base, then leaving it alone is a good idea. BTW, I've done this a couple times. The only difference was going the other route from PHP to .Net. In one case the app was relatively small, but had a huge base of users. We ended up using some URL rewriting rules so that the user base never even knew the app changed underneath them. It was a collection of web services. In another case, the app was large, had a big user base, and had a very public skin. Again, we heavily leveraged url rewriting to preserve google placement as well as bookmarks. The biggest problem we had was development on the original site couldn't stop while we built the replacement. This presented a lot of challenges in that every feature had to go through both teams. In the end, the project took about 3 times longer than expected but because we had some highly skilled people on it it ultimately succeeded.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
Assume there's no scaling penalty for storing all the clients in one database; for most people, and well configured databases/queries, this will be fairly true these days. If you're not one of these people, well, then the benefit of a single database is obvious. In this situation, benefits come from the encapsulation of each client. From the code perspective, each client exists in isolation - there is no possible situation in which a database update might overwrite, corrupt, retrieve or alter data belonging to another client. This also simplifies the model, as you don't need to ever consider the fact that records might belong to another client. You also get benefits of separability - it's trivial to pull out the data associated with a given client ,and move them to a different server. Or restore a backup of that client when the call up to say "We've deleted some key data!", using the builtin database mechanisms. You get easy and free server mobility - if you outscale one database server, you can just host new clients on another server. If they were all in one database, you'd need to either get beefier hardware, or run the database over multiple machines. You get easy versioning - if one client wants to stay on software version 1.0, and another wants 2.0, where 1.0 and 2.0 use different database schemas, there's no problem - you can migrate one without having to pull them out of one database. I can think of a few dozen more, I guess. But all in all, the key concept is "simplicity". The product manages one client, and thus one database. There is never any complexity from the "But the database also contains other clients" issue. It fits the mental model of the user, where they exist alone. Advantages like being able to doing easy reporting on all clients at once, are minimal - how often do you want a report on the whole world, rather than just one client?
In regulated industries such as health care it may be a requirement of one database per customer, possibly even a separate database server. The simple answer to updating multiple databases when you upgrade is to do the upgrade as a transaction, and take a snapshot before upgrading if necessary. If you are running your operations well then you should be able to apply the upgrade to any number of databases. Clustering is not really a solution to the problem of indices and full table scans. If you move to a cluster, very little changes. If you have have many smaller databases to distribute over multiple machines you can do this more cheaply without a cluster. Reliability and availability are considerations but can be dealt with in other ways (some people will still need a cluster but majority probably don't). I'd be interested in hearing a little more context from you on this because clustering is not a simple topic and is expensive to implement in the RDBMS world. There is a lot of talk/bravado about clustering in the non-relational world Google Bigtable etc. but they are solving a different set of problems, and lose some of the useful features from an RDBMS.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
Assume there's no scaling penalty for storing all the clients in one database; for most people, and well configured databases/queries, this will be fairly true these days. If you're not one of these people, well, then the benefit of a single database is obvious. In this situation, benefits come from the encapsulation of each client. From the code perspective, each client exists in isolation - there is no possible situation in which a database update might overwrite, corrupt, retrieve or alter data belonging to another client. This also simplifies the model, as you don't need to ever consider the fact that records might belong to another client. You also get benefits of separability - it's trivial to pull out the data associated with a given client ,and move them to a different server. Or restore a backup of that client when the call up to say "We've deleted some key data!", using the builtin database mechanisms. You get easy and free server mobility - if you outscale one database server, you can just host new clients on another server. If they were all in one database, you'd need to either get beefier hardware, or run the database over multiple machines. You get easy versioning - if one client wants to stay on software version 1.0, and another wants 2.0, where 1.0 and 2.0 use different database schemas, there's no problem - you can migrate one without having to pull them out of one database. I can think of a few dozen more, I guess. But all in all, the key concept is "simplicity". The product manages one client, and thus one database. There is never any complexity from the "But the database also contains other clients" issue. It fits the mental model of the user, where they exist alone. Advantages like being able to doing easy reporting on all clients at once, are minimal - how often do you want a report on the whole world, rather than just one client?
To keep it simple. You can be sure that your client is only seeing their data. The client with fewer records doesn't have to pay the penalty of having to compete with hundreds of thousands of records that may be in the database but not theirs. I don't care how well everything is indexed and optimized there will be queries that determine that they have to scan every record.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
Here's one approach that I've seen before: * Each customer has a unique connection string stored in a master customer database. * The database is designed so that everything is segmented by CustomerID, even if there is a single customer on a database. * Scripts are created to migrate all customer data to a new database if needed, and then only that customer's connection string needs to be updated to point to the new location. This allows for using a single database at first, and then easily segmenting later on once you've got a large number of clients, or more commonly when you have a couple of customers that overuse the system. I've found that restoring specific customer data is really tough when all the data is in the same database, but managing upgrades is much simpler. When using a single database per customer, you run into a huge problem of keeping all customers running at the same schema version, and that doesn't even consider backup jobs on a whole bunch of customer-specific databases. Naturally restoring data is easier, but if you make sure not to permanently delete records (just mark with a deleted flag or move to an archive table), then you have less need for database restore in the first place.
There are a couple of meanings of "database" * the hardware box * the running software (e.g. "the oracle") * the particular set of data files * the particular login or schema It's likely Joel means one of the lower layers. In this case, it's just a matter of software configuration management... you don't have to patch 1000 software servers to fix a security bug, for example. I think it's a good idea, so that a software bug doesn't leak information across clients. Imagine the case with an errant where clause that showed me your customer data as well as my own.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
To keep it simple. You can be sure that your client is only seeing their data. The client with fewer records doesn't have to pay the penalty of having to compete with hundreds of thousands of records that may be in the database but not theirs. I don't care how well everything is indexed and optimized there will be queries that determine that they have to scan every record.
Scalability. Security. Our company uses 1 DB per customer approach as well. It also makes code a bit easier to maintain as well.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
Here's one approach that I've seen before: * Each customer has a unique connection string stored in a master customer database. * The database is designed so that everything is segmented by CustomerID, even if there is a single customer on a database. * Scripts are created to migrate all customer data to a new database if needed, and then only that customer's connection string needs to be updated to point to the new location. This allows for using a single database at first, and then easily segmenting later on once you've got a large number of clients, or more commonly when you have a couple of customers that overuse the system. I've found that restoring specific customer data is really tough when all the data is in the same database, but managing upgrades is much simpler. When using a single database per customer, you run into a huge problem of keeping all customers running at the same schema version, and that doesn't even consider backup jobs on a whole bunch of customer-specific databases. Naturally restoring data is easier, but if you make sure not to permanently delete records (just mark with a deleted flag or move to an archive table), then you have less need for database restore in the first place.
In regulated industries such as health care it may be a requirement of one database per customer, possibly even a separate database server. The simple answer to updating multiple databases when you upgrade is to do the upgrade as a transaction, and take a snapshot before upgrading if necessary. If you are running your operations well then you should be able to apply the upgrade to any number of databases. Clustering is not really a solution to the problem of indices and full table scans. If you move to a cluster, very little changes. If you have have many smaller databases to distribute over multiple machines you can do this more cheaply without a cluster. Reliability and availability are considerations but can be dealt with in other ways (some people will still need a cluster but majority probably don't). I'd be interested in hearing a little more context from you on this because clustering is not a simple topic and is expensive to implement in the RDBMS world. There is a lot of talk/bravado about clustering in the non-relational world Google Bigtable etc. but they are solving a different set of problems, and lose some of the useful features from an RDBMS.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
Well, what if one of your clients tells you to restore to an earlier version of their data due to some botched import job or similar? Imagine how your clients would feel if you told them "you can't do that, since your data is shared between all our clients" or "Sorry, but your changes were lost because client X demanded a restore of the database".
In regulated industries such as health care it may be a requirement of one database per customer, possibly even a separate database server. The simple answer to updating multiple databases when you upgrade is to do the upgrade as a transaction, and take a snapshot before upgrading if necessary. If you are running your operations well then you should be able to apply the upgrade to any number of databases. Clustering is not really a solution to the problem of indices and full table scans. If you move to a cluster, very little changes. If you have have many smaller databases to distribute over multiple machines you can do this more cheaply without a cluster. Reliability and availability are considerations but can be dealt with in other ways (some people will still need a cluster but majority probably don't). I'd be interested in hearing a little more context from you on this because clustering is not a simple topic and is expensive to implement in the RDBMS world. There is a lot of talk/bravado about clustering in the non-relational world Google Bigtable etc. but they are solving a different set of problems, and lose some of the useful features from an RDBMS.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
As for the pain of upgrading 1000 database servers at once, some fairly simple automation should take care of that. As long as each database maintains an identical schema, then it won't really be an issue. We also use the database per client approach, and it works well for us. Here is an article on this exact topic (yes, it is MSDN, but it is a technology independent article): <http://msdn.microsoft.com/en-us/library/aa479086.aspx>. Another discussion of multi-tenancy as it relates to your data model here: <http://www.ayende.com/Blog/archive/2008/08/07/Multi-Tenancy--The-Physical-Data-Model.aspx>
In regulated industries such as health care it may be a requirement of one database per customer, possibly even a separate database server. The simple answer to updating multiple databases when you upgrade is to do the upgrade as a transaction, and take a snapshot before upgrading if necessary. If you are running your operations well then you should be able to apply the upgrade to any number of databases. Clustering is not really a solution to the problem of indices and full table scans. If you move to a cluster, very little changes. If you have have many smaller databases to distribute over multiple machines you can do this more cheaply without a cluster. Reliability and availability are considerations but can be dealt with in other ways (some people will still need a cluster but majority probably don't). I'd be interested in hearing a little more context from you on this because clustering is not a simple topic and is expensive to implement in the RDBMS world. There is a lot of talk/bravado about clustering in the non-relational world Google Bigtable etc. but they are solving a different set of problems, and lose some of the useful features from an RDBMS.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
To keep it simple. You can be sure that your client is only seeing their data. The client with fewer records doesn't have to pay the penalty of having to compete with hundreds of thousands of records that may be in the database but not theirs. I don't care how well everything is indexed and optimized there will be queries that determine that they have to scan every record.
Well, what if one of your clients tells you to restore to an earlier version of their data due to some botched import job or similar? Imagine how your clients would feel if you told them "you can't do that, since your data is shared between all our clients" or "Sorry, but your changes were lost because client X demanded a restore of the database".
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
In regulated industries such as health care it may be a requirement of one database per customer, possibly even a separate database server. The simple answer to updating multiple databases when you upgrade is to do the upgrade as a transaction, and take a snapshot before upgrading if necessary. If you are running your operations well then you should be able to apply the upgrade to any number of databases. Clustering is not really a solution to the problem of indices and full table scans. If you move to a cluster, very little changes. If you have have many smaller databases to distribute over multiple machines you can do this more cheaply without a cluster. Reliability and availability are considerations but can be dealt with in other ways (some people will still need a cluster but majority probably don't). I'd be interested in hearing a little more context from you on this because clustering is not a simple topic and is expensive to implement in the RDBMS world. There is a lot of talk/bravado about clustering in the non-relational world Google Bigtable etc. but they are solving a different set of problems, and lose some of the useful features from an RDBMS.
There are a couple of meanings of "database" * the hardware box * the running software (e.g. "the oracle") * the particular set of data files * the particular login or schema It's likely Joel means one of the lower layers. In this case, it's just a matter of software configuration management... you don't have to patch 1000 software servers to fix a security bug, for example. I think it's a good idea, so that a software bug doesn't leak information across clients. Imagine the case with an errant where clause that showed me your customer data as well as my own.
13,348
In a database-centric application that is designed for multiple clients, I've always thought it was "better" to use a single database for ALL clients - associating records with proper indexes and keys. In listening to the Stack Overflow podcast, I heard Joel mention that FogBugz uses one database per client (so if there were 1000 clients, there would be 1000 databases). What are the advantages of using this architecture? I understand that for some projects, clients need direct access to all of their data - in such an application, it's obvious that each client needs their own database. However, for projects where a client does not need to access the database directly, are there any advantages to using one database per client? It seems that in terms of flexibility, it's much simpler to use a single database with a single copy of the tables. It's easier to add new features, it's easier to create reports, and it's just easier to manage. I was pretty confident in the "one database for all clients" method until I heard Joel (an experienced developer) mention that his software uses a different approach -- and I'm a little confused with his decision... I've heard people cite that databases slow down with a large number of records, but any relational database with some merit isn't going to have that problem - especially if proper indexes and keys are used. Any input is greatly appreciated!
2008/08/16
[ "https://Stackoverflow.com/questions/13348", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1581/" ]
As for the pain of upgrading 1000 database servers at once, some fairly simple automation should take care of that. As long as each database maintains an identical schema, then it won't really be an issue. We also use the database per client approach, and it works well for us. Here is an article on this exact topic (yes, it is MSDN, but it is a technology independent article): <http://msdn.microsoft.com/en-us/library/aa479086.aspx>. Another discussion of multi-tenancy as it relates to your data model here: <http://www.ayende.com/Blog/archive/2008/08/07/Multi-Tenancy--The-Physical-Data-Model.aspx>
There are a couple of meanings of "database" * the hardware box * the running software (e.g. "the oracle") * the particular set of data files * the particular login or schema It's likely Joel means one of the lower layers. In this case, it's just a matter of software configuration management... you don't have to patch 1000 software servers to fix a security bug, for example. I think it's a good idea, so that a software bug doesn't leak information across clients. Imagine the case with an errant where clause that showed me your customer data as well as my own.
1,276,640
My monitor is plugged into the the gpu, so it clearly isn't dead, however BIOS can't see it, device manager won't see it (no matter how many CMD commands I try). Not even getting GeForce Experience or NVIDIA drivers worked, and I have tried about every question and answer on the internet there is on this topic. I considered that the motherboard might not support the gpu, but that's stupid and I wouldn't get a feed to my monitor. First build too, great start so far aha. PC specs: * [AMD A8-6600k](http://products.amd.com/en-ca/search/APU/AMD-A-Series-Processors/AMD-A8-Series-APU-for-Desktops/A8-6600K-with-Radeon%E2%84%A2-HD-8570D/61) * [NVIDIA GTX 650](https://www.geforce.com/hardware/desktop-gpus/geforce-gtx-650) * [Gigabyte GA-F2A52M-HD2](https://www.gigabyte.com/Motherboard/GA-F2A68HM-HD2-rev-11#ov) * EVGA 550W G2 GOLD * Windows 10 If you need any more specs, then just ask, I thought these would be the important ones.
2017/12/13
[ "https://superuser.com/questions/1276640", "https://superuser.com", "https://superuser.com/users/852596/" ]
Try to see if the supported technologies PCIe/PCIe2/PCIe3 etc.. required by your graphics card is set in the BIOS. Setting PCIe3 would help your card. Since yours is a Nvidia card and that motherboard (Gigabyte GA-F2A52M-HD2) is more tuned to sport dual Radeons, try disabling AMD specific graphics features.
Are you sure that you connected your monitor to a real graphic card and not to an integrated one? The real could still be dead and you are just plugged to integrated GPU.
1,276,640
My monitor is plugged into the the gpu, so it clearly isn't dead, however BIOS can't see it, device manager won't see it (no matter how many CMD commands I try). Not even getting GeForce Experience or NVIDIA drivers worked, and I have tried about every question and answer on the internet there is on this topic. I considered that the motherboard might not support the gpu, but that's stupid and I wouldn't get a feed to my monitor. First build too, great start so far aha. PC specs: * [AMD A8-6600k](http://products.amd.com/en-ca/search/APU/AMD-A-Series-Processors/AMD-A8-Series-APU-for-Desktops/A8-6600K-with-Radeon%E2%84%A2-HD-8570D/61) * [NVIDIA GTX 650](https://www.geforce.com/hardware/desktop-gpus/geforce-gtx-650) * [Gigabyte GA-F2A52M-HD2](https://www.gigabyte.com/Motherboard/GA-F2A68HM-HD2-rev-11#ov) * EVGA 550W G2 GOLD * Windows 10 If you need any more specs, then just ask, I thought these would be the important ones.
2017/12/13
[ "https://superuser.com/questions/1276640", "https://superuser.com", "https://superuser.com/users/852596/" ]
The GPU was appearing as an AMD GPU, and my integrated graphics were disabled. As a result I couldn't update the AMD or NVIDIA drivers since the graphics card isn't an AMD GPU nor was it being detected as an NVIDIA one either. Uninstalling everything made Windows reset it to a basic adapter which then allowed me to install the right driver.
Try to see if the supported technologies PCIe/PCIe2/PCIe3 etc.. required by your graphics card is set in the BIOS. Setting PCIe3 would help your card. Since yours is a Nvidia card and that motherboard (Gigabyte GA-F2A52M-HD2) is more tuned to sport dual Radeons, try disabling AMD specific graphics features.
1,276,640
My monitor is plugged into the the gpu, so it clearly isn't dead, however BIOS can't see it, device manager won't see it (no matter how many CMD commands I try). Not even getting GeForce Experience or NVIDIA drivers worked, and I have tried about every question and answer on the internet there is on this topic. I considered that the motherboard might not support the gpu, but that's stupid and I wouldn't get a feed to my monitor. First build too, great start so far aha. PC specs: * [AMD A8-6600k](http://products.amd.com/en-ca/search/APU/AMD-A-Series-Processors/AMD-A8-Series-APU-for-Desktops/A8-6600K-with-Radeon%E2%84%A2-HD-8570D/61) * [NVIDIA GTX 650](https://www.geforce.com/hardware/desktop-gpus/geforce-gtx-650) * [Gigabyte GA-F2A52M-HD2](https://www.gigabyte.com/Motherboard/GA-F2A68HM-HD2-rev-11#ov) * EVGA 550W G2 GOLD * Windows 10 If you need any more specs, then just ask, I thought these would be the important ones.
2017/12/13
[ "https://superuser.com/questions/1276640", "https://superuser.com", "https://superuser.com/users/852596/" ]
The GPU was appearing as an AMD GPU, and my integrated graphics were disabled. As a result I couldn't update the AMD or NVIDIA drivers since the graphics card isn't an AMD GPU nor was it being detected as an NVIDIA one either. Uninstalling everything made Windows reset it to a basic adapter which then allowed me to install the right driver.
Are you sure that you connected your monitor to a real graphic card and not to an integrated one? The real could still be dead and you are just plugged to integrated GPU.
643,137
I already have a Dropbox account. Suppose if one of my friends want to check and upload some files to their Dropbox account from my computer. Would it be okay to let them use my computer for that purpose? Is there such a restriction that only I should use the Dropbox on my own computer to login and upload files?
2013/09/09
[ "https://superuser.com/questions/643137", "https://superuser.com", "https://superuser.com/users/30791/" ]
Absolutely no problem. I would suggest their web interface. If you tried to install the client and then use it it might get a little weird and it could try to download his stuff to your comp but uploading through the web no problem. I would also suggest an incognito or inprivate mode to prevent your computer storing his password and not saving cookies / having your password etc ...
This is no problem. As PsychoData already suggested the web interface is fine for this purpose and also for downloading files from his account. If you have to exchange data like this more regularly, I suggest you should create a [shared folder](https://www.dropbox.com/help/19/en). This allows you to drop files at a location in your Dropbox folder. Your friend can then access (read, manipulate and even delete) it from his Dropbox account as well. You should not connect your Dropbox program to another account. This will lead to a multitude of inconveniences.
154,906
As you may know, Huawei ships its devices with their very own Emotion UI. I recently received such a device and was shocked someone willingly destroyed such a great phone with such a bad UI. It especially hurt, since I was coming from a Nexus device. Due how extensive the problems are, there is no remedy other than installing stock android. But, is it a working remedy? Am I able to find stock android installation, which supports fingerprints and double back camera?
2016/08/15
[ "https://android.stackexchange.com/questions/154906", "https://android.stackexchange.com", "https://android.stackexchange.com/users/182879/" ]
You can just install an ftp server app like [Primitive ftpd](https://play.google.com/store/apps/details?id=org.primftpd) or other and access your droid using an ftp client on you computer, such as [Filezilla](https://filezilla-project.org). You can also do it the other way around : share a specific folder on your computer like you would for sharing on your home network, copy there the files you want to put on your android, and then access it from your phone using one of the various file explorer apps that allow you to, such as [Ghost Commander](https://play.google.com/store/apps/details?id=com.ghostsq.commander), [Solid Explorer](https://play.google.com/store/apps/details?id=pl.solidexplorer2) or [ES Explorer](https://play.google.com/store/apps/details?id=com.estrongs.android.pop). If I remember correctly, you can also use [Airdroid](https://play.google.com/store/apps/details?id=com.sand.airdroid) to do that. It's an app that allows you to access your android device from any web browser, you can manage your contacts, send sms, etc., and copy files directly if you're on the same network, otherwise it goes through their servers.
SSHDroid + WinSCP. I think it doesn't even require root if not using port 22 (you don't have to). Also allows resume transfer. Been using the combination on my own tablet whose USB MTP connection is not working. Don't expect transmission speed to be high, though - 2MB/s at best and ~200KB/s at worst, far slower than USB.
154,906
As you may know, Huawei ships its devices with their very own Emotion UI. I recently received such a device and was shocked someone willingly destroyed such a great phone with such a bad UI. It especially hurt, since I was coming from a Nexus device. Due how extensive the problems are, there is no remedy other than installing stock android. But, is it a working remedy? Am I able to find stock android installation, which supports fingerprints and double back camera?
2016/08/15
[ "https://android.stackexchange.com/questions/154906", "https://android.stackexchange.com", "https://android.stackexchange.com/users/182879/" ]
SSHDroid + WinSCP. I think it doesn't even require root if not using port 22 (you don't have to). Also allows resume transfer. Been using the combination on my own tablet whose USB MTP connection is not working. Don't expect transmission speed to be high, though - 2MB/s at best and ~200KB/s at worst, far slower than USB.
You can use apps that are designed for that purpose e.g. [AirDroid](https://play.google.com/store/apps/details?id=com.sand.airdroid "Airdroid at Google Play"). It's indeed free to use if you don't want some extra premium features. You can get that from google play.
154,906
As you may know, Huawei ships its devices with their very own Emotion UI. I recently received such a device and was shocked someone willingly destroyed such a great phone with such a bad UI. It especially hurt, since I was coming from a Nexus device. Due how extensive the problems are, there is no remedy other than installing stock android. But, is it a working remedy? Am I able to find stock android installation, which supports fingerprints and double back camera?
2016/08/15
[ "https://android.stackexchange.com/questions/154906", "https://android.stackexchange.com", "https://android.stackexchange.com/users/182879/" ]
SSHDroid + WinSCP. I think it doesn't even require root if not using port 22 (you don't have to). Also allows resume transfer. Been using the combination on my own tablet whose USB MTP connection is not working. Don't expect transmission speed to be high, though - 2MB/s at best and ~200KB/s at worst, far slower than USB.
DROPBOX, BOX, GDRIVE, etc etc You don't need a server. Upload to a drive, download to your computer or anywhere else. Simple.
154,906
As you may know, Huawei ships its devices with their very own Emotion UI. I recently received such a device and was shocked someone willingly destroyed such a great phone with such a bad UI. It especially hurt, since I was coming from a Nexus device. Due how extensive the problems are, there is no remedy other than installing stock android. But, is it a working remedy? Am I able to find stock android installation, which supports fingerprints and double back camera?
2016/08/15
[ "https://android.stackexchange.com/questions/154906", "https://android.stackexchange.com", "https://android.stackexchange.com/users/182879/" ]
You can just install an ftp server app like [Primitive ftpd](https://play.google.com/store/apps/details?id=org.primftpd) or other and access your droid using an ftp client on you computer, such as [Filezilla](https://filezilla-project.org). You can also do it the other way around : share a specific folder on your computer like you would for sharing on your home network, copy there the files you want to put on your android, and then access it from your phone using one of the various file explorer apps that allow you to, such as [Ghost Commander](https://play.google.com/store/apps/details?id=com.ghostsq.commander), [Solid Explorer](https://play.google.com/store/apps/details?id=pl.solidexplorer2) or [ES Explorer](https://play.google.com/store/apps/details?id=com.estrongs.android.pop). If I remember correctly, you can also use [Airdroid](https://play.google.com/store/apps/details?id=com.sand.airdroid) to do that. It's an app that allows you to access your android device from any web browser, you can manage your contacts, send sms, etc., and copy files directly if you're on the same network, otherwise it goes through their servers.
You can use apps that are designed for that purpose e.g. [AirDroid](https://play.google.com/store/apps/details?id=com.sand.airdroid "Airdroid at Google Play"). It's indeed free to use if you don't want some extra premium features. You can get that from google play.
154,906
As you may know, Huawei ships its devices with their very own Emotion UI. I recently received such a device and was shocked someone willingly destroyed such a great phone with such a bad UI. It especially hurt, since I was coming from a Nexus device. Due how extensive the problems are, there is no remedy other than installing stock android. But, is it a working remedy? Am I able to find stock android installation, which supports fingerprints and double back camera?
2016/08/15
[ "https://android.stackexchange.com/questions/154906", "https://android.stackexchange.com", "https://android.stackexchange.com/users/182879/" ]
You can just install an ftp server app like [Primitive ftpd](https://play.google.com/store/apps/details?id=org.primftpd) or other and access your droid using an ftp client on you computer, such as [Filezilla](https://filezilla-project.org). You can also do it the other way around : share a specific folder on your computer like you would for sharing on your home network, copy there the files you want to put on your android, and then access it from your phone using one of the various file explorer apps that allow you to, such as [Ghost Commander](https://play.google.com/store/apps/details?id=com.ghostsq.commander), [Solid Explorer](https://play.google.com/store/apps/details?id=pl.solidexplorer2) or [ES Explorer](https://play.google.com/store/apps/details?id=com.estrongs.android.pop). If I remember correctly, you can also use [Airdroid](https://play.google.com/store/apps/details?id=com.sand.airdroid) to do that. It's an app that allows you to access your android device from any web browser, you can manage your contacts, send sms, etc., and copy files directly if you're on the same network, otherwise it goes through their servers.
DROPBOX, BOX, GDRIVE, etc etc You don't need a server. Upload to a drive, download to your computer or anywhere else. Simple.
154,906
As you may know, Huawei ships its devices with their very own Emotion UI. I recently received such a device and was shocked someone willingly destroyed such a great phone with such a bad UI. It especially hurt, since I was coming from a Nexus device. Due how extensive the problems are, there is no remedy other than installing stock android. But, is it a working remedy? Am I able to find stock android installation, which supports fingerprints and double back camera?
2016/08/15
[ "https://android.stackexchange.com/questions/154906", "https://android.stackexchange.com", "https://android.stackexchange.com/users/182879/" ]
You can use apps that are designed for that purpose e.g. [AirDroid](https://play.google.com/store/apps/details?id=com.sand.airdroid "Airdroid at Google Play"). It's indeed free to use if you don't want some extra premium features. You can get that from google play.
DROPBOX, BOX, GDRIVE, etc etc You don't need a server. Upload to a drive, download to your computer or anywhere else. Simple.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
The phrase "find him out" is idiomatically used to mean "discover his secret", in this case, his identity. The phrase "very small comfort" is used to mean "no comfort at all", or "of no use" or "of no help". This is a *litotes*. > > It would be *no help* that he could not *discover the professor's identity*, if by some serious accident the Professor should *discover his identity*. > > > That he cannot discover the professor's identity suggests that the concealment is possible, so **may give him comfort**. However the professor may nonetheless discover his identity by **some accident**. At that point, the fact that concealment is possible is of no help.
Think of it this way, *if by some serious accident the Professor should find him out* : if the professor finds out his identity, then *It would be a very small comfort that he could not find the Professor out*: it will be disappointing to protagonist that he could not find the professors' identity beforehand. Based on the context, I think the protagonist is pitting himself against the professor, in a battle of wits.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
The phrase "find him out" is idiomatically used to mean "discover his secret", in this case, his identity. The phrase "very small comfort" is used to mean "no comfort at all", or "of no use" or "of no help". This is a *litotes*. > > It would be *no help* that he could not *discover the professor's identity*, if by some serious accident the Professor should *discover his identity*. > > > That he cannot discover the professor's identity suggests that the concealment is possible, so **may give him comfort**. However the professor may nonetheless discover his identity by **some accident**. At that point, the fact that concealment is possible is of no help.
The sentence above the troubling one and the general plot of the story is needed to discern the meaning of this sentence. Syme is attempting to infiltrate the secret society and be elected to its ruling council. Syme wants to know whether the Professor is trying to just obstruct him ("one character as a paralytic") or pursue him ("another character as a pursuer") or both. The sentence that troubles you is Syme's thought that he will be disturbed if he can't figure the Professor out, even if the Professor discovers who he (Syme) is and what his scheme is. The thought is so disturbing, in fact, that he downs his drink quickly.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
The phrase "find him out" is idiomatically used to mean "discover his secret", in this case, his identity. The phrase "very small comfort" is used to mean "no comfort at all", or "of no use" or "of no help". This is a *litotes*. > > It would be *no help* that he could not *discover the professor's identity*, if by some serious accident the Professor should *discover his identity*. > > > That he cannot discover the professor's identity suggests that the concealment is possible, so **may give him comfort**. However the professor may nonetheless discover his identity by **some accident**. At that point, the fact that concealment is possible is of no help.
I'm not confident of the following, but I should like to suggest it as a possible reading. The difficulty in the highlighted sentence is, I suggest, to be explained by a particular understanding of the previous one: > > If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. > > > How is it that the "old man" Professor De Worms is able to so effectively pursue Gabriel Syme? Whatever the truth which explains this, it's "not soothing" and the narrator wonders if perhaps it would be better for Syme's psychological health if he doesn't know the truth. If he can manage it, Syme would prefer to continue to believe De Worms to be an old man. In this way it might be some (small) comfort not to know the devilish means by which Syme was being so effectively pursued.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
Think of it this way, *if by some serious accident the Professor should find him out* : if the professor finds out his identity, then *It would be a very small comfort that he could not find the Professor out*: it will be disappointing to protagonist that he could not find the professors' identity beforehand. Based on the context, I think the protagonist is pitting himself against the professor, in a battle of wits.
The sentence above the troubling one and the general plot of the story is needed to discern the meaning of this sentence. Syme is attempting to infiltrate the secret society and be elected to its ruling council. Syme wants to know whether the Professor is trying to just obstruct him ("one character as a paralytic") or pursue him ("another character as a pursuer") or both. The sentence that troubles you is Syme's thought that he will be disturbed if he can't figure the Professor out, even if the Professor discovers who he (Syme) is and what his scheme is. The thought is so disturbing, in fact, that he downs his drink quickly.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
The problem is that, as it stands, the sentence simply doesn't make sense. **Not** finding the professor out (penetrating his disguise or understanding his motives) wouldn't seem to be a particularly good thing. Equally, being found out by the professor would **also** seem to be a bad thing. Removing the "not" in the first half of the sentence resolves the problem: "It would be no help that he could discover the professor's identity, if by some serious accident the Professor should discover his identity." Whatever Chesterton originally wrote, editorial intervention in some form on the part of the reader would seem to be necessary. There's [this](https://books.google.co.uk/books?id=AERJHoWGvPYC&pg=PR39&lpg=PR39&dq=%22man%20who%20was%20thursday%22%20misprint&source=bl&ots=6Wt7isk6_n&sig=azfFRd7z1CR3Jv3105jTwR78KfA&hl=en&sa=X&ved=0ahUKEwj-7q-GubrUAhWhD8AKHVS6DH8Q6AEIJTAB#v=onepage&q&f=false), which may provide an explanation: "*The Man Who Was Thursday* was published in February 1908 ... The unexpectedness of the book is perhaps the reason why both this and nearly all subsequent editions are marred by misprints." The sentence as originally given may be a case of a misprint which has escaped later correction.
Think of it this way, *if by some serious accident the Professor should find him out* : if the professor finds out his identity, then *It would be a very small comfort that he could not find the Professor out*: it will be disappointing to protagonist that he could not find the professors' identity beforehand. Based on the context, I think the protagonist is pitting himself against the professor, in a battle of wits.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
Think of it this way, *if by some serious accident the Professor should find him out* : if the professor finds out his identity, then *It would be a very small comfort that he could not find the Professor out*: it will be disappointing to protagonist that he could not find the professors' identity beforehand. Based on the context, I think the protagonist is pitting himself against the professor, in a battle of wits.
I'm not confident of the following, but I should like to suggest it as a possible reading. The difficulty in the highlighted sentence is, I suggest, to be explained by a particular understanding of the previous one: > > If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. > > > How is it that the "old man" Professor De Worms is able to so effectively pursue Gabriel Syme? Whatever the truth which explains this, it's "not soothing" and the narrator wonders if perhaps it would be better for Syme's psychological health if he doesn't know the truth. If he can manage it, Syme would prefer to continue to believe De Worms to be an old man. In this way it might be some (small) comfort not to know the devilish means by which Syme was being so effectively pursued.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
The problem is that, as it stands, the sentence simply doesn't make sense. **Not** finding the professor out (penetrating his disguise or understanding his motives) wouldn't seem to be a particularly good thing. Equally, being found out by the professor would **also** seem to be a bad thing. Removing the "not" in the first half of the sentence resolves the problem: "It would be no help that he could discover the professor's identity, if by some serious accident the Professor should discover his identity." Whatever Chesterton originally wrote, editorial intervention in some form on the part of the reader would seem to be necessary. There's [this](https://books.google.co.uk/books?id=AERJHoWGvPYC&pg=PR39&lpg=PR39&dq=%22man%20who%20was%20thursday%22%20misprint&source=bl&ots=6Wt7isk6_n&sig=azfFRd7z1CR3Jv3105jTwR78KfA&hl=en&sa=X&ved=0ahUKEwj-7q-GubrUAhWhD8AKHVS6DH8Q6AEIJTAB#v=onepage&q&f=false), which may provide an explanation: "*The Man Who Was Thursday* was published in February 1908 ... The unexpectedness of the book is perhaps the reason why both this and nearly all subsequent editions are marred by misprints." The sentence as originally given may be a case of a misprint which has escaped later correction.
The sentence above the troubling one and the general plot of the story is needed to discern the meaning of this sentence. Syme is attempting to infiltrate the secret society and be elected to its ruling council. Syme wants to know whether the Professor is trying to just obstruct him ("one character as a paralytic") or pursue him ("another character as a pursuer") or both. The sentence that troubles you is Syme's thought that he will be disturbed if he can't figure the Professor out, even if the Professor discovers who he (Syme) is and what his scheme is. The thought is so disturbing, in fact, that he downs his drink quickly.
388,142
From G. K. Chesterton's *The Man Who Was Thursday: A Nightmare*. > > WHEN Gabriel Syme found himself finally established in a chair, and opposite to him, fixed and final also, the lifted eyebrows and leaden eyelids of the Professor, his fears fully returned. This incomprehensible man from the fierce council, after all, had certainly pursued him. If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. **It would be a very small comfort that he could not find the Professor out, if by some serious accident the Professor should find him out.** He emptied a whole pewter pot of ale before the professor had touched his milk. > > > I am having trouble understanding the sentence in bold. **Edit** to provide more context: Gabriel Syme had just been accepted into the inner circle of a secret society of which the professor is a member. After the first meeting, he found the professor had been following him around the town. They are now at a bar, and Gabriel Syme is worried that the professor might have guessed his identity.
2017/05/07
[ "https://english.stackexchange.com/questions/388142", "https://english.stackexchange.com", "https://english.stackexchange.com/users/234909/" ]
The problem is that, as it stands, the sentence simply doesn't make sense. **Not** finding the professor out (penetrating his disguise or understanding his motives) wouldn't seem to be a particularly good thing. Equally, being found out by the professor would **also** seem to be a bad thing. Removing the "not" in the first half of the sentence resolves the problem: "It would be no help that he could discover the professor's identity, if by some serious accident the Professor should discover his identity." Whatever Chesterton originally wrote, editorial intervention in some form on the part of the reader would seem to be necessary. There's [this](https://books.google.co.uk/books?id=AERJHoWGvPYC&pg=PR39&lpg=PR39&dq=%22man%20who%20was%20thursday%22%20misprint&source=bl&ots=6Wt7isk6_n&sig=azfFRd7z1CR3Jv3105jTwR78KfA&hl=en&sa=X&ved=0ahUKEwj-7q-GubrUAhWhD8AKHVS6DH8Q6AEIJTAB#v=onepage&q&f=false), which may provide an explanation: "*The Man Who Was Thursday* was published in February 1908 ... The unexpectedness of the book is perhaps the reason why both this and nearly all subsequent editions are marred by misprints." The sentence as originally given may be a case of a misprint which has escaped later correction.
I'm not confident of the following, but I should like to suggest it as a possible reading. The difficulty in the highlighted sentence is, I suggest, to be explained by a particular understanding of the previous one: > > If the man had one character as a paralytic and another character as a pursuer, the antithesis might make him more interesting, but scarcely more soothing. > > > How is it that the "old man" Professor De Worms is able to so effectively pursue Gabriel Syme? Whatever the truth which explains this, it's "not soothing" and the narrator wonders if perhaps it would be better for Syme's psychological health if he doesn't know the truth. If he can manage it, Syme would prefer to continue to believe De Worms to be an old man. In this way it might be some (small) comfort not to know the devilish means by which Syme was being so effectively pursued.
2,255
I read a book, probably in the late 80s or early 90s, that had several elements. I remember enjoying the book then (it wasn't great art, but it was entertaining), but can't identify it now. The elements I remember was that there was a project called Trillium; there were two or three missiles with horrendous weapons that I believe were telekinetic and I think had American Indian names; the protagonist may have been a rock musician and also had some kind of psychic power. Any idea of the book name and author?
2011/03/04
[ "https://scifi.stackexchange.com/questions/2255", "https://scifi.stackexchange.com", "https://scifi.stackexchange.com/users/732/" ]
["The Thirteenth Floor"](http://www.imdb.com/title/tt0139809/) was directly adapted from Simulacron-3, and the book may have influenced The Matrix and other source material for The Matrix. As far as I know the directors and producers haven't explicitly referenced Simulacron-3 when talking about influences for The Matrix.
I thought that there was heavy reference to the book Simulacra and Simulation. I had a copy but had a hard time following it due to the translation from French to english. There was a copy of the book in the movie when Neo gets the disk with the virus on it after being told to follow the white rabbit. What is interesting is that the writer of S&S, Jean Baudrillard, disagreed with how the Matrix presented his work.
2,255
I read a book, probably in the late 80s or early 90s, that had several elements. I remember enjoying the book then (it wasn't great art, but it was entertaining), but can't identify it now. The elements I remember was that there was a project called Trillium; there were two or three missiles with horrendous weapons that I believe were telekinetic and I think had American Indian names; the protagonist may have been a rock musician and also had some kind of psychic power. Any idea of the book name and author?
2011/03/04
[ "https://scifi.stackexchange.com/questions/2255", "https://scifi.stackexchange.com", "https://scifi.stackexchange.com/users/732/" ]
["The Thirteenth Floor"](http://www.imdb.com/title/tt0139809/) was directly adapted from Simulacron-3, and the book may have influenced The Matrix and other source material for The Matrix. As far as I know the directors and producers haven't explicitly referenced Simulacron-3 when talking about influences for The Matrix.
Question: *"..did makers of Matrix say explicitly anywhere that their work was also influenced by "Simulacron-3" novel?"* Answer: No. It's not recorded in any interviews, blogs, online videos, radio, that can be dug up as proof. Keep digging though, maybe it is yet to come..
2,255
I read a book, probably in the late 80s or early 90s, that had several elements. I remember enjoying the book then (it wasn't great art, but it was entertaining), but can't identify it now. The elements I remember was that there was a project called Trillium; there were two or three missiles with horrendous weapons that I believe were telekinetic and I think had American Indian names; the protagonist may have been a rock musician and also had some kind of psychic power. Any idea of the book name and author?
2011/03/04
[ "https://scifi.stackexchange.com/questions/2255", "https://scifi.stackexchange.com", "https://scifi.stackexchange.com/users/732/" ]
I thought that there was heavy reference to the book Simulacra and Simulation. I had a copy but had a hard time following it due to the translation from French to english. There was a copy of the book in the movie when Neo gets the disk with the virus on it after being told to follow the white rabbit. What is interesting is that the writer of S&S, Jean Baudrillard, disagreed with how the Matrix presented his work.
Question: *"..did makers of Matrix say explicitly anywhere that their work was also influenced by "Simulacron-3" novel?"* Answer: No. It's not recorded in any interviews, blogs, online videos, radio, that can be dug up as proof. Keep digging though, maybe it is yet to come..
137,450
I have created a plant with leaves. I have used a leaf texture to with a translucent shader . But I want to be able to control the amount of translucency . Which node can I use to achieve control of translucency?
2019/04/19
[ "https://blender.stackexchange.com/questions/137450", "https://blender.stackexchange.com", "https://blender.stackexchange.com/users/72115/" ]
In Cycles you need to add the Mix Shader and adjust its Factor value. When set to 0.5 (the default) it gives equal share to Translucent and Diffuse BSDF.
It's actually better to use the principled shader for a plant. After that, you can add mix shader, and mix with Translucent shader. Also, you can use a texture for translucency, which you plug in the fac part of the mix shader. This way, you achieve a Translucency that is different in different parts of the leaves. I usually do all these textures from a single color texture, where the translucent shader gets a more saturated version, and the mixing factor is also the same texture with tweaked brightness and contrast.
229,528
Studying electronics, capacitors in AC circuits currently. Can not understand two formula's. I see it stated as fact: "In purely capacitive AC circuit Current leads Voltage by 90 degrees." I understand this relationship when viewing Waveform 90 degree phase difference Current leads Voltage. I can't however find any example with circuit values to prove this is so. I have two formula that prove this is so. i = dq / dt i = C \* (dv / dt) Can anybody show me how this works with actual circuit values? If I say (random example) AC 10V 200Hz with 0.0005F capacitor Then i = dq / dt = ?? / ?? or i = C \* (dv / dt) = ? \* ?? / ?? Example with number please for above circuit? I am so confused I don't know if I just take "Current leads Voltage 90 degrees" at face value, but can it be proven with actual numbers? Maybe there is no example because there is no circuit without resistance or truly purely capacitive? Maybe it is just a theory not real world formula?
2016/04/20
[ "https://electronics.stackexchange.com/questions/229528", "https://electronics.stackexchange.com", "https://electronics.stackexchange.com/users/107536/" ]
![schematic](https://i.stack.imgur.com/SLIp5.png) [simulate this circuit](/plugins/schematics?image=http%3a%2f%2fi.stack.imgur.com%2fSLIp5.png) – Schematic created using [CircuitLab](https://www.circuitlab.com/) *Figure 1. Relay voltage source selector.* You might find this circuit less scary than MOSFET switches. * A relay with a 24 V coil monitors the 24 V supply. * When 24 V supply is present the relay is energised and 24 V is fed to the output. * When the 24 V supply fails the relay drops out D1 powers the load from the battery for a couple of hundred milliseconds while the relay switches over and connects the battery directly to the output. D1 needs to be able to handle the maximum current for this short duration. * There is no power loss across the contacts. There is some power consumed by the relay coil. Select a relay with contacts rated for your maximum current and with a DC rating. (AC is easier to switch because the current falls to zero at each zero-cross whereas with DC it is usually continuous.) You have plenty of choice for 24 V relays as they are very widely used in industrial systems but also used in trucks and buses with 24 V electrical systems.
With those currents you probably want to be using [MOSFET-based ideal diodes](http://www.linear.com/docs/41847) so that something doesn't melt down. Additionally, using [the circuit in AN1149](https://electronics.stackexchange.com/questions/214500/lipo-charging-ciruit-switching-help/214501#214501) will ensure that you don't end up trying to pull *30A* from your charger.
1,932
I know there are a lot of security policy samples and templates out in the web. I'm curious to know if there are security policies that are actually in use and still published publicly. [I know they are out there](http://www.security.harvard.edu/enterprise-security-policy) so I'm inquiring here to see if anyone else has knowledge of companies or organizations that publish these policies for everyone to see. If you know of any please provide the link and even better if you know why it's posted publicly that would perfectly satiate my curiosity in the matter.
2011/01/29
[ "https://security.stackexchange.com/questions/1932", "https://security.stackexchange.com", "https://security.stackexchange.com/users/582/" ]
I was just recently looking at Yammer's the other day: [pdf](https://www.yammer.com/pdfs/resources/other_docs/yammer_security.pdf) A couple others I have seen: [MIT](http://web.mit.edu/policies/13/13.2.html) [University of MI](http://www.itcs.umich.edu/itpolicies/)
**Against:** * Cost - some organisations feel that their policies should be their intellectual property and as they cost money to develop should not just be given to others * Data Leakage - does the policy leak information which may be useful to an attacker? Many organisations will not have resource to spare to check, so take the blanket decision to keep them all private **For:** * Shared environments - if you have a good set of policies, your customers, partners etc could use them to improve their own security, leading to a safer business environment and benefiting your organisation indirectly * Reputation - if your policy appears very good, this can tie in with a strong security reputation, which may dissuade certain classes of attacker they may aim for lower hanging fruit Examples * Couple of academics - [Bath Uni](http://www.bath.ac.uk/bucs/aboutbucs/policies/itsecuritypolicy/index.html) and [City of London](http://www.city.ac.uk/ic/infosec/Information_Security1.html) * A good example of using a security policy for 3rd parties - the [DWP](http://www.dwp.gov.uk/docs/dwp-security-policy-for-contractors.pdf) * Large company - [British Energy](http://www.british-energy.com/pagetemplate.php?pid=135) (very brief policy)
1,932
I know there are a lot of security policy samples and templates out in the web. I'm curious to know if there are security policies that are actually in use and still published publicly. [I know they are out there](http://www.security.harvard.edu/enterprise-security-policy) so I'm inquiring here to see if anyone else has knowledge of companies or organizations that publish these policies for everyone to see. If you know of any please provide the link and even better if you know why it's posted publicly that would perfectly satiate my curiosity in the matter.
2011/01/29
[ "https://security.stackexchange.com/questions/1932", "https://security.stackexchange.com", "https://security.stackexchange.com/users/582/" ]
This may be seen more as a template than a policy, but I think it's worth mentioning here. The U.S. National Institute of Standards and Technology has a number of Special Publications (SPs) regarding the security of information systems. These are collectively called the [800 series](http://csrc.nist.gov/publications/PubsSPs.html), as all of them have numeric designations beginning with 800. They are used by some government organizations, and I imagine some corporations have adopted the concepts as well. Perhaps the most significant of these (and the most relevant to this question) is NIST SP 800-53, "Recommended Security Controls for Federal Information Systems and Organizations". As of this writing (Jan. 29, 2011), the most recent version of this document is Rev. 3 and can be downloaded as a PDF here: <http://csrc.nist.gov/publications/nistpubs/800-53-Rev3/sp800-53-rev3-final_updated-errata_05-01-2010.pdf> I could write a whole paper describing what this document is, how to read it, and how to use it. Here, I think it is sufficient to say that it provides a strong foundation from which an organization can build a Security Plan for the protection of its IT systems.
**Against:** * Cost - some organisations feel that their policies should be their intellectual property and as they cost money to develop should not just be given to others * Data Leakage - does the policy leak information which may be useful to an attacker? Many organisations will not have resource to spare to check, so take the blanket decision to keep them all private **For:** * Shared environments - if you have a good set of policies, your customers, partners etc could use them to improve their own security, leading to a safer business environment and benefiting your organisation indirectly * Reputation - if your policy appears very good, this can tie in with a strong security reputation, which may dissuade certain classes of attacker they may aim for lower hanging fruit Examples * Couple of academics - [Bath Uni](http://www.bath.ac.uk/bucs/aboutbucs/policies/itsecuritypolicy/index.html) and [City of London](http://www.city.ac.uk/ic/infosec/Information_Security1.html) * A good example of using a security policy for 3rd parties - the [DWP](http://www.dwp.gov.uk/docs/dwp-security-policy-for-contractors.pdf) * Large company - [British Energy](http://www.british-energy.com/pagetemplate.php?pid=135) (very brief policy)
1,932
I know there are a lot of security policy samples and templates out in the web. I'm curious to know if there are security policies that are actually in use and still published publicly. [I know they are out there](http://www.security.harvard.edu/enterprise-security-policy) so I'm inquiring here to see if anyone else has knowledge of companies or organizations that publish these policies for everyone to see. If you know of any please provide the link and even better if you know why it's posted publicly that would perfectly satiate my curiosity in the matter.
2011/01/29
[ "https://security.stackexchange.com/questions/1932", "https://security.stackexchange.com", "https://security.stackexchange.com/users/582/" ]
I was just recently looking at Yammer's the other day: [pdf](https://www.yammer.com/pdfs/resources/other_docs/yammer_security.pdf) A couple others I have seen: [MIT](http://web.mit.edu/policies/13/13.2.html) [University of MI](http://www.itcs.umich.edu/itpolicies/)
Many companies are very nervous about publishing their policies for obvious reasons. The merit of those reasons, however, is beside the point. On the other hand, I have had great luck finding such policies at educational sites. Because of the specific environment within an educational institution standards and policies are typically made publicly available. The reasons are many and vary depend on the culture of the institution, but are often something along the lines of an inherent notion of "giving back" to the community. Based on that, you can find a significant number of hits using a standard [Google search](http://www.google.com/search?q=site%3Aedu+security+standard). These are a few that I have used for reference over the years either for their policies/standard, or for the types of information they make available: * [UC Berkley - IT Security Policies](https://security.berkeley.edu/policies.html) * [University of Pennsylvania](http://www.upenn.edu/computing/policy/) * [University of Notre Dame](http://oit.nd.edu/policies/itpolicies/infosec.shtml) * [Cornell University - IT Security Policies](http://www.cit.cornell.edu/policies/university/security/) * [Ohio University - Information Security Standards](http://www.ohio.edu/technology/security/Security-Standards.cfm)
1,932
I know there are a lot of security policy samples and templates out in the web. I'm curious to know if there are security policies that are actually in use and still published publicly. [I know they are out there](http://www.security.harvard.edu/enterprise-security-policy) so I'm inquiring here to see if anyone else has knowledge of companies or organizations that publish these policies for everyone to see. If you know of any please provide the link and even better if you know why it's posted publicly that would perfectly satiate my curiosity in the matter.
2011/01/29
[ "https://security.stackexchange.com/questions/1932", "https://security.stackexchange.com", "https://security.stackexchange.com/users/582/" ]
This may be seen more as a template than a policy, but I think it's worth mentioning here. The U.S. National Institute of Standards and Technology has a number of Special Publications (SPs) regarding the security of information systems. These are collectively called the [800 series](http://csrc.nist.gov/publications/PubsSPs.html), as all of them have numeric designations beginning with 800. They are used by some government organizations, and I imagine some corporations have adopted the concepts as well. Perhaps the most significant of these (and the most relevant to this question) is NIST SP 800-53, "Recommended Security Controls for Federal Information Systems and Organizations". As of this writing (Jan. 29, 2011), the most recent version of this document is Rev. 3 and can be downloaded as a PDF here: <http://csrc.nist.gov/publications/nistpubs/800-53-Rev3/sp800-53-rev3-final_updated-errata_05-01-2010.pdf> I could write a whole paper describing what this document is, how to read it, and how to use it. Here, I think it is sufficient to say that it provides a strong foundation from which an organization can build a Security Plan for the protection of its IT systems.
Many companies are very nervous about publishing their policies for obvious reasons. The merit of those reasons, however, is beside the point. On the other hand, I have had great luck finding such policies at educational sites. Because of the specific environment within an educational institution standards and policies are typically made publicly available. The reasons are many and vary depend on the culture of the institution, but are often something along the lines of an inherent notion of "giving back" to the community. Based on that, you can find a significant number of hits using a standard [Google search](http://www.google.com/search?q=site%3Aedu+security+standard). These are a few that I have used for reference over the years either for their policies/standard, or for the types of information they make available: * [UC Berkley - IT Security Policies](https://security.berkeley.edu/policies.html) * [University of Pennsylvania](http://www.upenn.edu/computing/policy/) * [University of Notre Dame](http://oit.nd.edu/policies/itpolicies/infosec.shtml) * [Cornell University - IT Security Policies](http://www.cit.cornell.edu/policies/university/security/) * [Ohio University - Information Security Standards](http://www.ohio.edu/technology/security/Security-Standards.cfm)
162
There was a recent discussion in chat about me adding the [safety](https://woodworking.stackexchange.com/questions/tagged/safety "show questions tagged 'safety'") to the following post: [How do you remove bed bugs from lumber?](https://woodworking.stackexchange.com/questions/849/how-do-you-remove-bed-bugs-from-lumber) Originally I added it because the post was discussing potentially using poison gas to fumigate his stock. > > It's ok if it's poisonous to humans... > > > [In chat](http://chat.stackexchange.com/transcript/message/20986706#20986706) Rob pointed out to me that I might be imposing a view on the question and that safety was not the intended focus anyway. > > @Matt I think it does subtly change the question it suggests that he is concerned about safety when he is not (he just wants to kill the bugs and their eggs), and by adding the tag you were asserting your own safety-consciousness upon him and anyone else who answers his question. For example, following the same logic you could add the safety tag to any question that talks about something with sharp edges because you could cut yourself. > > > Those points I later agreed with and removed the tag. By my earlier logic I should go an put the [safety](https://woodworking.stackexchange.com/questions/tagged/safety "show questions tagged 'safety'") on every question since anything could be a safety issue. That of course is just silly. My current stand point is that having that tag on that question was in error which I corrected. Rob suggested that I bring it to Meta to let the community have an opinion.
2015/04/08
[ "https://woodworking.meta.stackexchange.com/questions/162", "https://woodworking.meta.stackexchange.com", "https://woodworking.meta.stackexchange.com/users/128/" ]
I agree that [safety](https://woodworking.stackexchange.com/questions/tagged/safety "show questions tagged 'safety'") does not belong on that question. The author did not ask for safety tips, and actually said that safety wasn't a primary concern: > > Keeping all humans/people out for a day doesn't matter for that > > > Looking through the [safety questions](https://woodworking.stackexchange.com/questions/tagged/safety), they almost all primarily ask how to do something safely, except for [one of yours](https://woodworking.stackexchange.com/questions/604/can-you-use-painted-wood-in-a-planer-without-damaging-the-tool). I think this question should probably not have [safety](https://woodworking.stackexchange.com/questions/tagged/safety "show questions tagged 'safety'"), unless you put something in the question body specifically asking about the safety risks of removing paint in a planer. That said, I think [safety](https://woodworking.stackexchange.com/questions/tagged/safety "show questions tagged 'safety'") does apply to your question [How to sharpen a circular saw or mitre saw blade](https://woodworking.stackexchange.com/questions/320/how-to-sharpen-a-circular-saw-or-mitre-saw-blade) because you specifically request safety concerns. In summary, I think tags should reflect the body of the question, and in many cases only the primary focus of the question.
When the topic is woodworking, safety is simply implied. The safety tag is, in a practical sense, redundant. However it makes a great deal of sense to retain the tag for when a question is specifically asking about the "safe" way to solve a problem.
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
Try starting with a cooler solution when you arrive at your destination and set up for your demonstration. Rather than filling your tray (tank) with plain tap water, stop at a convenience store to get crushed ice and add the minimum amount of water to the ice chips to make a slush. If you have a mallet, you can reduce cubes to chips in a few minutes right in the plastic bag used to carry them. A nylon bag is reusable and much neater to use to hold cubes while you pulverize them with the mallet. Motels and hotels have ice machines on every floor. Many supermarkets have machines that make crushed ice in bulk. You don't need more than a few kilograms to get a head start on the process. Then, all you must do is pull the temperature lower is start the compressor to finish the job. Good luck.
You could use chemical reactions which are endothermic (they suck heat out of stuff). This will work assuming your product isn't food based. You could use bottled water which freezes faster that tap water. You could put a portable fridge in the back of your car to freeze water while driving around. Hope I helped :) Edit: here is a video of an endothermic reaction I think you could use:[endothermic reaction](https://www.youtube.com/watch?v=GtucaN4uwbc)
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
I don't know how big your surface of ice must be, but maybe something like the following could work for you. Travel with some blocks of dry ice in a cooler. At presentation time, lay the blocks out and put a metal (aluminum should work well) plate on top. After the plate is very cold, pour a small amount of water across the plate to create a thin sheet of ice.
In terms of physics, hot water freezes faster than cold water, so take that into consideration!
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
I don't know how big your surface of ice must be, but maybe something like the following could work for you. Travel with some blocks of dry ice in a cooler. At presentation time, lay the blocks out and put a metal (aluminum should work well) plate on top. After the plate is very cold, pour a small amount of water across the plate to create a thin sheet of ice.
You could use chemical reactions which are endothermic (they suck heat out of stuff). This will work assuming your product isn't food based. You could use bottled water which freezes faster that tap water. You could put a portable fridge in the back of your car to freeze water while driving around. Hope I helped :) Edit: here is a video of an endothermic reaction I think you could use:[endothermic reaction](https://www.youtube.com/watch?v=GtucaN4uwbc)
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
I suppose you need a smooth ice surface for your product. The key is to have a small temperature difference so the freezing process goes as fast as possible. 1. Do not fill your container fully and prefreeze it before starting. Build an isolation chamber either with industrial foam in a form or (easy and cheap) wrap the container into lots and lots of newspaper pages. Also get a jug of water and place it into the freezer so that ice is building, meaning the water is near 0°C. Put that water into a thermos. So you have now an almost full container of ice and a thermos of very cold water. 2. When you need it, get the container out. Most of the ice should be still there. Place some weights on the ice so it does not float and carefully pour the thermos water on the ice so that the container has the level you need. 3. Switch the cooler on. Now the thermos water is still cold and it gets cooled by the ice underneath it. The freezing process should now go very fast.
In terms of physics, hot water freezes faster than cold water, so take that into consideration!
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
Try starting with a cooler solution when you arrive at your destination and set up for your demonstration. Rather than filling your tray (tank) with plain tap water, stop at a convenience store to get crushed ice and add the minimum amount of water to the ice chips to make a slush. If you have a mallet, you can reduce cubes to chips in a few minutes right in the plastic bag used to carry them. A nylon bag is reusable and much neater to use to hold cubes while you pulverize them with the mallet. Motels and hotels have ice machines on every floor. Many supermarkets have machines that make crushed ice in bulk. You don't need more than a few kilograms to get a head start on the process. Then, all you must do is pull the temperature lower is start the compressor to finish the job. Good luck.
I don't know how big your surface of ice must be, but maybe something like the following could work for you. Travel with some blocks of dry ice in a cooler. At presentation time, lay the blocks out and put a metal (aluminum should work well) plate on top. After the plate is very cold, pour a small amount of water across the plate to create a thin sheet of ice.
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
I don't know how big your surface of ice must be, but maybe something like the following could work for you. Travel with some blocks of dry ice in a cooler. At presentation time, lay the blocks out and put a metal (aluminum should work well) plate on top. After the plate is very cold, pour a small amount of water across the plate to create a thin sheet of ice.
I suppose you need a smooth ice surface for your product. The key is to have a small temperature difference so the freezing process goes as fast as possible. 1. Do not fill your container fully and prefreeze it before starting. Build an isolation chamber either with industrial foam in a form or (easy and cheap) wrap the container into lots and lots of newspaper pages. Also get a jug of water and place it into the freezer so that ice is building, meaning the water is near 0°C. Put that water into a thermos. So you have now an almost full container of ice and a thermos of very cold water. 2. When you need it, get the container out. Most of the ice should be still there. Place some weights on the ice so it does not float and carefully pour the thermos water on the ice so that the container has the level you need. 3. Switch the cooler on. Now the thermos water is still cold and it gets cooled by the ice underneath it. The freezing process should now go very fast.
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
Try starting with a cooler solution when you arrive at your destination and set up for your demonstration. Rather than filling your tray (tank) with plain tap water, stop at a convenience store to get crushed ice and add the minimum amount of water to the ice chips to make a slush. If you have a mallet, you can reduce cubes to chips in a few minutes right in the plastic bag used to carry them. A nylon bag is reusable and much neater to use to hold cubes while you pulverize them with the mallet. Motels and hotels have ice machines on every floor. Many supermarkets have machines that make crushed ice in bulk. You don't need more than a few kilograms to get a head start on the process. Then, all you must do is pull the temperature lower is start the compressor to finish the job. Good luck.
In terms of physics, hot water freezes faster than cold water, so take that into consideration!
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
Try to ditch commen sense and [go](http://www1.lsbu.ac.uk/water/phase_anomalies.html) for [science](https://arxiv.org/ftp/arxiv/papers/1310/1310.6514.pdf)! ### 1. [Use *hot* water as your starting point.](https://www.scienceworld.ca/blog/can-i-freeze-ice-cubes-faster) Exploit the [Mpemba-effect:](https://en.wikipedia.org/wiki/Mpemba_effect) [![enter image description here](https://i.stack.imgur.com/q2Fqd.png)](https://i.stack.imgur.com/q2Fqd.png) Since there is some debate about the effect, whether it is real or not: the greater the exposed surface area, like in a lake were the effect was discovered or the apparent application from the question, the stronger the effect seems to be. If you keep accurate records about this you may contribute to the exact sciences as well. ### 2. Use de-salinated water, and then add back in impurities, like testosterone Salt water has a lower freezing point. We want to avoid that. Using really pure water may be less than ideal, but adding a *small* amount of impurities back in actually raises the freezing temperature. And surprisingly to be as cool as ice but actually a bit hotter the [water may benefit from a bit of testorerone](http://www.admin.mtu.edu/urel/news/media_relations/392/). ### 3. Use a long chain alcohol as a crystal-forming primer > > Drunk water, like drunk people, freezes easier. > > > Starting above 4 chain carbon molecules, pentanol [and above](http://newenergyandfuel.com/http:/newenergyandfuel/com/2009/01/07/understanding-long-chain-alcohols-and-an-alcohol-breakthrough/), added in very small amounts may accelerate the ice crystal forming process. The glycol mentioned in the question is known as an anti-freeze, because it is so short. [Longer molecules may reverse this effect.](https://www.newscientist.com/article/mg12817443-300-science-scientists-almost-make-water-freeze-at-freezing-point/) These options are not in any special order.
I don't know how big your surface of ice must be, but maybe something like the following could work for you. Travel with some blocks of dry ice in a cooler. At presentation time, lay the blocks out and put a metal (aluminum should work well) plate on top. After the plate is very cold, pour a small amount of water across the plate to create a thin sheet of ice.
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
Try to ditch commen sense and [go](http://www1.lsbu.ac.uk/water/phase_anomalies.html) for [science](https://arxiv.org/ftp/arxiv/papers/1310/1310.6514.pdf)! ### 1. [Use *hot* water as your starting point.](https://www.scienceworld.ca/blog/can-i-freeze-ice-cubes-faster) Exploit the [Mpemba-effect:](https://en.wikipedia.org/wiki/Mpemba_effect) [![enter image description here](https://i.stack.imgur.com/q2Fqd.png)](https://i.stack.imgur.com/q2Fqd.png) Since there is some debate about the effect, whether it is real or not: the greater the exposed surface area, like in a lake were the effect was discovered or the apparent application from the question, the stronger the effect seems to be. If you keep accurate records about this you may contribute to the exact sciences as well. ### 2. Use de-salinated water, and then add back in impurities, like testosterone Salt water has a lower freezing point. We want to avoid that. Using really pure water may be less than ideal, but adding a *small* amount of impurities back in actually raises the freezing temperature. And surprisingly to be as cool as ice but actually a bit hotter the [water may benefit from a bit of testorerone](http://www.admin.mtu.edu/urel/news/media_relations/392/). ### 3. Use a long chain alcohol as a crystal-forming primer > > Drunk water, like drunk people, freezes easier. > > > Starting above 4 chain carbon molecules, pentanol [and above](http://newenergyandfuel.com/http:/newenergyandfuel/com/2009/01/07/understanding-long-chain-alcohols-and-an-alcohol-breakthrough/), added in very small amounts may accelerate the ice crystal forming process. The glycol mentioned in the question is known as an anti-freeze, because it is so short. [Longer molecules may reverse this effect.](https://www.newscientist.com/article/mg12817443-300-science-scientists-almost-make-water-freeze-at-freezing-point/) These options are not in any special order.
In terms of physics, hot water freezes faster than cold water, so take that into consideration!
17,653
I want to freeze water as quickly as possible. Let me explain my situation : I have a setup that holds water which needs to freeze to create a surface of ice on which I will be demonstrating products. I have a compressor with a pump that runs Glycol in some copper pipes immersed in the water. This whole setup is great and transportable, but it takes an eternity to freeze around 10L of water (more than 6 hours) and I need it to be faster than that since I will be traveling with it to give demonstrations!! I am looking for a way of accelerating the freezing process, ideally without having to change the whole setup (I am willing to change a couple of parts or whatnots).
2017/10/25
[ "https://lifehacks.stackexchange.com/questions/17653", "https://lifehacks.stackexchange.com", "https://lifehacks.stackexchange.com/users/22650/" ]
Try to ditch commen sense and [go](http://www1.lsbu.ac.uk/water/phase_anomalies.html) for [science](https://arxiv.org/ftp/arxiv/papers/1310/1310.6514.pdf)! ### 1. [Use *hot* water as your starting point.](https://www.scienceworld.ca/blog/can-i-freeze-ice-cubes-faster) Exploit the [Mpemba-effect:](https://en.wikipedia.org/wiki/Mpemba_effect) [![enter image description here](https://i.stack.imgur.com/q2Fqd.png)](https://i.stack.imgur.com/q2Fqd.png) Since there is some debate about the effect, whether it is real or not: the greater the exposed surface area, like in a lake were the effect was discovered or the apparent application from the question, the stronger the effect seems to be. If you keep accurate records about this you may contribute to the exact sciences as well. ### 2. Use de-salinated water, and then add back in impurities, like testosterone Salt water has a lower freezing point. We want to avoid that. Using really pure water may be less than ideal, but adding a *small* amount of impurities back in actually raises the freezing temperature. And surprisingly to be as cool as ice but actually a bit hotter the [water may benefit from a bit of testorerone](http://www.admin.mtu.edu/urel/news/media_relations/392/). ### 3. Use a long chain alcohol as a crystal-forming primer > > Drunk water, like drunk people, freezes easier. > > > Starting above 4 chain carbon molecules, pentanol [and above](http://newenergyandfuel.com/http:/newenergyandfuel/com/2009/01/07/understanding-long-chain-alcohols-and-an-alcohol-breakthrough/), added in very small amounts may accelerate the ice crystal forming process. The glycol mentioned in the question is known as an anti-freeze, because it is so short. [Longer molecules may reverse this effect.](https://www.newscientist.com/article/mg12817443-300-science-scientists-almost-make-water-freeze-at-freezing-point/) These options are not in any special order.
I suppose you need a smooth ice surface for your product. The key is to have a small temperature difference so the freezing process goes as fast as possible. 1. Do not fill your container fully and prefreeze it before starting. Build an isolation chamber either with industrial foam in a form or (easy and cheap) wrap the container into lots and lots of newspaper pages. Also get a jug of water and place it into the freezer so that ice is building, meaning the water is near 0°C. Put that water into a thermos. So you have now an almost full container of ice and a thermos of very cold water. 2. When you need it, get the container out. Most of the ice should be still there. Place some weights on the ice so it does not float and carefully pour the thermos water on the ice so that the container has the level you need. 3. Switch the cooler on. Now the thermos water is still cold and it gets cooled by the ice underneath it. The freezing process should now go very fast.
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
**Helping the tutorial with high level quests** You can link specific high level quests with tutorials. The quests are side by side or possibly even overlapping, in which they need to help the new person while surviving the quest (optional in case you don't want to run into danger). Either side by side you'll do the quest, or the quest involves ghost like apparition that can only interact with certain levels in the same spaces. This means that the high level will encounter high level monsters and will get high level rewards, while the low level will encounter low level monsters and get low level rewards. Linking them so the high level can't advance until the low level has cleared it's tutorial will help the pacing. **Alternatively** Incentives to help are easy to come by. Especially the lower ranks can be forced to do chores or lose a rank or similar, or can't advance in the ranks without doing their chores. But even at higher levels this is the case. As an example, at the university, you can be a highly reputed scholar doing breaking research, but the next day you'll be teaching the students. It is expected and required. Otherwise when the next opportunity comes along, like a group quest, guild decision or similar, you can be left out.
The guild needs an endless supply of new adventurers. Adventurers retire, switch jobs, or die. Especially die. If it's a typical group of people, the vast majority will assume someone else will do it. Therefore, the officers of the guild, whether foresightful or of an age to exempt themselves from their own requirements, force them to do so. Depending on how much it takes, it could range from discounts on dues through perks to simply being a requirement (perhaps with alternatives to it, such as serving as an officer).
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
The same way real guilds and colleges did/do ============================================ There's any number of ways to make this happen. I've taken all of these from real guild or academia practices. ### Guild Regulations * In order to become a master in the guild, a journeyman has to teach an apprentice until they pass their journeyman certification. * To maintain mastery-level membership, a journeyman has to take on a certain number of apprentices, say, one every five years. But regulations don't come into existence without reason. The real motivation for why a guild puts those regulations into place is that there are *many* good reasons to want an apprentice: ### Natural motivations * It's great to have someone take care of your busy work so you can focus on your major quests. Fighting dragons is much easier if someone cleared out their goblin minions first. Copying over spells into your spellbook is a pain — it's nice to have someone else do it. * Teaching is a valuable way to solidify skills and practice the basics. * Constantly exposing yourself to younger students keeps you in touch with new developments in martial and magical practices. * *"The best swordsman in the world doesn't need to fear the second best swordsman in the world; no, the person for him to be afraid of is some ignorant antagonist who has never had a sword in his hand before; he doesn't do the thing he ought to."* For a veteran adventurer, the *average enemy* is going to be much closer to their apprentice's level, which means that having an apprentice keeps them in practice fighting *ignorant antagonists*, which will serve them even better than practicing against people at their own level. * Skill in magic and martial might is *logarithmic* with time at the highest levels. That means that while your apprentice starts off as relatively incompetent — say, 1/10 as powerful as you — over the course of just a couple of years of training, they will likely grow in power by an order of magnitude, while you only get 10% better. That means that they *become* useful, loyal, and reliable allies, and an adventurer can always use more of those. * Showing off is *fun* and *cathartic*. Yes, of course, a low-level dungeon of spiders and rats is no challenge for you... but you remember those days when it was a struggle, and golly, it's a blast to just *blow* through them, and the adulation from your apprentice/s is very pleasant. * Low-level dungeons are a safe playground to try new things. Are you going to test your new sword-maneuver or chromatic-kill-spell on a big bad dragon? What if it doesn't work? Nah, much more practical to just run a low-level dungeon with some apprentices riding along, test your new stuff there, and soften up the challenge rating for the apprentices while you're at it. * A sense of responsibility. *You* were once a neophyte, but someone took you in, taught you, and helped you out. if that's something you value, it's your duty to do the same for others. As an adventurer, you are *proud* to continue that tradition.
**Bragging rights!** [![one punch man and white fang](https://i.stack.imgur.com/mfPd5.jpg)](https://i.stack.imgur.com/mfPd5.jpg) <https://www.youtube.com/watch?v=VuDUC51wVm4> White Fang wants Saitama to join his dojo. As sensei, Bang-san would then be able to take credit for Saitama's superhuman feats. Thus is it with you, the aging adventurer. You spend a lot of time hanging around with compadres, talking smack. Victories from the glory days have weathered many a brag, and new brags are welcome. What better to brag about than your student / protege, and how she is more successful in almost every way (thanks to your tutelage) than your compadre's mediocre students? Not more successful in accruing goblin bite marks, but you concede that has always been your compadre's strong suit and so his students too.
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
As an addition to Daniel B's answer: for control over the adventurers. Guilds like a merchant guild are tools to excert power. If merchants from another area can sell the same products but cheaper then you lose all your trade and craftsmen, so your guild can levi taxes ("permits to stand on the market with X goods costs more") on those cheaper products to stay in business or they can even disallow certain merchants from selling stuff altogether. Merchant guilds, like the one they had in my city, can also do quality checks. To maintain the standard of the cloth produced here they had set up a large scale system complete with seals that proved your products of sufficient quality to be sold and maintain the city's reputation. However you arent talking merchants, you are talking mercenaries. And local citizenry will be glad to know that an adventurer capable of killing a firebreathing dragon is being checked upon and not murdering and stealing from them without checks. Guilds are likely set up by the (local or overarching) government. An adventurer will have to report to an adventuring guild, even a small one. If you fail to do that the guild can report this to other guilds. If bad things happen like theft and murder and you might be the culprit the guilds can first take away the lucrative tasks for you to do. If they know who did it they can put out bounties on your head, giving even small guilds a lot of power over much more powerful adventurers. Guilds would naturally not just check on adventurers, they serve a purpose for the overall population. From pests, monster problems, bandits and fetch quests the guild will gather the requests and set a bounty (paid by through taxes and the person/organization who sets is). But you dont want your adventurers to be dying in droves as that cuts in the local safety and profits, so you add a training program. Veterans have to help train the new generations of adventurers. To make sure this happens the veterans will get incentives: they get paid to train the new adventurers and any more lucrative contracts these veterans might want could require a minimum of trainees passing tests and contracts of their own. This means that a good trainee who passes a lot of good contracts and bounties could weigh in more than someone who trains dozens of trainees most of which die anyway on their first solo outings. Giving extra incentives to train them well.
**Bragging rights!** [![one punch man and white fang](https://i.stack.imgur.com/mfPd5.jpg)](https://i.stack.imgur.com/mfPd5.jpg) <https://www.youtube.com/watch?v=VuDUC51wVm4> White Fang wants Saitama to join his dojo. As sensei, Bang-san would then be able to take credit for Saitama's superhuman feats. Thus is it with you, the aging adventurer. You spend a lot of time hanging around with compadres, talking smack. Victories from the glory days have weathered many a brag, and new brags are welcome. What better to brag about than your student / protege, and how she is more successful in almost every way (thanks to your tutelage) than your compadre's mediocre students? Not more successful in accruing goblin bite marks, but you concede that has always been your compadre's strong suit and so his students too.
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
The same way real guilds and colleges did/do ============================================ There's any number of ways to make this happen. I've taken all of these from real guild or academia practices. ### Guild Regulations * In order to become a master in the guild, a journeyman has to teach an apprentice until they pass their journeyman certification. * To maintain mastery-level membership, a journeyman has to take on a certain number of apprentices, say, one every five years. But regulations don't come into existence without reason. The real motivation for why a guild puts those regulations into place is that there are *many* good reasons to want an apprentice: ### Natural motivations * It's great to have someone take care of your busy work so you can focus on your major quests. Fighting dragons is much easier if someone cleared out their goblin minions first. Copying over spells into your spellbook is a pain — it's nice to have someone else do it. * Teaching is a valuable way to solidify skills and practice the basics. * Constantly exposing yourself to younger students keeps you in touch with new developments in martial and magical practices. * *"The best swordsman in the world doesn't need to fear the second best swordsman in the world; no, the person for him to be afraid of is some ignorant antagonist who has never had a sword in his hand before; he doesn't do the thing he ought to."* For a veteran adventurer, the *average enemy* is going to be much closer to their apprentice's level, which means that having an apprentice keeps them in practice fighting *ignorant antagonists*, which will serve them even better than practicing against people at their own level. * Skill in magic and martial might is *logarithmic* with time at the highest levels. That means that while your apprentice starts off as relatively incompetent — say, 1/10 as powerful as you — over the course of just a couple of years of training, they will likely grow in power by an order of magnitude, while you only get 10% better. That means that they *become* useful, loyal, and reliable allies, and an adventurer can always use more of those. * Showing off is *fun* and *cathartic*. Yes, of course, a low-level dungeon of spiders and rats is no challenge for you... but you remember those days when it was a struggle, and golly, it's a blast to just *blow* through them, and the adulation from your apprentice/s is very pleasant. * Low-level dungeons are a safe playground to try new things. Are you going to test your new sword-maneuver or chromatic-kill-spell on a big bad dragon? What if it doesn't work? Nah, much more practical to just run a low-level dungeon with some apprentices riding along, test your new stuff there, and soften up the challenge rating for the apprentices while you're at it. * A sense of responsibility. *You* were once a neophyte, but someone took you in, taught you, and helped you out. if that's something you value, it's your duty to do the same for others. As an adventurer, you are *proud* to continue that tradition.
Credit for this answer goes to a book series I have recently finished, called the **Unwanted Undead adventurer**, where a similar theme is explored. A quick rundown, the MC has been an adventurer for more than 10 years and is considered as extremely valuable to the guild for his extensive knowledge in different fields such as herb picking, equipment selection, party composition etc. In his free time when he is not adventuring, he often arranges free lectures at the local guild, available for anyone to join. Sometimes he gives the course, in areas that he has experience, such how to differentiate between different herbs, how to harvest them and store them etc. Sometimes he gets his mage friend to give a lecture on unusual uses of magic, and sometimes someone else gives a lecture on how to correctly harvest bits of of a poisonous creepy thing. As the story goes on, it is established that the guild intended to hire the MC in the event that he decides to retire due to age or injury, as knowledge is and always will be a valuable commodity. --- Consider that adventuring is an extremely dangerous career, not only for noobs, but even the strongest adventurer who is capable of slaying multiple dragons might slip in some slime juice while trying to side step a goblins attack. A nice cushy job training some new kids how to hide behind their shield when being attacked on the other hand is much easier and less stressful. There is also the demand for such a high level adventurer to consider. How often do cataclysmic events occur that require the skills of someone who is at the peak of power? If dragons only attack a town once every 10 years, that is a long time where the person is simply not needed, and he will have to go kill some goblins to make money. In which case 2 things will happen; **.1** the adventurer becomes depressed because these worthless monsters and tasks provide no challenge - ie. he is now worthless, and **.2** a goblin that is killed by some noob, and a goblin that is killed by the great hero of townsville are both still just dead goblins, so why would someone pay more for a quest if the hero takes it - ie. no one remembers that time years ago when I killed a dragon, no one is grateful or appreciative of what I do *boohoo* As such, it not only benefits the guild to provide a nice job and a stable source of income for their veteran adventures - with new generations becoming better and better, it also benefits the adventurers by keeping them relevant and feeling important. The incentive I suggest then is a nice job assured for when they decide they have had enough of that dangerous life. If someone who is still actively adventuring wants to help out, by all means they can, and get a bit of extra pay for lectures, demonstrations and so on, but the main teachers will be the veterans who have had enough fun.
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
The same way real guilds and colleges did/do ============================================ There's any number of ways to make this happen. I've taken all of these from real guild or academia practices. ### Guild Regulations * In order to become a master in the guild, a journeyman has to teach an apprentice until they pass their journeyman certification. * To maintain mastery-level membership, a journeyman has to take on a certain number of apprentices, say, one every five years. But regulations don't come into existence without reason. The real motivation for why a guild puts those regulations into place is that there are *many* good reasons to want an apprentice: ### Natural motivations * It's great to have someone take care of your busy work so you can focus on your major quests. Fighting dragons is much easier if someone cleared out their goblin minions first. Copying over spells into your spellbook is a pain — it's nice to have someone else do it. * Teaching is a valuable way to solidify skills and practice the basics. * Constantly exposing yourself to younger students keeps you in touch with new developments in martial and magical practices. * *"The best swordsman in the world doesn't need to fear the second best swordsman in the world; no, the person for him to be afraid of is some ignorant antagonist who has never had a sword in his hand before; he doesn't do the thing he ought to."* For a veteran adventurer, the *average enemy* is going to be much closer to their apprentice's level, which means that having an apprentice keeps them in practice fighting *ignorant antagonists*, which will serve them even better than practicing against people at their own level. * Skill in magic and martial might is *logarithmic* with time at the highest levels. That means that while your apprentice starts off as relatively incompetent — say, 1/10 as powerful as you — over the course of just a couple of years of training, they will likely grow in power by an order of magnitude, while you only get 10% better. That means that they *become* useful, loyal, and reliable allies, and an adventurer can always use more of those. * Showing off is *fun* and *cathartic*. Yes, of course, a low-level dungeon of spiders and rats is no challenge for you... but you remember those days when it was a struggle, and golly, it's a blast to just *blow* through them, and the adulation from your apprentice/s is very pleasant. * Low-level dungeons are a safe playground to try new things. Are you going to test your new sword-maneuver or chromatic-kill-spell on a big bad dragon? What if it doesn't work? Nah, much more practical to just run a low-level dungeon with some apprentices riding along, test your new stuff there, and soften up the challenge rating for the apprentices while you're at it. * A sense of responsibility. *You* were once a neophyte, but someone took you in, taught you, and helped you out. if that's something you value, it's your duty to do the same for others. As an adventurer, you are *proud* to continue that tradition.
The guild needs an endless supply of new adventurers. Adventurers retire, switch jobs, or die. Especially die. If it's a typical group of people, the vast majority will assume someone else will do it. Therefore, the officers of the guild, whether foresightful or of an age to exempt themselves from their own requirements, force them to do so. Depending on how much it takes, it could range from discounts on dues through perks to simply being a requirement (perhaps with alternatives to it, such as serving as an officer).
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
As an addition to Daniel B's answer: for control over the adventurers. Guilds like a merchant guild are tools to excert power. If merchants from another area can sell the same products but cheaper then you lose all your trade and craftsmen, so your guild can levi taxes ("permits to stand on the market with X goods costs more") on those cheaper products to stay in business or they can even disallow certain merchants from selling stuff altogether. Merchant guilds, like the one they had in my city, can also do quality checks. To maintain the standard of the cloth produced here they had set up a large scale system complete with seals that proved your products of sufficient quality to be sold and maintain the city's reputation. However you arent talking merchants, you are talking mercenaries. And local citizenry will be glad to know that an adventurer capable of killing a firebreathing dragon is being checked upon and not murdering and stealing from them without checks. Guilds are likely set up by the (local or overarching) government. An adventurer will have to report to an adventuring guild, even a small one. If you fail to do that the guild can report this to other guilds. If bad things happen like theft and murder and you might be the culprit the guilds can first take away the lucrative tasks for you to do. If they know who did it they can put out bounties on your head, giving even small guilds a lot of power over much more powerful adventurers. Guilds would naturally not just check on adventurers, they serve a purpose for the overall population. From pests, monster problems, bandits and fetch quests the guild will gather the requests and set a bounty (paid by through taxes and the person/organization who sets is). But you dont want your adventurers to be dying in droves as that cuts in the local safety and profits, so you add a training program. Veterans have to help train the new generations of adventurers. To make sure this happens the veterans will get incentives: they get paid to train the new adventurers and any more lucrative contracts these veterans might want could require a minimum of trainees passing tests and contracts of their own. This means that a good trainee who passes a lot of good contracts and bounties could weigh in more than someone who trains dozens of trainees most of which die anyway on their first solo outings. Giving extra incentives to train them well.
The guild needs an endless supply of new adventurers. Adventurers retire, switch jobs, or die. Especially die. If it's a typical group of people, the vast majority will assume someone else will do it. Therefore, the officers of the guild, whether foresightful or of an age to exempt themselves from their own requirements, force them to do so. Depending on how much it takes, it could range from discounts on dues through perks to simply being a requirement (perhaps with alternatives to it, such as serving as an officer).
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
As an addition to Daniel B's answer: for control over the adventurers. Guilds like a merchant guild are tools to excert power. If merchants from another area can sell the same products but cheaper then you lose all your trade and craftsmen, so your guild can levi taxes ("permits to stand on the market with X goods costs more") on those cheaper products to stay in business or they can even disallow certain merchants from selling stuff altogether. Merchant guilds, like the one they had in my city, can also do quality checks. To maintain the standard of the cloth produced here they had set up a large scale system complete with seals that proved your products of sufficient quality to be sold and maintain the city's reputation. However you arent talking merchants, you are talking mercenaries. And local citizenry will be glad to know that an adventurer capable of killing a firebreathing dragon is being checked upon and not murdering and stealing from them without checks. Guilds are likely set up by the (local or overarching) government. An adventurer will have to report to an adventuring guild, even a small one. If you fail to do that the guild can report this to other guilds. If bad things happen like theft and murder and you might be the culprit the guilds can first take away the lucrative tasks for you to do. If they know who did it they can put out bounties on your head, giving even small guilds a lot of power over much more powerful adventurers. Guilds would naturally not just check on adventurers, they serve a purpose for the overall population. From pests, monster problems, bandits and fetch quests the guild will gather the requests and set a bounty (paid by through taxes and the person/organization who sets is). But you dont want your adventurers to be dying in droves as that cuts in the local safety and profits, so you add a training program. Veterans have to help train the new generations of adventurers. To make sure this happens the veterans will get incentives: they get paid to train the new adventurers and any more lucrative contracts these veterans might want could require a minimum of trainees passing tests and contracts of their own. This means that a good trainee who passes a lot of good contracts and bounties could weigh in more than someone who trains dozens of trainees most of which die anyway on their first solo outings. Giving extra incentives to train them well.
Credit for this answer goes to a book series I have recently finished, called the **Unwanted Undead adventurer**, where a similar theme is explored. A quick rundown, the MC has been an adventurer for more than 10 years and is considered as extremely valuable to the guild for his extensive knowledge in different fields such as herb picking, equipment selection, party composition etc. In his free time when he is not adventuring, he often arranges free lectures at the local guild, available for anyone to join. Sometimes he gives the course, in areas that he has experience, such how to differentiate between different herbs, how to harvest them and store them etc. Sometimes he gets his mage friend to give a lecture on unusual uses of magic, and sometimes someone else gives a lecture on how to correctly harvest bits of of a poisonous creepy thing. As the story goes on, it is established that the guild intended to hire the MC in the event that he decides to retire due to age or injury, as knowledge is and always will be a valuable commodity. --- Consider that adventuring is an extremely dangerous career, not only for noobs, but even the strongest adventurer who is capable of slaying multiple dragons might slip in some slime juice while trying to side step a goblins attack. A nice cushy job training some new kids how to hide behind their shield when being attacked on the other hand is much easier and less stressful. There is also the demand for such a high level adventurer to consider. How often do cataclysmic events occur that require the skills of someone who is at the peak of power? If dragons only attack a town once every 10 years, that is a long time where the person is simply not needed, and he will have to go kill some goblins to make money. In which case 2 things will happen; **.1** the adventurer becomes depressed because these worthless monsters and tasks provide no challenge - ie. he is now worthless, and **.2** a goblin that is killed by some noob, and a goblin that is killed by the great hero of townsville are both still just dead goblins, so why would someone pay more for a quest if the hero takes it - ie. no one remembers that time years ago when I killed a dragon, no one is grateful or appreciative of what I do *boohoo* As such, it not only benefits the guild to provide a nice job and a stable source of income for their veteran adventures - with new generations becoming better and better, it also benefits the adventurers by keeping them relevant and feeling important. The incentive I suggest then is a nice job assured for when they decide they have had enough of that dangerous life. If someone who is still actively adventuring wants to help out, by all means they can, and get a bit of extra pay for lectures, demonstrations and so on, but the main teachers will be the veterans who have had enough fun.
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
Credit for this answer goes to a book series I have recently finished, called the **Unwanted Undead adventurer**, where a similar theme is explored. A quick rundown, the MC has been an adventurer for more than 10 years and is considered as extremely valuable to the guild for his extensive knowledge in different fields such as herb picking, equipment selection, party composition etc. In his free time when he is not adventuring, he often arranges free lectures at the local guild, available for anyone to join. Sometimes he gives the course, in areas that he has experience, such how to differentiate between different herbs, how to harvest them and store them etc. Sometimes he gets his mage friend to give a lecture on unusual uses of magic, and sometimes someone else gives a lecture on how to correctly harvest bits of of a poisonous creepy thing. As the story goes on, it is established that the guild intended to hire the MC in the event that he decides to retire due to age or injury, as knowledge is and always will be a valuable commodity. --- Consider that adventuring is an extremely dangerous career, not only for noobs, but even the strongest adventurer who is capable of slaying multiple dragons might slip in some slime juice while trying to side step a goblins attack. A nice cushy job training some new kids how to hide behind their shield when being attacked on the other hand is much easier and less stressful. There is also the demand for such a high level adventurer to consider. How often do cataclysmic events occur that require the skills of someone who is at the peak of power? If dragons only attack a town once every 10 years, that is a long time where the person is simply not needed, and he will have to go kill some goblins to make money. In which case 2 things will happen; **.1** the adventurer becomes depressed because these worthless monsters and tasks provide no challenge - ie. he is now worthless, and **.2** a goblin that is killed by some noob, and a goblin that is killed by the great hero of townsville are both still just dead goblins, so why would someone pay more for a quest if the hero takes it - ie. no one remembers that time years ago when I killed a dragon, no one is grateful or appreciative of what I do *boohoo* As such, it not only benefits the guild to provide a nice job and a stable source of income for their veteran adventures - with new generations becoming better and better, it also benefits the adventurers by keeping them relevant and feeling important. The incentive I suggest then is a nice job assured for when they decide they have had enough of that dangerous life. If someone who is still actively adventuring wants to help out, by all means they can, and get a bit of extra pay for lectures, demonstrations and so on, but the main teachers will be the veterans who have had enough fun.
The guild needs an endless supply of new adventurers. Adventurers retire, switch jobs, or die. Especially die. If it's a typical group of people, the vast majority will assume someone else will do it. Therefore, the officers of the guild, whether foresightful or of an age to exempt themselves from their own requirements, force them to do so. Depending on how much it takes, it could range from discounts on dues through perks to simply being a requirement (perhaps with alternatives to it, such as serving as an officer).
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
As an addition to Daniel B's answer: for control over the adventurers. Guilds like a merchant guild are tools to excert power. If merchants from another area can sell the same products but cheaper then you lose all your trade and craftsmen, so your guild can levi taxes ("permits to stand on the market with X goods costs more") on those cheaper products to stay in business or they can even disallow certain merchants from selling stuff altogether. Merchant guilds, like the one they had in my city, can also do quality checks. To maintain the standard of the cloth produced here they had set up a large scale system complete with seals that proved your products of sufficient quality to be sold and maintain the city's reputation. However you arent talking merchants, you are talking mercenaries. And local citizenry will be glad to know that an adventurer capable of killing a firebreathing dragon is being checked upon and not murdering and stealing from them without checks. Guilds are likely set up by the (local or overarching) government. An adventurer will have to report to an adventuring guild, even a small one. If you fail to do that the guild can report this to other guilds. If bad things happen like theft and murder and you might be the culprit the guilds can first take away the lucrative tasks for you to do. If they know who did it they can put out bounties on your head, giving even small guilds a lot of power over much more powerful adventurers. Guilds would naturally not just check on adventurers, they serve a purpose for the overall population. From pests, monster problems, bandits and fetch quests the guild will gather the requests and set a bounty (paid by through taxes and the person/organization who sets is). But you dont want your adventurers to be dying in droves as that cuts in the local safety and profits, so you add a training program. Veterans have to help train the new generations of adventurers. To make sure this happens the veterans will get incentives: they get paid to train the new adventurers and any more lucrative contracts these veterans might want could require a minimum of trainees passing tests and contracts of their own. This means that a good trainee who passes a lot of good contracts and bounties could weigh in more than someone who trains dozens of trainees most of which die anyway on their first solo outings. Giving extra incentives to train them well.
**Helping the tutorial with high level quests** You can link specific high level quests with tutorials. The quests are side by side or possibly even overlapping, in which they need to help the new person while surviving the quest (optional in case you don't want to run into danger). Either side by side you'll do the quest, or the quest involves ghost like apparition that can only interact with certain levels in the same spaces. This means that the high level will encounter high level monsters and will get high level rewards, while the low level will encounter low level monsters and get low level rewards. Linking them so the high level can't advance until the low level has cleared it's tutorial will help the pacing. **Alternatively** Incentives to help are easy to come by. Especially the lower ranks can be forced to do chores or lose a rank or similar, or can't advance in the ranks without doing their chores. But even at higher levels this is the case. As an example, at the university, you can be a highly reputed scholar doing breaking research, but the next day you'll be teaching the students. It is expected and required. Otherwise when the next opportunity comes along, like a group quest, guild decision or similar, you can be left out.
192,710
Guilds often hand out quests which can range from tutorial level such as household chores to much more difficult ones such as defeating hordes of fire breathing dragons There are many veteran adventurers who have completed numerous high level quests but very few are willing to offer their assistance to those starting out the journey as novice adventurers. The rewards from clearing the low rank quests are simply too cheap to worth the trouble and splitting it among the party makes it more miserable. The guilds are working hard to encourage more people to help out with the quests and improve on the high turnover rate due to poor job satisfaction and danger ahead.
2020/12/24
[ "https://worldbuilding.stackexchange.com/questions/192710", "https://worldbuilding.stackexchange.com", "https://worldbuilding.stackexchange.com/users/8400/" ]
The same way real guilds and colleges did/do ============================================ There's any number of ways to make this happen. I've taken all of these from real guild or academia practices. ### Guild Regulations * In order to become a master in the guild, a journeyman has to teach an apprentice until they pass their journeyman certification. * To maintain mastery-level membership, a journeyman has to take on a certain number of apprentices, say, one every five years. But regulations don't come into existence without reason. The real motivation for why a guild puts those regulations into place is that there are *many* good reasons to want an apprentice: ### Natural motivations * It's great to have someone take care of your busy work so you can focus on your major quests. Fighting dragons is much easier if someone cleared out their goblin minions first. Copying over spells into your spellbook is a pain — it's nice to have someone else do it. * Teaching is a valuable way to solidify skills and practice the basics. * Constantly exposing yourself to younger students keeps you in touch with new developments in martial and magical practices. * *"The best swordsman in the world doesn't need to fear the second best swordsman in the world; no, the person for him to be afraid of is some ignorant antagonist who has never had a sword in his hand before; he doesn't do the thing he ought to."* For a veteran adventurer, the *average enemy* is going to be much closer to their apprentice's level, which means that having an apprentice keeps them in practice fighting *ignorant antagonists*, which will serve them even better than practicing against people at their own level. * Skill in magic and martial might is *logarithmic* with time at the highest levels. That means that while your apprentice starts off as relatively incompetent — say, 1/10 as powerful as you — over the course of just a couple of years of training, they will likely grow in power by an order of magnitude, while you only get 10% better. That means that they *become* useful, loyal, and reliable allies, and an adventurer can always use more of those. * Showing off is *fun* and *cathartic*. Yes, of course, a low-level dungeon of spiders and rats is no challenge for you... but you remember those days when it was a struggle, and golly, it's a blast to just *blow* through them, and the adulation from your apprentice/s is very pleasant. * Low-level dungeons are a safe playground to try new things. Are you going to test your new sword-maneuver or chromatic-kill-spell on a big bad dragon? What if it doesn't work? Nah, much more practical to just run a low-level dungeon with some apprentices riding along, test your new stuff there, and soften up the challenge rating for the apprentices while you're at it. * A sense of responsibility. *You* were once a neophyte, but someone took you in, taught you, and helped you out. if that's something you value, it's your duty to do the same for others. As an adventurer, you are *proud* to continue that tradition.
**Helping the tutorial with high level quests** You can link specific high level quests with tutorials. The quests are side by side or possibly even overlapping, in which they need to help the new person while surviving the quest (optional in case you don't want to run into danger). Either side by side you'll do the quest, or the quest involves ghost like apparition that can only interact with certain levels in the same spaces. This means that the high level will encounter high level monsters and will get high level rewards, while the low level will encounter low level monsters and get low level rewards. Linking them so the high level can't advance until the low level has cleared it's tutorial will help the pacing. **Alternatively** Incentives to help are easy to come by. Especially the lower ranks can be forced to do chores or lose a rank or similar, or can't advance in the ranks without doing their chores. But even at higher levels this is the case. As an example, at the university, you can be a highly reputed scholar doing breaking research, but the next day you'll be teaching the students. It is expected and required. Otherwise when the next opportunity comes along, like a group quest, guild decision or similar, you can be left out.
256,576
I just had plumber replace cast iron toilet/lav/etc drain. It all drains fine. the only problem is I have a modern art sculpture in my basement.. Is this to code? Will it pass a house inspection if I want to sell? My big concern is the drain runs out and then has two 90 degree bends running it back to the pipe feeding the sewer. It looks like a trombone slide! I'm having the plumber come back, as I'm concerned about blockages etc. Original plumbing: [![enter image description here](https://i.stack.imgur.com/9h8sL.jpg)](https://i.stack.imgur.com/9h8sL.jpg) After updates: [![enter image description here](https://i.stack.imgur.com/txauw.jpg)](https://i.stack.imgur.com/txauw.jpg)
2022/09/13
[ "https://diy.stackexchange.com/questions/256576", "https://diy.stackexchange.com", "https://diy.stackexchange.com/users/156531/" ]
Your desire to explore the root cause is respectable, but most likely not viable with a trip rate that low. Should you experience regular, predictable RCD trips, a root cause investigation is surely bound to succeed. It happens that RCDs get unstable and electrical noise makes it trip randomly. (Ask me about the RCD trip during our summer vacation, and the smell of rotten food in our home. Wife wasn't pleased). I see the following options for you (ordered by effort, cheapest first): * Inspect all the usual suspects: outdoor outlets and lights for water ingress. Everything that has exposure to water (an eventual basement pump?) * Upgrade to a class A RCD and hope for positive results. (Personally, I had success with that in a similar situation. My old RCD got unstable over time. Perhaps due to our exposure to lightning strikes). You'd have the benefit of improved protection. * Upgrade the panel to a pure overcurrent main breaker, and combined RCD+overcurrent for each branch. This allows you to identify a wiring branch with a persistent issue. While this won't guarantee solving your issue, it will improve your wiring and narrows down the problem. Even better: Instead of the main breaker, install an pure (non-current-limiting) switch ("sezionatore"). Ask your electrician first if he signs it off. Just make sure that the branches are secured against ground faults and overcurrents. * Perhaps ask for an insulation check of any water boiler, the washing machine and other fixed appliances? * Organize an in-situ differential current monitoring until the RCD trips. Most likely too much effort for your electrician. And you'd still need to do work (find and repair the defect or the RCD). About your comment regarding the needed class: I've never heard of someone using the higher classes (F, B, B+) voluntarily. They were always used when somebody had tripping RCDs due to frequency converters. Class B RCDs are often required when installing an electrical vehicle charging station, unless already integrated. If you have specialized equipment with frequency converters, you might want to think about it, else not. I'd prefer to invest the money in individual RCBOs (combined RCD + overcurrent protection) on each branch, as it will help you narrowing down on the problem and your house won't go dark if there is a fault in the outlets. Perhaps even add a surge protector?
I think @Martin may have a point that efforts to diagnose a transient problem that occurs once a year are probably doomed. But FWIW here is what I would think through and attempt in your situation: [ This answer assumes you're looking for an earth leak but see my comment to the question ... are you? ] If the problem usually occurs at 5am, or perhaps while you are sleeping and you notice it at 5am? it may have to do with * Anything with a timer on it. But that's too obvious * The actual act of your waking up. Your alarm clock? Electric blanket? CPAP machine? IDK. This is a stretch. * Pets? What is their behavior at the time(s) this happens? Ok and now to get a little more serious: * It's probably outside, something to do with temperature changes, condensation (dew), animals, neighbors .... If you can isolate all your outside circuits (lights, outlets etc), that might help you point to the outside. You have to disconnect hot and neutral wires to all circuits before they exit the house, not simply turn off the power. If you can leave it that way for a year, and the problem never happens, that's a good data point. If you can sometimes reconnect it at 5am and see if that pops the RCD, that would be helpful too.
194,644
I have an older PC being re-purposed as a FreeNAS box for the household LAN. So far I've got FreeNAS installed to a USB thumb drive and a 500GB SATA drive for storage. I went and unmounted the hard drive and re-formatted it for ZFS. What I had in mind was to set this up now (single drive pool) and then later move the setup to a bigger case where I can add a second or even third drive the system, with the intent of setting up either drive mirroring or hopefully RAID-Z. But right now, all I have available is the one 500GB drive. So... for now it looks like the only kind of virtual device I can create with only one physical drive is a stripe, which I then added to a zpool and mounted like before. When I get more HDDs, what is the right way to add them to the pool in such a way as to create a RAID-Z configuration *without* losing my existing data that is on the first hard drive? TIA, Monte
2010/10/01
[ "https://superuser.com/questions/194644", "https://superuser.com", "https://superuser.com/users/39174/" ]
As of yet, there isn't a way to convert zpool structures. Also, there isn't a way to expand a RAIDz. To my knowledge, RAIDz is something you have to setup from the start. That said, there is an exception. If you have three disks in a RAIDz configuration, basically one disk is used for redundancy. You can concatenate zpools so you can create a second three disk RAIDz and that the two work together. That way each three disk RAIDz is fault tolerant within itself. The down side is not you have to use two drive for fault tolerance where as if you build the RAIDz with six drives from the start you would only be required to use one. There is a second exception. (I've only done this in VMware to test it.) If you have a RAIDz zpool, and want to increase the capacity, you can swap you the drives one by one with a larger capacity drive. Then after the last drive has rebuilt, (*I think*) you can export the pool, and import it back and ZFS will see the new capacity on the drive and begin to use it. I read this off a blog I can't locate and it was a while ago, so there may be additional steps. Some people have considered using the copies property of ZFS to spread extra copies across a stripe zpool. [Here](http://blogs.oracle.com/relling/entry/zfs_copies_and_data_protection) is a site that talks about the copies property. ZFS will attempt to put the two copies on two different drives, but it doesn't have to. So the data may be fault tolerant, or may not. I'm hoping the FreeNAS because it is built on a flavor of BSD will get the latest bits soon. [OpenIndiana](http://openindiana.org/) had the latest versions of ZFS incorporated (zpool version 28 and zfs version 5). Also, I've read ZFS has been ported to [Linux](http://zfsonlinux.org/) (not just with FUSE). I used to use FreeNAS because it was easy to setup. The I moved around to various OSs chasing the latest versions of ZFS mainly because I wanted the dedupe feature to extend the capacity of my storage. I know when ZFS get in place migration between zpool types and dynamic expansion of RAIDz *many* ZFS people will be happy.
According to Ubuntu, in its implementation at least, you can extend a zpool raidz... With a caveat. There example was something like; if you have an existing zpool of 3 disks, it can only be extended (other than mirroring) if you add another 3 disk zpool raidz of the same size and type. Name vo10 raidz2 sda sdb sdc raidz2 sdd sde sdf
70,384
I'm just a little confused with regards to price change. So for every buyer there must be a seller. How does price actually change? I hear it's because there are more buy orders than sell orders or vice versa. But if there's a buyer for every seller how does price gravitate in one direction?
2016/09/06
[ "https://money.stackexchange.com/questions/70384", "https://money.stackexchange.com", "https://money.stackexchange.com/users/48184/" ]
Yes for every order there is a buyer and seller. But overall there are multiple buyers and multiple sellers. So every trade is at a different price and this price is agreed by both buyer and seller. Related question will help you understand this better. [How do exchanges match limit orders?](https://money.stackexchange.com/questions/15156/how-do-exchanges-match-limit-orders)
"For every buyer there is a seller." That rule refers to *actual* (historical) trades. It doesn't apply to "wannabees." Suppose there are buyers for 2,000 shares and sellers for only 1,000 at a given price, P. Some of those buyers will raise their "bid" (the indication of the price they are willing to pay) above P so that the sellers of the 1000 shares will fill their orders *first* ("sold to the highest bidder"). The ones that don't do this will (probably) *not* get their orders filled. Suppose there are more sellers than buyers. Then some sellers will lower their "offer" price to attract buyers (and some sellers probably won't). At a low enough price, there will likely be a "match" between the total number of shares on sale, and shares on purchase orders.
6,474
I was dealing in a live private game...NLHE... Three players were in a hand. One shortstacker (player3) was already all in preflop. So after the flop the other two players took action and built a side pot. On the river player1 bets and player2 folds. A problem begins when player1 throws his hand face down on the middle of the table because he forgot about player3. Are the cards mucked? Who gets the side pot then? I solved this problem..by declaring hand mucked and side pot goes to player3. Some player disagreed..that I haven't touched the player1 hand so it is still alive?
2015/11/29
[ "https://poker.stackexchange.com/questions/6474", "https://poker.stackexchange.com", "https://poker.stackexchange.com/users/3857/" ]
No matter the subsequent actions of player 1, as soon as player 2 folds, player 1 should be awarded the side pot, even if his cards are never seen by anyone. Player 3 should never, ever be awarded the side pot, since he didn't have enough money in the pot to earn that from the other players. He was all in for less than the others had, so he should never be able to win more than his pre-hand stack from any other single player. Since throwing your cards into the muck is the universal sign for folding, I think player 1's hand should be folded and not eligible for the main pot. If this was a tournament, the dealer should have, upon player 2's fold, told the remaining two players to show their hands during the all-in. If the cards are shown, the cards speak for themselves. In a cash game, I guess it's a little more gray area as to whether player 1 actually folded his hand. Either way, the side pot should belong to player 1.
Player 3 isn't in the side pot, so he can't win it. Player 2 has folded so Player 1 wins. Player 1 has already called Player 3's all in bet, so turn the cards over and play the hand out. If you're going to be a rules lawyer about what is clearly an oversight, then it's not the sort of friendly private game I want to play in. However, if your game is always a stickler for technicalities, then you might rule it a fold. It's probably most correct to rule in keeping with the spirit you usually play in.
251,227
This is a follow-up question to [Mac Pro 4,1 (Early 2009) Sierra Compatibility?](https://apple.stackexchange.com/questions/249104/mac-pro-4-1-early-2009-sierra-compatibility) I installed macOS Sierra on an early 2009 Mac Pro and now I noticed that my wifi hardware "is not detected". Here's what I did: 1. I used the [MacPro Firmware updater](http://forum.netkas.org/index.php/topic,852.msg5004.html) to change it's version from 4,1...5,1. 2. I installed a 480GB Mercury Electra 3G SSD which I bought from OWC in the next available slot. 3. I installed Sierra Public beta. It's been updated twice, and now it's at 10.12 Beta (16A313a) 4. I now noticed that the wifi icon in the toolbar has a big X on it, and it says that no wifi Is it possible that there's a new incompatibility with the wifi card with Sierra, or that somehow adding the new SSD caused a problem? Does anyone have experience with this and/or have any hints?
2016/09/01
[ "https://apple.stackexchange.com/questions/251227", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/4508/" ]
Apple decided to try and piss off as many educational customers as possible by not including basic broadcom drivers from their AirPort wifi cards. Even the later 4321 cards do not have a driver in MacOS Sierra and some of them shipped with Mac PRO 2010's. So Apple even lied to their own owners about what models would be supported. I have two Mac Pro's one is a 2009 and the other is a late 2010. The late 2010's wifi does work. The original card from the 2009 does not work and the upgraded BCM94321MC also does not have a driver in Sierra. My 2nd Mac Pro has the following Wifi that does work. Apple Airport Extreme BCM94322MC. Comedic isn't it the BCM94322MC works and the BCM94321MC doesn't. I ordered a second 22 to fix this issue.
It maybe an issue with the new software. Downgrade from Sierra to EI Captain. There is a guide [here](http://www.macworld.co.uk/how-to/mac-software/how-to-downgrade-remove-delete-macos-sierra-go-back-to-os-x-el-capitan-3581872/).
251,227
This is a follow-up question to [Mac Pro 4,1 (Early 2009) Sierra Compatibility?](https://apple.stackexchange.com/questions/249104/mac-pro-4-1-early-2009-sierra-compatibility) I installed macOS Sierra on an early 2009 Mac Pro and now I noticed that my wifi hardware "is not detected". Here's what I did: 1. I used the [MacPro Firmware updater](http://forum.netkas.org/index.php/topic,852.msg5004.html) to change it's version from 4,1...5,1. 2. I installed a 480GB Mercury Electra 3G SSD which I bought from OWC in the next available slot. 3. I installed Sierra Public beta. It's been updated twice, and now it's at 10.12 Beta (16A313a) 4. I now noticed that the wifi icon in the toolbar has a big X on it, and it says that no wifi Is it possible that there's a new incompatibility with the wifi card with Sierra, or that somehow adding the new SSD caused a problem? Does anyone have experience with this and/or have any hints?
2016/09/01
[ "https://apple.stackexchange.com/questions/251227", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/4508/" ]
Just an fyi, the BCM94321MC is not an updated card. That card has been around since at least 2006/2007 as it is the same card that shipped in the original (silver) Apple TV.
It maybe an issue with the new software. Downgrade from Sierra to EI Captain. There is a guide [here](http://www.macworld.co.uk/how-to/mac-software/how-to-downgrade-remove-delete-macos-sierra-go-back-to-os-x-el-capitan-3581872/).
251,227
This is a follow-up question to [Mac Pro 4,1 (Early 2009) Sierra Compatibility?](https://apple.stackexchange.com/questions/249104/mac-pro-4-1-early-2009-sierra-compatibility) I installed macOS Sierra on an early 2009 Mac Pro and now I noticed that my wifi hardware "is not detected". Here's what I did: 1. I used the [MacPro Firmware updater](http://forum.netkas.org/index.php/topic,852.msg5004.html) to change it's version from 4,1...5,1. 2. I installed a 480GB Mercury Electra 3G SSD which I bought from OWC in the next available slot. 3. I installed Sierra Public beta. It's been updated twice, and now it's at 10.12 Beta (16A313a) 4. I now noticed that the wifi icon in the toolbar has a big X on it, and it says that no wifi Is it possible that there's a new incompatibility with the wifi card with Sierra, or that somehow adding the new SSD caused a problem? Does anyone have experience with this and/or have any hints?
2016/09/01
[ "https://apple.stackexchange.com/questions/251227", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/4508/" ]
Apple decided to try and piss off as many educational customers as possible by not including basic broadcom drivers from their AirPort wifi cards. Even the later 4321 cards do not have a driver in MacOS Sierra and some of them shipped with Mac PRO 2010's. So Apple even lied to their own owners about what models would be supported. I have two Mac Pro's one is a 2009 and the other is a late 2010. The late 2010's wifi does work. The original card from the 2009 does not work and the upgraded BCM94321MC also does not have a driver in Sierra. My 2nd Mac Pro has the following Wifi that does work. Apple Airport Extreme BCM94322MC. Comedic isn't it the BCM94322MC works and the BCM94321MC doesn't. I ordered a second 22 to fix this issue.
Just an fyi, the BCM94321MC is not an updated card. That card has been around since at least 2006/2007 as it is the same card that shipped in the original (silver) Apple TV.
2,225,642
I want to develop a public website on SharePoint server 2007. But, I want to develop a solution using Visual Studio 2008 (I dont want to use SharePoint designer 2007).
2010/02/08
[ "https://Stackoverflow.com/questions/2225642", "https://Stackoverflow.com", "https://Stackoverflow.com/users/269086/" ]
Depending on the environment that you are using there are multiple strategies to setup your machine for Sharepoint Development. If you are using an operating system such as Windows XP, Vista, or 7 you will not be able to install either Sharepoint 2007, Windows Sharepoint Services, or Visual Studio 2008 Extensions, since they all require a server operating system - Sharepoint 2010 will allow you to install on Vista or 7 (x64) though. The Sharepoint assemblies are installed on the machine when you install Sharepoint. Your options here are either: 1. Use Virtual PC to create a virtual Windows 2003 instance, which you will use for your development. You will install Sharepoint 2007, Sharepoint Services, Visual Studio 2008, and Visual Studio 2008 Extensions for Sharepoint. You will use this virtual instance for your development and testing before deploying to your testing server then production. 2. If you don't want to do virtualization then you can just use Windows 2003 as your main operating system and follow the same steps above. 3. If you want to stick with XP, Vista, or 7 without virtualization then you can copy the necessary assemblies from your Sharepoint server to your local machine. You can't use the Visual Studio Extensions, but you will still be able to develop for Sharepoint with the assemblies. This solution will make it a little more difficult to debug though, because you will need to deploy your code to a test Sharepoint server to do it. **EDIT** Visual Studio on its own can't open Sharepoint sites, because it wasn't designed to edit Sharepoint sites. You would use Visual Studio to create web parts, workflows, etc... Sharepoint Designer on the other hand was designed for editing pages and I would recommend using it for site edits. BUT, if you would still rather use Visual Studio, then you can use the following Visual Studio Add-In to open your Sharepoint site in Visual Studio: <http://spdevexplorer.codeplex.com/> I personally haven't used it, so I can't be certain of how good it is. Hope this helps.
Take a look here: [Walkthrough: Creating a Basic SharePoint Web Part](http://msdn.microsoft.com/en-us/library/ms452873.aspx). I strongly recommend to take a look into [Visual Studio 2008 extensions for Windows SharePoint Services 3.0, v1.3 - Mar 2009 CTP](http://www.microsoft.com/downloads/details.aspx?familyid=FB9D4B85-DA2A-432E-91FB-D505199C49F6&displaylang=en)
2,225,642
I want to develop a public website on SharePoint server 2007. But, I want to develop a solution using Visual Studio 2008 (I dont want to use SharePoint designer 2007).
2010/02/08
[ "https://Stackoverflow.com/questions/2225642", "https://Stackoverflow.com", "https://Stackoverflow.com/users/269086/" ]
You don't absolutely need to have Visual Studio to create a SharePoint 2007 site. You can definitely get away with using notepad if your web site doesn't been compiled code. You may have some requirements that require some custom code. It all comes down to your requirements. I try to avoid using Visual Studio for writing features. Even some basic webpart can be written without using any code behind and using out of the box SharePoint controls. Visual Studio is very handy for source control (connectivity with TFS) and generally structuring your solution to match the requirements of the WSP file. Of course you should use Visual Studio to compile your assemblies. :) The general set up would be Visual Studio with WSP Builder extension installed (look on codeplex ). If then you create the correct folder structure inside your VS project, the generation of your WSP will become much easier. Having said this, you can create wsp files (which is just a renamed cab file) using WSP Builder. Once you've created your WSP, you can deploy this via stsadm commands (google this). I would suggest having a batch file as a deployment script. This might help with your initial setup: <http://blog.zebsadiq.com/post/SharePoint-2007-installation-in-2010.aspx> p.s. Definitely avoid making any changes through SharePoint designer, you should learn about the consequences before you change any files on your site with it. Forgot to mention: SharePoint desginer is great for formulating web part html. If you're new, you probably wondering a) where do I find the syntax for a basic out of the box web part b) How do I tweak that syntax to get the results that I need... Best way to do this would be to connect to the site, create a dummy page, add the web part to the page (drag and drop) and tweak it via the SharePoint Designer UI, then once you're satisfied, switch to html view, copy the web part syntax and paste it into the file on the file system. You can then delete the dummy page if you want or use it for configuring other web parts. The point is, though SharePoint designer has its flaws and you may be right to avoid it as your main method of development, its definitely got some features that make it worth while having available while developing.
Take a look here: [Walkthrough: Creating a Basic SharePoint Web Part](http://msdn.microsoft.com/en-us/library/ms452873.aspx). I strongly recommend to take a look into [Visual Studio 2008 extensions for Windows SharePoint Services 3.0, v1.3 - Mar 2009 CTP](http://www.microsoft.com/downloads/details.aspx?familyid=FB9D4B85-DA2A-432E-91FB-D505199C49F6&displaylang=en)
2,225,642
I want to develop a public website on SharePoint server 2007. But, I want to develop a solution using Visual Studio 2008 (I dont want to use SharePoint designer 2007).
2010/02/08
[ "https://Stackoverflow.com/questions/2225642", "https://Stackoverflow.com", "https://Stackoverflow.com/users/269086/" ]
You are missing some fundamentals of how SharePoint development and deployment differs from ASP.NET. You create SharePoint Solution Packages in (.WSP) in Visual Studio and deploy them to the server using the STSADM tool. Alternately you can deploy web parts to the BIN using more traditional techniques of copying the files and modifying the web.comfig on the server but in the long run it is worth your time to understand how to create solution packages. Here is an article and video to get you started: <http://msdn.microsoft.com/en-us/library/bb466225.aspx> The author of the article Ted Pattison is the author of a book called "Inside Windows SharePoint Services 3.0". It is considered one of top books for SharePoint development and you can usually find it used online very cheap, I would highly reccomend picking up a copy. He is also the author of the excellent deployment tool STSDev which can be found on CodePlex. I would suggest taking some time to understand the deployment process before using tools like STSDev, WSPBuilder or SPVisualDev, because while the tools are good, and relieve much of the tedious stuff involved with SP development, they do not handle all scenarios and eventually you will find yourself needing the fundamentals to create flexibility the tools don't provide. Cheers, CJ
Take a look here: [Walkthrough: Creating a Basic SharePoint Web Part](http://msdn.microsoft.com/en-us/library/ms452873.aspx). I strongly recommend to take a look into [Visual Studio 2008 extensions for Windows SharePoint Services 3.0, v1.3 - Mar 2009 CTP](http://www.microsoft.com/downloads/details.aspx?familyid=FB9D4B85-DA2A-432E-91FB-D505199C49F6&displaylang=en)
2,225,642
I want to develop a public website on SharePoint server 2007. But, I want to develop a solution using Visual Studio 2008 (I dont want to use SharePoint designer 2007).
2010/02/08
[ "https://Stackoverflow.com/questions/2225642", "https://Stackoverflow.com", "https://Stackoverflow.com/users/269086/" ]
You are missing some fundamentals of how SharePoint development and deployment differs from ASP.NET. You create SharePoint Solution Packages in (.WSP) in Visual Studio and deploy them to the server using the STSADM tool. Alternately you can deploy web parts to the BIN using more traditional techniques of copying the files and modifying the web.comfig on the server but in the long run it is worth your time to understand how to create solution packages. Here is an article and video to get you started: <http://msdn.microsoft.com/en-us/library/bb466225.aspx> The author of the article Ted Pattison is the author of a book called "Inside Windows SharePoint Services 3.0". It is considered one of top books for SharePoint development and you can usually find it used online very cheap, I would highly reccomend picking up a copy. He is also the author of the excellent deployment tool STSDev which can be found on CodePlex. I would suggest taking some time to understand the deployment process before using tools like STSDev, WSPBuilder or SPVisualDev, because while the tools are good, and relieve much of the tedious stuff involved with SP development, they do not handle all scenarios and eventually you will find yourself needing the fundamentals to create flexibility the tools don't provide. Cheers, CJ
Depending on the environment that you are using there are multiple strategies to setup your machine for Sharepoint Development. If you are using an operating system such as Windows XP, Vista, or 7 you will not be able to install either Sharepoint 2007, Windows Sharepoint Services, or Visual Studio 2008 Extensions, since they all require a server operating system - Sharepoint 2010 will allow you to install on Vista or 7 (x64) though. The Sharepoint assemblies are installed on the machine when you install Sharepoint. Your options here are either: 1. Use Virtual PC to create a virtual Windows 2003 instance, which you will use for your development. You will install Sharepoint 2007, Sharepoint Services, Visual Studio 2008, and Visual Studio 2008 Extensions for Sharepoint. You will use this virtual instance for your development and testing before deploying to your testing server then production. 2. If you don't want to do virtualization then you can just use Windows 2003 as your main operating system and follow the same steps above. 3. If you want to stick with XP, Vista, or 7 without virtualization then you can copy the necessary assemblies from your Sharepoint server to your local machine. You can't use the Visual Studio Extensions, but you will still be able to develop for Sharepoint with the assemblies. This solution will make it a little more difficult to debug though, because you will need to deploy your code to a test Sharepoint server to do it. **EDIT** Visual Studio on its own can't open Sharepoint sites, because it wasn't designed to edit Sharepoint sites. You would use Visual Studio to create web parts, workflows, etc... Sharepoint Designer on the other hand was designed for editing pages and I would recommend using it for site edits. BUT, if you would still rather use Visual Studio, then you can use the following Visual Studio Add-In to open your Sharepoint site in Visual Studio: <http://spdevexplorer.codeplex.com/> I personally haven't used it, so I can't be certain of how good it is. Hope this helps.
2,225,642
I want to develop a public website on SharePoint server 2007. But, I want to develop a solution using Visual Studio 2008 (I dont want to use SharePoint designer 2007).
2010/02/08
[ "https://Stackoverflow.com/questions/2225642", "https://Stackoverflow.com", "https://Stackoverflow.com/users/269086/" ]
You are missing some fundamentals of how SharePoint development and deployment differs from ASP.NET. You create SharePoint Solution Packages in (.WSP) in Visual Studio and deploy them to the server using the STSADM tool. Alternately you can deploy web parts to the BIN using more traditional techniques of copying the files and modifying the web.comfig on the server but in the long run it is worth your time to understand how to create solution packages. Here is an article and video to get you started: <http://msdn.microsoft.com/en-us/library/bb466225.aspx> The author of the article Ted Pattison is the author of a book called "Inside Windows SharePoint Services 3.0". It is considered one of top books for SharePoint development and you can usually find it used online very cheap, I would highly reccomend picking up a copy. He is also the author of the excellent deployment tool STSDev which can be found on CodePlex. I would suggest taking some time to understand the deployment process before using tools like STSDev, WSPBuilder or SPVisualDev, because while the tools are good, and relieve much of the tedious stuff involved with SP development, they do not handle all scenarios and eventually you will find yourself needing the fundamentals to create flexibility the tools don't provide. Cheers, CJ
You don't absolutely need to have Visual Studio to create a SharePoint 2007 site. You can definitely get away with using notepad if your web site doesn't been compiled code. You may have some requirements that require some custom code. It all comes down to your requirements. I try to avoid using Visual Studio for writing features. Even some basic webpart can be written without using any code behind and using out of the box SharePoint controls. Visual Studio is very handy for source control (connectivity with TFS) and generally structuring your solution to match the requirements of the WSP file. Of course you should use Visual Studio to compile your assemblies. :) The general set up would be Visual Studio with WSP Builder extension installed (look on codeplex ). If then you create the correct folder structure inside your VS project, the generation of your WSP will become much easier. Having said this, you can create wsp files (which is just a renamed cab file) using WSP Builder. Once you've created your WSP, you can deploy this via stsadm commands (google this). I would suggest having a batch file as a deployment script. This might help with your initial setup: <http://blog.zebsadiq.com/post/SharePoint-2007-installation-in-2010.aspx> p.s. Definitely avoid making any changes through SharePoint designer, you should learn about the consequences before you change any files on your site with it. Forgot to mention: SharePoint desginer is great for formulating web part html. If you're new, you probably wondering a) where do I find the syntax for a basic out of the box web part b) How do I tweak that syntax to get the results that I need... Best way to do this would be to connect to the site, create a dummy page, add the web part to the page (drag and drop) and tweak it via the SharePoint Designer UI, then once you're satisfied, switch to html view, copy the web part syntax and paste it into the file on the file system. You can then delete the dummy page if you want or use it for configuring other web parts. The point is, though SharePoint designer has its flaws and you may be right to avoid it as your main method of development, its definitely got some features that make it worth while having available while developing.
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
[Persnickety](http://www.merriam-webster.com/dictionary/persnickety)! > > a : fussy about small details > > > *He lacked the patience to deal with such persnickety tasks as hanging wallpaper.* > > >
If you're looking for a noun, how about a *fussbudget*?
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
If you're looking for a noun, how about a *fussbudget*?
I haven't seen someone offer the word [**anal** (or anal-retentive)](http://en.wikipedia.org/wiki/Anal_retentiveness): > > The term anal-retentive (also anally retentive), commonly abbreviated to anal, is used conversationally to describe a person who pays such attention to detail that the obsession becomes an annoyance to others, potentially to the detriment of the anal-retentive person. > > >
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
[Persnickety](http://www.merriam-webster.com/dictionary/persnickety)! > > a : fussy about small details > > > *He lacked the patience to deal with such persnickety tasks as hanging wallpaper.* > > >
[nitpicker](http://dictionary.cambridge.org/dictionary/british/nitpick?q=nitpicker) if you want the connotation of overly perfectionist
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
[Persnickety](http://www.merriam-webster.com/dictionary/persnickety)! > > a : fussy about small details > > > *He lacked the patience to deal with such persnickety tasks as hanging wallpaper.* > > >
I haven't seen someone offer the word [**anal** (or anal-retentive)](http://en.wikipedia.org/wiki/Anal_retentiveness): > > The term anal-retentive (also anally retentive), commonly abbreviated to anal, is used conversationally to describe a person who pays such attention to detail that the obsession becomes an annoyance to others, potentially to the detriment of the anal-retentive person. > > >
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
A [pedantic](http://dictionary.cambridge.org/dictionary/british/pedantic) person gives too much attention to formal rules or small details. A [meticulous](http://dictionary.cambridge.org/dictionary/british/meticulous) person is very careful and pays great attention to every detail. A [fastidious](http://dictionary.cambridge.org/dictionary/british/fastidious) person gives too much attention to small details and wants everything to be correct and perfect.
Since you specifically ask for a noun rather than an adjective, I have these: fusspot, pedant, perfectionist and stickler.
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
The closest word I can think of is > > **punctilious** > > *adjective* > > showing great attention to detail or correct behavior: *he was punctilious in providing every amenity for his guests.* > > *NOAD* > > > A punctilious person is one who lets no detail of a task or enterprise escape scrutiny and correction.
Since you specifically ask for a noun rather than an adjective, I have these: fusspot, pedant, perfectionist and stickler.
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
If you're looking for a noun, how about a *fussbudget*?
Since you specifically ask for a noun rather than an adjective, I have these: fusspot, pedant, perfectionist and stickler.
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
A [pedantic](http://dictionary.cambridge.org/dictionary/british/pedantic) person gives too much attention to formal rules or small details. A [meticulous](http://dictionary.cambridge.org/dictionary/british/meticulous) person is very careful and pays great attention to every detail. A [fastidious](http://dictionary.cambridge.org/dictionary/british/fastidious) person gives too much attention to small details and wants everything to be correct and perfect.
[nitpicker](http://dictionary.cambridge.org/dictionary/british/nitpick?q=nitpicker) if you want the connotation of overly perfectionist
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
A [pedantic](http://dictionary.cambridge.org/dictionary/british/pedantic) person gives too much attention to formal rules or small details. A [meticulous](http://dictionary.cambridge.org/dictionary/british/meticulous) person is very careful and pays great attention to every detail. A [fastidious](http://dictionary.cambridge.org/dictionary/british/fastidious) person gives too much attention to small details and wants everything to be correct and perfect.
The closest word I can think of is > > **punctilious** > > *adjective* > > showing great attention to detail or correct behavior: *he was punctilious in providing every amenity for his guests.* > > *NOAD* > > > A punctilious person is one who lets no detail of a task or enterprise escape scrutiny and correction.
59,281
I am looking for a word or multiple words to describe someone who is very (perhaps even 'overly') concerned about the fine details of something. It could be describing someone who is a perfectionist, or someone who is overly strict with obeying rules, or someone who wants everything to be 'prim and proper'. I recall knowing a couple of words with these connotations but they have completely slipped my mind.
2012/02/26
[ "https://english.stackexchange.com/questions/59281", "https://english.stackexchange.com", "https://english.stackexchange.com/users/12438/" ]
A [pedantic](http://dictionary.cambridge.org/dictionary/british/pedantic) person gives too much attention to formal rules or small details. A [meticulous](http://dictionary.cambridge.org/dictionary/british/meticulous) person is very careful and pays great attention to every detail. A [fastidious](http://dictionary.cambridge.org/dictionary/british/fastidious) person gives too much attention to small details and wants everything to be correct and perfect.
I'd like to propose *pedant*. It's a person who is overly concerned with formal rules, excessively concerned with formalism and precision. The adjective is *pedantic.*
530,483
So, I am writing a paper on time dilation and I am basically done with everything, but in the last chapter, I should include which aspects of the modern world and physics are specifically influenced by time dilation. Of course, there are obvious things like satellite etc. But are there any discoveries, experiments,... which wouldn't have been possible without time dilation. Sorry if it's dumb question, but thank you in advance.
2020/02/11
[ "https://physics.stackexchange.com/questions/530483", "https://physics.stackexchange.com", "https://physics.stackexchange.com/users/253842/" ]
The GPS system requires taking into acount time dilation effects due to the moving satellites and also gravitational time dilation due to their altitude. Without the GR and SR effects being taken into account, GPS would not work. Errors would be tens of kilometers per day.
Pions and muons in the atmosphere caused by cosmic rays is a good example of how time dilation was the answer to one of the most known problems in particle physics.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
You might consider getting an old Toshiba Libretto laptop and set it up to run as a 3270 or a VT52/VT100 terminal with an emulator program. You can either run Putty on Windows, run a terminal over a serial cable or you could even load up a version of linux and ssh from one to the other across the network. The bonus is the old libretto models are all cheap now. You could put a pcmcia wireless card in this which would unchain you from the tty cord. ![alt text](https://i.stack.imgur.com/JZa1d.jpg) This is super easy to do as there are a ton of terminal emulators out there. I did something along those lines where I had the libretto plugged into TTY type console via a null modem cable and then plugged it into the network. I could RDP to the Libretto which I left in a remote location that was not convenient for me to visit in person. I could still hit the console just like I was right there.
USB is probably too new-school for a terminal; most ones I know use serial ports instead. You might be able to get a USB-serial adapter, though.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
I think the cheapest solution is an old laptop or netbook and an ethernet cable. On the software side you would need ssh(d). Serial cable is also an option, but more complicated to set up, espescially if you need to buy a usb-serial adapter.
USB is probably too new-school for a terminal; most ones I know use serial ports instead. You might be able to get a USB-serial adapter, though.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
I think the cheapest solution is an old laptop or netbook and an ethernet cable. On the software side you would need ssh(d). Serial cable is also an option, but more complicated to set up, espescially if you need to buy a usb-serial adapter.
If you want more than a text terminal, you should look into remote GDM logins into X. This will require suitable hardware for running an X Server, though. Most old laptops will run just fine, since they'll only be drawing; the actual apps will be running on your PC.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
USB usually isn't used for the classic "dumb terminal" paradigm, although as Chris mentioned in his answer you could get a USB-serial adapter. The [traditional terminal](http://images.google.com/images?hl=en&q=dumb%20terminal) is old, CRT-based and large, and you want small. Since your'e looking for small, try the [Nokia N810](http://en.wikipedia.org/wiki/Nokia_N810) net tablet. My friend has discovered that he can use VNC with it to control his PC, you could just as easily use ssh or telnet to connect to your main PC. He's a DJ, and has a PC-controllable Yamaha mixer, and so will use the N810 to control his PC, which then controls his mixer... as your application would be far simpler, I would think it would be very doable. The N810 runs a modified version of Debian Linux, so you should be able to get a ssh client to run in its' terminal window (according to one forum post I found, it comes with a ssh client). Plus, you can do this wirelessly, which cuts down on the cordage. The cheaper Nokia N800 would also do this too. Either that, or get a netbook, overwrite the OS with a Linux distribution that lets you use the commandline, and do the same thing.
USB is probably too new-school for a terminal; most ones I know use serial ports instead. You might be able to get a USB-serial adapter, though.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
If you want the cheapest there is, buy a 6.50 € USB phone and you'll get a keyboard, a screen, a sound card and a microphone. But you'll probably have to interface it, the screen is one line numeric and the keyboard, well, you know ... ;-) For 10 times that price, I bought several Toshiba Tecra 8000 out of which, although short on RAM with 256 MB instead of 512, I made very decent Ubuntu 8.04 computers for Belorussian people(Xfce4 but Gnome runs if you're patient). From that on, all that has been said above becomes reality. Thanks for the openID support !!!
USB is probably too new-school for a terminal; most ones I know use serial ports instead. You might be able to get a USB-serial adapter, though.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
USB usually isn't used for the classic "dumb terminal" paradigm, although as Chris mentioned in his answer you could get a USB-serial adapter. The [traditional terminal](http://images.google.com/images?hl=en&q=dumb%20terminal) is old, CRT-based and large, and you want small. Since your'e looking for small, try the [Nokia N810](http://en.wikipedia.org/wiki/Nokia_N810) net tablet. My friend has discovered that he can use VNC with it to control his PC, you could just as easily use ssh or telnet to connect to your main PC. He's a DJ, and has a PC-controllable Yamaha mixer, and so will use the N810 to control his PC, which then controls his mixer... as your application would be far simpler, I would think it would be very doable. The N810 runs a modified version of Debian Linux, so you should be able to get a ssh client to run in its' terminal window (according to one forum post I found, it comes with a ssh client). Plus, you can do this wirelessly, which cuts down on the cordage. The cheaper Nokia N800 would also do this too. Either that, or get a netbook, overwrite the OS with a Linux distribution that lets you use the commandline, and do the same thing.
If you want more than a text terminal, you should look into remote GDM logins into X. This will require suitable hardware for running an X Server, though. Most old laptops will run just fine, since they'll only be drawing; the actual apps will be running on your PC.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
If you want the cheapest there is, buy a 6.50 € USB phone and you'll get a keyboard, a screen, a sound card and a microphone. But you'll probably have to interface it, the screen is one line numeric and the keyboard, well, you know ... ;-) For 10 times that price, I bought several Toshiba Tecra 8000 out of which, although short on RAM with 256 MB instead of 512, I made very decent Ubuntu 8.04 computers for Belorussian people(Xfce4 but Gnome runs if you're patient). From that on, all that has been said above becomes reality. Thanks for the openID support !!!
If you want more than a text terminal, you should look into remote GDM logins into X. This will require suitable hardware for running an X Server, though. Most old laptops will run just fine, since they'll only be drawing; the actual apps will be running on your PC.
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
USB usually isn't used for the classic "dumb terminal" paradigm, although as Chris mentioned in his answer you could get a USB-serial adapter. The [traditional terminal](http://images.google.com/images?hl=en&q=dumb%20terminal) is old, CRT-based and large, and you want small. Since your'e looking for small, try the [Nokia N810](http://en.wikipedia.org/wiki/Nokia_N810) net tablet. My friend has discovered that he can use VNC with it to control his PC, you could just as easily use ssh or telnet to connect to your main PC. He's a DJ, and has a PC-controllable Yamaha mixer, and so will use the N810 to control his PC, which then controls his mixer... as your application would be far simpler, I would think it would be very doable. The N810 runs a modified version of Debian Linux, so you should be able to get a ssh client to run in its' terminal window (according to one forum post I found, it comes with a ssh client). Plus, you can do this wirelessly, which cuts down on the cordage. The cheaper Nokia N800 would also do this too. Either that, or get a netbook, overwrite the OS with a Linux distribution that lets you use the commandline, and do the same thing.
If you want the cheapest there is, buy a 6.50 € USB phone and you'll get a keyboard, a screen, a sound card and a microphone. But you'll probably have to interface it, the screen is one line numeric and the keyboard, well, you know ... ;-) For 10 times that price, I bought several Toshiba Tecra 8000 out of which, although short on RAM with 256 MB instead of 512, I made very decent Ubuntu 8.04 computers for Belorussian people(Xfce4 but Gnome runs if you're patient). From that on, all that has been said above becomes reality. Thanks for the openID support !!!
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
You might consider getting an old Toshiba Libretto laptop and set it up to run as a 3270 or a VT52/VT100 terminal with an emulator program. You can either run Putty on Windows, run a terminal over a serial cable or you could even load up a version of linux and ssh from one to the other across the network. The bonus is the old libretto models are all cheap now. You could put a pcmcia wireless card in this which would unchain you from the tty cord. ![alt text](https://i.stack.imgur.com/JZa1d.jpg) This is super easy to do as there are a ton of terminal emulators out there. I did something along those lines where I had the libretto plugged into TTY type console via a null modem cable and then plugged it into the network. I could RDP to the Libretto which I left in a remote location that was not convenient for me to visit in person. I could still hit the console just like I was right there.
If you want the cheapest there is, buy a 6.50 € USB phone and you'll get a keyboard, a screen, a sound card and a microphone. But you'll probably have to interface it, the screen is one line numeric and the keyboard, well, you know ... ;-) For 10 times that price, I bought several Toshiba Tecra 8000 out of which, although short on RAM with 256 MB instead of 512, I made very decent Ubuntu 8.04 computers for Belorussian people(Xfce4 but Gnome runs if you're patient). From that on, all that has been said above becomes reality. Thanks for the openID support !!!
21,888
Is there any way to obtain a hardware text terminal (preferably small in size) with a screen and a keypad to connect to a Linux machine (preferably via USB)? I'd like to be able to log into a command-line and do some work there while simultaneously running a graphical environment on the main display. It seems like there should be some kind of LCD screen and qwerty keypad device designed for this purpose. Does this exist, and how do I get one? **Edit:** I'd be happy with a small networked device as well, as long as I could get a remote terminal into my computer.
2009/08/12
[ "https://superuser.com/questions/21888", "https://superuser.com", "https://superuser.com/users/3484/" ]
You might consider getting an old Toshiba Libretto laptop and set it up to run as a 3270 or a VT52/VT100 terminal with an emulator program. You can either run Putty on Windows, run a terminal over a serial cable or you could even load up a version of linux and ssh from one to the other across the network. The bonus is the old libretto models are all cheap now. You could put a pcmcia wireless card in this which would unchain you from the tty cord. ![alt text](https://i.stack.imgur.com/JZa1d.jpg) This is super easy to do as there are a ton of terminal emulators out there. I did something along those lines where I had the libretto plugged into TTY type console via a null modem cable and then plugged it into the network. I could RDP to the Libretto which I left in a remote location that was not convenient for me to visit in person. I could still hit the console just like I was right there.
If you want more than a text terminal, you should look into remote GDM logins into X. This will require suitable hardware for running an X Server, though. Most old laptops will run just fine, since they'll only be drawing; the actual apps will be running on your PC.