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187,541
I'm looking for good lecture notes (or concise books) that develop probability theory from a measure theoretic point of view. In particular, I'm looking for a text where the measure theoretic part is developed only as far as needed for probability theory. (I'm not really interested in measure theory on its own.)
2012/08/27
[ "https://math.stackexchange.com/questions/187541", "https://math.stackexchange.com", "https://math.stackexchange.com/users/32356/" ]
My favorite introduction to measure theoretic probability is [Probability with Martingales](http://rads.stackoverflow.com/amzn/click/0521406056) by David Williams. The book is very well written and fun to read. A text that is easier, but IMO less fun is [A Probability Path](http://rads.stackoverflow.com/amzn/click/081764055X) by Sidney Resnick. That book provides you with all the details and does everything in small steps. A very concise book that contains the essentials is [Probability Theory](http://rads.stackoverflow.com/amzn/click/0821828525) by S. R. S. Varadhan
Although it is little terse, I like Durrett's [Probability: Theory and Examples](http://www.math.duke.edu/~rtd/PTE/pte.html).
28,127,969
I'm running with a SQL Database in Azure and have setup auditing through the portal and enabled all options. I'm connecting to the DB through SQL Server Management Studio using the .secure. option to make sure stuff is audited but when I run a SQL query against the DB in SSMS I don't see any "Data Access" auditing. Am I misunderstanding what "Data Access" is actually auditing. I've checked the audit table and I see things like my login but nothing resembling any of the queries I've done. Si
2015/01/24
[ "https://Stackoverflow.com/questions/28127969", "https://Stackoverflow.com", "https://Stackoverflow.com/users/3036108/" ]
Not an answer as such but am now seeing the Data Access requests although it looks like it took hours to appear. However I've now run some tests and the data seems to appear pretty quickly so I can only guess there was some initial delay in setting up the full auditing. Thanks for the responses.
You should have been prompted to setup an Azure Storage Account into which the audit logging information is written. You then need to download that data to analyse it. There is a [very good "how to"](http://azure.microsoft.com/en-us/documentation/articles/sql-database-auditing-get-started/) on the Azure documentation site on configuration of this new feature and how to consume the data it captures.
285,760
So I just got ability to edit community wiki but I have no idea what that is. Also answers do not tell me what is it, where is it, what is looks like? Yes I've read answers like this: [What are "Community Wiki" posts?](https://meta.stackexchange.com/questions/11740/what-are-community-wiki-posts) But it gives no examples of what the things looks like.
2016/10/13
[ "https://meta.stackexchange.com/questions/285760", "https://meta.stackexchange.com", "https://meta.stackexchange.com/users/342059/" ]
The question you linked, and all its answers, are community wiki. Notice how, in the bottom-right where the author's usercard would normally be, it says "community wiki." Below that, you'll find information like the number of revisions. This is a usercard from a normal Super User post by me: [![normal](https://i.stack.imgur.com/3e7Tp.png)](https://i.stack.imgur.com/3e7Tp.png) And this is one from a wiki post mostly written by me: [![community wiki](https://i.stack.imgur.com/tWF1e.png)](https://i.stack.imgur.com/tWF1e.png) Note that the links to the user for some community wiki posts here on MSE might not go to the user page, likely because of [the MSO/MSE split](https://meta.stackexchange.com/q/212631/295684).
As already said by Ben, the post you linked is a community wiki. If you look for more examples, you can use the search option `wiki:yes`. It will give you [all community wiki questions and answers](https://meta.stackexchange.com/search?q=wiki%3Ayes). I have also [edited](https://meta.stackexchange.com/revisions/11741/52) the community wiki you referenced to include the identification method.
143,408
How can I most easily export a Blender 2.8 scene to a Vive VR device? (I'm not talking about using Blender *while* wearing a headset; I mean just exporting a scene to be handed-off to a different PC with a headset.)
2019/06/20
[ "https://blender.stackexchange.com/questions/143408", "https://blender.stackexchange.com", "https://blender.stackexchange.com/users/75765/" ]
There exists a work in progress plugin thats claims to be able to view blend files in VR: <https://www.youtube.com/watch?v=9qAC8FTrU5s> The HTC Vive Virtual Reality Headset is basically a Display. It has no software to show things by itself. So equally to your computer screen it can't open Files. First option would bee to find some software that is able to display 3D objects on your VR-Headset. You can import .obj/.mtl files to tiltrbush with some fiddling - maybe something more general exists. And after that you need to figure out the details how to export to that specific software. Option two would be to create software that can render to your VR-Headset. That is easiest done with a Game engine like godotengine (open source), Unity3d or Unreal (proprietary with free entry level licenses). I Would personally recommend Unity3d as it is beginner friendly and has nice Blender integration. Making things look god in a game engine is some one topic of study though.
I suspect this may do what I want: <https://store.steampowered.com/app/891420/VR_Model_Viewer/>
143,408
How can I most easily export a Blender 2.8 scene to a Vive VR device? (I'm not talking about using Blender *while* wearing a headset; I mean just exporting a scene to be handed-off to a different PC with a headset.)
2019/06/20
[ "https://blender.stackexchange.com/questions/143408", "https://blender.stackexchange.com", "https://blender.stackexchange.com/users/75765/" ]
There exists a work in progress plugin thats claims to be able to view blend files in VR: <https://www.youtube.com/watch?v=9qAC8FTrU5s> The HTC Vive Virtual Reality Headset is basically a Display. It has no software to show things by itself. So equally to your computer screen it can't open Files. First option would bee to find some software that is able to display 3D objects on your VR-Headset. You can import .obj/.mtl files to tiltrbush with some fiddling - maybe something more general exists. And after that you need to figure out the details how to export to that specific software. Option two would be to create software that can render to your VR-Headset. That is easiest done with a Game engine like godotengine (open source), Unity3d or Unreal (proprietary with free entry level licenses). I Would personally recommend Unity3d as it is beginner friendly and has nice Blender integration. Making things look god in a game engine is some one topic of study though.
step1: download [UnrealEngine4](https://www.unrealengine.com/en-US/) from epic step2: export fbx. (could have a bit of a learning curve depending on complexity and you'll likely have to scale on import) step3: start a new vr project and load the motioncontrollermap. step4: import to unreal (if you can't see it it could be really large or really small) step5: drag on to scene step6: hit play and you can teleport around the scene. notes: if uvmapping is not correct go into the materials. add the texcoord node. set the index to the appropriate uv index. if lighting is weird open the model in unreal. there are build settings under the details tab. here there is a generate lightmap checkbox you may not need this. under general settings there is lightmap coordinate index you may need to change this if you unchecked generate lightmap
40,008,507
Do the filenames associated with a DICOM image series (from a single scan) match the spatial ordering? What I mean is if the patient was scanned “head first” is 000000.dcm more “superior” than 000001.dcm which is more superior than 000003.dcm etc? If the answer is no, how is spatial ordering established?
2016/10/12
[ "https://Stackoverflow.com/questions/40008507", "https://Stackoverflow.com", "https://Stackoverflow.com/users/7010340/" ]
No, the file names are rarely associated with the spatial ordering. The best thing to use is the image position (patient) (0020,0032) and image orientation (patient) (0020,0037) values to get the geometry of each image. From there, you can "order" things how you wish, spatially.
You might want to have a look at these links: [How to compare coordinates of different series 1](https://stackoverflow.com/questions/36996353/finding-the-coordinates-mm-of-identical-slice-locations-for-two-mr-datasets-ac/36997168#36997168) [How to compare coordinates of different series 2](https://stackoverflow.com/questions/37322856/interpolation-between-two-images-with-different-pixelsize/37339630#37339630) [DICOM attributes used for calculating affine transformation](http://dicom.nema.org/medical/dicom/current/output/chtml/part03/sect_C.7.6.2.html) [Recommended reading on DICOM in general and segregation of orientations](https://stackoverflow.com/questions/34782409/understanding-dicom-image-attributes-to-get-axial-coronal-sagittal-cuts/34783893#34783893)
193,271
CVS and Subversion both have a handy merge feature so that when you update a source file that you have modified, it merges in changes that others have made on the same file. However, if your changes and the other ones are incompatible - generally if you have both changed the same parts of the code - it will create a conflict. Both stretches of source code will be included into the merged file and you need to manually sort out which changes to keep. All fine so far. My problem is that some of us use different development environments (Netbeans versus vi if you must know) and Netbeans has an auto-indenting feature which re-indents the code. Therefore, when we merge changes, we sometimes get huge conflicts which are mostly caused by simple changes in indentation and are not genuine changes to code. Often these create hundreds of lines of apparent conflicts which have to be manually resolved, but usually they come down to just a few lines of real changes. A similar situation occurs when someone's editor changes unix to Windows newlines or vice versa. So - can I set merge to ignore these "conflicts" when comparing the two versions? Diff has the --ignore-space-change or -b option and I would like to have essentially the same feature available in cvs or svn. We use each tool on different projects so I would be happy to have the answer for either or both. Two final notes: * clearly the merge process would have to make an arbitrary choice as to which version of the whitespace to use in the merged file. I'm fine with that - we can always reformat it again later. * I could avoid some of this by being more disciplined and checking in more often - acknowledged and understood. But I am not perfect.
2008/10/10
[ "https://Stackoverflow.com/questions/193271", "https://Stackoverflow.com", "https://Stackoverflow.com/users/3267/" ]
For SVN: In commandline tool, there is the option **-x** which you can set to "**b**" or "**w**" to ignore space changes resp. all spaces. You can also supply a third party tool for doing the merges. So if you have a merger which ignores whitespaces, you can use this one. TortoiseSVN, as always, is a frontend to all parameters, so it will support for ignoring whitespaces as well. The svn merge command is described [here](http://svnbook.red-bean.com/en/1.5/svn-book.html#svn.ref.svn.c.merge). The option you need is **--diff3-cmd**
For Windows users, you can use [TortoiseSVN](http://tortoisesvn.net/) (a Windows Explorer shell extension for Subversion) which comes with [merge features](http://tortoisesvn.net/docs/release/TortoiseSVN_en/tsvn-dug-diff.html#tsvn-dug-diff-eol-whitespace) that support what you are describing: > > Ignore line endings excludes changes > which are due solely to difference in > line-end style. > > > Compare whitespaces includes all > changes in indentation and inline > whitespace as added/removed lines. > > > Ignore whitespace changes excludes > changes which are due solely to a > change in the amount or type of > whitespace, eg. changing the > indentation or changing tabs to > spaces. Adding whitespace where there > was none before, or removing a > whitespace completely is still shown > as a change. > > > Ignore all whitespaces excludes all > whitespace-only changes. > > >
552,318
In describing a previous rule change, one could write: > > "The school administration updated their rules last week to say that red is no longer a color." > > > but many times (mostly in the news), they will add something such as "quietly", implying deception, or with other words, more than one mental image for the same statement. My description is off, but I'm hoping someone knows what I'm referring to, and can help me identify what this device would be called. > > Ex1. "The school board last week, **quietly** passed a rule stating that red is no longer a color". > > > > > Ex2. "The ranking member stated, **without evidence**, that red seemed to imply emotion rather than a visual cue". > > > Both of these statements could have been written without the bold word.
2020/11/20
[ "https://english.stackexchange.com/questions/552318", "https://english.stackexchange.com", "https://english.stackexchange.com/users/61030/" ]
Such a payment made in advance of an anticipated complete transaction is often termed an *advance* > > Advance = money paid before something happens > > > [Cambridge dictionary](https://dictionary.cambridge.org/dictionary/english/advance) > > > The term has slightly less formal contractual overtones than the equally useful and very similar > > Deposit = to pay someone an amount of money when you make an agreement with that person to pay for or buy something, that either will be returned to you later, if the agreed arrangement is kept, or that forms part of the total payment > > > [Cambridge dictionary](https://dictionary.cambridge.org/dictionary/english/deposit) > > >
When an author is writing a book, she or he may receive an Advance ------- > > When a publisher is interested in acquiring a book manuscript, it usually offers the writer an advance against royalties, or *advance* for short. > > > > > An advance is a signing bonus that’s negotiated and paid to the author before the book is published. > > > (Source: Writer's Digest -- [How Book Advances Work - A Simple Explanation for Writers](https://www.writersdigest.com/finances/how-book-advances-work-a-simple-explanation-for-writers))
552,318
In describing a previous rule change, one could write: > > "The school administration updated their rules last week to say that red is no longer a color." > > > but many times (mostly in the news), they will add something such as "quietly", implying deception, or with other words, more than one mental image for the same statement. My description is off, but I'm hoping someone knows what I'm referring to, and can help me identify what this device would be called. > > Ex1. "The school board last week, **quietly** passed a rule stating that red is no longer a color". > > > > > Ex2. "The ranking member stated, **without evidence**, that red seemed to imply emotion rather than a visual cue". > > > Both of these statements could have been written without the bold word.
2020/11/20
[ "https://english.stackexchange.com/questions/552318", "https://english.stackexchange.com", "https://english.stackexchange.com/users/61030/" ]
Such a payment made in advance of an anticipated complete transaction is often termed an *advance* > > Advance = money paid before something happens > > > [Cambridge dictionary](https://dictionary.cambridge.org/dictionary/english/advance) > > > The term has slightly less formal contractual overtones than the equally useful and very similar > > Deposit = to pay someone an amount of money when you make an agreement with that person to pay for or buy something, that either will be returned to you later, if the agreed arrangement is kept, or that forms part of the total payment > > > [Cambridge dictionary](https://dictionary.cambridge.org/dictionary/english/deposit) > > >
There are also the words "earnest" (no connection with other words so spelled) and "pledge". Maybe I would use "earnest" in this case, although these words are oftener used for a longer joint undertaking than an hour or twain of tutoring. There is another case of early payment, in case of, say, a carpenter or plumber or such hired for a job, who also buys the material for it. For this, though, I would use the aforesaid expression "up front" and call it an up-front payment, payment up front for up-front costs.
552,318
In describing a previous rule change, one could write: > > "The school administration updated their rules last week to say that red is no longer a color." > > > but many times (mostly in the news), they will add something such as "quietly", implying deception, or with other words, more than one mental image for the same statement. My description is off, but I'm hoping someone knows what I'm referring to, and can help me identify what this device would be called. > > Ex1. "The school board last week, **quietly** passed a rule stating that red is no longer a color". > > > > > Ex2. "The ranking member stated, **without evidence**, that red seemed to imply emotion rather than a visual cue". > > > Both of these statements could have been written without the bold word.
2020/11/20
[ "https://english.stackexchange.com/questions/552318", "https://english.stackexchange.com", "https://english.stackexchange.com/users/61030/" ]
Would you please transfer $50 to my account, as a **prepayment**? or **A 50% prepayment** is required for this service. * [**prepay**](https://www.merriam-webster.com/dictionary/prepay) - "to pay for (something) before you receive or use it : to pay (something) before you are required to pay it." * [**prepayment**](https://dictionary.cambridge.org/dictionary/english/pre-payment) *also pre-payment* - "the act of paying for something before you receive it, or the amount of the payment" "Send your order with pre-payment by cheque". Certain establishments (hotels, travel agencies, hospitals, car rentals) would require a **deposit**, which is slightly different from prepayment. * [**deposit**](https://www.collinsdictionary.com/dictionary/english/deposit) A deposit is a sum of money which you pay when you start renting something. The money is returned to you if you do not damage what you have rented.
While not a single word, the term is regularly used as one: * **[down payment](https://www.merriam-webster.com/dictionary/down%20payment)** - "a part of the full price paid at the time of purchase or delivery with the balance to be paid later".
552,318
In describing a previous rule change, one could write: > > "The school administration updated their rules last week to say that red is no longer a color." > > > but many times (mostly in the news), they will add something such as "quietly", implying deception, or with other words, more than one mental image for the same statement. My description is off, but I'm hoping someone knows what I'm referring to, and can help me identify what this device would be called. > > Ex1. "The school board last week, **quietly** passed a rule stating that red is no longer a color". > > > > > Ex2. "The ranking member stated, **without evidence**, that red seemed to imply emotion rather than a visual cue". > > > Both of these statements could have been written without the bold word.
2020/11/20
[ "https://english.stackexchange.com/questions/552318", "https://english.stackexchange.com", "https://english.stackexchange.com/users/61030/" ]
When an author is writing a book, she or he may receive an Advance ------- > > When a publisher is interested in acquiring a book manuscript, it usually offers the writer an advance against royalties, or *advance* for short. > > > > > An advance is a signing bonus that’s negotiated and paid to the author before the book is published. > > > (Source: Writer's Digest -- [How Book Advances Work - A Simple Explanation for Writers](https://www.writersdigest.com/finances/how-book-advances-work-a-simple-explanation-for-writers))
*Advance* and *deposit*, which appear in previously posted answers, are probably the best general-purpose terms for such payments, but some professionals, particularly lawyers, prefer to refer to them by the term ***retainer***. A retainer can be either a payment for having the professional on standby, with an understanding that specific services will be paid for later, as they are rendered (a 'true retainer'), or a deposit for future services, from which the fees will be deducted as the services are rendered.
552,318
In describing a previous rule change, one could write: > > "The school administration updated their rules last week to say that red is no longer a color." > > > but many times (mostly in the news), they will add something such as "quietly", implying deception, or with other words, more than one mental image for the same statement. My description is off, but I'm hoping someone knows what I'm referring to, and can help me identify what this device would be called. > > Ex1. "The school board last week, **quietly** passed a rule stating that red is no longer a color". > > > > > Ex2. "The ranking member stated, **without evidence**, that red seemed to imply emotion rather than a visual cue". > > > Both of these statements could have been written without the bold word.
2020/11/20
[ "https://english.stackexchange.com/questions/552318", "https://english.stackexchange.com", "https://english.stackexchange.com/users/61030/" ]
While not a single word, the term is regularly used as one: * **[down payment](https://www.merriam-webster.com/dictionary/down%20payment)** - "a part of the full price paid at the time of purchase or delivery with the balance to be paid later".
There are also the words "earnest" (no connection with other words so spelled) and "pledge". Maybe I would use "earnest" in this case, although these words are oftener used for a longer joint undertaking than an hour or twain of tutoring. There is another case of early payment, in case of, say, a carpenter or plumber or such hired for a job, who also buys the material for it. For this, though, I would use the aforesaid expression "up front" and call it an up-front payment, payment up front for up-front costs.
552,318
In describing a previous rule change, one could write: > > "The school administration updated their rules last week to say that red is no longer a color." > > > but many times (mostly in the news), they will add something such as "quietly", implying deception, or with other words, more than one mental image for the same statement. My description is off, but I'm hoping someone knows what I'm referring to, and can help me identify what this device would be called. > > Ex1. "The school board last week, **quietly** passed a rule stating that red is no longer a color". > > > > > Ex2. "The ranking member stated, **without evidence**, that red seemed to imply emotion rather than a visual cue". > > > Both of these statements could have been written without the bold word.
2020/11/20
[ "https://english.stackexchange.com/questions/552318", "https://english.stackexchange.com", "https://english.stackexchange.com/users/61030/" ]
While not a single word, the term is regularly used as one: * **[down payment](https://www.merriam-webster.com/dictionary/down%20payment)** - "a part of the full price paid at the time of purchase or delivery with the balance to be paid later".
*Advance* and *deposit*, which appear in previously posted answers, are probably the best general-purpose terms for such payments, but some professionals, particularly lawyers, prefer to refer to them by the term ***retainer***. A retainer can be either a payment for having the professional on standby, with an understanding that specific services will be paid for later, as they are rendered (a 'true retainer'), or a deposit for future services, from which the fees will be deducted as the services are rendered.
17,970,321
I hope you can point me in a right direction. I would like to replicate navigation, that is similar to one on this website: <http://vsamarehorosho.ru/> Basically, the idea is that you don't allow user to have different sections of the website to be on a screen at the same time. So, if the section is larger than a screen it scrolls until you reach the bottom of the section. If you scroll further, you jump onto the next section. If section is smaller than a screen size, you will see the main section at the top and part of the next section down the bottom, but when you try to scroll, next section jumps to the top and the one after it shows down the bottom only if this one is smaller than a screen size. On the example, all slides are 100% height, but that's not always achievable. Hope you can help me.
2013/07/31
[ "https://Stackoverflow.com/questions/17970321", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1722113/" ]
wrap all sections in a div with height of 100%; this way, if section is under 100% height, the wrapper will help ensure that only one sections shows on page. if section height is over 100%, the scrolling can occur on the wrapper, rather than on the page.
I made a library that can make it possible. (fullpage.js) It even works with smaller sections.
17,970,321
I hope you can point me in a right direction. I would like to replicate navigation, that is similar to one on this website: <http://vsamarehorosho.ru/> Basically, the idea is that you don't allow user to have different sections of the website to be on a screen at the same time. So, if the section is larger than a screen it scrolls until you reach the bottom of the section. If you scroll further, you jump onto the next section. If section is smaller than a screen size, you will see the main section at the top and part of the next section down the bottom, but when you try to scroll, next section jumps to the top and the one after it shows down the bottom only if this one is smaller than a screen size. On the example, all slides are 100% height, but that's not always achievable. Hope you can help me.
2013/07/31
[ "https://Stackoverflow.com/questions/17970321", "https://Stackoverflow.com", "https://Stackoverflow.com/users/1722113/" ]
Try using a fixed height in pixels. Determine the requisite height of your 'tallest' div and set all divs to that height. This may leave some whitespace on some divs, but will insure that only one div is visible at a time. You can then use one of many 'scroll to' scripts available online and create navigation links to each individual section. Ariel Flesler's scrollto.js is an excellent example. <http://flesler.com/jquery/scrollTo/> M.J. 5150 Design
I made a library that can make it possible. (fullpage.js) It even works with smaller sections.
159,173
I've been reading a few questions about Sliders on this site, and on more than one occasion, the answer has involved the episode broadcast sequence being changed by FOX. An example is an important scene which had to be removed from the episode "Summer of Love" because it didn't make sense after the episode was moved from second to sixth. ( [Why would Quinn wait to Slide to a new reality?](https://scifi.stackexchange.com/questions/25291/why-would-quinn-wait-to-slide-to-a-new-reality) ) (Indeed I believe at the end of this episode or maybe it was another, they land on a world where a giant tidal wave is approaching, and the next episode had no mention of this, but at the beginning of an earlier (I believe) episode, they are indeed on top of a sky scraper and completely surrounded by ocean, implying that they did indeed narrowly escape the wave) My question is, why would the company doing the broadcast change the order of the episodes? Why would they even care enough about it to do this? The only reason I can think of is that a certain episode was not ready on time, but even then, why not move it back to its proper place when showing repeats?
2017/05/10
[ "https://scifi.stackexchange.com/questions/159173", "https://scifi.stackexchange.com", "https://scifi.stackexchange.com/users/43048/" ]
Fox did it to make the show look more popular. ---------------------------------------------- The, alas now defunct, [Sliders: Dimensions of Continuity](https://web.archive.org/web/20161202051116/http://dimensionofcontinuity.com/) website (usually a highly reliable source of information) indicated that the air-dates were messed around with **at the insistence of the network.** > > **Why Did Co-Creator Tracy Tormé Leave Sliders?** > > > *Even from the start, **Fox gave co-creator Tracy Tormé many problems. > They refused to show season one in its intended order...even when the > episodes linked together.** Fox refused to allow the series to be an > open medium...and constantly tried to place it in a single box (they > chose action/adventure). This hindered Tormé a great bit. Fox also > constantly restrained Tormé on any of his ideas...this even went to > the point that Fox almost didn't let Tormé resolve the season one > cliffhanger. In fact, the season two premiere "Into the Mystic" was > filmed with no resolution...and after it was finished, Fox gave > permission and Tormé had to go back and make changes as he could to > resolve the season one cliffhanger.* > > > [Behind the Scenes - Sliders: Ultimate FAQ](https://web.archive.org/web/20070203174411/http://dimensionofcontinuity.com/bts.htm) > > > We learn from a SliderWeb interview with Season 3, 4, 5 director David Peckinpah that **the main aim in re-ordering the episodes was to game the ratings, making the show look more popular by airing blockbuster episodes in the "[Sweeps](https://en.wikipedia.org/wiki/Nielsen_ratings#Sweeps)" period when audience numbers were collected.** > > **On why we never saw Quinn killing any Kromaggs before…** > > > *"I felt episode six was more important to air during sweeps than episode five. Episode five, 'Quinn Kills a Bunch of Nazi Kromaggs > While Maggie Disguises Herself as a Stripper,' just didn't seem to > have that special something that this episode had."* > > > [Earth 5260: The Peckinpah Interviews](http://www.slidersweb.net/otherworlds/5260/intr.htm) > > > and in case you were thinking that original showrunner Tracy Tormé was entirely unblemished in all of this, it turns out that he also had plans to muck around with the airdates for much the same reasons. > > *Even after Sliders came back in its second season, though, it walked > the ratings borderline. **As May sweeps approached, Tracy pushed to air > what he thought was the season’s best episode, Post Traumatic Slide > Syndrome, an episode with a controversially ambiguous ending and few > special effects. The network vetoed Tormé and slid in instead an > episode featuring dinosaurs, complete with a “Jurassic Park”-ish ad > campaign.*** > > > *“I saw the promotion and I thought, ‘Oh, Christ,’ ’cause we can’t do > Jurassic Park, and we can’t do Twister like the movies can do it. To > me, that’s worrisome.” However, the dinosaur episode, In Dino Veritas, > aired to the season’s best ratings, and Tormé isn’t afraid to admit he > was wrong.* > > > *“It worked,” he says. “That’s probably one of the reasons we came back > for another season; the ratings on that episode were that good. I’ll > give the devil its due.”* > > > [THE UNIVERSE INTERVIEW: TRACY TORMÉ](https://earthprime.com/articles/the-universe-interview-tracy-torme) > > >
Via [Wikipedia](https://en.wikipedia.org/wiki/Sliders#Episodes_aired_out-of-order): > > The Fox Network aired certain episodes from seasons one and two in a different order than originally scripted to best capitalize on potential ratings-winning episodes, thus causing some continuity errors > > >
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Major.Minor.Release.Build While Release and Build increments should not contain "breaking changes" (for example have a different file format to store documents), i'm not absolutely sure if Minor releases are allowed to. The meaning of the alpha, beta suffixes are for me: Alpha/Preview: Hey, i got something that i want to show. Beta: The feature set is complete so far, but there are some bugs left. Release Candidate: I think that there aren't any (major) bugs left. Final: There could be still bugs, but i have to release at some point ;-).
The way we have been naming our releases is typically Phase number. With most of our contracts being government projects we will roll out the first release and then will perform Phase 2, Phase 3, Phase 4 as the entity decides to move along with new feature requests (and acquires funding for said future developments).
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Major.Minor.Release.Build While Release and Build increments should not contain "breaking changes" (for example have a different file format to store documents), i'm not absolutely sure if Minor releases are allowed to. The meaning of the alpha, beta suffixes are for me: Alpha/Preview: Hey, i got something that i want to show. Beta: The feature set is complete so far, but there are some bugs left. Release Candidate: I think that there aren't any (major) bugs left. Final: There could be still bugs, but i have to release at some point ;-).
Some open source software project name releases after the date they were released. For example Ubuntu 8.04 was released in April 2008 and Ubuntu 6.06 was released in June 2006. But Ubuntu is not the only Linux distribution that uses this method. Of course each Ubuntu release also has a code name that is each time a different animal, combined with an alliterating adjective (the adjective also serves as a cutesy shorthand for insiders). Each release goes up in the alphabet so people can remember easily where to place a release in the steady stream. For example: For example 6.06, dapper drake 6.10, edgy eft 7.04, feisty fawn 7.10, gutsy gibbon
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Major.Minor.Release.Build While Release and Build increments should not contain "breaking changes" (for example have a different file format to store documents), i'm not absolutely sure if Minor releases are allowed to. The meaning of the alpha, beta suffixes are for me: Alpha/Preview: Hey, i got something that i want to show. Beta: The feature set is complete so far, but there are some bugs left. Release Candidate: I think that there aren't any (major) bugs left. Final: There could be still bugs, but i have to release at some point ;-).
Microsoft uses version numbering as well as the alpha, beta, GA monikers. I think version naming depends a lot on what you're trying to accomplish. If you're releasing something for consumption and aren't trying to collect data from a beta period, don't call it beta. If you're not trying to preview the technology, don't call it alpha. I work mostly with web apps at present, and we just number our versions as incrementing integers by when we deploy (1, 2, 3, 4, 5, etc.). There's no reason to have to get into complicated naming logic if no one cares about the versions anyway.
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Microsoft uses version numbering as well as the alpha, beta, GA monikers. I think version naming depends a lot on what you're trying to accomplish. If you're releasing something for consumption and aren't trying to collect data from a beta period, don't call it beta. If you're not trying to preview the technology, don't call it alpha. I work mostly with web apps at present, and we just number our versions as incrementing integers by when we deploy (1, 2, 3, 4, 5, etc.). There's no reason to have to get into complicated naming logic if no one cares about the versions anyway.
I prefer the Linux kernel notation: major.minor.release.build, but i rarely use the .build part, and i don't use even/odd numbers for stable/development minors.
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Some open source software project name releases after the date they were released. For example Ubuntu 8.04 was released in April 2008 and Ubuntu 6.06 was released in June 2006. But Ubuntu is not the only Linux distribution that uses this method. Of course each Ubuntu release also has a code name that is each time a different animal, combined with an alliterating adjective (the adjective also serves as a cutesy shorthand for insiders). Each release goes up in the alphabet so people can remember easily where to place a release in the steady stream. For example: For example 6.06, dapper drake 6.10, edgy eft 7.04, feisty fawn 7.10, gutsy gibbon
The way we have been naming our releases is typically Phase number. With most of our contracts being government projects we will roll out the first release and then will perform Phase 2, Phase 3, Phase 4 as the entity decides to move along with new feature requests (and acquires funding for said future developments).
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Major.Minor.Release.Build While Release and Build increments should not contain "breaking changes" (for example have a different file format to store documents), i'm not absolutely sure if Minor releases are allowed to. The meaning of the alpha, beta suffixes are for me: Alpha/Preview: Hey, i got something that i want to show. Beta: The feature set is complete so far, but there are some bugs left. Release Candidate: I think that there aren't any (major) bugs left. Final: There could be still bugs, but i have to release at some point ;-).
I prefer the Linux kernel notation: major.minor.release.build, but i rarely use the .build part, and i don't use even/odd numbers for stable/development minors.
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Some open source software project name releases after the date they were released. For example Ubuntu 8.04 was released in April 2008 and Ubuntu 6.06 was released in June 2006. But Ubuntu is not the only Linux distribution that uses this method. Of course each Ubuntu release also has a code name that is each time a different animal, combined with an alliterating adjective (the adjective also serves as a cutesy shorthand for insiders). Each release goes up in the alphabet so people can remember easily where to place a release in the steady stream. For example: For example 6.06, dapper drake 6.10, edgy eft 7.04, feisty fawn 7.10, gutsy gibbon
For small software just Major.Minor. If Major changes - some input files is not compatible with previous version. We are not prereleasing software to customers so same version is for testing and for final release.
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
We don't release alpha/beta software to our customers. Therefore we simply use: * x.0 (for major releases, containing important/lots of new features) * x.1, x.2, etc. (for minor releases containing minor new features and enhancements) * x.y.1, x.y.2, etc. (for bugfixes/maintenance releases) (where x,y = 1,2,...)
The way we have been naming our releases is typically Phase number. With most of our contracts being government projects we will roll out the first release and then will perform Phase 2, Phase 3, Phase 4 as the entity decides to move along with new feature requests (and acquires funding for said future developments).
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
Some open source software project name releases after the date they were released. For example Ubuntu 8.04 was released in April 2008 and Ubuntu 6.06 was released in June 2006. But Ubuntu is not the only Linux distribution that uses this method. Of course each Ubuntu release also has a code name that is each time a different animal, combined with an alliterating adjective (the adjective also serves as a cutesy shorthand for insiders). Each release goes up in the alphabet so people can remember easily where to place a release in the steady stream. For example: For example 6.06, dapper drake 6.10, edgy eft 7.04, feisty fawn 7.10, gutsy gibbon
I prefer the Linux kernel notation: major.minor.release.build, but i rarely use the .build part, and i don't use even/odd numbers for stable/development minors.
410,126
What's your prefered method to name your software releases? Like Microsoft: alpha - beta - final - service pack... Like Google: gmail beta - beta - beta - beta - :) Like some softwares: 0.2 - 0.3 - 0.9999...
2009/01/04
[ "https://Stackoverflow.com/questions/410126", "https://Stackoverflow.com", "https://Stackoverflow.com/users/48729/" ]
I prefer the prototype, alpha, beta, GA method. This allows me to communicate the current status of the software to the users/clients. Along with that I provide version numbers .2, .3, .4. * The first digit representing major milestones. * The second digit represents incrementing the release (I generally release once a week so I increment the second digit). * The third digit is used for patches, so if there is a bug in the code that is fixed outside of the normal release schedule I use the third digit.
For small software just Major.Minor. If Major changes - some input files is not compatible with previous version. We are not prereleasing software to customers so same version is for testing and for final release.
277,812
When we edit a row in a SharePoint List which has a PowerApps Form associated with it, the LookUp field displays 10 additional Zero after decimal. [![enter image description here](https://i.stack.imgur.com/YFqY3.png)](https://i.stack.imgur.com/YFqY3.png) How to remove that additional 0? I tried finding some properties but I was unable to find.
2020/03/19
[ "https://sharepoint.stackexchange.com/questions/277812", "https://sharepoint.stackexchange.com", "https://sharepoint.stackexchange.com/users/52649/" ]
We could use Text function in Power Apps to convert any value and formats a number or date/time value to a string of text. However it doesn't work for lookup column. As a workaround, change the column type of the looked up to single line of text instead of number type. Reference: <https://docs.microsoft.com/en-us/powerapps/maker/canvas-apps/functions/function-text>
Use ABS(ColumnName) As I have used the following for Label with Text Property If DropDown.Selected.Value=5 & price Per Unit is 1100 Then via Apply Abs(ThisItem.DropDown.Selected.Value \* ThisItem.Price) It Gives results: 5500 For further Reference you can Use <https://docs.microsoft.com/en-us/powerapps/maker/canvas-apps/functions/function-numericals>
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
A service marked as **Automatic (Delayed Start)** will start shortly after all other services designated as **Automatic** have been started. In my experience, this means that they are started 1-2 minutes after the computer boots. The setting is most useful in lessening the "mad rush" for resources when a machine boots. Note that when you have 20 services all being started at the same time, each will start up slower as it competes with the others for slices of the machine's precious resources (CPU/RAM/Disk/Network). *That is, each service takes longer to become available!* If you have a few services that are critical, then you may want to set those few to **Automatic** and set as many of the others as you can to **Automatic (Delayed Start)**. This will ensure that the critical services get the most resources early and become available sooner, while the non-critical services start a bit later (which by definition is ok).
From my understanding, it's simply a delay before launching the service. Later versions of Windows introduced this to ensure that they didn't trip over each other's feet during the boot process (having a gazillion processes starting up at the same time is not conducive to performance). The documentation for this feature states that services marked thus will be started "shortly after boot", hopefully once the boot-time-required services have settled down a little.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
From my understanding, it's simply a delay before launching the service. Later versions of Windows introduced this to ensure that they didn't trip over each other's feet during the boot process (having a gazillion processes starting up at the same time is not conducive to performance). The documentation for this feature states that services marked thus will be started "shortly after boot", hopefully once the boot-time-required services have settled down a little.
Here's an example. I have a SonarQube service that depends on my MySQL database service. So, I set the MySQL service to automatic to get the database up and running when the machine boots. I have the SonarQube service set to the automatic (delayed) start to make sure it starts up AFTER the database service it depends upon is started. If you have a dependency like this it can be helpful to use the delayed start to make sure dependent services start up in the right order.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
From my understanding, it's simply a delay before launching the service. Later versions of Windows introduced this to ensure that they didn't trip over each other's feet during the boot process (having a gazillion processes starting up at the same time is not conducive to performance). The documentation for this feature states that services marked thus will be started "shortly after boot", hopefully once the boot-time-required services have settled down a little.
This is also used when you want to delay the start of a service to allow other services to start completely, such as the SCCM Client, which does a delayed start to allow the WMI service to start fully as it is dependent on it being fully up and running.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
From my understanding, it's simply a delay before launching the service. Later versions of Windows introduced this to ensure that they didn't trip over each other's feet during the boot process (having a gazillion processes starting up at the same time is not conducive to performance). The documentation for this feature states that services marked thus will be started "shortly after boot", hopefully once the boot-time-required services have settled down a little.
This is mostly used for services that starts on with AD accounts. If the service is trying to start before the server has network connection to contact the DC, it will fail and sometimes the system gets stuck and gets unreachable. The delay ensures the service will start once network connection is up in order to use the AD account for it.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
A service marked as **Automatic (Delayed Start)** will start shortly after all other services designated as **Automatic** have been started. In my experience, this means that they are started 1-2 minutes after the computer boots. The setting is most useful in lessening the "mad rush" for resources when a machine boots. Note that when you have 20 services all being started at the same time, each will start up slower as it competes with the others for slices of the machine's precious resources (CPU/RAM/Disk/Network). *That is, each service takes longer to become available!* If you have a few services that are critical, then you may want to set those few to **Automatic** and set as many of the others as you can to **Automatic (Delayed Start)**. This will ensure that the critical services get the most resources early and become available sooner, while the non-critical services start a bit later (which by definition is ok).
Here's an example. I have a SonarQube service that depends on my MySQL database service. So, I set the MySQL service to automatic to get the database up and running when the machine boots. I have the SonarQube service set to the automatic (delayed) start to make sure it starts up AFTER the database service it depends upon is started. If you have a dependency like this it can be helpful to use the delayed start to make sure dependent services start up in the right order.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
A service marked as **Automatic (Delayed Start)** will start shortly after all other services designated as **Automatic** have been started. In my experience, this means that they are started 1-2 minutes after the computer boots. The setting is most useful in lessening the "mad rush" for resources when a machine boots. Note that when you have 20 services all being started at the same time, each will start up slower as it competes with the others for slices of the machine's precious resources (CPU/RAM/Disk/Network). *That is, each service takes longer to become available!* If you have a few services that are critical, then you may want to set those few to **Automatic** and set as many of the others as you can to **Automatic (Delayed Start)**. This will ensure that the critical services get the most resources early and become available sooner, while the non-critical services start a bit later (which by definition is ok).
This is also used when you want to delay the start of a service to allow other services to start completely, such as the SCCM Client, which does a delayed start to allow the WMI service to start fully as it is dependent on it being fully up and running.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
A service marked as **Automatic (Delayed Start)** will start shortly after all other services designated as **Automatic** have been started. In my experience, this means that they are started 1-2 minutes after the computer boots. The setting is most useful in lessening the "mad rush" for resources when a machine boots. Note that when you have 20 services all being started at the same time, each will start up slower as it competes with the others for slices of the machine's precious resources (CPU/RAM/Disk/Network). *That is, each service takes longer to become available!* If you have a few services that are critical, then you may want to set those few to **Automatic** and set as many of the others as you can to **Automatic (Delayed Start)**. This will ensure that the critical services get the most resources early and become available sooner, while the non-critical services start a bit later (which by definition is ok).
This is mostly used for services that starts on with AD accounts. If the service is trying to start before the server has network connection to contact the DC, it will fail and sometimes the system gets stuck and gets unreachable. The delay ensures the service will start once network connection is up in order to use the AD account for it.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
This is also used when you want to delay the start of a service to allow other services to start completely, such as the SCCM Client, which does a delayed start to allow the WMI service to start fully as it is dependent on it being fully up and running.
Here's an example. I have a SonarQube service that depends on my MySQL database service. So, I set the MySQL service to automatic to get the database up and running when the machine boots. I have the SonarQube service set to the automatic (delayed) start to make sure it starts up AFTER the database service it depends upon is started. If you have a dependency like this it can be helpful to use the delayed start to make sure dependent services start up in the right order.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
This is mostly used for services that starts on with AD accounts. If the service is trying to start before the server has network connection to contact the DC, it will fail and sometimes the system gets stuck and gets unreachable. The delay ensures the service will start once network connection is up in order to use the AD account for it.
Here's an example. I have a SonarQube service that depends on my MySQL database service. So, I set the MySQL service to automatic to get the database up and running when the machine boots. I have the SonarQube service set to the automatic (delayed) start to make sure it starts up AFTER the database service it depends upon is started. If you have a dependency like this it can be helpful to use the delayed start to make sure dependent services start up in the right order.
285,653
What is the difference between Automatic and Automatic (Delayed Start) for a property setting for a Windows service? i.e. what do I gain or lose by setting my service as one or the other? Running the service on Windows Server 2008 x64
2010/10/27
[ "https://superuser.com/questions/285653", "https://superuser.com", "https://superuser.com/users/3248/" ]
This is mostly used for services that starts on with AD accounts. If the service is trying to start before the server has network connection to contact the DC, it will fail and sometimes the system gets stuck and gets unreachable. The delay ensures the service will start once network connection is up in order to use the AD account for it.
This is also used when you want to delay the start of a service to allow other services to start completely, such as the SCCM Client, which does a delayed start to allow the WMI service to start fully as it is dependent on it being fully up and running.
264,105
I have a Dell Poweredge R200 server which has an ancient Xeon 3065 processor. I see in the servers specs that it can accommodate Xeon 3200 series, but not sure if I buy a bare-boned Xeon 3220 processor (without heatsink etc.) , will it fit easily on motherboard? If not, what exactly should I buy to upgrade my processor? Thanks
2011/04/27
[ "https://serverfault.com/questions/264105", "https://serverfault.com", "https://serverfault.com/users/58595/" ]
It will physically fit yes, they're both LGA775 chips but the 3220 has a TDP of nearly twice that of the 3065, you may have heat management issues that would affect the life of your server.
You wan a Dell #311-8328 CPU Upgrade kit. Doesn't void the warranty and comes with a properly sized heat sink (might be the same, might not).
52,051
I was wondering if anyone knows of a free WMS of imagery that I could use within QGIS. The imagery does not have to be high resolution (Blue Marble even). I would like to have a base imagery feed from a WMS. Any help would be appreciated. Thanks...
2013/02/15
[ "https://gis.stackexchange.com/questions/52051", "https://gis.stackexchange.com", "https://gis.stackexchange.com/users/7072/" ]
You didn't specify which topic your WMS Feed should cover, but have a look a the website [mapmatters.org](http://www.mapmatters.org/). They have a very extensive database with WMS servers connections that you can query. Also the Openlayers plugin provides nice background images from Google Maps, Bing & Co.
You can get various WMS imagery layers for British Columbia (landsat, spot, ortho) from [DataBC](http://www.data.gov.bc.ca/dbc/catalogue/index.page?keywords=&config=dbc&sortid=4&rc=1&index=0&index=0&size=25&P110=resType%3aWeb%20Service). You didn't specify a geographic location.
52,051
I was wondering if anyone knows of a free WMS of imagery that I could use within QGIS. The imagery does not have to be high resolution (Blue Marble even). I would like to have a base imagery feed from a WMS. Any help would be appreciated. Thanks...
2013/02/15
[ "https://gis.stackexchange.com/questions/52051", "https://gis.stackexchange.com", "https://gis.stackexchange.com/users/7072/" ]
As Curlew stated in their answer, up the openlayers plugin. between bing mapping and google maps on this you basically have most areas with aerial photography. i asked previous [Digitizing from OpenLayers Plugin in QGIS, or create raster?](https://gis.stackexchange.com/questions/50130/digitizing-from-openlayers-plugin-in-qgis-or-create-raster) See this for saving the images and removing the need to load the entire globe.
You can get various WMS imagery layers for British Columbia (landsat, spot, ortho) from [DataBC](http://www.data.gov.bc.ca/dbc/catalogue/index.page?keywords=&config=dbc&sortid=4&rc=1&index=0&index=0&size=25&P110=resType%3aWeb%20Service). You didn't specify a geographic location.
52,051
I was wondering if anyone knows of a free WMS of imagery that I could use within QGIS. The imagery does not have to be high resolution (Blue Marble even). I would like to have a base imagery feed from a WMS. Any help would be appreciated. Thanks...
2013/02/15
[ "https://gis.stackexchange.com/questions/52051", "https://gis.stackexchange.com", "https://gis.stackexchange.com/users/7072/" ]
You didn't specify which topic your WMS Feed should cover, but have a look a the website [mapmatters.org](http://www.mapmatters.org/). They have a very extensive database with WMS servers connections that you can query. Also the Openlayers plugin provides nice background images from Google Maps, Bing & Co.
You may use the USGS WMS: Here are the links for their aerial 1ft and 1m service (note, sometimes they are down): [The National Map - Service Endpoints](http://viewer.nationalmap.gov/example/services/serviceList.html) **\* USGS 1 foot imagery -** <http://raster.nationalmap.gov/arcgis/services/Orthoimagery/USGS_EROS_Ortho_1Foot/ImageServer/WMSServer?request=GetCapabilities&service=WMS> **\* USGS 1 meter imagery -** <http://raster.nationalmap.gov/arcgis/services/Orthoimagery/USGS_EROS_Ortho_NAIP/ImageServer/WMSServer?request=GetCapabilities&service=WMS>
52,051
I was wondering if anyone knows of a free WMS of imagery that I could use within QGIS. The imagery does not have to be high resolution (Blue Marble even). I would like to have a base imagery feed from a WMS. Any help would be appreciated. Thanks...
2013/02/15
[ "https://gis.stackexchange.com/questions/52051", "https://gis.stackexchange.com", "https://gis.stackexchange.com/users/7072/" ]
As Curlew stated in their answer, up the openlayers plugin. between bing mapping and google maps on this you basically have most areas with aerial photography. i asked previous [Digitizing from OpenLayers Plugin in QGIS, or create raster?](https://gis.stackexchange.com/questions/50130/digitizing-from-openlayers-plugin-in-qgis-or-create-raster) See this for saving the images and removing the need to load the entire globe.
You may use the USGS WMS: Here are the links for their aerial 1ft and 1m service (note, sometimes they are down): [The National Map - Service Endpoints](http://viewer.nationalmap.gov/example/services/serviceList.html) **\* USGS 1 foot imagery -** <http://raster.nationalmap.gov/arcgis/services/Orthoimagery/USGS_EROS_Ortho_1Foot/ImageServer/WMSServer?request=GetCapabilities&service=WMS> **\* USGS 1 meter imagery -** <http://raster.nationalmap.gov/arcgis/services/Orthoimagery/USGS_EROS_Ortho_NAIP/ImageServer/WMSServer?request=GetCapabilities&service=WMS>
31,284
The Bollywood film [Roy](http://en.wikipedia.org/wiki/Roy_%28film%29) is claimed to be based on Quentin Tarantino and Sofia Coppola's affair. Is it right, is Roy really based on Tarantino's life or is it just a rumour or marketing agenda? Did Tarantino or Sofia made anything clear about it? Or did the filmmaker clear this rumour?
2015/02/19
[ "https://movies.stackexchange.com/questions/31284", "https://movies.stackexchange.com", "https://movies.stackexchange.com/users/1190/" ]
**Yes.** According to [The Times of India](http://timesofindia.indiatimes.com/entertainment/hindi/bollywood/news/Arjun-Rampals-Roy-inspired-by-Quentin-Tarantino-and-Sofia-Coppolas-story/articleshow/33001423.cms) it's based on/inspired by their affair. Initially, they cited a source close to production who commented: > > Vikram (Vikram Singh, the director) is a fan of both the filmmakers > and he wanted to create a narrative around the affair between the two > movie greats. > > > They later confirmed this directly with Vikram Singh: > > When contacted, Vikram Singh confirmed the news, saying, "The > Tarantino-Copolla affair has definitely inspired our plot. And I've > had several discussions with my cast about the same. Both Jacky and > Arjun have been reading up extensively about the two directors to get > the nuances of their personalities right," he said. > > > **Edit:** I suppose it depends on whether you consider *inspired by* to be as good as *based on*. The fact the director has confirmed the two leads have been reading up on the two directors' personalities is enough for me to stand by my claim. Even if they haven't followed Tarantino/Coppola to the letter, it certainly seems it was based on their doings (with some artistic license as well).
**No.** First of all we have to see where does this claim come from. You would have probably read this in a TOI article (Sorry unable to post the link). > > If you revisit that article, it seems more like a **inspired by** > thing rather than being a **based on** thing. > > > The director of Roy claims to be a fan of Tarantino and Copolla and yes the two directors did have a two year affair, but let's try to examine what are the parallels between the movie's story and actual story. 1. Tarantino has not been called or seen as a casanova, unlike the movie's character. 2. Tarantino and Copolla are not two filmmakers based in different countries, unlike the movie's plotline. 3. Tarantino and Copolla have not reunited after a split. Well at least not until now :-) So as you can see, apart from the fact that the story is about a love affair between two movie directors, there is nothing else. But a mere linking of the story with some real life celebrities does spark an interest among the viewers, which is good for the business ;-) So that's my take on this topic. **EDIT :** While Andrew Martin's answer is factual, I would like to discuss a few things. The sources cited by Andrew Martin are correct, but aren't they the same sources which intrigued the OP into asking this question ? Yes, the director claims that the story is based on real life characters, actors read extensively about the personalities and tries to get the nuances right. But this is what the claim is. OP wants to know whether this claim is right or not and we can answer this after analyzing the movie's story and trying to draw parallels between movie's characters, plot lines and the actual stuff. And as I stated earlier, there are none other than the fact the movie's characters are two directors. Tarantino and Copolla are not the only two directors who dated each other. It would be interesting to know what similarities are there. To me this claim is as good as Fargo's (TV series) - "Based on True story".
102,565
The apps [Google Maps](https://itunes.apple.com/nl/app/google-maps/id585027354?l=en&mt=8) and [Waze](https://itunes.apple.com/nl/app/waze-social-gps-maps-traffic/id323229106?l=en&mt=8) request access to the microphone. ![](https://i.stack.imgur.com/wRzG4.png) ![](https://i.stack.imgur.com/EcrK8.png) > > Enable microphone access to play audio on bluetooth devices and more. > > > The explanation doesn't make sense to me. What does "play audio on bluetooth devices" have to do with the microphone? And what does "more" include?
2013/09/20
[ "https://apple.stackexchange.com/questions/102565", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/48249/" ]
It's a new permission that Apple added with iOS 7 to let you know which apps need to access the microphone. Now, for those apps that do not relate to the microphone, my guess would be one of 2 things: * Developers of such apps did not update their apps to iOS 7, so the OS needs to ask for your permission on accessing the microphone, or * Developers did update their apps to iOS 7, but they did not address this API in their code yet. Either way, we should see less of these pop up messages as iOS 7 becomes more mainstream and developers get the time to update their apps fully. In my experience, not a single app "broke" for denying it access to the microphone, so it should be fine to hit "Don't Allow".
Either the bluetooth audio profile itself is incapable of allowing sound out with also enabling sound in or Apple programmed things to be linked together. I can't imagine what waze is doing with microphone entitlements, but you could always ask them on their support forum. Google's notification makes sense to me and I bet you would find that google maps audible direction works just fine even if you deny microphone access. I have heard of devices and apps using sound to locate nearby phones and do proximity location within buildings and malls. I bet Google is working on that even if the app you have isn't making use of that yet.
38,596,806
I'm doing a simple Messaging system for a Windows Mobile in C#. The application consists in sending and receiving simple text messages using a Web service communication. The messages queue should be persistent, avoiding data lost if the connection with the web service fail or the application crash. I know about MSMQ, RabbitMQ, DotNetMQ, but they should be installed in the device and this are really simple devices, I don't want to install any other tool in each of the mobiles just for this simple task. I already implemented the function to write an XML serialized queue with the messages into a file and I read and write all the time from this file. I'd appreciate any better idea to solve this problem. Thanks
2016/07/26
[ "https://Stackoverflow.com/questions/38596806", "https://Stackoverflow.com", "https://Stackoverflow.com/users/6640522/" ]
I don't really know what's available for Windows Mobile but you can try using basic queue (normal or concurrent, depends on your app) accompanied by two files. Write everything that is enqueued to one "Enqueue log" file and write everything that is dequeued to another "Dequeue log" file. This two files can always give you enough information to restore your queue, and you don't need to fully rewrite/fully serialize your queue. It needs to be implemented by hand though. About dequeue: for example, lets say I have a queue with 3 messages: "one", "two", "three". Now I want to send the next (also the first) message "one". I append the line "one - starting removal from queue" to my "dequeue log", then I dequeue "one" from my queue object and send it where I want it to be sent to. When it is sent, I append " - finished removal from queue" to my "dequeue log". Now I have a line "one - starting removal from queue - finished removal from queue" in my log file. It doesn't matter when do I crash, I'll always will be able to restore the state of queue object (at least for now I fail to see any logic mistakes in this process). So imho it's not tricky but still... some code should be coded. And it would be a few pages of code.
Sure, there is a better idea is to use [SQLite](https://www.sqlite.org/). I hope this will help you.
38,596,806
I'm doing a simple Messaging system for a Windows Mobile in C#. The application consists in sending and receiving simple text messages using a Web service communication. The messages queue should be persistent, avoiding data lost if the connection with the web service fail or the application crash. I know about MSMQ, RabbitMQ, DotNetMQ, but they should be installed in the device and this are really simple devices, I don't want to install any other tool in each of the mobiles just for this simple task. I already implemented the function to write an XML serialized queue with the messages into a file and I read and write all the time from this file. I'd appreciate any better idea to solve this problem. Thanks
2016/07/26
[ "https://Stackoverflow.com/questions/38596806", "https://Stackoverflow.com", "https://Stackoverflow.com/users/6640522/" ]
[MSMQ](https://msdn.microsoft.com/en-us/library/ms834460.aspx) does not need to be installed is supported natively on Windows Mobile 6.5 devices. BTW: there are still many vendors in industrial area providing WM65 based devices, so this is not yet outdated. The Windows Mobile (CE) based MSMQ is persistent and simple to use. It is normally used for interprocess-communication on the device or for client server communication (which requires MSMQ installed on the 'server'). So, the main thread creates a MSMQ, one thread in your process fills the MSMQ and another can 'peek' and, after successful transmission, 'dequeue' messages from the same MSMQ. See [here](https://msdn.microsoft.com/en-us/library/ms172497%28v=vs.90%29.aspx) for a simple example.
Sure, there is a better idea is to use [SQLite](https://www.sqlite.org/). I hope this will help you.
55
I have heard conflicting information regarding pre-clearing customs in the USVI. On one hand, I have heard that once you clear customs you are done and don't need to do anything special on arrival. But the I've also heard that you need to land at an Airport of Entry upon arrival and notify local customs of your arrival. I have even called Customs and Border Protection and gotten conflicting answers! What is actually required?
2013/12/18
[ "https://aviation.stackexchange.com/questions/55", "https://aviation.stackexchange.com", "https://aviation.stackexchange.com/users/69/" ]
The IACC navigation fees are approximately $170 for a small jet, plus there is a service fee to issue. There is a full list at [World Air Operations](https://www.worldairops.com/permits/cuba.html) and you can in fact order the permit for Cuba online there too.
AOPA has a [short article](http://www.aopa.org/News-and-Video/All-News/2013/May/23/Cuba-makes-changes-to-overflight-permit-fees.aspx) about flying over Cuba, it includes the following quote: > > It is important for all U.S. pilots and U.S. aircraft owners to know > that in order to request a[n overflight] permit, or to pay fees to Cuba related to > your aircraft, you must obtain an OFAC license or retain the services > of a provider that has an OFAC license > > > Since OFAC appears to have [virtually no web presence](http://www.treasury.gov/about/organizational-structure/offices/Pages/Office-of-Foreign-Assets-Control.aspx), I would assume that using a third-party provider is the most viable option. Another (older) AOPA [article](http://www.aopa.org/News-and-Video/All-News/2009/May/6/Air-Journey-plans-trips-to-Cuba.aspx) mentions one.
10,051
Actually I've placed my knife besides my quiver. It's in a leather scabbard and a dry room at common room temperature (17°C - 23°C). Is there anything else to consider? My intention aren't any safety reasons (feel free to mention related facts anyway). Just how to store it to keep it sharp and not to harm the material.
2015/12/01
[ "https://outdoors.stackexchange.com/questions/10051", "https://outdoors.stackexchange.com", "https://outdoors.stackexchange.com/users/8060/" ]
If your putting it away for a long period of time I like to coat the blade in oil. The oil will repel any moisture and stop it rusting. Overtime the oil will evaporate, if you use quite a thick oil (or grease) it will last longer. You'll still likely want to give it a quick sharpen (as well as a polish and clean) when you first use it.
Oil the knife, then leave it alone until you are prepping your outing. Oil doesn't evaporate, it dries. When it's dried, it has the same and perhaps even better protective properties than fresh oil. It just makes you feel better to see the shiny fresh oil, but unless you wiped it away, it's still there and has dried. When you are prepping for your outing, you want to hone your knife with a honing steel. Knife sharpening is for knives that are too dull to be honed (which means the edge is damaged), a knife that can be honed sharp should not be sharpened because sharpening reduces the life of the knife.
10,051
Actually I've placed my knife besides my quiver. It's in a leather scabbard and a dry room at common room temperature (17°C - 23°C). Is there anything else to consider? My intention aren't any safety reasons (feel free to mention related facts anyway). Just how to store it to keep it sharp and not to harm the material.
2015/12/01
[ "https://outdoors.stackexchange.com/questions/10051", "https://outdoors.stackexchange.com", "https://outdoors.stackexchange.com/users/8060/" ]
If your putting it away for a long period of time I like to coat the blade in oil. The oil will repel any moisture and stop it rusting. Overtime the oil will evaporate, if you use quite a thick oil (or grease) it will last longer. You'll still likely want to give it a quick sharpen (as well as a polish and clean) when you first use it.
An excellent thing to use to protect a knife blade for storage is microcrystalline wax ( a common brand name is Renaissance Wax). This is a refined petroleum wax which is less prone to oxidation than plant based oils or waxes. The issue with oils drying is that they oxidise as they dry which can make them acidic. potentially hastening corrosion and can form a sticky film which can attract dirt and bacteria. Having said that for short term storage one oil or wax is as good as any other. If nothing else is to hand then rubbing the blade with a candle will protect it well.
10,051
Actually I've placed my knife besides my quiver. It's in a leather scabbard and a dry room at common room temperature (17°C - 23°C). Is there anything else to consider? My intention aren't any safety reasons (feel free to mention related facts anyway). Just how to store it to keep it sharp and not to harm the material.
2015/12/01
[ "https://outdoors.stackexchange.com/questions/10051", "https://outdoors.stackexchange.com", "https://outdoors.stackexchange.com/users/8060/" ]
Oil the knife, then leave it alone until you are prepping your outing. Oil doesn't evaporate, it dries. When it's dried, it has the same and perhaps even better protective properties than fresh oil. It just makes you feel better to see the shiny fresh oil, but unless you wiped it away, it's still there and has dried. When you are prepping for your outing, you want to hone your knife with a honing steel. Knife sharpening is for knives that are too dull to be honed (which means the edge is damaged), a knife that can be honed sharp should not be sharpened because sharpening reduces the life of the knife.
An excellent thing to use to protect a knife blade for storage is microcrystalline wax ( a common brand name is Renaissance Wax). This is a refined petroleum wax which is less prone to oxidation than plant based oils or waxes. The issue with oils drying is that they oxidise as they dry which can make them acidic. potentially hastening corrosion and can form a sticky film which can attract dirt and bacteria. Having said that for short term storage one oil or wax is as good as any other. If nothing else is to hand then rubbing the blade with a candle will protect it well.
466,595
![schematic](https://i.stack.imgur.com/0Q8kI.png) [simulate this circuit](/plugins/schematics?image=http%3a%2f%2fi.stack.imgur.com%2f0Q8kI.png) – Schematic created using [CircuitLab](https://www.circuitlab.com/) When finding Req between M and N i can't understand why current isn't flowing in R3 and R4.
2019/11/09
[ "https://electronics.stackexchange.com/questions/466595", "https://electronics.stackexchange.com", "https://electronics.stackexchange.com/users/232533/" ]
I redrew your schematic. Do you see it now? By symmetry you can see that the voltage across R3 and R4 will be zero. So, using Ohms law, 0/R = 0. ![schematic](https://i.stack.imgur.com/em6e3.png) [simulate this circuit](/plugins/schematics?image=http%3a%2f%2fi.stack.imgur.com%2fem6e3.png) – Schematic created using [CircuitLab](https://www.circuitlab.com/)
Imagine applying a voltage from M to N. The circuit is symmetrical so there would be no reason for current to flow "sideways" through R3, R4. Hence you can ignore them. The equivalent resistance would be the same if they were shorts or completely open.
466,595
![schematic](https://i.stack.imgur.com/0Q8kI.png) [simulate this circuit](/plugins/schematics?image=http%3a%2f%2fi.stack.imgur.com%2f0Q8kI.png) – Schematic created using [CircuitLab](https://www.circuitlab.com/) When finding Req between M and N i can't understand why current isn't flowing in R3 and R4.
2019/11/09
[ "https://electronics.stackexchange.com/questions/466595", "https://electronics.stackexchange.com", "https://electronics.stackexchange.com/users/232533/" ]
I redrew your schematic. Do you see it now? By symmetry you can see that the voltage across R3 and R4 will be zero. So, using Ohms law, 0/R = 0. ![schematic](https://i.stack.imgur.com/em6e3.png) [simulate this circuit](/plugins/schematics?image=http%3a%2f%2fi.stack.imgur.com%2fem6e3.png) – Schematic created using [CircuitLab](https://www.circuitlab.com/)
All the answers are pretty good but just to give a pictorial view of what jonk meant, here's an easy to digest transformation for beginners. ![enter image description here](https://i.stack.imgur.com/BLZj8.jpg)
46,010
In Vedas, we find the name of the Vedic God, Vishnu. However, in Puranas, the genealogies of Kings and Sages trace back to Mahavishnu. From Mahavishnu, Brahma was created. Then, Brahma created his Manasaputras. Most probably, they were 10 in numbers. From them, mankind was created. Now, are Vishnu and Mahavishnu indicate the same thing? If they are the same, what is the point of having two different names?
2021/04/25
[ "https://hinduism.stackexchange.com/questions/46010", "https://hinduism.stackexchange.com", "https://hinduism.stackexchange.com/users/13268/" ]
Vishnu is the Preserver of the Universe. He is the part of the Trimurthi along with Bramha and Shiva. But Mahavishnu is the origin of the Trimurthi including Vishnu according to Bramha Samhita. > > The same **Mahā-Viṣṇu created Viṣṇu from His left limb**, Brahmā, the > first progenitor of beings, from His right limb and, from the space > between His two eyebrows, Śambhu, the divine masculine manifested > halo. > -Śrī brahma-saṁhitā 5.15 > > > But actually Vishnu and Maha Vishnu are not different from each other.
Mahavishnu [also called Kāraṇodakaśāyī-Viṣṇu.] is an expansion of Vishnu. Mahavishnu rests and from his body emerge all the universes as golden bubbles. Lord Mahavishnu is the amsa of Lord Krishna. But Krishna is the supreme personality of godhead. Mahavishnu divides Himself into parts then turns into smaller Virāṭs in every universe. Brahmās spring from every small Virāṭs and create the cosmos. From the forehead Brahmās spring eleven Rudras for the destruction of the creation. In Sātvata-tantra, the small Virāṭ is called Garbhodakaśāyī-Viṣṇu In Brahma vaivarta purana, Krishna janmakhanda, chapter 94.59: > > mahad vishnor lomakupe tadevam ca anu avasthitam > tasya yavanti lomani tani vishvani samti ca > tasya yavanti lomani tani vishvani samti ca > > > “The Lord Mahavishnu sustains as many universes in him,as there are number of pores of hair on his body. They all are situated like the small atomic particles in him. Even that lord Mahavishnu is the one sixteenth portion(amsa) of Lord Krishna.” Brahma samhita 5.48 also echoes with the above statement as follows: > > yasyaika-niśvasita-kālam athāvalambya > jīvanti loma-vilajā jagad-aṇḍa-nāthāḥ > viṣṇur mahān sa iha yasya kalā-viśeṣo > govindam ādi-puruṣaṁ tam ahaṁ bhajāmi > > > “Brahma and other lords of the worlds appear from the pores of hair of Mahavishnu, remain alive as long as the duration of one exhalation of the him. I adore the primeval Lord Govinda of whose subjective personality MahaViṣhnu is the portion of portion.”
17,440,501
How to Calculate the Keyword Count in a Particular page in java. I want to Know the ALgo for that.
2013/07/03
[ "https://Stackoverflow.com/questions/17440501", "https://Stackoverflow.com", "https://Stackoverflow.com/users/2512987/" ]
**Boyer-Moore String Search Algo** If you want to talk about algorithm the string search algorithm famous is [Boyer-Moore String search algorithm](http://en.wikipedia.org/wiki/Boyer%E2%80%93Moore_string_search_algorithm). A Java based implementation of Boyer-Moore can be found at <http://algs4.cs.princeton.edu/53substring/BoyerMoore.java.html> --- **KMP Algorithm** Another algorithm which can search with substring too is [Knuth-Morris-Pratt(KMP) algorithm](http://en.wikipedia.org/wiki/Knuth%E2%80%93Morris%E2%80%93Pratt_algorithm). A Java based implementation of KMP can be found at <http://tekmarathon.wordpress.com/2013/05/14/algorithm-to-find-substring-in-a-string-kmp-algorithm/>
Load the HTML into a String and you're good to go. Answer to you next question is right [here](https://stackoverflow.com/questions/767759/occurences-of-substring-in-a-string).
18,354
Is there a [leading](https://en.wikipedia.org/wiki/Leading) (i.e., *line spacing*) commonly considered appropriate for most types of blogs? I'm referring, specifically, to "regular" blog posts, i.e. not asides, snippets, galleries, etc.¹ For my purposes, you could define this as a minimum of 500 words. Please note that I'm not talking about a "standard" leading (although if, by some miracle, it exists, please do tell), but merely one that is *commonly agreed upon* or, at the **very** least, commonly *used*. (Basically, I'll take whatever you can give me; I just want to get *as close as possible* to a standard as one can observe in blog writing.) --- ¹ On WordPress.com, these would be labeled *Text* posts, the others often being *Photo*, *Video*, *Quote*, *Link*, *Aside*, *Gallery*, *Status*, *Audio*, and *Chat* posts. ([See here.](https://en.support.wordpress.com/posts/post-formats/))
2015/07/23
[ "https://writers.stackexchange.com/questions/18354", "https://writers.stackexchange.com", "https://writers.stackexchange.com/users/14651/" ]
Although with respect to the post by "what", I must disagree that leading is defined by the user. Most users have very little knowledge of adjusting their browsers anything beyond default. This leaves the decision of leading to the blog writer, who may or may not be skilled in CSS to be able to alter it. As such, standard typography conventions for leading usually default to 120% of the point size of the type. Thus a 10 point font usually gets 12 point leading. However, the most finely typeset documents, are ones that have been manually leaded and kerned (another discussion). Meaning, depending on the specific font, the leading is adjusted manually for optimum reading. Also a consideration from the print world, is the length of the line of text. In print, a line of text should average 9 - 15 words, much like how the lines are being displayed here.Lines with much longer text will require more leading, whereas shorter lines will require reduced leading. Summary: dependent on font. Investigate CSS.
The "appropriate" leading on websites is that defined by the user agent. Unfortunately a large number of web designers appear to be unaware of the fact that users use a wide variety of operating systems, screen sizes and web browsers. The best usability experience is that provided by user agent standard settings. Unless you are very sure what you do (and how to do it correctly), do not change font size, line height and other font metrics on a website.
8,757
I heard that it is makrooh to use perfumes in ramadan. Did the prophet (PBUH) allow us to use perfumes (without alcohol) during fasting in Ramadan? Please post some hadiths regarding this.
2013/07/11
[ "https://islam.stackexchange.com/questions/8757", "https://islam.stackexchange.com", "https://islam.stackexchange.com/users/532/" ]
Shaykh al-Islam Ibn Taymiyah (may Allaah have mercy on him) said: > > **As for the miswaak, it is permissible and there is no difference of opinion concerning that**. But they differed as to whether it is makrooh after the sun has passed the meridian, and there are two well known views, both of which were narrated from Ahmad. But there is no shar’i evidence suggesting this to be makrooh which can be regarded as an exception from the general meaning of the texts about the miswaak. End quote from al-Fataawa al-Kubra (2/474). > > > Shaykh Ibn Baaz (may Allaah have mercy on him) was asked: What is the ruling on using toothpaste when fasting? > > **Cleaning the teeth with toothpaste does not break the fast as is the case with the miswaak**. But one should be careful to avoid letting any of it reach his throat, but if that happens accidentally then he does not have to make up the fast. End quote from Majmoo’ Fataawa al-Shaykh Ibn Baaz (15/260). > > > Source: <http://islamqa.info/en/ref/108014>
yes you may use toothpaste but make sure you do not swallow the water....likewise rince but do not swallow
318,480
I recieved samples of AD7175-2 and AD5684R with an instruction: > > If these samples are to be subjected to solder reflow or high temperature process, they must be baked for 24 hours at 125°C prior board mount. Failure to comply may result in crack and/or delamination of critical surfaces within the package. > > > Is it done in a reflow oven? Otherwise how? I am confused because Elektor qs-5188C reflow oven in our lab seems to lack an option, that would let it run for such a long time.
2017/07/20
[ "https://electronics.stackexchange.com/questions/318480", "https://electronics.stackexchange.com", "https://electronics.stackexchange.com/users/123162/" ]
It may just be the anode and cathode polarity indicators for an optically isolated drive signals. Here is an example product with similar terminology from Rhinomc RMCS-225X: <http://www.active-robots.com/dc-servo-motor-10rpm-uart-12c-ppm-drive> [![rhinomc](https://i.stack.imgur.com/guKBs.jpg)](https://i.stack.imgur.com/guKBs.jpg) If you open the datasheet you will see the internal diodes. They leave all of them independently floating in order to allow the user to drive them as needed. (Common anode, common cathode, differential).
The presence of signals whose names differ only by "+" and "-" strongly suggests that differential signalling is being used — perhaps something like RS-422. There is no real way to verify this without opening up the unit and trying to identify the chip(s) that these signals drive. If it turns out that this is the case, you'll need a TTL-to-RS422 driver chip, which is readily available.
242,165
Can anyone point me in the direction of a real-world performance comparison between a iMac 5k's internal SSD and an external one (ideally one on thunderbolt and one on usb)? Basically, I want to know how much performance I'd give up by buying a smaller built in SSD and putting most data on an external. **Update** I guess ideally what I want is something like <http://www.macworld.com/article/2039427/how-fast-is-usb-3-0-really-.html> but for the iMac 5k (so including Thunderbolt 2) and with the internal drive included for comparison. A comment asked what specific SSD models: * Internal - Whatever Apple ships I guess * External - Let's say a Samsung 850 EVO (<http://thewirecutter.com/reviews/best-ssds>). But if the answer is literally 'there's no performance benefit to the disk being internal; that answers the real question (but I'd still love to see numbers). **Update 2** <http://www.newegg.com/global/au/Product/SingleProductReview.aspx?ReviewID=4066303> suggests that reviewer found a big gap between an SSD in that specific thunderbolt enclosure and the MacPro's internal PCIe SSD - Is that more likely a limitation of the case or disk inside it (in which case how can I base avoid that?), or would that be likely to apply in my case as well?
2016/06/09
[ "https://apple.stackexchange.com/questions/242165", "https://apple.stackexchange.com", "https://apple.stackexchange.com/users/901/" ]
**Because the maximum throughput of any port on the iMac 5k Late 2015 is only 10Gbps (Thunderbolt 2), no external storage solution can match the internal SSD's speeds.** The short answer is that you would give up **a lot** of performance. The internal SSD can transfer data at about a couple GB/s. An external Samsung 850 Pro 512GB via a self-powered USB 3.0 docking station runs at about 400MB/s during CrystalDiskMark sequential transfer benchmark on an exFAT partition. That said, for running macOS and applications, the difference between the internal SSD and an external SSD is much less noticeable than that between an SSD and a traditional HDD. Unless you are constantly moving large files on and off your drive, an external SSD won't feel much slower subjectively than the internal SSD. You did not specify how much data you have or your budget, so I cannot give specific recommendations. But in general, I put macOS and applications on an internal SSD. I would figure out how many GBs macOS and all my applications would consume, and choose an SSD of appropriate size. If you really value the drive being internal and need large capacity on a budget, consider the 2TB or 3TB Fusion Drive. They have a 128GB SSD built in and intelligently find and put the data you access the most frequently on the SSD portion. The 1TB Fusion Drive only has a 24GB SSD so is less attractive **Thunderbolt 2 enclosures doesn't make much sense** True, an SATA SSD *could* be bottlenecked by USB 3.0. But not significantly so. That is because SATA itself tops out at 6 Gbps (SATA3), not much more than USB 3.0's 5 Gbps. For the same reason, even though Thunderbolt 2 eliminates the link bottleneck, the benefit would be small because now the bottleneck is on the SSD side, which is 6 Gbps. There are PCIe NVMe SSDs (the internal SSD falls into this category), which are faster than SATA SSDs. But to use those externally you still have two problems: 1. Thunderbolt 2 tops out at 10Gbps, slower than what the internal SSD and other PCIe NVMe SSDs are capable of. 2. There are few (none?) Thunderbolt 2 to PCIe NVMe SSD enclosures. The StarTech product you linked to takes SATA drives. All Thunderbolt 2 enclosures I have come across are ridiculously expensive, including the one you linked to, especially considering the limited performance gains. You would be much better off spending the money on upgrading the internal SSD.
Speed of running an OS from external ssd is about IOPS. Sadly, after extensive googling, I couldn't find any comparisons on IOPS between sata/usb3/tb.
14,697
How do engineers calculate the hypothetical max altitude of a helicopter if the mass, altitude and length/curvature of blades are known?
2015/05/13
[ "https://aviation.stackexchange.com/questions/14697", "https://aviation.stackexchange.com", "https://aviation.stackexchange.com/users/8453/" ]
From the [Source](https://books.google.fr/books?id=FiEapaNgjLcC&pg=PA298&redir_esc=y#v=onepage&q&f=false): ![enter image description here](https://i.stack.imgur.com/1cLJZ.png) ![enter image description here](https://i.stack.imgur.com/d9mrR.png) ![enter image description here](https://i.stack.imgur.com/G4oQf.png) ![enter image description here](https://i.stack.imgur.com/LkPOl.png) It shows how to calculate theoretical maximum altitude a Helicopter can achieve
The helicopter reaches its ceiling if all installed power is used for propelling the helicopter forwards: there is no more extra power available to climb. [![enter image description here](https://i.stack.imgur.com/0zIO7.jpg)](https://i.stack.imgur.com/0zIO7.jpg) The figure from [this answer](https://aviation.stackexchange.com/a/45643/21091) shows the required power as a function of airspeed: it can be seen that there is an optimal true airspeed where required power has a minimum. It is at this airspeed that the helicopter reaches its OGE ceiling. So it will be necessary to compute the four types of power at speed and height: * Propulsive & induced power, depending on rotor blade length, tip speed, blade chord and twist, solidity ratio. * Profile, depending on blade profile shape. * Parasitic, depending on fuselage shape, rotor mast shape etc. * Tail rotor, which is again propulsive & blade power of the tail rotor.
157,508
I am new to administering SQL Server however I am comfortable with the SQL language and making SSIS packages. I want to migrate data from SQL Server 2005 to 2016. My question is do I need to worry about the system databases and other objects such as indexes, stored procedures, view, security and permissions. logins or can I just migrate data. Which would be the recommended procedure in this case.
2016/12/07
[ "https://dba.stackexchange.com/questions/157508", "https://dba.stackexchange.com", "https://dba.stackexchange.com/users/112346/" ]
Max gave a decent answer which I will upvote once I'm done typing this alternate view up. I am not a fan of restoring system databases when doing an upgrade migration and I prefer doing migrations over in place upgrades as I discussed in this lengthy [answer](https://dba.stackexchange.com/questions/29328/are-sql-server-in-place-upgrades-as-ill-advised-as-they-used-to-be) to another question. Basically I like to start "fresh" when I do a migration. I find that playing with system database migrations and upgrades through restore to sometimes cause frustrations with the restores and it can carry over potential sins. You also asked about indexes, stored procedures, views. Those items at the database level should all live inside of a user database. So when you restore database X to the new server, all of the database objects (Tables, Users, Views, Procs, Functions, etc) will be there as well. What exist in the system databases are jobs, logins, alerts, linked servers, encryption keys, etc. Instance level items. I like to review those and migrate over what I need using various scripts - lately that is the [DBATools.Io](https://dbatools.io/) powershell scripts. I like using their script to [copy sql logins](https://dbatools.io/Copy-SqlLogin) especially, because it handles the SQL authenticated users keeping their passwords and security identifiers the same so the database users from those logins will work. They also have an entire [SQL Server migration command](https://dbatools.io/functions/start-sqlmigration/) which runs their sub commands to copy over the items I typically would copy over. I do not believe Max to be wrong with that answer hence the upvote. I just have had more success and more luck and feel more comfortable migrating to new instead of trying to restore over system databases between versions. I would say that I've honestly can't remember the last time I did a version upgrade migration and didn't do it this way instead of restoring the system databases.
Is it to 2012 or 2016? It makes a difference in that, IIRC 2012 is a tested migration path while 2016 is not. As such, known issues are documented and/or will be caught by Upgrade Advisor for 2012. A non-tested path might still work without any issues, it's just unknown. That said, strongly recommend you go to 2016. I suspect the effort will be almost the same. See [Are you upgrading from SQL Server 2005?](https://msdn.microsoft.com/en-us/library/mt168847.aspx) in the documentation for 2005 upgrade options and links to a very detailed upgrade process. The upgrade process was written for 2014 but is still applicable for 2016.
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
You're more likely to encounter the plural in formal logic, maths, etc., where a given proposition may have multiple *proofs*. In other contexts it's more common to lump all the supporting evidence together as (singular) *proof*.
'Is there any proof?' sounds better, but proofs is OK because you can say 'evidences' 'Present your evidences to the court.'
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
My grammar book (*English Grammar*, David Daniels and Barbara Daniels) reports that the indefinite pronoun *any* is either singular or plural. > > Someone asked him for a match, but Joe didn't have any. > > Do you have any tips to pass on? > > I don't have any choice. > > > In your example, I would use "Is there any concrete-solid proof of this space odyssey?" because if there isn't a single proof, then there aren't two proofs either.
'Is there any proof?' sounds better, but proofs is OK because you can say 'evidences' 'Present your evidences to the court.'
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
"Proof" is usually treated as a mass noun, and so has no plural: "I have proof that ... " "There is no proof that ... " "You haven't any proof that ... " It can be used as a count noun, but usually only in special senses, such as a formal (mathematical or logical) proof: "His book contains several new proofs of these theorems". I would find it strange to read "They produced several proofs of his innocence".
'Is there any proof?' sounds better, but proofs is OK because you can say 'evidences' 'Present your evidences to the court.'
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
If you begin the sentence with the singular copula (is) you are expected to make the object agree in number. Breaking down the SO sentence to its essentials, we have: > > Is there any proofs? > > > This is grammatically incorrect. We can make these agree in number in two ways (as your own examples do): > > Is there any proof? > > > Are there any proofs? > > > Either is correct. "Proof" or "proofs" doesn't matter as long as the number agrees with the number of the copula.
'Is there any proof?' sounds better, but proofs is OK because you can say 'evidences' 'Present your evidences to the court.'
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
If you begin the sentence with the singular copula (is) you are expected to make the object agree in number. Breaking down the SO sentence to its essentials, we have: > > Is there any proofs? > > > This is grammatically incorrect. We can make these agree in number in two ways (as your own examples do): > > Is there any proof? > > > Are there any proofs? > > > Either is correct. "Proof" or "proofs" doesn't matter as long as the number agrees with the number of the copula.
Proof is an uncountable noun. Despite this it would seem it is a common mistake (paticularly in American English) to use "proofs". > > "If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?" > > > Proof is both singular and plural, which means whether you want one, two or ten pieces of evidence it's always proof NEVER proofs. Unfortunately, when people (including academics) make mistakes often enough they become acceptable, so you'll find a lot of examples where proofs is used. "5 proofs that aliens exist" should read "Proof that aliens exist". If you wanted to use a number it would become "5 ... that prove aliens exist" - truths/facts/examples. Hope this clears it up.
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
"Proof" is usually treated as a mass noun, and so has no plural: "I have proof that ... " "There is no proof that ... " "You haven't any proof that ... " It can be used as a count noun, but usually only in special senses, such as a formal (mathematical or logical) proof: "His book contains several new proofs of these theorems". I would find it strange to read "They produced several proofs of his innocence".
You're more likely to encounter the plural in formal logic, maths, etc., where a given proposition may have multiple *proofs*. In other contexts it's more common to lump all the supporting evidence together as (singular) *proof*.
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
If you begin the sentence with the singular copula (is) you are expected to make the object agree in number. Breaking down the SO sentence to its essentials, we have: > > Is there any proofs? > > > This is grammatically incorrect. We can make these agree in number in two ways (as your own examples do): > > Is there any proof? > > > Are there any proofs? > > > Either is correct. "Proof" or "proofs" doesn't matter as long as the number agrees with the number of the copula.
You're more likely to encounter the plural in formal logic, maths, etc., where a given proposition may have multiple *proofs*. In other contexts it's more common to lump all the supporting evidence together as (singular) *proof*.
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
My grammar book (*English Grammar*, David Daniels and Barbara Daniels) reports that the indefinite pronoun *any* is either singular or plural. > > Someone asked him for a match, but Joe didn't have any. > > Do you have any tips to pass on? > > I don't have any choice. > > > In your example, I would use "Is there any concrete-solid proof of this space odyssey?" because if there isn't a single proof, then there aren't two proofs either.
Proof is an uncountable noun. Despite this it would seem it is a common mistake (paticularly in American English) to use "proofs". > > "If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?" > > > Proof is both singular and plural, which means whether you want one, two or ten pieces of evidence it's always proof NEVER proofs. Unfortunately, when people (including academics) make mistakes often enough they become acceptable, so you'll find a lot of examples where proofs is used. "5 proofs that aliens exist" should read "Proof that aliens exist". If you wanted to use a number it would become "5 ... that prove aliens exist" - truths/facts/examples. Hope this clears it up.
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
"Proof" is usually treated as a mass noun, and so has no plural: "I have proof that ... " "There is no proof that ... " "You haven't any proof that ... " It can be used as a count noun, but usually only in special senses, such as a formal (mathematical or logical) proof: "His book contains several new proofs of these theorems". I would find it strange to read "They produced several proofs of his innocence".
Proof is an uncountable noun. Despite this it would seem it is a common mistake (paticularly in American English) to use "proofs". > > "If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?" > > > Proof is both singular and plural, which means whether you want one, two or ten pieces of evidence it's always proof NEVER proofs. Unfortunately, when people (including academics) make mistakes often enough they become acceptable, so you'll find a lot of examples where proofs is used. "5 proofs that aliens exist" should read "Proof that aliens exist". If you wanted to use a number it would become "5 ... that prove aliens exist" - truths/facts/examples. Hope this clears it up.
17,544
The stack exchange question "Is there any concrete-solid proofs of this space odyssey?" made me want to edit it to remove the s in proofs (someone with enough flair did), however it made me wonder about the plurality of *any* and *proofs*. So please enlighten me about which one is correct. > > Is there any concrete-solid proof of this space odyssey? > > Are there any concrete-solid proofs of this space odyssey? > > > If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?
2011/03/23
[ "https://english.stackexchange.com/questions/17544", "https://english.stackexchange.com", "https://english.stackexchange.com/users/2022/" ]
'Is there any proof?' sounds better, but proofs is OK because you can say 'evidences' 'Present your evidences to the court.'
Proof is an uncountable noun. Despite this it would seem it is a common mistake (paticularly in American English) to use "proofs". > > "If the asker wants to hear about at least one proof, the first one is OK, but what is correct if he wants at least two pieces of evidence?" > > > Proof is both singular and plural, which means whether you want one, two or ten pieces of evidence it's always proof NEVER proofs. Unfortunately, when people (including academics) make mistakes often enough they become acceptable, so you'll find a lot of examples where proofs is used. "5 proofs that aliens exist" should read "Proof that aliens exist". If you wanted to use a number it would become "5 ... that prove aliens exist" - truths/facts/examples. Hope this clears it up.
4,224,553
I xould like to execute a shell script on an Ubuntu Machine throught Putty. The problem is that, if i execute the script with putty connected to the session that run on the machine (same username) it's executed "inside" the putty session, if I close the putty windows, the program stop executing (tracd in this case) I would like to start tracd on the session that is open on the host machine, ion order for the programm to continue to run when I stop my putty session.... Thanks for your answers!
2010/11/19
[ "https://Stackoverflow.com/questions/4224553", "https://Stackoverflow.com", "https://Stackoverflow.com/users/341302/" ]
You can achieve this behaviour with the [nohup](http://en.wikipedia.org/wiki/Nohup) command.
One way that would work (no idea if a better option exists or not) is to set a Cron job to run at a specific time (say two minutes from now). After it's started, you can remove the Cron job again and close Putty. You can specify which user should be running the Cron job, which solves the problem you have here.
4,224,553
I xould like to execute a shell script on an Ubuntu Machine throught Putty. The problem is that, if i execute the script with putty connected to the session that run on the machine (same username) it's executed "inside" the putty session, if I close the putty windows, the program stop executing (tracd in this case) I would like to start tracd on the session that is open on the host machine, ion order for the programm to continue to run when I stop my putty session.... Thanks for your answers!
2010/11/19
[ "https://Stackoverflow.com/questions/4224553", "https://Stackoverflow.com", "https://Stackoverflow.com/users/341302/" ]
You might want to use [GNU screen](http://www.gnu.org/software/screen/) for that. This way, closing your ssh session will let tracd run on the server. Once you connect to your server, launch screen, and then tracd from within it. Next time you connect to your server, simply type screen -r to get back to your running program. See the screen man page for more details on how to use it.
One way that would work (no idea if a better option exists or not) is to set a Cron job to run at a specific time (say two minutes from now). After it's started, you can remove the Cron job again and close Putty. You can specify which user should be running the Cron job, which solves the problem you have here.
4,224,553
I xould like to execute a shell script on an Ubuntu Machine throught Putty. The problem is that, if i execute the script with putty connected to the session that run on the machine (same username) it's executed "inside" the putty session, if I close the putty windows, the program stop executing (tracd in this case) I would like to start tracd on the session that is open on the host machine, ion order for the programm to continue to run when I stop my putty session.... Thanks for your answers!
2010/11/19
[ "https://Stackoverflow.com/questions/4224553", "https://Stackoverflow.com", "https://Stackoverflow.com/users/341302/" ]
You can achieve this behaviour with the [nohup](http://en.wikipedia.org/wiki/Nohup) command.
You might want to use [GNU screen](http://www.gnu.org/software/screen/) for that. This way, closing your ssh session will let tracd run on the server. Once you connect to your server, launch screen, and then tracd from within it. Next time you connect to your server, simply type screen -r to get back to your running program. See the screen man page for more details on how to use it.
13,320
What is the risk of having 100k euro in accounts in Greek banks and Cypriot banks? Is there a guarantee? I assume that the state guarantee for deposits doesn't hold when a country defaults.
2012/01/31
[ "https://money.stackexchange.com/questions/13320", "https://money.stackexchange.com", "https://money.stackexchange.com/users/5649/" ]
I am going to clone an answer from another question that I wrote ;) and refer you to an article in the Wall Street Journal that I read this morning, *[What's at Stake in the Greek Vote](http://online.wsj.com/article/SB10001424052702303822204577466541312448940.html)*, summarizing the likely outcome of the situation if a Euro exit looks likely after the election: > > ... we will see a full-fledged bank run. Greek banks would collapse ... The market exchange-rate would likely be two or three drachmas to the euro, which would double or triple the Greek price of imported goods within a few days. Prices of assets, including real-estate assets, would crumble. Those who moved their deposits abroad would be able to buy these assets cheaply, leading to a significant, regressive redistribution of Greek wealth. > > > In short, you'd lose about two-thirds of your savings unless you were storing them somewhere safe from the conversion. The article also predicts difficulty importing goods (other nations will demand to be paid in euro, not drachma) leading to disruption of trade and various supply shortages.
IMHO: **The best scenario where Greece does not leave the euro:** In this scenario there is probably no risk, because either the ECB will print more money, or other countries will help Greece in some way. **The average scenario where Greece leaves the euro:** All Bank accounts will be frozen and slowly turned into NEW DRACHMA, and your poor money after the conversion will be worth 50K euro at best (but probably much less). **There is also the worst scenario:** The bank defaults too, and you will lose everything. Italy has a fund to protect deposits up to 100K euro (I don't know if you have something similar in Greece). However, a similar fund in Greece would be guaranteed by Greek banks and the Greek government, so you might not get much back regardless.
18,507
I recently had a user contact me outside of SE/AU questioning one of my moderation decisions in the queue. To be clear, it wasn't hostile, but it seemed a bit odd/off-putting(?). Over the years, I've had my contact information occasionally used to follow me on twitter, contacts me for jobs/contract opportunities. I've even made a couple of acquaintances from having this info visible as well. I don't recall anyone bringing my AU activity to me off-site. Has anyone else experienced this? I've looked at a couple of potential dupes and don't see any discussion/policy regarding this: [How can I contact a user from this site?](https://meta.askubuntu.com/questions/11941/how-can-i-contact-a-user-from-this-site) [Feature request for "private messages" privilege for user communication](https://meta.askubuntu.com/questions/3290/feature-request-for-private-messages-privilege-for-user-communication) [Contact Users seen on AskUbuntu](https://meta.askubuntu.com/questions/6954/contact-users-seen-on-askubuntu) I might understand if this was a low rep user; but, they seem to be a pretty high rep user from another SE site. Is this normal for other regular users?
2019/03/21
[ "https://meta.askubuntu.com/questions/18507", "https://meta.askubuntu.com", "https://meta.askubuntu.com/users/106495/" ]
If you provide contact details, you should **expect** people to contact you. ---------------------------------------------------------------------------- The site *deliberately* omits a lot of social features, making chasing an individual down annoyingly hard. I have been on both sides of the scenario you have been in. There are lots of times I would have liked to quickly ask somebody to reconsider a decision they've made. A DM/PM would have been ideal but we don't have that. So imagine *you're* in the position of the person who contacted you. Somebody has voted to close something and you don't understand why. What are your choices? * You can only @reply-comment if the other person commented/posted. * You might both be active in the same Chat channels, you might not. It's not immediately obvious. * Starting a Meta post is super-public and not always the right venue for something private. * You could look at their profile and find another velue to chat privately. * [MODMODE] Click their profile and send them a message (reserved for important things) On the face of what you've said, I see nothing wrong. They've looked at their options and picked something private that you've volunteered, that ultimately you can ignore. If you don't want people to have that option, remove that detail from your profile. It's not a guarantee that they *can't* find you, but a reasonable person would stop there. Of course, we would expect the conduct to adhere to our rules. If somebody from the site starts sending you nastygrams, or keeps sending your messages in a harassing way, please let us or SE know immediately.
I don't believe there are strict/written rules on the subject, and below is nothing more than just my experience and opinion. ### The principle Is that we should not contact users and moderators directly, unless there is a good reason to make an exception to the rule. ***Having said that*** I have both been contacted by users (and once a moderator, *not* for suspension :) ), and I have contacted users and moderators occasionally. I must say I never felt I was offended, nor by the nature of the message, nor by the fact that they contacted me. Likewise, I never felt that I did anything wrong in contacting people, especially if their email address is in their profile or the first link in the profile brings me to their email address. I can only hope they didn't feel offended, like I didn't feel I was. ***However*** At the same time, As said, I don't believe you can or should just contact anyone outside the site, and we should respect privacy and the fact that people might very well want to separate their daily life from their presence on AU or SE in general. This counts even more on moderators, since their position is more vulnerable by nature. ### What I feel is especially inappropriate * Discussing moderation decisions, no matter if it is moderation by users (like your example), or by a moderator. These discussions belong on the site, either in chat or on meta. * Discussing answers, or giving support on questions that belongs on the site. This is leading away the discussion from the place where we all benefit from given insights. * Just contacting people for "chatty" reasons, with no reason(s) that justify making an exception on the rule. No doubt the list is incomplete, but these are the most important ones I guess. ***In short, in this case*** I would say it is inappropriate for anyone to contact you about moderation. The fact that it is not an offensive message doesn't change that. Moderation and the discussion about that belongs on the site.
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
I restored my iPhone from a backup. This had the effect of removing all provisioning profiles and the game itself. I then used Xcode to install and run the game, and sandbox magically started working again. I'm not sure if the full restore was required, or just removing the game. I had previously tried removing all provisioning profiles, and that didn't work. I suspect the restore was likely necessary in my case. Edit: It might be my imagination, but iOS 4.2 seems to have improved the stability of the sandbox somewhat. I've noticed that the device seems to log me in to the sandbox even on other release games on my device (games by other companies). It seems to permanently keep me in sandbox mode until I sign out. I haven't done any more experimentation to test this in 4.2 since I am loathe to restore my device again if it stops working.
The [Game Center Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html%23//apple_ref/doc/uid/TP40008304-CH5-SW7) has a section describing when the sandbox environment is and isn't used (scroll down to "Testing a Game Center Application"). The table there gives the impression that developer builds always use Sandbox, but that's not quite been my experience. It has been my experience, however, that if I'm signed out of Game Center (using the Game Center app), when I run my app (device or not) that it prompts me to sign in to Sandbox. Which I guess is what the doc says, now that I'm re-reading it.
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
The [Game Center Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html%23//apple_ref/doc/uid/TP40008304-CH5-SW7) has a section describing when the sandbox environment is and isn't used (scroll down to "Testing a Game Center Application"). The table there gives the impression that developer builds always use Sandbox, but that's not quite been my experience. It has been my experience, however, that if I'm signed out of Game Center (using the Game Center app), when I run my app (device or not) that it prompts me to sign in to Sandbox. Which I guess is what the doc says, now that I'm re-reading it.
From iOS 8 SandBox must be manual set on your phone. You must mark in Settings -> Game Center -> and switch ON `Sandbox` else it won't work and with debug certificates, Game Center login won't succeed. [![enter image description here](https://i.stack.imgur.com/fGBxY.png)](https://i.stack.imgur.com/fGBxY.png)
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
I restored my iPhone from a backup. This had the effect of removing all provisioning profiles and the game itself. I then used Xcode to install and run the game, and sandbox magically started working again. I'm not sure if the full restore was required, or just removing the game. I had previously tried removing all provisioning profiles, and that didn't work. I suspect the restore was likely necessary in my case. Edit: It might be my imagination, but iOS 4.2 seems to have improved the stability of the sandbox somewhat. I've noticed that the device seems to log me in to the sandbox even on other release games on my device (games by other companies). It seems to permanently keep me in sandbox mode until I sign out. I haven't done any more experimentation to test this in 4.2 since I am loathe to restore my device again if it stops working.
Just had a quick note to add: after resetting my iPhone Simulator I thought it hadn't made any difference, as the login dialog didn't include the "\*\*\*SANDBOX\*\*\*" string (though my build of the GKTapper sample did). When I went to create an account anyway, it confirmed that I was connected to the sandbox.
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
I restored my iPhone from a backup. This had the effect of removing all provisioning profiles and the game itself. I then used Xcode to install and run the game, and sandbox magically started working again. I'm not sure if the full restore was required, or just removing the game. I had previously tried removing all provisioning profiles, and that didn't work. I suspect the restore was likely necessary in my case. Edit: It might be my imagination, but iOS 4.2 seems to have improved the stability of the sandbox somewhat. I've noticed that the device seems to log me in to the sandbox even on other release games on my device (games by other companies). It seems to permanently keep me in sandbox mode until I sign out. I haven't done any more experimentation to test this in 4.2 since I am loathe to restore my device again if it stops working.
Deleting the app, logging out from Game Center app, and reinstalling the game from Xcode is what helped over here. Previous version had no Game Center integration, and that version from App Store was installed on the device. Deleting it and installing again from Xcode apparently cleaned some stale cached information, and got the game to access Sandbox servers. Also, I followed Apple's advice from the docs to use a separate test account, although I don't think that's what helped.
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
I restored my iPhone from a backup. This had the effect of removing all provisioning profiles and the game itself. I then used Xcode to install and run the game, and sandbox magically started working again. I'm not sure if the full restore was required, or just removing the game. I had previously tried removing all provisioning profiles, and that didn't work. I suspect the restore was likely necessary in my case. Edit: It might be my imagination, but iOS 4.2 seems to have improved the stability of the sandbox somewhat. I've noticed that the device seems to log me in to the sandbox even on other release games on my device (games by other companies). It seems to permanently keep me in sandbox mode until I sign out. I haven't done any more experimentation to test this in 4.2 since I am loathe to restore my device again if it stops working.
I was having the same issue: Sandbox Game Center working on *some* devices, others showed the dreaded "this game is not recognized by game center" message. The logout from game center -> delete app -> reinstall from Xcode solution did the trick. Thanks to everyone for their suggestions.
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
I restored my iPhone from a backup. This had the effect of removing all provisioning profiles and the game itself. I then used Xcode to install and run the game, and sandbox magically started working again. I'm not sure if the full restore was required, or just removing the game. I had previously tried removing all provisioning profiles, and that didn't work. I suspect the restore was likely necessary in my case. Edit: It might be my imagination, but iOS 4.2 seems to have improved the stability of the sandbox somewhat. I've noticed that the device seems to log me in to the sandbox even on other release games on my device (games by other companies). It seems to permanently keep me in sandbox mode until I sign out. I haven't done any more experimentation to test this in 4.2 since I am loathe to restore my device again if it stops working.
From iOS 8 SandBox must be manual set on your phone. You must mark in Settings -> Game Center -> and switch ON `Sandbox` else it won't work and with debug certificates, Game Center login won't succeed. [![enter image description here](https://i.stack.imgur.com/fGBxY.png)](https://i.stack.imgur.com/fGBxY.png)
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
Just had a quick note to add: after resetting my iPhone Simulator I thought it hadn't made any difference, as the login dialog didn't include the "\*\*\*SANDBOX\*\*\*" string (though my build of the GKTapper sample did). When I went to create an account anyway, it confirmed that I was connected to the sandbox.
From iOS 8 SandBox must be manual set on your phone. You must mark in Settings -> Game Center -> and switch ON `Sandbox` else it won't work and with debug certificates, Game Center login won't succeed. [![enter image description here](https://i.stack.imgur.com/fGBxY.png)](https://i.stack.imgur.com/fGBxY.png)
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
Deleting the app, logging out from Game Center app, and reinstalling the game from Xcode is what helped over here. Previous version had no Game Center integration, and that version from App Store was installed on the device. Deleting it and installing again from Xcode apparently cleaned some stale cached information, and got the game to access Sandbox servers. Also, I followed Apple's advice from the docs to use a separate test account, although I don't think that's what helped.
From iOS 8 SandBox must be manual set on your phone. You must mark in Settings -> Game Center -> and switch ON `Sandbox` else it won't work and with debug certificates, Game Center login won't succeed. [![enter image description here](https://i.stack.imgur.com/fGBxY.png)](https://i.stack.imgur.com/fGBxY.png)
3,928,956
I'm developing an iPhone game with Game Center integration. The game is being built as Debug (not release/distribution). On the simulator, Game Center always uses the sandbox properly. On the iPhone device itself, it will go for a few days using the sandbox, then suddenly decide to use the real Game Center servers (which results in an error, because my game has not yet been released). It's been avoiding the sandbox for several days now, and I hate testing on the simulator. Any idea how to once and for all make it use the sandbox during development? Here's the relevant quote from the [Game Kit Programming Guide](http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW7): > > As a developer, your Game Center account may be logged into either Sandbox for testing, or into the live environment but not both. To change which account you are logged into, switch to the built-in Game Center app and log out, then run any Game Center enabled app. If that app is provisioned for development, enter your test account information to log into Sandbox. Otherwise, enter your live account information to log into the live environment. > > > As far as I can tell, my app is being provisioned using a Developer Provisioning Profile. The build mode is set to Debug. I have signed out of Game Center on the device. I also tried signing out of the Store for good measure.
2010/10/13
[ "https://Stackoverflow.com/questions/3928956", "https://Stackoverflow.com", "https://Stackoverflow.com/users/453284/" ]
I was having the same issue: Sandbox Game Center working on *some* devices, others showed the dreaded "this game is not recognized by game center" message. The logout from game center -> delete app -> reinstall from Xcode solution did the trick. Thanks to everyone for their suggestions.
From iOS 8 SandBox must be manual set on your phone. You must mark in Settings -> Game Center -> and switch ON `Sandbox` else it won't work and with debug certificates, Game Center login won't succeed. [![enter image description here](https://i.stack.imgur.com/fGBxY.png)](https://i.stack.imgur.com/fGBxY.png)
24,236
I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so. How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks! It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.
2014/10/12
[ "https://music.stackexchange.com/questions/24236", "https://music.stackexchange.com", "https://music.stackexchange.com/users/14811/" ]
Learning production is like learning any musical instrument in a lot of ways. You first need to **practice** a lot to become very familiar with your software. The software is your instrument, you need to know it inside and out to become proficient at creating songs. For instruments, daily practice is the fastest way to improve, and the same goes with digital production. I try to write/produce *something* every day.. even if it doesn't turn into a song it helps to just sit down and play with sounds for a bit. You need to get to a point where you know the software and everything it can and can't do. This way, when an idea strikes, you don't have to fumble around finding a synth patch or learning how to use the piano roll, you already know the software so the ideas can flow freely. There are tons of websites and YouTube videos out there dedicated to production and electronic music, and plenty of good ones focused on FL Studio. After practice, you are going to need to learn some **music theory**. There are a lot of good resources out there to learn music theory (see [YouTube](https://www.youtube.com/user/Konnekta), [free websites](http://www.musictheory.net/lessons), or books like [Theory for Computer Musicians](http://rads.stackoverflow.com/amzn/click/1598635034). That book is very useful for beginners, but there is also [Harmony For Computer Musicians](http://rads.stackoverflow.com/amzn/click/1435456726) if you know *some* theory already so it goes a little deeper into chords and the things you need for a full song). This all depends on how much music theory you already know.. you don't actually need a whole lot to be a successful music producer, but you do need a foundation of major/minor scales, harmonizing scales, melodies, rhythm, and obviously chords. I find a lot of DJs or non-musicians get into production and without any background in music theory and they can make some okay mixes but usually nothing exceptional until they get a better grasp of how music works. **Edit (more on melody):** Theory is also where solid melodies come from. Some people can pull melodies out of thin air just by listening to a chord progression, but for the rest of us it helps to have a basic understanding of the chords and what scale they relate to. Without theory, you can still come up with melodies, it just takes more trial and error. Start by building up the skeleton of a track: drums, bassline, maybe some chords.. then just start playing notes to see which ones fit. Once you find the "scale" or notes that work within the song, just mess around with them while you play the rest of the track until you find something interesting. Then repeat it, alter it slightly for variation, and you've got a melody. Finally, after theory and practice, you should start **analyzing songs you like**. This is a time-honored tradition among musicians, especially guitarists, we like to sit down and learn to play songs by ear. This accomplishes a number of things: we improve our ears and how quickly we can hear intervals/chords and identify them (ear training), we learn how our favorite musicians structure their songs and where the chords/melody comes from (theory), and we also get a chance to practice the physical techniques behind certain sounds (practice). All of this can transfer over to production as well. Take some of your favorite songs, and throw them on a track in FL Studio and try to recreate it layer by layer on your own. This is actually a pretty important skill, because as a musician you will often hear things in your head- ideas for melodies or whole songs- but if you can't translate what's in your head to what comes out of your computer you might lose those ideas before you get a chance to make use of them. So this is where hearing someone else's song and figuring out how to recreate it can help. If you can hear something and copy it well, chances are the text time you hear some magical symphony in your head you will be better able to reproduce it in your DAW. I already mentioned YouTube, but I want to mention it again as it is a really solid resource for this sort of thing. I don't use FL Studio, but I'm sure there are plenty of videos on how to produce house or drum and bass in FL. Also if you are very serious about this production thing you might want to look into a software upgrade. FL Studio is good software, but there are better DAWs out there (in my opinion). If you are going to be spending hours every day/week learning software, you need to make sure it's something that will be worth the investment in the long run. Ableton is my personal favorite, as its great for sketching out ideas and jamming with yourself, but there are other quality options out there. If you are happy with FL Studio, stick with it. I know a couple people that use it to get professional-sounding results. But try the other big DAWs if you get a chance, you might find something else that suits you better. It takes a lot of time and practice to become a great music producer. But if you learn your software, learn some theory, and learn where your favorite songs came from, you should be off to a pretty good start.
The "Cruel but Fair" school of hard knocks would say... Try, try, try again & if at first you don't succeed... try again... [or give up, the choice is yours.] ..& if, after another 10 years, you still get no takers - then either you have a) no talent whatsoever or b) no-one has yet recognised it. It is almost impossible right now to say which that would end up being. Some people grasp it with almost no training, others have to hammer at the underlying theory for a decade & still never get there. There is no perfect method, nor guaranteed result. I'm assuming you don't feel the need for a Bach-like knowledge of music theory, just an instinctual awareness of "what sounds good for a 'pop' record" [I use the word 'pop' very broadly, just to differentiate from 'classical']. Both approaches are 'acceptable' for a given audience. Music is an art, but it is also a craft. To roll out the old cliché, "Practise makes perfect." Study the songs & artists you like, do research on how they craft their work. Emulate their sound, then step outside that & make your own. For non-classical music, there are no rules - or rather, there are rules, but you can follow them without even knowing at an educational level what they are.
24,236
I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so. How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks! It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.
2014/10/12
[ "https://music.stackexchange.com/questions/24236", "https://music.stackexchange.com", "https://music.stackexchange.com/users/14811/" ]
The "Cruel but Fair" school of hard knocks would say... Try, try, try again & if at first you don't succeed... try again... [or give up, the choice is yours.] ..& if, after another 10 years, you still get no takers - then either you have a) no talent whatsoever or b) no-one has yet recognised it. It is almost impossible right now to say which that would end up being. Some people grasp it with almost no training, others have to hammer at the underlying theory for a decade & still never get there. There is no perfect method, nor guaranteed result. I'm assuming you don't feel the need for a Bach-like knowledge of music theory, just an instinctual awareness of "what sounds good for a 'pop' record" [I use the word 'pop' very broadly, just to differentiate from 'classical']. Both approaches are 'acceptable' for a given audience. Music is an art, but it is also a craft. To roll out the old cliché, "Practise makes perfect." Study the songs & artists you like, do research on how they craft their work. Emulate their sound, then step outside that & make your own. For non-classical music, there are no rules - or rather, there are rules, but you can follow them without even knowing at an educational level what they are.
Funny you are 18, since this is exactly the same age I started getting to production. Prior to this I was into DJing. At age 19 (sophomore year), I realized that my music sucked, my music was not cohesive, and basically everything you just described as being your problem. My solution? I enrolled in a Music Theory Fundamentals class at my college, which changed everything. Not only did it teach me the fundamental theory needed to actually make "good" music (rather than doing trial-and-error and "wasting" a LOT of time), but it exposed me to classical music. That semester I stopped producing and started composing for classical; never went back to production (although I have been thinking about it recently; deep house has become very enjoyable for passive listening). That was 10 years ago. So, to answer your question: in order to get "better", you will need to put **time and effort** into learning music as a language. If you are prepared to do this (I think you are...) then find a theory book somewhere. And, yes, learning theory will require you to learn how to read music. It really isn't as difficult as you think. One thing that is over the top but would be **EXTREMELY** beneficial to you is to buy a used digital piano (200-600 bucks) and take piano lessons for at least a few months since you never played an instrument before. This will expose you to what it is like to actually "play" an instrument, rather than program notes/sounds into your software. (Also, it is a lot faster to play notes into your software than having to click and type them in). Hope this helps you. EDIT: Oh and in case it hasn't already been stated, the obvious other piece of information is you will need to listen and analyze the music that you want to produce. You like DnB? Listen to a lot of it, and see if you can find samples and midi files or something so you can actually look at what other producers did.
24,236
I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so. How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks! It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.
2014/10/12
[ "https://music.stackexchange.com/questions/24236", "https://music.stackexchange.com", "https://music.stackexchange.com/users/14811/" ]
Learning production is like learning any musical instrument in a lot of ways. You first need to **practice** a lot to become very familiar with your software. The software is your instrument, you need to know it inside and out to become proficient at creating songs. For instruments, daily practice is the fastest way to improve, and the same goes with digital production. I try to write/produce *something* every day.. even if it doesn't turn into a song it helps to just sit down and play with sounds for a bit. You need to get to a point where you know the software and everything it can and can't do. This way, when an idea strikes, you don't have to fumble around finding a synth patch or learning how to use the piano roll, you already know the software so the ideas can flow freely. There are tons of websites and YouTube videos out there dedicated to production and electronic music, and plenty of good ones focused on FL Studio. After practice, you are going to need to learn some **music theory**. There are a lot of good resources out there to learn music theory (see [YouTube](https://www.youtube.com/user/Konnekta), [free websites](http://www.musictheory.net/lessons), or books like [Theory for Computer Musicians](http://rads.stackoverflow.com/amzn/click/1598635034). That book is very useful for beginners, but there is also [Harmony For Computer Musicians](http://rads.stackoverflow.com/amzn/click/1435456726) if you know *some* theory already so it goes a little deeper into chords and the things you need for a full song). This all depends on how much music theory you already know.. you don't actually need a whole lot to be a successful music producer, but you do need a foundation of major/minor scales, harmonizing scales, melodies, rhythm, and obviously chords. I find a lot of DJs or non-musicians get into production and without any background in music theory and they can make some okay mixes but usually nothing exceptional until they get a better grasp of how music works. **Edit (more on melody):** Theory is also where solid melodies come from. Some people can pull melodies out of thin air just by listening to a chord progression, but for the rest of us it helps to have a basic understanding of the chords and what scale they relate to. Without theory, you can still come up with melodies, it just takes more trial and error. Start by building up the skeleton of a track: drums, bassline, maybe some chords.. then just start playing notes to see which ones fit. Once you find the "scale" or notes that work within the song, just mess around with them while you play the rest of the track until you find something interesting. Then repeat it, alter it slightly for variation, and you've got a melody. Finally, after theory and practice, you should start **analyzing songs you like**. This is a time-honored tradition among musicians, especially guitarists, we like to sit down and learn to play songs by ear. This accomplishes a number of things: we improve our ears and how quickly we can hear intervals/chords and identify them (ear training), we learn how our favorite musicians structure their songs and where the chords/melody comes from (theory), and we also get a chance to practice the physical techniques behind certain sounds (practice). All of this can transfer over to production as well. Take some of your favorite songs, and throw them on a track in FL Studio and try to recreate it layer by layer on your own. This is actually a pretty important skill, because as a musician you will often hear things in your head- ideas for melodies or whole songs- but if you can't translate what's in your head to what comes out of your computer you might lose those ideas before you get a chance to make use of them. So this is where hearing someone else's song and figuring out how to recreate it can help. If you can hear something and copy it well, chances are the text time you hear some magical symphony in your head you will be better able to reproduce it in your DAW. I already mentioned YouTube, but I want to mention it again as it is a really solid resource for this sort of thing. I don't use FL Studio, but I'm sure there are plenty of videos on how to produce house or drum and bass in FL. Also if you are very serious about this production thing you might want to look into a software upgrade. FL Studio is good software, but there are better DAWs out there (in my opinion). If you are going to be spending hours every day/week learning software, you need to make sure it's something that will be worth the investment in the long run. Ableton is my personal favorite, as its great for sketching out ideas and jamming with yourself, but there are other quality options out there. If you are happy with FL Studio, stick with it. I know a couple people that use it to get professional-sounding results. But try the other big DAWs if you get a chance, you might find something else that suits you better. It takes a lot of time and practice to become a great music producer. But if you learn your software, learn some theory, and learn where your favorite songs came from, you should be off to a pretty good start.
To help you out: I've been figuring out how to make good "EDM" for many years now, and some of the things I've realized about it might be helpful to you. "Normal" music is different than dance music in a number of ways, although they're starting to swap traits in the past few years. 1) Almost all dance music NEVER progresses. What I mean is that there is never really a chord progression like most songs, such as c --> D --> A. You'll find that if you listen, most dance music might SEEM like it's progressing because it's changing chords, but it's really just staying in one. Usually A. When a track DOES actually have a chord progression, it becomes Progressive- as in a House track with a chord progression in it would be called Progressive House. This is quite a different meaning than what progressive means in the rest of the music world, for example progressive rock, so don't get confused and remember that even though it may seem boring, etc, to make a proper dance "melody" it is necessary to stay centered on one key, and not change much. 2) The keys most tracks are in today are either C#, A or F. This doesn't mean there aren't tracks that are in different keys, but that they are usually these. 3) Drum n Bass OFFICIALLY is counted in 8/6 timing. You can get away with counting it in 4/4, but I THINK it sounds different and it drops at different times and places. Try counting 6 where you would usually count 4 in dnb. Then count 8 in that same time. If you dance at all, when dancing to dnb try moving your steps to the 6 count and your upperbody/arms and hands to the 8. 4) All of your sounds need something. The snare could be a better snare, or it could use some "fattening". Get sausage fattener VST, put a compressor on it, choose a new sample, layer some snare samples, whatever... 5) Delay almost ALWAYS makes stuff sound better. You just have to be patient enough to tweak it "just-so" and vigilant in NOT OVERDOING IT. 6) Just so, most melodies in dance are not made "human style", but are usually a combination of just a few actual notes being played, delay, appeggiators and gating. Try playing two notes in the bar you want your melody to cover. Then put an arpeggiator on the track and mess with that for a while. Then gate the track and tie it to the snare track, so that the gate only plays when the snare track hits a certain dB. Meddle with the knobs on the gate until you get something you like. That's all I can think of for now but my main suggestion to you is to remember that your melodies can go anywhere they want so longs as it sounds good and you always remember to come back to the same key. I hope this helps; some of this stuff is really difficult to describe without you being able to hear me. :)
24,236
I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so. How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks! It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.
2014/10/12
[ "https://music.stackexchange.com/questions/24236", "https://music.stackexchange.com", "https://music.stackexchange.com/users/14811/" ]
Learning production is like learning any musical instrument in a lot of ways. You first need to **practice** a lot to become very familiar with your software. The software is your instrument, you need to know it inside and out to become proficient at creating songs. For instruments, daily practice is the fastest way to improve, and the same goes with digital production. I try to write/produce *something* every day.. even if it doesn't turn into a song it helps to just sit down and play with sounds for a bit. You need to get to a point where you know the software and everything it can and can't do. This way, when an idea strikes, you don't have to fumble around finding a synth patch or learning how to use the piano roll, you already know the software so the ideas can flow freely. There are tons of websites and YouTube videos out there dedicated to production and electronic music, and plenty of good ones focused on FL Studio. After practice, you are going to need to learn some **music theory**. There are a lot of good resources out there to learn music theory (see [YouTube](https://www.youtube.com/user/Konnekta), [free websites](http://www.musictheory.net/lessons), or books like [Theory for Computer Musicians](http://rads.stackoverflow.com/amzn/click/1598635034). That book is very useful for beginners, but there is also [Harmony For Computer Musicians](http://rads.stackoverflow.com/amzn/click/1435456726) if you know *some* theory already so it goes a little deeper into chords and the things you need for a full song). This all depends on how much music theory you already know.. you don't actually need a whole lot to be a successful music producer, but you do need a foundation of major/minor scales, harmonizing scales, melodies, rhythm, and obviously chords. I find a lot of DJs or non-musicians get into production and without any background in music theory and they can make some okay mixes but usually nothing exceptional until they get a better grasp of how music works. **Edit (more on melody):** Theory is also where solid melodies come from. Some people can pull melodies out of thin air just by listening to a chord progression, but for the rest of us it helps to have a basic understanding of the chords and what scale they relate to. Without theory, you can still come up with melodies, it just takes more trial and error. Start by building up the skeleton of a track: drums, bassline, maybe some chords.. then just start playing notes to see which ones fit. Once you find the "scale" or notes that work within the song, just mess around with them while you play the rest of the track until you find something interesting. Then repeat it, alter it slightly for variation, and you've got a melody. Finally, after theory and practice, you should start **analyzing songs you like**. This is a time-honored tradition among musicians, especially guitarists, we like to sit down and learn to play songs by ear. This accomplishes a number of things: we improve our ears and how quickly we can hear intervals/chords and identify them (ear training), we learn how our favorite musicians structure their songs and where the chords/melody comes from (theory), and we also get a chance to practice the physical techniques behind certain sounds (practice). All of this can transfer over to production as well. Take some of your favorite songs, and throw them on a track in FL Studio and try to recreate it layer by layer on your own. This is actually a pretty important skill, because as a musician you will often hear things in your head- ideas for melodies or whole songs- but if you can't translate what's in your head to what comes out of your computer you might lose those ideas before you get a chance to make use of them. So this is where hearing someone else's song and figuring out how to recreate it can help. If you can hear something and copy it well, chances are the text time you hear some magical symphony in your head you will be better able to reproduce it in your DAW. I already mentioned YouTube, but I want to mention it again as it is a really solid resource for this sort of thing. I don't use FL Studio, but I'm sure there are plenty of videos on how to produce house or drum and bass in FL. Also if you are very serious about this production thing you might want to look into a software upgrade. FL Studio is good software, but there are better DAWs out there (in my opinion). If you are going to be spending hours every day/week learning software, you need to make sure it's something that will be worth the investment in the long run. Ableton is my personal favorite, as its great for sketching out ideas and jamming with yourself, but there are other quality options out there. If you are happy with FL Studio, stick with it. I know a couple people that use it to get professional-sounding results. But try the other big DAWs if you get a chance, you might find something else that suits you better. It takes a lot of time and practice to become a great music producer. But if you learn your software, learn some theory, and learn where your favorite songs came from, you should be off to a pretty good start.
Good answers here. These are my two cents: * Know who your favorite producers are. Have a good sense for what you love and what you don't. Sometimes knowing what you don't want is more important than knowing what you do want. * Do your homework - read everything you can about your favorite producers. Through interviews, you will gain insight into their technical process, as well as their artistic process. For instance, Flume has stated for his first album, he only used Ableton stock plugins + sylenth (synth) and one compressor vst. He has also stated he spends hours digging for drum samples. So everything he makes is based on samples + ableton plugins + sylenth. * Learn how to sample. Learn how to sequence samples together to make a coherent musical sentence. Learn how to dig for good drum samples - some of the best people spend hours online doing this. Start listening to music with an ear for what to steal. You have the history of modern music at your fingertips, so stand on the shoulders of giants. * Learn how to sequence drum grooves. If your sound selection is A+, you can get away with quantized rhythms. Listen to your favorite producers, chances are their drums have a cool rhythm. Find similar sounds, emulate. * Learn how to layer sounds. If you want to thicken a sound, find something else which goes well on top of it, either a sample or a synth. * Whatever software you choose, learn the tools well, understand why you use sends, automation, etc. * Finally, be patient. Guys like Flying lotus, Flume, Baauer, Skrillex, Breakbot all took anywhere from 6-10 years to release something under their current incarnation, so don't worry if it takes time. As long as you love doing it, you'll be fine.
24,236
I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so. How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks! It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.
2014/10/12
[ "https://music.stackexchange.com/questions/24236", "https://music.stackexchange.com", "https://music.stackexchange.com/users/14811/" ]
Learning production is like learning any musical instrument in a lot of ways. You first need to **practice** a lot to become very familiar with your software. The software is your instrument, you need to know it inside and out to become proficient at creating songs. For instruments, daily practice is the fastest way to improve, and the same goes with digital production. I try to write/produce *something* every day.. even if it doesn't turn into a song it helps to just sit down and play with sounds for a bit. You need to get to a point where you know the software and everything it can and can't do. This way, when an idea strikes, you don't have to fumble around finding a synth patch or learning how to use the piano roll, you already know the software so the ideas can flow freely. There are tons of websites and YouTube videos out there dedicated to production and electronic music, and plenty of good ones focused on FL Studio. After practice, you are going to need to learn some **music theory**. There are a lot of good resources out there to learn music theory (see [YouTube](https://www.youtube.com/user/Konnekta), [free websites](http://www.musictheory.net/lessons), or books like [Theory for Computer Musicians](http://rads.stackoverflow.com/amzn/click/1598635034). That book is very useful for beginners, but there is also [Harmony For Computer Musicians](http://rads.stackoverflow.com/amzn/click/1435456726) if you know *some* theory already so it goes a little deeper into chords and the things you need for a full song). This all depends on how much music theory you already know.. you don't actually need a whole lot to be a successful music producer, but you do need a foundation of major/minor scales, harmonizing scales, melodies, rhythm, and obviously chords. I find a lot of DJs or non-musicians get into production and without any background in music theory and they can make some okay mixes but usually nothing exceptional until they get a better grasp of how music works. **Edit (more on melody):** Theory is also where solid melodies come from. Some people can pull melodies out of thin air just by listening to a chord progression, but for the rest of us it helps to have a basic understanding of the chords and what scale they relate to. Without theory, you can still come up with melodies, it just takes more trial and error. Start by building up the skeleton of a track: drums, bassline, maybe some chords.. then just start playing notes to see which ones fit. Once you find the "scale" or notes that work within the song, just mess around with them while you play the rest of the track until you find something interesting. Then repeat it, alter it slightly for variation, and you've got a melody. Finally, after theory and practice, you should start **analyzing songs you like**. This is a time-honored tradition among musicians, especially guitarists, we like to sit down and learn to play songs by ear. This accomplishes a number of things: we improve our ears and how quickly we can hear intervals/chords and identify them (ear training), we learn how our favorite musicians structure their songs and where the chords/melody comes from (theory), and we also get a chance to practice the physical techniques behind certain sounds (practice). All of this can transfer over to production as well. Take some of your favorite songs, and throw them on a track in FL Studio and try to recreate it layer by layer on your own. This is actually a pretty important skill, because as a musician you will often hear things in your head- ideas for melodies or whole songs- but if you can't translate what's in your head to what comes out of your computer you might lose those ideas before you get a chance to make use of them. So this is where hearing someone else's song and figuring out how to recreate it can help. If you can hear something and copy it well, chances are the text time you hear some magical symphony in your head you will be better able to reproduce it in your DAW. I already mentioned YouTube, but I want to mention it again as it is a really solid resource for this sort of thing. I don't use FL Studio, but I'm sure there are plenty of videos on how to produce house or drum and bass in FL. Also if you are very serious about this production thing you might want to look into a software upgrade. FL Studio is good software, but there are better DAWs out there (in my opinion). If you are going to be spending hours every day/week learning software, you need to make sure it's something that will be worth the investment in the long run. Ableton is my personal favorite, as its great for sketching out ideas and jamming with yourself, but there are other quality options out there. If you are happy with FL Studio, stick with it. I know a couple people that use it to get professional-sounding results. But try the other big DAWs if you get a chance, you might find something else that suits you better. It takes a lot of time and practice to become a great music producer. But if you learn your software, learn some theory, and learn where your favorite songs came from, you should be off to a pretty good start.
Funny you are 18, since this is exactly the same age I started getting to production. Prior to this I was into DJing. At age 19 (sophomore year), I realized that my music sucked, my music was not cohesive, and basically everything you just described as being your problem. My solution? I enrolled in a Music Theory Fundamentals class at my college, which changed everything. Not only did it teach me the fundamental theory needed to actually make "good" music (rather than doing trial-and-error and "wasting" a LOT of time), but it exposed me to classical music. That semester I stopped producing and started composing for classical; never went back to production (although I have been thinking about it recently; deep house has become very enjoyable for passive listening). That was 10 years ago. So, to answer your question: in order to get "better", you will need to put **time and effort** into learning music as a language. If you are prepared to do this (I think you are...) then find a theory book somewhere. And, yes, learning theory will require you to learn how to read music. It really isn't as difficult as you think. One thing that is over the top but would be **EXTREMELY** beneficial to you is to buy a used digital piano (200-600 bucks) and take piano lessons for at least a few months since you never played an instrument before. This will expose you to what it is like to actually "play" an instrument, rather than program notes/sounds into your software. (Also, it is a lot faster to play notes into your software than having to click and type them in). Hope this helps you. EDIT: Oh and in case it hasn't already been stated, the obvious other piece of information is you will need to listen and analyze the music that you want to produce. You like DnB? Listen to a lot of it, and see if you can find samples and midi files or something so you can actually look at what other producers did.
24,236
I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so. How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks! It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.
2014/10/12
[ "https://music.stackexchange.com/questions/24236", "https://music.stackexchange.com", "https://music.stackexchange.com/users/14811/" ]
To help you out: I've been figuring out how to make good "EDM" for many years now, and some of the things I've realized about it might be helpful to you. "Normal" music is different than dance music in a number of ways, although they're starting to swap traits in the past few years. 1) Almost all dance music NEVER progresses. What I mean is that there is never really a chord progression like most songs, such as c --> D --> A. You'll find that if you listen, most dance music might SEEM like it's progressing because it's changing chords, but it's really just staying in one. Usually A. When a track DOES actually have a chord progression, it becomes Progressive- as in a House track with a chord progression in it would be called Progressive House. This is quite a different meaning than what progressive means in the rest of the music world, for example progressive rock, so don't get confused and remember that even though it may seem boring, etc, to make a proper dance "melody" it is necessary to stay centered on one key, and not change much. 2) The keys most tracks are in today are either C#, A or F. This doesn't mean there aren't tracks that are in different keys, but that they are usually these. 3) Drum n Bass OFFICIALLY is counted in 8/6 timing. You can get away with counting it in 4/4, but I THINK it sounds different and it drops at different times and places. Try counting 6 where you would usually count 4 in dnb. Then count 8 in that same time. If you dance at all, when dancing to dnb try moving your steps to the 6 count and your upperbody/arms and hands to the 8. 4) All of your sounds need something. The snare could be a better snare, or it could use some "fattening". Get sausage fattener VST, put a compressor on it, choose a new sample, layer some snare samples, whatever... 5) Delay almost ALWAYS makes stuff sound better. You just have to be patient enough to tweak it "just-so" and vigilant in NOT OVERDOING IT. 6) Just so, most melodies in dance are not made "human style", but are usually a combination of just a few actual notes being played, delay, appeggiators and gating. Try playing two notes in the bar you want your melody to cover. Then put an arpeggiator on the track and mess with that for a while. Then gate the track and tie it to the snare track, so that the gate only plays when the snare track hits a certain dB. Meddle with the knobs on the gate until you get something you like. That's all I can think of for now but my main suggestion to you is to remember that your melodies can go anywhere they want so longs as it sounds good and you always remember to come back to the same key. I hope this helps; some of this stuff is really difficult to describe without you being able to hear me. :)
Funny you are 18, since this is exactly the same age I started getting to production. Prior to this I was into DJing. At age 19 (sophomore year), I realized that my music sucked, my music was not cohesive, and basically everything you just described as being your problem. My solution? I enrolled in a Music Theory Fundamentals class at my college, which changed everything. Not only did it teach me the fundamental theory needed to actually make "good" music (rather than doing trial-and-error and "wasting" a LOT of time), but it exposed me to classical music. That semester I stopped producing and started composing for classical; never went back to production (although I have been thinking about it recently; deep house has become very enjoyable for passive listening). That was 10 years ago. So, to answer your question: in order to get "better", you will need to put **time and effort** into learning music as a language. If you are prepared to do this (I think you are...) then find a theory book somewhere. And, yes, learning theory will require you to learn how to read music. It really isn't as difficult as you think. One thing that is over the top but would be **EXTREMELY** beneficial to you is to buy a used digital piano (200-600 bucks) and take piano lessons for at least a few months since you never played an instrument before. This will expose you to what it is like to actually "play" an instrument, rather than program notes/sounds into your software. (Also, it is a lot faster to play notes into your software than having to click and type them in). Hope this helps you. EDIT: Oh and in case it hasn't already been stated, the obvious other piece of information is you will need to listen and analyze the music that you want to produce. You like DnB? Listen to a lot of it, and see if you can find samples and midi files or something so you can actually look at what other producers did.
24,236
I love music and I would love to make it and maybe become a music composer. However I do not know anything about music theory or anything. I can't play any instrument or so. How can I learn to make nice melodies? I cannot make even simple ones. I want to make genre like [Big Room House](https://en.wikipedia.org/wiki/Electro_house) or [Drum and Bass](https://en.wikipedia.org/wiki/Drum_and_bass). Is it possible for everyone to learn to make nice melodies? How can I achieve that? Please help me. Thanks! It always sounds in my melodies like they are not in sync with other instruments and no matter what I do, even if I occasionally create a kinda good sounding melody, I cannot make any upcoming sequence or next sequence for it so it always sounds the same.
2014/10/12
[ "https://music.stackexchange.com/questions/24236", "https://music.stackexchange.com", "https://music.stackexchange.com/users/14811/" ]
Good answers here. These are my two cents: * Know who your favorite producers are. Have a good sense for what you love and what you don't. Sometimes knowing what you don't want is more important than knowing what you do want. * Do your homework - read everything you can about your favorite producers. Through interviews, you will gain insight into their technical process, as well as their artistic process. For instance, Flume has stated for his first album, he only used Ableton stock plugins + sylenth (synth) and one compressor vst. He has also stated he spends hours digging for drum samples. So everything he makes is based on samples + ableton plugins + sylenth. * Learn how to sample. Learn how to sequence samples together to make a coherent musical sentence. Learn how to dig for good drum samples - some of the best people spend hours online doing this. Start listening to music with an ear for what to steal. You have the history of modern music at your fingertips, so stand on the shoulders of giants. * Learn how to sequence drum grooves. If your sound selection is A+, you can get away with quantized rhythms. Listen to your favorite producers, chances are their drums have a cool rhythm. Find similar sounds, emulate. * Learn how to layer sounds. If you want to thicken a sound, find something else which goes well on top of it, either a sample or a synth. * Whatever software you choose, learn the tools well, understand why you use sends, automation, etc. * Finally, be patient. Guys like Flying lotus, Flume, Baauer, Skrillex, Breakbot all took anywhere from 6-10 years to release something under their current incarnation, so don't worry if it takes time. As long as you love doing it, you'll be fine.
Funny you are 18, since this is exactly the same age I started getting to production. Prior to this I was into DJing. At age 19 (sophomore year), I realized that my music sucked, my music was not cohesive, and basically everything you just described as being your problem. My solution? I enrolled in a Music Theory Fundamentals class at my college, which changed everything. Not only did it teach me the fundamental theory needed to actually make "good" music (rather than doing trial-and-error and "wasting" a LOT of time), but it exposed me to classical music. That semester I stopped producing and started composing for classical; never went back to production (although I have been thinking about it recently; deep house has become very enjoyable for passive listening). That was 10 years ago. So, to answer your question: in order to get "better", you will need to put **time and effort** into learning music as a language. If you are prepared to do this (I think you are...) then find a theory book somewhere. And, yes, learning theory will require you to learn how to read music. It really isn't as difficult as you think. One thing that is over the top but would be **EXTREMELY** beneficial to you is to buy a used digital piano (200-600 bucks) and take piano lessons for at least a few months since you never played an instrument before. This will expose you to what it is like to actually "play" an instrument, rather than program notes/sounds into your software. (Also, it is a lot faster to play notes into your software than having to click and type them in). Hope this helps you. EDIT: Oh and in case it hasn't already been stated, the obvious other piece of information is you will need to listen and analyze the music that you want to produce. You like DnB? Listen to a lot of it, and see if you can find samples and midi files or something so you can actually look at what other producers did.
3,738
I'm reading *A Song of Ice and Fire*, and there's a sexually explicit scene where Jon Snow and Ygritte have sex. Jon does something, and afterwards Ygritte says: > > Afterward, she was almost shy, or as shy as Ygritte ever got. “That thing you did,” she said, when they lay together on their piled clothes. “With your . . . mouth.” She hesitated. “Is that . . . is it what lords do to their ladies, down in the south?” > > > “I don’t think so.” No one had ever told Jon just what lords did with their ladies. “I only . . . wanted to kiss you there, that’s all. You seemed to like it.” > > > “Aye. I . . . I liked it some. No one taught you such?” > > > “There’s been no one,” he confessed. “Only you.” > > > “A maid,” she teased. “You were a maid.” > > > I don't really get what this conversation is about. Why does Ygritte ask about ladies in the south?
2017/10/06
[ "https://literature.stackexchange.com/questions/3738", "https://literature.stackexchange.com", "https://literature.stackexchange.com/users/2276/" ]
It's been a long time since I've read the books, but I read a lot of romances, and the idea is similar. Basically, she's teasing him about cunnilingus (the act of giving oral sex to a female/someone with a vulva) - she's surprised he knew what to do (or perhaps more accurately, surprised it is something someone would even think to do), and is curious how he knew how to please her. So the remark is both her commenting on how he treats her differently than others (perhaps differently from other Northern men she's been with, which is why she asked about people in a different locale - she's assuming he might have been with someone more "foreign" who would have taught him these things). In general, the idea of orally pleasing a woman isn't the first thing most men think to do in most of the "medieval" environments that get written about - the idea is the woman is generally there for the man's pleasure, so not much time is taken to make sure the lady also gets the happy ending, as it were. So she didn't expect him to take the time to make sure she was pleased as well, and thus her curiosity at where he might have picked up such a skill. Also, it's somewhat of a joke/innuendo in and of itself, the way she asks about it - "is that what lords do to their ladies, down in the south" - the south referring both to geography, and the southern/lower half of a woman's body, often neglected in terms of pleasure and merely considered just the area where the guy inserts tab A into slot B until he reaches his own pleasurable climax.
**Ygritte wants to know how special she is.** Jon had just gone on and on about how much he loved her and what he loved. > > "I know I want you," he heard himself say, all his vows and all his honor forgotten. She stood before him naked as her name day, and he was as hard as the rock around them. He had been in her half a hundred times by now, but always beneath the furs, with others all around them. He had never seen how beautiful she was. Her legs were skinny but well muscled, the hair at the juncture of her thighs a brighter red than that on her head. Does that make it even luckier? He pulled her close. "I love the smell of you," he said. "I love your red hair. I love your mouth, and the way you kiss me. I love your smile. I love your teats." He kissed them, one and then the other. "I love your skinny legs, and what's between them." He knelt to kiss her there, lightly on her mound at first, but Ygritte moved her legs apart a little, and he saw the pink inside and kissed that as well, and tasted her. She gave a little gasp. "If you love me all so much, why are you still dressed?" she whispered. "You know nothing, Jon Snow. Noth—oh. Oh. OHHH." > > > *A Storm of Swords - Jon III* > > > All this talking and complimenting is not something Ygritte is used to. In he above passage it confirms that they have laid together many times, but never been fully nude together. So, her asking if this was common in the South is her way of determining if Jon was treating her as he would "a Lady". If he answers yes, she is special because Jon thinks of her in the same way he does a Lady. If not, she might be even *more* special as Jon has done something he isn't used to doing and it was very pleasurable to her. Either way Ygritte has learned something about Jon and the way he feels about her. In the end she ends up learning more than she expected...
15,178,752
I need it to pull photos from my Facebook profile. Right now I'm working on the design/architecture of my app. My real question is "what's the best way to pull the profiles pictures from Facebook?". Let's assume that this app would be used by hundreds of people or maybe thousands. Would it be better to have my own server to pull the pictures from Facebook and then my server would send updates to the app? Or should the app connect directly to Facebook to retrieve the pictures? I really don't know how this should be done. If you're an iOS expert and know how to do this please provide me with some guidance.
2013/03/02
[ "https://Stackoverflow.com/questions/15178752", "https://Stackoverflow.com", "https://Stackoverflow.com/users/-1/" ]
It depends on the needs of your app. Pulling directly from facebook using the [facebook SDK](http://developers.facebook.com/ios/) is definitely simpler - and unless you have specific requirements, simpler is always better. Resist the urge to over architect. Keep it simple until you need more components and systems. For example, some requirements that would require you pulling the photos server side would be: * You want users of your app to be able to login to your application and view their information and images from your web site. * You want to do extra processing on the images. * You want users in your app to be able to distribute/share/expose images to others that may not have a facebook account. * etc... But once again, if you don't need to have a server, then don't. First decide what you want the app to be and then come up with the architecture and sub-systems.
The best and correct way is using the facebookSDK <https://developers.facebook.com/ios/> To have a good idea and learn how o check and read the code in the samples that go with the SDK. 1. setup an facebook app, amke sure to tell it is for ios, place the correct bundle identifier and in permissions place all need options 2. for login and access to pictures get facebook session up and running 3. make the request
1,080,074
I am getting a bug when I use a text\_area in my rails app. The box takes line breaks, and makes them indentation. Here is a screen shot, any idea where these indentations are coming from? <https://files.getdropbox.com/u/312568/Picture%2031.png>
2009/07/03
[ "https://Stackoverflow.com/questions/1080074", "https://Stackoverflow.com", "https://Stackoverflow.com/users/-1/" ]
As far as I know there's no direct way to get those; but the for-loop is pretty straightforward and obviously won't be more resource-intensive than anything else.
In addition to Utaal's answer, you can possibly populate a new DataTable object with the results of a query that selects only one column from your original data source, assuming it's an RDBMS. This has the advantage of letting you specify things that are easy to express in code but easy to express in SQL like `DISTINCT` queries.
8,139
Does anybody know if there is a website where I can record my incomplete LEGO sets? That way I could generate a list of parts I would require in order to complete them. I currently use Brickset, however that only allows the user to record completed sets.
2016/10/16
[ "https://bricks.stackexchange.com/questions/8139", "https://bricks.stackexchange.com", "https://bricks.stackexchange.com/users/7815/" ]
Rebrickable.com offers this service. First add the complete set to you list, then view it on the set page like this <http://rebrickable.com/sets/42029-1/customized-pick-up-truck-technic-2014> At the bottom of the first panel you'll have an option to "Add to my parts list" from then you go through the list of parts and remove the ones you are missing. [![enter image description here](https://i.stack.imgur.com/wwZkd.png)](https://i.stack.imgur.com/wwZkd.png)
Not a website per se, but look at [BrickStock](http://brickstock.patrickbrans.com/). This software runs on PC, Mac and Linux (via WINE) and is free to use (Registration and payment is only needed to use the Seller features of the tool). It allows you to download set inventories from BrickLink and creation your own inventories. Here is how I would use BrickStock in your scenario: 1. Download the inventory for the set you are looking at. 2. Get the last 6 month average sale prices (Ctrl-A Ctrl-G) to help weeding out alternates (See step 3) 3. After removing CounterParts (marked as CP) and alternates (marked with identical numbers, e.g. 1 and 1, 2 and 2 etc., remove one of the two entries (typically remove the less common part i.e. the one with the higher selling price)), and optionally all the parts marked as "Extra", set all parts to Status "Exclude". 4. Then, go through your incomplete set inventory and for every part you have, set the entry in BrickStock back to "Include". 5. When done, you have a list of "Exclude" items which are the pieces you still need. Alternatively you can change the logic and make the default "Include" and mark all the parts you have as "Exclude". You can save Inventories to file, and have multiple set inventories open at the same time.
553,352
I need a dialog tool similar to cdialog (or whiptail), but one that will work on Windows. I have MinGW and compiling something from source is no problem, but both cdialog and whiptail, the only ones that I know of, contain code that is UNIX-specific, and so they will not compile on Windows. Are there any alternatives that I can use? I'd rather not have to figure out and replace the platform-specific code myself.
2009/02/16
[ "https://Stackoverflow.com/questions/553352", "https://Stackoverflow.com", "https://Stackoverflow.com/users/2474/" ]
I remember the E Text Editor using [wxCocoaDialog](http://code.google.com/p/wxcocoadialog/) for that purpose: > > wxCocoaDialog is a multi-platform port of the CocoaDialog application for OS X, that allows the use of common GUI controls such as file selectors, text input, progress bars, yes/no confirmations and more with a command-line application. It is ideal for use in shell and Perl scripts (or Ruby, or Python, or... etc). > > >
Have you looked at Cygwin (<http://www.cygwin.com/>) rather than MinGW? Cygwin provides a very Unix/Linux like environment, to the extent that most Unix programs can be built without change. Depending on what you want to do with the results, though, Cygwin's licensing may be an issue.
553,352
I need a dialog tool similar to cdialog (or whiptail), but one that will work on Windows. I have MinGW and compiling something from source is no problem, but both cdialog and whiptail, the only ones that I know of, contain code that is UNIX-specific, and so they will not compile on Windows. Are there any alternatives that I can use? I'd rather not have to figure out and replace the platform-specific code myself.
2009/02/16
[ "https://Stackoverflow.com/questions/553352", "https://Stackoverflow.com", "https://Stackoverflow.com/users/2474/" ]
There is a [port of dialog](http://andrear.altervista.org/home/cdialog.php) for Windows.
Have you looked at Cygwin (<http://www.cygwin.com/>) rather than MinGW? Cygwin provides a very Unix/Linux like environment, to the extent that most Unix programs can be built without change. Depending on what you want to do with the results, though, Cygwin's licensing may be an issue.
43,054
I've been looking for a decent dairy-free coffee creamer alternative. I stumbled upon a [blog post](http://bravoforpaleo.com/2014/01/10/paleo-coffee-creamer/) for 'paleo coffee creamer' that has just 3 ingredients: a can of coconut milk, 2-3 eggs, and some vanilla extract. In the blog comments, many posters said that there's no way they would include raw eggs in their homemade coffee creamer. I probably would've said the same thing, but the author mentioned something along the lines of 'the heat from the coffee tempers the eggs, making the creamer safe to consume.' Is this true?
2014/03/26
[ "https://cooking.stackexchange.com/questions/43054", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/18161/" ]
It depends on how hot the coffee-egg mixture is (and remember, adding it will cool the coffee), and how long it stays at that temperature. Given that coffee does not benefit in flavor from being left around, you want a fast process, which means the mixture should be at 160 F (71 C) for several seconds at least... it can cool after that. Since coffee optimally brews at about 195-205 F, this should be in the realm of possibility.
Many common recipes call for raw eggs, for example Caesar salad, aioli, and pasta carbonara. Some restaurants will label the menu items as such, with a disclaimer on the menu warning of possible hazards to the elderly, the very young, those with compromised immune systems and pregnant women. You may want to go the route some restaurants use: avoid the issue by using pasteurized eggs from the store, usually found in a carton.
43,054
I've been looking for a decent dairy-free coffee creamer alternative. I stumbled upon a [blog post](http://bravoforpaleo.com/2014/01/10/paleo-coffee-creamer/) for 'paleo coffee creamer' that has just 3 ingredients: a can of coconut milk, 2-3 eggs, and some vanilla extract. In the blog comments, many posters said that there's no way they would include raw eggs in their homemade coffee creamer. I probably would've said the same thing, but the author mentioned something along the lines of 'the heat from the coffee tempers the eggs, making the creamer safe to consume.' Is this true?
2014/03/26
[ "https://cooking.stackexchange.com/questions/43054", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/18161/" ]
It depends on how hot the coffee-egg mixture is (and remember, adding it will cool the coffee), and how long it stays at that temperature. Given that coffee does not benefit in flavor from being left around, you want a fast process, which means the mixture should be at 160 F (71 C) for several seconds at least... it can cool after that. Since coffee optimally brews at about 195-205 F, this should be in the realm of possibility.
The incidence of bad things in raw eggs is very very low, so I wouldn't worry about consuming them. On the other hand, the line about them being "tempered" and therefore made safe by the coffee is completely incorrect. Unless it's nuclear hot McDonalds coffee, you're not going to be doing anything but moving the bacteria closer to their happy place. I don't see anything *wrong* with adding raw eggs, but this would severely impair the shelf life of the resultant creamer ([2-4 days is the limit](http://www.foodsafety.gov/keep/charts/eggstorage.html) for raw eggs out of the shell)
43,054
I've been looking for a decent dairy-free coffee creamer alternative. I stumbled upon a [blog post](http://bravoforpaleo.com/2014/01/10/paleo-coffee-creamer/) for 'paleo coffee creamer' that has just 3 ingredients: a can of coconut milk, 2-3 eggs, and some vanilla extract. In the blog comments, many posters said that there's no way they would include raw eggs in their homemade coffee creamer. I probably would've said the same thing, but the author mentioned something along the lines of 'the heat from the coffee tempers the eggs, making the creamer safe to consume.' Is this true?
2014/03/26
[ "https://cooking.stackexchange.com/questions/43054", "https://cooking.stackexchange.com", "https://cooking.stackexchange.com/users/18161/" ]
It depends on how hot the coffee-egg mixture is (and remember, adding it will cool the coffee), and how long it stays at that temperature. Given that coffee does not benefit in flavor from being left around, you want a fast process, which means the mixture should be at 160 F (71 C) for several seconds at least... it can cool after that. Since coffee optimally brews at about 195-205 F, this should be in the realm of possibility.
What you're effectively making is egg-nog, but with coconut milk instead of cream or milk, so you should follow general recommendations for making egg-nog these days: * If you're in the EU (where chickens would have been innoculated against salmonella, and sold with the cuticle on), you may want to wash your eggs in hot, soapy water before using. * If you're in the US, eggs are already washed, but the chickens haven't been innoculated ... so you may prefer purchasing pasteurized eggs. * Use fresh eggs (haven't been sitting around as long with the bacteria multiplying), that have been properly handled (in the US, this means refrigerated) * Examine the shell for cracks; avoid any that don't look fully intact. * Avoid contact between the inside of the egg and the outside of the shell -- so if you end up with a bit of shell in there, use it for something else, not some raw or barely cooked item. I would also suspect that there would be a lower chance of salmonella or other problems in free-range eggs vs. factory raised, but I don't know if there's been any validation of that.