source stringlengths 32 199 | text stringlengths 26 3k |
|---|---|
https://en.wikipedia.org/wiki/Tournament%20sort | Tournament sort is a sorting algorithm. It improves upon the naive selection sort by using a priority queue to find the next element in the sort. In the naive selection sort, it takes O(n) operations to select the next element of n elements; in a tournament sort, it takes O(log n) operations (after building the initial tournament in O(n)). Tournament sort is a variation of heapsort.
Common application
Tournament replacement selection sorts are used to gather the initial runs for external sorting algorithms. Conceptually, an external file is read and its elements are pushed into the priority queue until the queue is full. Then the minimum element is pulled from the queue and written as part of the first run. The next input element is read and pushed into the queue, and the min is selected again and added to the run. There's a small trick that if the new element being pushed into the queue is less than the last element added to the run, then the element's sort value is increased so it will be part of the next run. On average, a run will be 100% longer than the capacity of the priority queue.
Tournament sorts may also be used in N-way merges.
Etymology
The name comes from its similarity to a single-elimination tournament where there are many players (or teams) that play in two-sided matches. Each match compares the players, and the winning player is promoted to play a match at the next level up. The hierarchy continues until the final match determines the ultimate winner. The tournament determines the best player, but the player who was beaten in the final match may not be the second best – he may be inferior to other players the winner bested.
Implementation
The following is an implementation of tournament sort in Haskell, based on Scheme code by Stepanov and Kershenbaum.
import Data.Tree
-- | Adapted from `TOURNAMENT-SORT!` in the Stepanov and Kershenbaum report.
tournamentSort :: Ord t
=> [t] -- ^ Input: an unsorted list
-> [t] -- ^ Result: sorted version of the input
tournamentSort alist
= go (pure<$>alist) -- first, wrap each element as a single-tree forest
where go [] = []
go trees = (rootLabel winner) : (go (subForest winner))
where winner = playTournament trees
-- | Adapted from `TOURNAMENT!` in the Stepanov and Kershenbaum report
playTournament :: Ord t
=> Forest t -- ^ Input forest
-> Tree t -- ^ The last promoted tree in the input
playTournament [tree] = tree
playTournament trees = playTournament (playRound trees [])
-- | Adapted from `TOURNAMENT-ROUND!` in the Stepanov and Kershenbaum report
playRound :: Ord t
=> Forest t -- ^ A forest of trees that have not yet competed in round
-> Forest t -- ^ A forest of trees that have won in round
-> Forest t -- ^ Output: a forest containing promoted versions
-- of the trees that won their games
playRound [] done = done
playRound [tree] done = tree:done
playRound (tree0:tree1:trees) d |
https://en.wikipedia.org/wiki/315th%20Cyberspace%20Operations%20Squadron | The United States Air Force's 315th Cyberspace Operations Squadron is a cyberspace warfare unit located at Fort George G. Meade, Maryland.
The first predecessor of the unit was the 15th Radio Squadron, which was activated in 1951 and performed signals intelligence missions from locations in Japan and Korea during the Korean War. It was inactivated in May 1955 and its mission and assets were transferred to the 6922d Radio Group, Mobile.
The 315th's second predecessor was the 6922d Security Group, which was activated at Clark Air Base in the Philippines in April 1970. When the American presence in Southeast Asia was reduced, the group was reduced in size and became the 6922d Security Squadron. This unit was inactivated with the closure of Clark due to the eruption of Mount Pinatubo in 1991. These two units were consolidated as the 315th Intelligence Squadron in 1993.
Mission
The squadron's mission is to hack the hackers.
History
Korean Service
The 15th Radio Squadron, Mobile was organized at Brooks Air Force Base, Texas for service in the Korean War. In July, the squadron departed Texas for Ashiya Air Base, Japan, where it was to operate until inactivated in May 1955. Upon the squadron's arrival in Japan, the former Detachment 3 of the 1st Radio Squadron, Mobile, located at Ewha Womans University in Seoul, Korea was transferred to the 15th as Detachment 1, 15th Radio Squadron, Mobile. The squadron mission was to provide tactical intelligence data to the air operations center of Fifth Air Force in Korea, located a short distance from Detachment 3.
By 1952, the need for intelligence collection closer to the battle lines than Seoul became evident. The People's Liberation Army Air Force was upgrading their tactical communications from High Frequency to Very High Frequency systems, which could not be effectively detected at long ranges. Fifth Air Force began to operate Douglas C-47 Skytrain aircraft from Yokota Air Base, Japan. Members of the 15th flew in the back of these airplanes, which patrolled just behind the front lines and off the coast of North Korea, recording data on wire recorders. Recordings were dropped to the unit's Detachment 2, which had been established on Cho Do Island, off the coast of North Korea. This was then transferred to ground controlled intercept controllers of the 608th Aircraft Control and Warning Squadron on the island to provide near real time threat information to American fighter aircraft.
In May 1955, the squadron was inactivated and its mission, personnel and equipment were transferred to the 6922d Radio Group, Mobile at Ashiya. It was kept on the Air Force's books as an inactive unit until June 1983, when it was disbanded.
Clark Air Base
The 6922d Security Group was activated in April 1970 at Clark Air Base in the Philippines. Initially, the group conducted operations through subordinate detachments ranging from Thailand through Japan. With the withdrawal of the United States from Vietnam, oper |
https://en.wikipedia.org/wiki/Sumcot | Sumcot, or the Sumve Community Computer Training Center, is a computer training center in the town of Sumve, near Mwanza in Tanzania. It was set up with the help of Wilde Ganzen, a Dutch NGO, and the Sumve Foundation, an organization with the aim of supporting the Sumve Designated District Hospital (DDH).
Sumcot is used to train the following groups of people in basic computer skills:
Sumve DDH staff
students of Girls Secondary School
students of Sumve High School (boys and girls)
students of NMTC (Nursing and Midwifery Training Centre)
other residents of Sumve, who want to acquire/improve computer skills
The center currently has 16 student computers, plus one teacher desktop and a teacher laptop computer. It has a projector, used to give presentations as part of the lessons. There is also a Local Area Network and a central file server. Recently, TTCL erected a tower at Sumcot which will soon be delivering fast internet services.
References
Wilde Ganzen (Dutch NGO) [English]
Sumve Foundation (Dutch NGO) [Dutch]
Mwanza Region
Education in Tanzania |
https://en.wikipedia.org/wiki/Fleet%20Electronic%20Warfare%20Center | The Fleet Electronic Warfare Center (FEWC) is a subordinate organization of the Naval Network Warfare Command (NNWC), which was established in 2008 to be the center for US Navy fleet electronic warfare (EW) operational and tactical issues. It is currently located at Navy Information Dominance Forces (NIDF) Headquarters, in Suffolk, VA as an independent directorate.
Background
The demand for a focus on EW is greater than ever before. Recent operations throughout the world, and in particular Iraq and Afghanistan, have highlighted the crucial EW support required by the Joint Force Commander. These challenges have a direct application on the ability to perform Navy missions.
The impetus for the establishment of the FEWC began in 2005 when the Chief of Naval Operations offered Navy EW expertise to Army leadership to counter a growing, deadly threat from Radio Controlled Improvised Explosive Devices (RCIEDs) to the Joint fight in Iraq. This resulted in the formation of Joint CREW (Counter RCIED Electronic Warfare) Composite Squadron ONE (JCCS-1). The Navy has deployed hundreds of EW-qualified Sailors on Individual Augmentation (IA) assignments to Operation Iraqi Freedom and Operation Enduring Freedom with significant success. This successful application of EW into the fight highlights the positive impact that EW has on the battlefield, and just as importantly, how a lack of EW capability could impair US combat capability.
In May 2007, NNWC conducted the Navy EW Study to provide a foundation for the development of a strategic implementation plan. The study gave a comprehensive overview of the organizational challenges facing Fleet EW and some of the negative consequences incurred as a result of those challenges. Over 40 interviews were conducted with Fleet EW stakeholders from Echelon I, II, III, and IV commands including operational commands, resource sponsors, acquisition and procurement, research & development, doctrine development, fleet training and individual training. These stakeholder interviews also involved all major warfare communities - Air, Surface, Submarine, Expeditionary, and information warfare. The results of the Navy EW Study culminated in the development of a value chain focusing on the following areas: Fleet EW Integration, EW Capabilities & Requirements, EW Training, EW Force Management, and EW Doctrine/TTP & Policy. This value chain and the results of the stakeholder analysis led to the development of a series of strategic goals, objectives, and initiatives as well as the formation of the FEWC whose sole mission is focused on the improvement of Fleet EW readiness.
Purpose
The FEWC has three major roles:
Consistently maintain visibility and current, accurate information on EW and Spectrum challenges.
Perform the management functions required to enable the EW Readiness Group (EWRG) to resolve deficiencies and, through the Commander, Navy ID Forces, advise the Fleet Commander.
Act as the Fleet's EW/Spectrum "DC Ce |
https://en.wikipedia.org/wiki/Radio%20frequency%20over%20glass | In telecommunications, radio frequency over glass (RFoG) is a deep-fiber network design in which the coax portion of the hybrid fiber coax (HFC) network is replaced by a single-fiber passive optical network (PON). Downstream and return-path transmission use different wavelengths to share the same fiber (typically 1550 nm downstream, and 1310 nm or 1590/1610 nm upstream). The return-path wavelength standard is expected to be 1610 nm, but early deployments have used 1590 nm. Using 1590/1610 nm for the return path allows the fiber infrastructure to support both RFoG and a standards-based PON simultaneously, operating with 1490 nm downstream and 1310 nm return-path wavelengths.
Advantages
RFoG delivers the same services as an RF/DOCSIS/HFC network, with the added benefit of improved noise performance and increased usable RF spectrum in both the downstream and return-path directions. Both RFoG and HFC systems can concurrently operate out of the same headend/hub, making RFoG a good solution for node-splitting and capacity increases on an existing network.
RFoG allows service providers to continue to leverage traditional HFC equipment and back-office applications with the new FTTP deployments. Cable operators can continue to rely on the existing provisioning and billing systems, cable modem termination system (CMTS) platforms, headend equipment, set-top boxes, conditional access technology and cable modems while gaining benefits inherent with RFoG and FTTx.
RFoG provides several benefits over traditional network architecture:
More downstream spectrum; RFoG systems support 1 GHz and beyond, directly correlating to increased video and/or downstream data service support
More upstream bandwidth; RFoG's improved noise characteristics allow for the use of the full 5–42 MHz return-path spectrum. Additionally, higher-performance RFoG systems not only support DOCSIS 3.0 with bonding, but also enable 64 quadrature amplitude modulation (QAM) upstream transmission in a DOCSIS 3.0 bonded channel, dramatically increasing return-path bandwidth.
Improved operational expenses; RFoG brings the benefits of a passive fiber topology. Removing active devices in the access network reduces overall power requirements, as well as ongoing maintenance costs that would normally be needed for active elements (such as nodes and amplifiers).
Both cost savings and increased capacity for new services (revenue generating and/or competitive positioning) are driving the acceptance of RFoG as a cost-effective step on the path towards a 100-percent PON-based access network.
Implementation
As with an HFC architecture, video controllers and data-networking services are fed through a CMTS/edge router. These electrical signals are then converted to optical ones, and transported via a 1550 nm wavelength through a wavelength-division multiplexing (WDM) platform and a passive splitter to a fiber-optic micro-node located at the customer premises. If necessary, an optical amplifier can be use |
https://en.wikipedia.org/wiki/Frank%20Gillard%20Awards | The Frank Gillard Awards are awards for BBC Local Radio stations in the UK. They are named after Frank Gillard who initiated the BBC's local radio network. The award is a head of Frank Gillard and is given as Gold, Silver and Bronze degrees.
The annual Frank Gillard Awards were launched in 2000 in memory of the war correspondent and founder of BBC Local Radio.
Their aim is to recognise achievements and encourage excellence in the programming at BBC Local Radio stations across England.
Categories
Not all categories are awarded each year.
The Breakfast Programme
Programme Presenter
Coverage of a New Story
Interactive Programme
Reporter
Sports Coverage
Social Action Campaign
Radio Feature
Outside Broadcast
Religious Programming
Radio Promotion
Sense of Place
Diversity
Outstanding Contribution to BBC Local Radio
Station of the Year
Best Multi Media Treatment
References
British radio awards |
https://en.wikipedia.org/wiki/Network%20%28album%29 | Network is the sixteenth studio album by Canadian rock band Saga, released in the fall of 2004. A two-disc version was released on November 8, 2005, comprising the original CD and a DVD containing a 5.1 mix of the original album. It is the only Saga album to feature drummer Christian Simpson, who had replaced original drummer Steve Negus.
Concept
Network appears to be a partial concept album about television; the opening number is entitled "On the Air", and it features songs like "Keep It Reel" and "Live at Five", which make references to television programming. In addition, the cover artwork features a television set depicting five earlier Saga covers on the screen (the debut album prominently in the middle, Images at Twilight top left, Silent Knight bottom right, Full Circle bottom left and House of Cards top right). On the back cover, the song titles were prefaced with "Channel 1", "Channel 2", "Channel 3" and so on, recalling the Chapters series that had closed with the previous album, Marathon.
Track listing
Credits
Saga
Michael Sadler – vocals
Jim Crichton – bass
Ian Crichton – guitar
Jim Gilmour – keyboards, vocals
Christian Simpson – drums
Production
Produced by Jim Crichton
Engineered by Jim Crichton
Mixed by Jim Crichton assisted by Michael Sadler
Recorded and Mixed at Sound Image Studios, Van Nuys, California
Additional recording done at:
Dangling Carrot Studios, Brantford, Ontario, Canada
Good Sheppard Studios, Toronto, Ontario, Canada
Canyon Studios, Malibu Canyon, California, USA
Mastered by Brian Foraker, Autumnwood Mastering, Nashville, TN
Cover Concept by Jim Crichton
Cover Design by Penny Crichton for Imagestockaid
Charts
References
Saga (band) albums
2004 albums
SPV/Steamhammer albums
Inside Out Music albums
Concept albums |
https://en.wikipedia.org/wiki/Mohsen%20Rouholamini | Mohsen Rouholamini ( ;20 May 1984 – July 2009) was a graduate student in the computer engineering department at the University of Tehran. He died in July 2009 at the Kahrizak detention center following his arrest in connection with protests of the 2009 presidential election in Iran. Rouholamini was the son of Abdolhossein Rouholamini, a prominent Iranian conservative and adviser to presidential candidate Mohsen Rezai.
Death
Rouhalamini was arrested on 9 July 2009 in connection with protests over the 2009 presidential election in Iran and reportedly taken to the Kahrizak detention center. Tehran's prosecutor as of then, claimed that Mohsen Rouholamini, alongside other inmates, were taken to Kahrizak detention centre due to the lack of space for the inmates in Evin Prison, according to the tehran times. Two weeks later he was taken to a hospital where he died. His family reported that he died of cardiac arrest and bleeding in his lungs, and that "his face had been smashed." Police initially suggested that his death was caused by meningitis, but according to the semiofficial Mehr news agency, an Iranian medical examiner found that he had died of "physical stress, the effects of being held in bad conditions, multiple blows and severe injuries to the body." According to the guardian, Rouholamini's family was led to believe that he was going to be released, days before they were shocked by his death.
According to human rights groups, he was one of "at least three protesters" to die after being detained at Kahrizak, but his father's influence has drawn attention to the issue of abuse of protest prisoners, as "conservative Iranian lawmakers and politicians" expressed anger over the death. Supreme Leader Ali Khamenei is reported to have ordered an investigation into his death, and soon afterwards to have ordered the closure of Kahrizak. According to Mehr News Agency, the Iranian Supreme Leader ordered the closure of the Kahrizak detention center because it was nonstandard.
References
1984 births
2009 deaths
Iranian murder victims
Iranian prisoners and detainees
Prisoners who died in Iranian detention
2009 Iranian presidential election protests
Human rights abuses in Iran
Political repression in Iran
Police brutality in Iran
Crime in Iran |
https://en.wikipedia.org/wiki/Screening%20information%20dataset | A screening information dataset (SIDS) is a study of the hazards associated with a particular chemical substance or group of related substances, prepared under the auspices of the Organisation for Economic Co-operation and Development (OECD). The substances studied are high production volume (HPV) chemicals, which are manufactured or imported in quantities of more than 1000 tonnes per year for any single OECD market.
The list of HPV chemicals is prepared by the OECD Secretariat and updated regularly. As of 2004, 4,843 chemicals were on the list. Of these, roughly 1000 have been prioritised for special attention, and SIDS are prepared for these chemicals, usually by an official agency in one of the OECD member countries with the collaboration of the UN International Programme on Chemical Safety (IPCS).
The procedures for investigating the risks of an HPV chemical are described in the OECD Manual for Investigation of HPV Chemicals. The initial stage is the collection of existing information (either published or supplied by manufacturers) on the chemical. If the existing information is insufficient to make an assessment of the risks, the chemical may be tested at this stage to collect more data. The initial report of the investigation is discussed at a SIDS initial assessment meeting (SIAM), which includes:
representatives of OECD member countries
experts nominated by the IPCS, the OECD Business and Industry Advisory Committee, Trade Union Advisory Committee, and environmental organizations
representatives of companies which produce the chemical
secretariat staff from OECD, IPCS, and UNEP chemicals
The SIAM can either accept the draft report or call for revisions (including further testing). Once the comments and discussion of the SIAM have been taken into account, the report is published by the United Nations Environment Programme (UNEP).
The possibility of new testing to complete the study is what distinguishes SIDS reports from similar studies such as Concise International Chemical Assessment Documents (CICADs). In this sense, SIDS are similar to European Union Risk Assessment Reports (RARs). The distinction is that the SIDS programme is specifically aimed at HPV chemicals, while the chemicals selected for EU RARs are chosen more on the basis of a hazard profile, so include chemicals with much lower production volumes.
References
External links
List of Screening Information Datasets (SIDS)
Chemical Safety page of the OECD Environment Directorate
International Programme on Chemical Safety
SIDS available through the Chemicals Branch of UNEP
Chemical safety |
https://en.wikipedia.org/wiki/Out-of-order%20delivery | In computer networking, out-of-order delivery is the delivery of data packets in a different order from which they were sent. Out-of-order delivery can be caused by packets following multiple paths through a network, by lower-layer retransmission procedures (such as automatic repeat request), or via parallel processing paths within network equipment that are not designed to ensure that packet ordering is preserved. One of the functions of TCP is to prevent the out-of-order delivery of data, either by reassembling packets in order or requesting retransmission of out-of-order packets.
See also
Packet loss
Selective ACK
IP fragmentation
Head-of-line blocking
External links
, Packet Reordering Metrics, A. Morton, L. Ciavattone, G. Ramachandran, S. Shalunov, J. Perser, November 2006
, Improved Packet Reordering Metrics, A. Jayasumana, N. Piratla, T. Banka, A. Bare, R. Whitner, June 2008
https://web.archive.org/web/20171022053352/http://kb.pert.geant.net/PERTKB/PacketReordering
http://www-iepm.slac.stanford.edu/monitoring/reorder/
https://www.usenix.org/conference/nsdi12/minion-unordered-delivery-wire-compatible-tcp-and-tls
Packets (information technology) |
https://en.wikipedia.org/wiki/Concilio%20Cubano | Concilio Cubano was a network of pro-democracy groups in Cuba which pushed for a peaceful transition to democracy. It was founded in October 1995.
The Cuban government realised the existence of Concilio Cubano in February 1996.
References
Cuban democracy movements
Cuban dissidents
Opposition to Fidel Castro
Political organizations based in Cuba |
https://en.wikipedia.org/wiki/Dial%20box | A dial box is a computer peripheral for direct 3D manipulation e.g. to interactively input the rotation and torsion angles of a model displayed on a computer screen. Dial boxes were common input tools in the first years of interactive 3D graphics and they were available for Silicon Graphics (SGI) or Sun Microsystems and sold with their workstations. Currently they have been replaced by standard computer mouse interaction techniques.
Standard dial box has 8 dials mounted on a plate. The plate is set upright with the help of a stand and usually located next to the computer screen for convenient access. The connection to a computer is made via the serial port (RS-232).
One of the fields of application for dial boxes was molecular graphics.
Dial box models
At least two different models of dial boxes were sold with the SGI brand.
DLS80-1022 (SGI part number 9980992) was made by Danaher controls, has 8 large dials and a single DE-9 connector which contains both the power and data pins. The connection to the computer serial port the dial box power supply is made with a special DE-9 – DE-9, DIN-5 splitter cable. Essentially the same dial box was also sold as the Sun Microsystems DLS80-1012, part number 370-1223-01.
The Japanese made SGI SN-921 (type number 9780804) has somewhat smaller dials. It has a separate 5 V power supply connector in addition to the DE-9 serial connector, but it also needs a serial cable with a custom pinout .
See also
Jog dial
External links
Configuring SGI Dials for OSX
Xorg input driver for SGI dial box
Python code for reading values from a dial box
SGI dial box cable pinout
Computer peripherals
Molecular modelling |
https://en.wikipedia.org/wiki/Single-level | Single-level may refer to:
Single-level cell, a type of solid-state computer storage media
Single-level pylon, an electricity pylon for an arrangement of all conductor cables on a pylon in one level
See also
Single-levelling |
https://en.wikipedia.org/wiki/Emerald%20Isle%20%28video%20game%29 | Emerald Isle is an interactive fiction game by Level 9 Computing released in 1984. A plane has crashed after being struck by a storm over the Bermuda Triangle. The sole occupant has escaped by parachute and finds himself on an unknown island inhabited by strange peoples and creatures.
Gameplay
The game is a standard text adventure with limited graphics on some platforms.
Reception
John Sweeney writing for Page 6 said: "For anyone who has not yet taken the plunge into adventuring, and can't afford to buy an Infocom adventure such as Wishbringer, Emerald Isle offers an excellent introduction to a very enjoyable pastime."
Reviews
Crash! - May, 1985
Sinclair Programs - May, 1985
Zzap! - May, 1985
Computer and Video Games - May, 1985
Sinclair User - May, 1985
Popular Computing Weekly - Apr 04, 1985
Tilt - Jul, 1986
Computer Gamer - Apr, 1985
References
External links
Emerald Isle at Lemon 64
1980s interactive fiction
1984 video games
Amstrad CPC games
Atari 8-bit family games
BBC Micro and Acorn Electron games
Commodore 64 games
Level 9 Computing games
MSX games
Video games developed in the United Kingdom
ZX Spectrum games |
https://en.wikipedia.org/wiki/Scapeghost | Scapeghost is a text adventure published by Level 9 Computing in 1989. It was the last text adventure game released by the company.
Description
The player takes the role of police detective Alan Chance, who starts the game watching people disperse from his own funeral. Chance and his colleague Sarah were on an undercover mission, investigating a gang of drug dealers, when they were betrayed by an unknown agent and Chance was killed. Chance has returned as a ghost and finds that Sarah is missing, and his colleagues believe it was Chance's incompetence rather than betrayal that led to his own death. Chance has three nights to solve the crime that cost him his life, restore his reputation and save Sarah.
Components
The game box contains
floppy disk
manual
wall poster
postcard to be returned for free hint sheet
Release
Level 9 Computing published video games between 1981 and 1991. The idea for Scapeghost was conceived of by Sandra Sharkey and Pete Gerrard, and the game was designed by Pete Austin and programmed by Graham Jones. Box cover art was created by Godfrey Dowson, and computer art was by Dicon Peeke. It was released for Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, MS-DOS, and ZX Spectrum.
Scapeghost was the last text adventure game released by Level 9.
Reception
In the February–March 1990 edition of Games International, John Harrington commented that "the humour and atmosphere of Scapeghost kept me in good spirits." He concluded by rating the game a below average 6 out of 10, and the graphics a poor 5 out of 10, saying, "Hardened adventurers would probably not find it too challenging."
In Computer and Video Games #97, Keith Campbell thought the storyline was "very original with some highly unusual puzzles based on the supposed characteristics of ghosts." He noted that the high level commands used by Level 9 made the game "a pleasure to play, and free from frustration even if a silly mistake is made." Campbell concluded with a strong recommendation, saying, "Despite the occasional glitch, I rank Scapeghost as Level 9's most enjoyable adventure."
Reviews
Review in Your Sinclair
Review in ACE
References
External links
Scapeghost at Lemon Amiga
1980s interactive fiction
1989 video games
Amiga games
Amstrad CPC games
Amstrad PCW games
Atari 8-bit family games
Atari ST games
BBC Micro and Acorn Electron games
Commodore 64 games
DOS games
Level 9 Computing games
Video games about ghosts
Video games about police officers
Video games developed in the United Kingdom
ZX Spectrum games |
https://en.wikipedia.org/wiki/1881%E2%80%9382%20Welsh%20Cup | The 1881–82 Football Association of Wales Challenge Cup was the fifth season of the competition.
First round
Group One
Source: Welsh Football Data Archive
Group Two
Source: Welsh Football Data Archive
Group Three
Source: Welsh Football Data Archive
Second round
Group A
Source: Welsh Football Data Archive
Gwersyllt Foresters receive a bye to the next round.
Group B
Source: Welsh Football Data Archive
Group C
Source: Welsh Football Data Archive
Replay
Source: Welsh Football Data Archive
Third round
Source: Welsh Football Data Archive
Replay
Source: Welsh Football Data Archive
Semi-final
Source: Welsh Football Data Archive
Druids receive a bye ito the final.
Replay
Source: Welsh Football Data Archive
Final
References
The History of the Welsh Cup 1877-1993 by Ian Garland (1991)
Welsh Football Data Archive
1881-82
1881–82 in Welsh football
1881–82 domestic association football cups |
https://en.wikipedia.org/wiki/Strikeforce%3A%20Fedor%20vs.%20Rogers | Strikeforce/M-1 Global: Fedor vs. Rogers was a mixed martial arts event held on November 7, 2009 promoted by Strikeforce in association with M-1 Global. It was the first MMA event on network television since the now-defunct EliteXC promotion broadcast its final event, EliteXC: Heat, on CBS on October 4, 2008. The event had a four-fight main card with a broadcasting team of Gus Johnson, Frank Shamrock and Mauro Ranallo. The event drew an estimated 4,040,000 viewers, with a peak at 5,460,000 on CBS.
Background
Gegard Mousasi was originally slated to defend his Strikeforce Light Heavyweight Championship, but eventually competed in a non-title bout.
A previously announced bout between Bobby Lashley and Ron Waterman was announced to have moved to a later date, though it never officially took place.
A women's bout between Marloes Coenen and Erin Toughill was set to serve as a reserve fight, but was cancelled when Toughill withdrew due to an undisclosed medical condition. Roxanne Modafferi stepped in to fight Coenen on this show.
EA Sports showed a preview trailer for the new EA Sports MMA game coming out in 2010 during the event.
A welterweight bout between Mark Miller and Deray Davis was scheduled for the undercard, but was canceled due to time issues.
Results
See also
Strikeforce (mixed martial arts)
List of Strikeforce champions
List of Strikeforce events
2009 in Strikeforce
Television ratings
In terms of ratings, the show averaged 3.79 million viewers for the allotted 9-11pm running time. The main event, which took place after 11pm, peaked at 5.46 million viewers. Overall, the two-hour-plus broadcast averaged 4.04 million viewers and a 2.5 household rating.
References
Fedor vs. Rogers
M-1 Global events
2009 in mixed martial arts
Mixed martial arts in Illinois
2009 in sports in Illinois
Events in Hoffman Estates, Illinois |
https://en.wikipedia.org/wiki/Bernt%20Wahl | Bernt Rainer Wahl is a mathematician, mentor, entrepreneur, and author. He served as CEO of Factle Corporation, Datahunt, and Dynamic Software, and is a former member of the UC Berkeley faculty. He teaches engineering and serves as an Industry Fellow at the Center of Entrepreneurship and Technology and an Executive in Residence at the Skydeck.
In 2002, he was awarded a Fulbright Fellowship to Malaysia.
Wahl was an early pioneer in the fields of chaos and fractal geometry. He authored Exploring Fractals (1994) and co-authored The Fractal Explorer (1991).
His firm Dynamic Software, which he co-founded in 1987 with Peter Van Roy, was an early pioneer in mathematical visualization. The work was showcased in the fashion industry, including work with the designer Jhane Barnes.
In 2001, Bernt Wahl led the management buyout attempt of the search engine company Infoseek through the firm Datahunt. In 2002 he started Factle, a search engine focused on specialized search and local demographics that mapped neighborhoods.
Wahl worked for United Nations on ecotourism and helped the U.S. National Park Service build its first website. He is also involved in social causes, including the work done by The International Justice Mission, and various other organizations’ work on the global dissemination of information.
Notes and references
"Scholar's Inn"
U.C. Berkeley Industry Fellow
Fulbright Directory
Author: Exploring Fractals
Author: Mapping the World... One Neighborhood at a Time
"Lawsuit Claims Mapmaking Firm Owns Your Neighborhood"
Infoseek
"Maponics Successfully Concludes Settlement of Its Lawsuit Against Factle"
20th-century American mathematicians
21st-century American mathematicians
Living people
UC Berkeley College of Engineering faculty
Year of birth missing (living people)
Berkeley Macintosh Users Group members |
https://en.wikipedia.org/wiki/Bored%20of%20the%20Rings%20%28video%20game%29 | Bored of the Rings is a text adventure game released by Delta 4 in 1985 for several computer systems written using The Quill. It was also released by CRL Group. The game is inspired by, but not based on, the Bored of the Rings parody novel published by Harvard Lampoon. The earlier game The Hobbit is also parodied. It was followed by a prequel in the same spirit, The Boggit.
Plot
Fordo the Boggit, Spam, Pimply and Murky must take the Great Ring to Mount Gloom.
Gameplay
The game is a standard text adventure with static background graphics in some locations. It accepts verb / noun commands and also short sentence inputs. It was split into three parts with parts two and three requiring password input to access.
Reception
Zzap!64 thought the game was extremely funny but somewhat limited in terms of gameplay. It was given an overall rating of 78%.
See also
Kingdom O' Magic, another fantasy parody game by the same designer
References
External links
Bored of the Rings at Lemon 64
1980s interactive fiction
1985 video games
Amstrad CPC games
BBC Micro and Acorn Electron games
Commodore 64 games
CRL Group games
Middle-earth parodies
Parody video games
Single-player video games
Video games based on Middle-earth
Video games based on novels
Video games developed in the United Kingdom
ZX Spectrum games
Delta 4 games |
https://en.wikipedia.org/wiki/MacBASIC | Macintosh Basic, or MacBASIC, was both a comprehensive programming language and a fully interactive development environment designed by Apple Computer for the original Macintosh computer. It was developed by original Macintosh team member Donn Denman, with help from fellow Apple programmers Marianne Hsiung, Larry Kenyon, and Bryan Stearns, as part of the original Macintosh development effort starting in late 1981. Andy Hertzfeld said, "A BASIC interpreter would be important, to allow users to write their own programs. We decided we should write it ourselves, instead of relying on a third party, because it was important for the BASIC programs to be able to take advantage of the Macintosh UI, and we didn't trust a third party to 'get it' enough to do it right."
MacBASIC was released as beta software in 1985, and was adopted for use in places such as the Dartmouth College computer science department, for use in an introductory programming course. In November 1985, Apple abruptly ended the project as part of a deal with Microsoft to extend the license for BASIC on the Apple II. Although Apple retracted MacBASIC, unlicensed copies of the software and manual still circulated, but because MacBASIC was no longer supported by Apple and was not designed to be 32-bit-clean, interest eventually died out.
Benchmarks published in the April 1984 issue of BYTE magazine suggested that MacBASIC had better performance as compared to Microsoft's MS BASIC for Macintosh. The language included modern looping control structures, user-defined functions, graphics, and access to the Macintosh Toolbox. The development environment supported multiple programs running simultaneously with symbolic debugging including breakpoints and single-step execution.
References
BASIC programming language
Classic Mac OS-only software made by Apple Inc.
Discontinued BASICs
Classic Mac OS programming tools
1985 software |
https://en.wikipedia.org/wiki/The%20Boggit%3A%20Bored%20Too | The Boggit: Bored Too is a text adventure game by Delta 4 released in 1986 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. The game is a parody of the J. R. R. Tolkien novel The Hobbit and of the earlier game based upon it also called The Hobbit. It is the prequel to Bored of the Rings.
Plot
Bimbo Faggins and Grandalf must find treasure, solve puzzles, and appear on a gameshow.
Gameplay
The game is in 3 separate parts which are each loaded separately. Commands are entered in either full sentences or using a verb / noun format. Conversations with other characters in the game are possible.
The player can also save and load a game position in computer memory.
Reviews
Sinclair User magazine wrote that The Boggit was "just as funny and sick as its predecessor but is better presented and a whole lot snappier. It's miles better than the game it lampoons too."
See also
Kingdom O' Magic, another fantasy parody game by the same designer
References
External links
The Boggit at Gamebase 64
1980s interactive fiction
1986 video games
Amstrad CPC games
Commodore 64 games
CRL Group games
Middle-earth parodies
Parody video games
Single-player video games
Video games based on Middle-earth
Video games developed in the United Kingdom
ZX Spectrum games
Delta 4 games |
https://en.wikipedia.org/wiki/Palisades%20Tennis%20Center | Palisades Tennis Center is a tennis academy located in Pacific Palisades, California. It is known to be the birthplace of The Tennis Channel television network, Liveball and Shotgun 21. It is also known for attracting a large celebrity following. Hilary Swank, Kate Hudson, Elisabeth Shue and numerous others play there regularly. Stories in many publications have been done on center including Tennis Magazine, Inside Tennis and Tennis Life.
The Tennis Channel was founded on court one at the tennis center by Steve Bellamy the founder of Palisades Tennis Center after he was frustrated by how little tennis was on television set against how popular tennis was at his center.
LiveBall is a game specialized at the center that is now used all over the world.
Shotgun 21 is a tournament format exclusive to the Palisades Tennis Center, but is starting to roll out across the country. Numerous other pros and celebs were in the draw including Taylor Dent, Donald Young, Robert Kendrick, Ashley Harkleroad, Alexandra Stevenson and Elisabeth Shue, Donna Mills, Josh Morrow and Chad Lowe. The event has been sponsored by Wilson and Fender Guitars both years.
References
Tennis in Los Angeles
Tennis academies |
https://en.wikipedia.org/wiki/Leiden%20Open%20Variation%20Database | The Leiden Open Variation Database (LOVD) is a free, flexible web-based open source database developed in the Leiden University Medical Center in the Netherlands, designed to collect and display variants in the DNA sequence. The focus of an LOVD is usually the combination between a gene and a genetic (heritable) disease. All sequence variants found in individuals are collected in the database, together with information about whether they could be causally connected to the disease (i.e. a disease-causing variant or mutation) or not (i.e. a non-disease causing variant). Specialized doctors (clinical geneticists) use LOVDs to diagnose and advise patients carrying a genetic disease. Ideally, if a patient has been screened for mutations and one has been found, information in LOVD can predict the progress of the disease.
In contrast to human genome databases, showing information on all DNA variants, LOVDs include information about the individuals in which the variants were found. This patient information is usually only accessible for registered users.
Currently, LOVD installations worldwide contain more than 515,500 variant observations (124,000 unique variants in 5175 genes) in 162,000 patients.
Background
As the human genome project has completed, the collection and study of all sequence variation between individuals is of increasing importance to understand the relationship between DNA variations and disease. Direct access to up-to-date information on sequence variation is currently provided most efficiently through web-based, gene-centered, locus-specific databases (LSDBs). While over 1600 of these LSDBs exist online, sharing information or combining data of these databases is extremely hard if they are not software-based or use custom software. LOVD is a member of the GEN2PHEN project, a European Commission funded project which aims to unify these LSDBs with each other.
Currently, LOVD installations make out 57% to 90% of all LSDBs.
The LOVD software was developed to create an "LSDB-in-a-Box". It should allow the easy creation and maintenance of a gene sequence variation database using the internet. LOVD is platform-independent and uses PHP and MySQL open source software only. The gene-centered design of the database follows the recommendations of the Human Genome Variation Society (HGVS) and focuses on ease of use and flexibility. The newest LOVD version, released late 2012, also allows to process Next-generation sequencing data, which often results in large numbers of variants found in between genes as well. To ensure the use of unambiguous sequence variant descriptions in newly submitted data, LOVD interacts with Mutalyzer, which applies the HGVS human nomenclature guidelines to check and, if necessary, correct sequence variant descriptions.
References
External links
LOVD 3.0 website
Cross-platform free software
Genetics databases
Population genetics organizations |
https://en.wikipedia.org/wiki/Trailblazer%20Project | Trailblazer was a United States National Security Agency (NSA) program intended to develop a capability to analyze data carried on communications networks like the Internet. It was intended to track entities using communication methods such as cell phones and e-mail.
NSA employees J. Kirk Wiebe, William Binney, Ed Loomis, and House Permanent Select Committee on Intelligence staff Diane Roark complained to the Department of Defense's Inspector General (IG) about waste, fraud, and abuse in the program, and the fact that a successful operating prototype existed. The complaint was accepted by the IG and an investigation began that lasted until mid-2005 when the final results were issued. The results were largely hidden, as the report given to the public was heavily (90%) redacted, while the original report was heavily classified, thus restricting the ability of most people to see it.
The people who filed the IG complaint were later raided by armed Federal Bureau of Investigation (FBI) agents. While the U.S. government threatened to prosecute all who signed the IG report, it ultimately chose to pursue an NSA Senior Executive Thomas Andrews Drake who helped with the report internally to NSA and who had spoken with a reporter about the project. Drake was later charged under the Espionage Act of 1917. His defenders claimed this was retaliation. The charges against him were later dropped, and he agreed to plead guilty to having committed a misdemeanor under the Computer Fraud and Abuse Act, something that Jesselyn Radack of the Government Accountability Project, which helped represent him, called an "act of civil disobedience".
Background
Trailblazer was chosen over a similar program named ThinThread, a less costly project which had been designed with built-in privacy protections for United States citizens. Trailblazer was later linked to the NSA electronic surveillance program and the NSA warrantless surveillance controversy.
In 2002, a consortium led by Science Applications International Corporation was chosen by the NSA to produce a technology demonstration platform in a contract worth $280 million. Project participants included Boeing, Computer Sciences Corporation, and Booz Allen Hamilton. The project was overseen by NSA Deputy Director William B. Black, Jr., an NSA worker who had gone to SAIC, and then been re-hired back to NSA by NSA director Michael Hayden in 2000. SAIC had also hired a former NSA director to its management: Bobby Inman. SAIC also participated in the concept definition phase of Trailblazer.
The NSA Inspector General issued a report on Trailblazer that "discussed improperly based contract cost increases, non-conformance in the management of the Statement of Work, and excessive labor rates for contractor personnel."
In 2004 the DoD IG report criticized the program (see the Whistleblowing section below). It said that the "NSA 'disregarded solutions to urgent national security needs'" and "that TRAILBLAZER was poorly executed a |
https://en.wikipedia.org/wiki/Pinoy%20Box%20Office | Pinoy Box Office (PBO; stylized in lowercase as pbo) is a Philippine pay television film channel owned by Viva Communications. Its programming consists of films produced and distributed by Viva Films. Aside from films, PBO occasionally plays music videos from recording artists under Viva, concerts of its artists, and some original TV series and a few talk shows (including Anong Ganap ) exclusive to the channel and Island Living.
History
The channel was originally launched as Viva Cinema on May 6, 1996, in partnership between Viva Entertainment in the Philippines and Star TV (later simply rebranded as Star in 2001) in Hong Kong.
On July 10, 2003, Star announced that the joint venture with Viva Entertainment would not be renewed, meaning Viva Cinema would be closed down on July 31, 2003. On August 1, 2003, Viva Cinema was rebranded as Pinoy Box Office.
On August 1, 2021, after Viva TV was renamed as Viva Cinema, PBO carries the films that Viva produced since 1996 (in August 2023 Produced since 1998). In the coming years, it is set to broadcast only the movies they produced from 2001 onwards.
Movie Jocks
Phoemela Baranda (2014–present)
Roxee B (2014–present)
Bea Rose Santiago (2016–present)
Mayton Eugenio (2016–present)
Shy Carlos (2017–present)
Bea Binene (2018-present)
Kylie Verzosa (2016-present)
See also
Viva Entertainment
Viva Television
Viva Films
Viva Cinema (formerly known as Viva TV)
Cinema One
Cine Mo!
I Heart Movies
SolarFlix
References
Viva Entertainment
Television networks in the Philippines
Movie channels in the Philippines
Filipino-language television stations
Television channels and stations established in 1996
1996 establishments in the Philippines |
https://en.wikipedia.org/wiki/KXXQ | KXXQ (100.7 FM) is a radio station broadcasting a Catholic radio format, with most programming coming from the Relevant Radio network. Licensed to Milan, New Mexico, United States, the station is owned by Relevant Radio, Inc.
History
The station was assigned the call letters KDYC on December 7, 1989. On January 1, 1991, the station changed its call sign to KZNM, on June 23, 1997 to KQEO, on July 13, 1999 to KQEO-FM, and on August 30, 1999 to the current KXXQ.
Translators
KXXQ's relayed throughout the state on these translators:
References
External links
Relevant Radio stations
Radio stations established in 1989
1989 establishments in New Mexico
XXQ
Cibola County, New Mexico
Catholic Church in New Mexico |
https://en.wikipedia.org/wiki/Salvatore%20Rampone | Salvatore Rampone (born May 1, 1962 in Benevento) is an Italian scientist and bodybuilder. Professor of Computer Science at the University of Sannio - Italy, he possesses two Master of Arts degrees, in Computer Science and Informatics. Prior to becoming an academic, Rampone carried out research and teaching activity in several institutions (ALCATEL 89-90, IIASS 90-91, C.N.R. 91-93, University of Salerno 94-95, Master in Advanced Technologies of the Information and Communication 95-97), maintaining a tightened collaboration with the Cybernetics research group founded by Eduardo Caianiello at the Department of Theoretical Physics of the University of Salerno.
His research interests focus in the area of Soft Computing, but applied in several fields (Botany, Manufacturing, Telecommunication, Bioinformatics, Computer music, Cosmology, Didactics, Cyclostratigraphy, Information Theory, Signal Processing and bodybuilding). The relation between the evolutionary chain culminating in Homo sapiens and the estimated size of our universe (discovered in 1999 by him and the physicist Antonio Feoli) resolved a long debate in the Anthropic principle. The HS3D dataset of Homo Sapiens DNA regions (2001) is used to assess the prediction accuracy of methods for gene identification and characterization.
As active supporter of transhumanism, an international intellectual and cultural movement supporting the use of science and technology to improve human mental and physical characteristics and capacities, in 2004 he began an intense applied research program as competition bodybuilder. In 2005 he won the Over 40 WPF Italian Bodybuilding Championship.
Notes
External links
Salvatore Rampone home page
M.Ceccarelli, V.Colantuoni, G.Graziano, S. Rampone, Bioinformatica, sfide e prospettive, Franco Angeli.
J.Anderson, G.Catapano, S. Rampone, Manuale di Crescita Muscolare, TRAM.
Recognition of splice junctions on DNA Sequences by BRAIN learning algorithm in oxfordjournals.org
World Transhumanist Association
1962 births
Living people
Italian computer scientists
Italian bodybuilders
University of Salerno alumni
People from Benevento |
https://en.wikipedia.org/wiki/Open%20data%20in%20Canada | Open data in Canada describes the capacity for the Canadian Federal Government and other levels of government in Canada to provide online access to data collected and created by governments in a standards-compliant Web 2.0 way. Open data requires that machine-readable should be made openly available, simple to access, and convenient to reuse. As of 2016, Canada was ranked 2nd in the world for publishing open data by the World Wide Web Foundation's Open Data Barometer.
A number of efforts have been made to expose data gathered by Canadian governments of all levels in ways that make it available for mashups.
List of Sites
See open.canada.ca - Open Government Across Canada.
Federal
In early 2010, Canada concluded ten open data principles based on the Sebastopol list, the result of the discussion of 30 open government advocates in Sebastopol, California, in 2007. The ten principles serve as the criteria of evaluating openness and accessibility of government data.
Canada's President of the Treasury Board is the lead on Canadian open government and open data at the federal level.
On March 17, 2011, Stockwell Day, then president, announced the launch of the 12-month pilot period for Canada's national open data site. On April 11, 2012, Tony Clement, who had become president since, announced Canada's Action Plan on Open Government, a three-year plan for open data including:
expansion of the number of datasets made available, gathering requirements for the next generation platform, in the first year; and
design and implementation of the new data.gc.ca portal, improving the level of standardization of data, in the second and third years.
On June 18, 2013, an updated version of the portal was launched, along with an updated Open Government licence.
In addition to the main portal site, other Federal department sites include:
GeoGratis from Natural Resources Canada - "Geospatial data available online at no cost and without restrictions"
data from Environment Canada
On October 9, 2014, the government issued the Directive on Open Government, an "open by default" directive for government publications and data.
On November 6, 2014, the government announced the 2nd Action Plan on Open Government, including the following open data commitments:
Open Data Canada
Canadian Open Data Exchange (ODX)
Open Data for Development (OD4D)
Open Data Core Commitment
On July 15, 2016, the government released their third action plan, titled the Third Biennial Plan to the Open Government Partnership, which continued the commitments on Open Data Canada, the Open Data Core Commitment and the Open Data Exchange. It added commitments to increase the availability and usability of geospatial data and release more budgetary, spending and financial data and information.
On March 12, 2018, the government adopted the Open Data Charter,.
In 2018, the government published the fourth action plan which was built on the foundation of the first three biennial plans. This |
https://en.wikipedia.org/wiki/Hermes%20%28programming%20language%29 | Hermes
is a language for distributed programming
that was developed at IBM's Thomas J. Watson Research Center from 1986 through 1992,
with an open-source compiler and run-time system.
Hermes' primary features included:
Language support of processes and interprocess communication.
Compile-time verification that operations use initialized data.
Representation-independent data aggregates called tables.
Lack of pointers.
It used typestate analysis to check variables transitions errors, to rule out some semantically non meaningful transitions from one state to another (i.e. starting from a value, some sequences of operations on a variable are nonsensical), of which reading an uninitialized variable is a special case. In this role of compile-time checking of data initialization is similar to definite assignment analysis performed by Java, Cyclone and C#.
Hermes and its predecessor, NIL (Network Implementation Language), were the earliest programming languages supporting this form of initialization checking.
Typestate was actually used more extensively, to generate compiler-inserted "delete" operations.
References
Distributed computing
Programming languages
Static program analysis tools |
https://en.wikipedia.org/wiki/Kermania | Kermania is a genus of moths belonging to the family Tineidae.
Species
Kermania pistaciella Amsel, 1964 (from Iran and Turkey)
References
Original publication: nhm database: Amsel, 1964 . Beitr. naturk. Forsch. SüdwDtl. 23 : 107
Hieroxestinae |
https://en.wikipedia.org/wiki/IDG%20Ventures | IDG Ventures is a global family of venture funds with approximately $3.6 billion under management. All of the funds were originally sole-source-funded by International Data Group.
The first fund was created by IDG in 1996 and was located in San Francisco, California. The latest San Francisco fund, formed in 2007, accepted other institutional investors in addition to IDG, which remains a major investor. In 2000, IDG started a fund in Europe; this fund is now closed. In 2001, IDG started a fund in Boston, also named IDG Ventures. The manager of the Boston fund renamed itself Flybridge Capital Partners in 2008 and is no longer associated with the IDG Ventures funds. In the 2000s, IDG started funds in Vietnam, India, and Korea. As of 2013, there are five countries with IDG funds — China, Vietnam, India, Korea and the United States (San Francisco).
In January 2017, IDG Capital and China Oceanwide Holdings Group acquired International Data Group (IDG) and its subsidiaries. IDG Capital became the controlling shareholder of IDG Ventures.
Venture Capital Investments
References
External links
International Data Group
Financial services companies established in 1996
Venture capital firms of the United States |
https://en.wikipedia.org/wiki/Bascantis | Bascantis is a genus of moths belonging to the family Tineidae. It contains only one species, Bascantis sirenica, that is endemic to New Zealand. This species is classified as "Data Deficient" by the Department of Conservation.
Taxonomy
This species was described by Edward Meyrick in 1914 using a specimen collected by George Hudson at Kaeo in January. Hudson discussed and illustrated this species both in his 1928 book The Butterflies and Moths of New Zealand as well as his 1950 publication Fragments of New Zealand entomology. The holotype specimen is held at the Natural History Museum, London.
Description
Meyrick described the species as follows:
Distribution
This species is endemic to New Zealand. Along with the type locality of Kaeo, this species has also been collected in Waitākere Ranges, Days Bay, and Wainuiomata. It was last seen in 1950.
Biology and behaviour
The adult moth is on the wing in January. It is a day flying moth. It has been hypothesised that this moth mimics the appearance of the beetle Zorion guttigerum.
Host species and habitat
This species has been collected by sweeping in dense forest.
Conservation status
This moth is classified under the New Zealand Threat Classification system as being Data Deficient.
References
External links
Image of species
Tineidae
Monotypic moth genera
Moths of New Zealand
Endemic fauna of New Zealand
Taxa named by Edward Meyrick
Tineidae genera
Endemic moths of New Zealand |
https://en.wikipedia.org/wiki/Philippine%20Cyber%20Corridor | The Philippine Cyberservices Corridor is a plan that is being pursued by the government of the Philippines to create interconnected centers of technology-related services, that are spread out all over the country. Services include business process outsourcing, medical transcription, outsourcing of animation, and the like. It is part of the ten-point agenda of President Gloria Macapagal Arroyo and is one of the five "super-regions" outlined in her 2006 State of the Nation Address.
The completion of the Philippine Cyber Corridor was expected to accelerate the growth of the Information Technology and Business Process Management (ITM-BPM) Industry in the country. Most recent figures according to the International Labour Organization have shown a total revenue of $18.4 billion in the entire Philippine BPO industry for the year 2014. This figure formed 6 per cent of the entire GDP that year and employed 1.03 million people. The Information Technology and Business Process Association of the Philippines (IBPAP) and the Philippines’ Department of Science and Technology (DOST) outlined in their road map for 2011–2016 forecasts that the BPO industry would reach a target of $25 billion in revenues by 2016. This would form 7.3 per cent of the country's GDP and employ 1.2 million people. The ITM-BPM sector was also expected to support 3.2 million indirect jobs by 2016, which would comprise employees in the Information and Communications Technology (ICT) sector as well as research facilities.
History
The 1987 Constitution of the Philippines cited Information and Communications Technology (ICT) as a key sector to the nation's progress. The Philippine Cyber Corridor was thus conceived as a business that would be able to compete on the international ICT market.
In her sixth State of the Nation Address in 2006, Gloria Macapagal Arroyo promised that her administration would develop the Philippine Cyber Corridor along with other “natural ‘super regions’ of the Philippines". Arroyo believed that the corridor had the potential for increasing telecommunications, technology and education in the country. In addition, she saw the development of the corridor as a counterpoint to the rising number of Overseas Filipino Workers (OFWs), as members of the work force would ideally no longer have to leave the country in order to secure a job. Furthermore, she promised budget increases for science & technology and education, both important to telecommunications.
The Arroyo administration thus embarked on a campaign to increase telecommunications-related services in the country. In 2004, the Commission on Information and Communications Technology (CICT) was established. One of its aims was to fashion the Philippine Cyber Corridor after the Multimedia Super Corridor (MSC) in Malaysia, which was built in 1997.
Services
The PCC hosts BPO companies, call centers, animations studios, software development and gaming businesses, medical and legal transcription outfits, knowledge proc |
https://en.wikipedia.org/wiki/John%20Edgar%20Park | John Edgar Park is a technical director in computer animation, author, and host of Make: television.
Park received a Bachelor of Arts in Drama from the University of Virginia in 1994, where he was a founding member of The New Dominions and sang in the Virginia Glee Club. He has worked as a computer graphics trainer at Sony Imageworks, and as a character technical director at Walt Disney Animation Studios and at DisneyToon Studios, where he currently works. At Disney, he has worked as a character rigger on Meet the Robinsons and Bolt.
Park's book, Understanding 3D Animation Using Maya, was written based on his experience teaching Maya at Sony Imageworks during the production of Spider-Man 2, The Polar Express, The Matrix Reloaded, and The Matrix Revolutions.
Park has been a contributor to Make (magazine) since September 2007 and to the Make blog since November 2008. In January 2009, Park became host of the public television series Make: television, where his segment, "Maker Workshop," demonstrates how to create and build such projects as a VCR powered cat feeder, Wii-powered personal flight recorder, portable trebuchet, and a shopping cart chair.
Park has appeared on the television programs The Screen Savers and Attack of the Show! on the G4 network.
Park currently works for Adafruit Industries. He hosts a weekly YouTube broadcast "John Park's Workshop".
Bibliography
References
External links
University of Virginia alumni
American animators
Living people
Northfield Mount Hermon School alumni
Year of birth missing (living people) |
https://en.wikipedia.org/wiki/Radical%20Computer%20Music | Radical Computer Music is a concept developed by the Danish experimental composer Goodiepal referring to, fundamentally, music notated not by computer networks but for computer networks, as a gesture towards the machine and the artificial intelligence expected to develop from it. Goodiepal coined the term while he was a teacher of composition at the Royal Academy of Music in Aarhus, Denmark, between 2004 and 2008, and he especially developed the project Mort Aux Vaches Ekstra Extra, which is a compositional game scenario questioning the role of the composer, time, notation and media, to thoroughly demonstrate the concept.
The audio piece Official Mort Aux Vaches Ekstra Extra Walkthrough, released in 2008 on cassette on ALKU and later made available online, explains the theories and methodology that defines Mort Aux Vaches Ekstra Extra and Radical Computer Music and has been transcribed and published as a book, Radical Computer Music & Fantastisk Mediemanipulation - A Corrected and Illustrated Transcript of the Official Mort Aux Vaches Ekstra Extra Walkthrough.
Restarting utopia in modern computer music and media art
Radical Computer Music references the habit in Scandinavia of addressing notated music as "serious music". As such it not only presents a different, more wide-ranging, approach to computer music, based on the acceptance of the medium as intelligent (AI or ALI, the latter term created by Goodiepal to describe alternative intelligence) but also includes media art as a field at risk of trivialisation and lack of utopian aspirations. According to Goodiepal, the scarcity of a utopian spark in contemporary computer music and media art is exacerbated by the low level of content in most computer-based communication, as a preference for sheer documentation appears to have come to motivate most media activities. Generally, a call for easy access and convenience permeates the relation between humans and computers, rather than the aspiration for cultural evolution through technological refinement. In the process of this deflation, human language is reduced to machine-like commands when humans increasingly address machines as machines without making use of an otherwise highly refined associative and context-based sense of language. Goodiepal advocates that these communicative skills can be strengthened in humans through the creation of musical scores in languages at the same time challenging the mindsets of computers, artificial, and alternative intelligences. Through this mutually beneficial communication exercise the man-machine relationship can potentially move to a higher level.
Artificial/alternative intelligence (AI/ALI)
While it has been repeatedly predicted since the fifties that in 20 years time the computer will be more clever than human beings, the promise of the artificial intelligence remains yet to be fulfilled. With Radical Computer Music, Goodiepal proposes a game play where singularity has been crossed and artificial/alternat |
https://en.wikipedia.org/wiki/Amazon%20Virtual%20Private%20Cloud | Amazon Virtual Private Cloud (VPC) is a commercial cloud computing service that provides a virtual private cloud, by provisioning a logically isolated section of Amazon Web Services (AWS) Cloud. Enterprise customers can access the Amazon Elastic Compute Cloud (EC2) over an IPsec based virtual private network. Unlike traditional EC2 instances which are allocated internal and external IP numbers by Amazon, the customer can assign IP numbers of their choosing from one or more subnets.
Comparison to private clouds
Amazon Virtual Private Cloud aims to provide a service similar to private clouds using technology such as OpenStack or HPE Helion Eucalyptus. However, private clouds typically use technology such as OpenShift application hosting and various database systems. Cloud security experts warn that there can be compliance risks, such as a loss of control or service cancellation in using public resources which do not exist with in-house systems. If transaction records are requested from Amazon about a VPC using a national security letter they may not be legally allowed to inform the customer of the breach of the security of their system. This would be true even if the actual VPC resources were in another country. The API used by AWS is only partly compatible with that of HPE Helion Eucalyptus and is not compatible with other private cloud systems, so migration from AWS may be difficult. This has led to warnings of the possibility of a lock-in to a specific technology.
IP Addressing
IP Addressing in Amazon Virtual Private Cloud (VPC) refers to the assignment of IP addresses to the resources within a VPC. VPC is Amazon Web Services (AWS) solution for providing isolated network environments for AWS resources. IP addresses in a VPC are used for communication between resources within the VPC, as well as for communication between the VPC and the Internet.
There are two types of IP addresses used in a VPC: private IP addresses and public IP addresses. Private IP addresses are used for communication between instances within the VPC, while public IP addresses are used for communication between the VPC and the Internet.
Amazon VPC provides several options for IP address management, including the use of IPv4 and IPv6 addresses, the automatic assignment of private IP addresses, and the ability to assign static private IP addresses. Additionally, Amazon VPC provides the option to associate Elastic IP addresses with instances to ensure persistent public IP addresses.
By using Amazon VPC, customers can have full control over the network configuration of their AWS resources, providing increased security and isolation compared to the traditional shared-tenancy model of public cloud computing.
Connectivity
AWS VPC allows users to connect to the Internet, a user's corporate data center, and other users' VPCs.
Users can connect to the Internet by adding an Internet Gateway to their VPC, which assigns the VPC a public IPv4 Address.
Users can connect to |
https://en.wikipedia.org/wiki/Telecoms%20resilience | The term telecoms resilience means enabling a telephone subscriber to continue to be served even when one line is out of service. The UK carrier networks are required by Ofcom to be 99.999% resilient. This means there should be no more than 5 minutes per year downtime in any single telephone exchange.
Connectivity from the local telephone exchanges to the customer premises is called the "last mile". This can be an ISDN30 connection, delivered through either a copper or fibre cable. This ISDN30 can carry 30 simultaneous telephone calls and many direct dial-in telephone numbers, (DDI's).
When leaving the telephone exchange, the ISDN30 cable can be buried in the ground, usually in ducting, at very little depth. This makes any business telephone lines vulnerable to being dug up during streetworks, liable to flooding during heavy storms and general wear and tear due to natural elements. Loss, therefore, of the "last mile" will cause the failure to deliver any calls to the business affected. Business continuity planning often provides for this type of technical failure.
Any business with ISDN30 type of connectivity should provide for this failure within its business continuity planning. There are many ways to achieve this, as documented by both the Cabinet Office and the CPNI.
Dual parenting
Dual parenting is where the telephone carrier provides the same numbers from two different telephone exchanges. If the cable is damaged from one telephone exchange to the customer premises most of the calls can be delivered from the surviving route to the customer.
Diverse routing
Diverse routing is where the carrier provides more than one route to bring the ISDN 30’s from the exchange, or exchanges, (as in dual parenting), but they may share underground ducting and cabinets, (those green boxes by the side of the road.)
Separacy
Separacy is the carrier can provide more than one route to bring the ISDN 30’s from the exchange, or exchanges, (as in dual parenting), but they may not share underground ducting and cabinets, and therefore should be absolutely separate from the telephone exchange to the customer premises.
Exchange based solutions
Exchange based solutions are where a specialist company working in association with the carriers offers an enhancement to the ability to divert ISDN30’s upon failure to any other number or group of numbers. Carrier diversions are usually limited to all of the ISDN30 DDI numbers being delivered to 1 single number. In the UK, GemaTech offers this service in association with all of the carriers other than Verizon. By being in the exchanges, the GemaTech version offers a part diversion service if required and voice recording of calls if required.
Non-exchange based diversion services
Non-exchange based diversion services are where a specialist company working in association with BT offers an enhancement to the ability to divert ISDN30’s upon failure to any other number or group of numbers. Carrier diversions are usually l |
https://en.wikipedia.org/wiki/Informatics%20Europe | Informatics Europe is the European association of university departments and research laboratories, in the field of informatics (also known as computer science).
Overview
Founded in 2006, Informatics Europe is a non-profit organization with head office in Zurich, Switzerland that has grown to represent over 160 members from 33 countries, connecting more than 20,000 researchers, promoting concerted positions and acts on shared priorities in the areas of education, research, knowledge transfer and social impact of informatics. Informatics Europe members are institutes rather than individuals and include university departments of Informatics, Computer Science, Computing, IT, ICT as well as national informatics associations in Europe, public and private research labs and companies.
In addition, Informatics Europe liaises with scientific organisations such as the European Research Consortium for Informatics and Mathematics (ERCIM), the Association for Computing Machinery ACM) and the Computing Research Association (CRA).
History
On 21 October 2005, the “1st European Computer Science Summit” brought together, for the first time, heads of Informatics and Computer Science departments throughout Europe. This landmark event was a joint undertaking of the Computer Science departments of the two branches of the Swiss Federal Institute of Technology: EPFL (Lausanne) and ETH (Zurich).
Besides the keynotes, talks, panels and workshops, the result of the summit was the unanimous view that European computer scientists needed an organisation with aims and scope similar to those of the CRA in the US, extended—in light of the situation in Europe—to cover education as well as research. As a result, Informatics Europe was created with the aim to become the recognized voice of the European computer science community, including both universities and research centres.
Bertrand Meyer from ETH Zurich, one of the founding members of the organisation, served as its first President from 2006 to 2011. Carlo Ghezzi, Politecnico di Milano, was the second President from 2012 to 2015. Lynda Hardman, CWI / Utrecht University was the third President, serving from 2016 to 2017. The current President, Enrico Nardelli from Università di Roma 'Tor Vergata', took office in 2018.
Mission and Activities
Informatics Europe is involved in a number of activities with the mission to foster quality research, education, and knowledge transfer in Informatics in Europe.
ECSS - European Computer Science Summit
The European Computer Science Summit takes place once a year and offers a platform where leaders and decision makers in Informatics research and education in Europe gather to debate strategic themes and trends related to research, education and policies in Informatics.
Past Summits since 2005:
ECSS 2021, hybrid event (Madrid, online)
ECSS 2020, online event
ECSS 2019, Rome
ECSS 2018, Gothenburg
ECSS 2017, Lisbon
ECSS 2016, Budapest
ECSS 2015, Vienna
ECSS 2014, Wroclaw
ECS |
https://en.wikipedia.org/wiki/Urban%20computing | Urban computing is an interdisciplinary field which pertains to the study and application of computing technology in urban areas. This involves the application of wireless networks, sensors, computational power, and data to improve the quality of densely populated areas. Urban computing is the technological framework for smart cities.
The term "urban computing" was first introduced by Eric Paulos at the 2004 UbiComp conference and in his paper The Familiar Stranger co-authored with Elizabeth Goodman. Although closely tied to the field of urban informatics, Marcus Foth differentiates the two in his preface to Handbook of Research on Urban Informatics by saying that urban computing, urban technology, and urban infrastructure focus more on technological dimensions whereas urban informatics focuses on the social and human implications of technology in cities.
Within the domain of computer science, urban computing draws from the domains of wireless and sensor networks, information science, and human-computer interaction. Urban computing uses many of the paradigms introduced by ubiquitous computing in that collections of devices are used to gather data about the urban environment to help improve the quality of life for people affected by cities. What further differentiates urban computing from traditional remote sensing networks is the variety of devices, inputs, and human interaction involved. In traditional sensor networks, devices are often purposefully built and specifically deployed for monitoring certain phenomenon such as temperature, noise, and light. As an interdisciplinary field, urban computing also has practitioners and applications in fields including civil engineering, anthropology, public history, health care, urban planning, and energy, among others.
Applications and examples
Cultural archiving
Cities are more than a collection of places and people - places are continually reinvented and re-imagined by the people occupying them. As such, the prevalence of computing in urban spaces leads people to supplement their physical reality with what is virtually available. Toward this end, researchers engaged in ethnography, collective memory, and public history have leveraged urban computing strategies to introduce platforms that enable people to share their interpretation of the urban environment. Examples of such projects include CLIO—an urban computing system that came out of the Collective City Memory of Oulu study—which "allows people to share personal memories, context annotate them and relate them with city landmarks, thus creating the collective city memory." and the Cleveland Historical project which aims to create a shared history of the city by allowing people to contribute stories through their own digital devices.
Energy consumption
Energy consumption and pollution throughout the world is heavily impacted by urban transportation. In an effort to better utilize and update current infrastructures, researchers have used urb |
https://en.wikipedia.org/wiki/SIAM%20Journal%20on%20Scientific%20Computing | The SIAM Journal on Scientific Computing (SISC), formerly SIAM Journal on Scientific & Statistical Computing, is a scientific journal focusing on the research articles on numerical methods and techniques for scientific computation. It is published by the Society for Industrial and Applied Mathematics (SIAM). Hans De Sterck is the current editor-in-chief, assuming the role in January 2022.
The impact factor is currently around 2.
This journal papers address computational issues relevant to solution of scientific or engineering problems and include computational results demonstrating the effectiveness of proposed techniques. They are classified into three categories: 1) Methods and Algorithms for Scientific Computing. 2) Computational Methods in Science and Engineering. 3) Software and High-Performance Computing. The first type papers focus on theoretical analysis, provided that relevance to applications in science and engineering is demonstrated. They are supposed to contain meaningful computational results and theoretical results or strong heuristics supporting the performance of new algorithms. The second type papers pay much attention to describing novel methodologies for solving a specific problem in computational science or engineering. The information about the application to orient other computational scientists is necessary. The third type papers more concern about novel design and development of computational methods and high-quality software, parallel algorithms, high-performance computing issues, new architectures, data analysis or visualization. However, the primary focus should be on computational methods that have huge impact on scientific or engineering problems.
The modern numerical analysis can be dated back to 1947 when John von Neumann and Herman Goldstine wrote a pioneering paper, “Numerical Inverting of Matrices of High Order” (Bulletin of the AMS, Nov. 1947). This paper commonly is considered one of the first papers to study rounding error and include discussion of what is called scientific computing nowadays. Although, from math history, numerical analysis has a longer and richer history, “modern” numerical analysis is defined by the mix of the programmable electronic computer, mathematical analysis, and the opportunity and need to solve large and complex problems in life applications. The need, such as, ballistics prediction, neutron transport, and nonsteady, multidimensional fluid dynamics pushed the development of computer and depended strongly on developments in numerical analysis and mathematical modeling.
References
External links
SIAM Journal on Scientific Computing
Computer science journals
Scientific Computing
Bimonthly journals |
https://en.wikipedia.org/wiki/Babel%20%28protocol%29 | The Babel routing protocol is a distance-vector routing protocol for Internet Protocol packet-switched networks that is designed to be robust and efficient on both wireless mesh networks and wired networks. Babel is described in RFC 8966.
Babel is based on the ideas in Destination-Sequenced Distance Vector routing (DSDV), Ad hoc On-Demand Distance Vector Routing (AODV), and Cisco's Enhanced Interior Gateway Routing Protocol (EIGRP), but uses different techniques for loop avoidance. Babel has provisions for using multiple dynamically computed metrics; by default, it uses hop-count on wired networks and a variant of expected transmission count on wireless links, but can be configured to take radio diversity into account or to automatically compute a link's latency and include it in the metric.
Babel operates on IPv4 and IPv6 networks. It has been reported to be a robust protocol and to have fast convergence properties.
In October 2015, Babel was chosen as the mandatory-to-implement protocol by the IETF Homenet working group, albeit on an Experimental basis. In June 2016, an IETF working group was created whose main goal is to produce a standard version of Babel. In January 2021, the working group produced a standard version of Babel, then proceeded to publish a number of extensions, including for authentication, source-specific routing, and routing of IPv4 through IPv6 routers.
Implementations
Several implementations of Babel are freely available:
The standalone "reference" implementation
A complete reimplementation integrated in the BIRD routing platform
A version integrated into the FRR routing suite (previously Quagga, from which Babel has been removed).
A tiny, stub-only subset implementation
A minimal, IPv6-only reimplementation in Python
An independent implementation in Java, part of the freeRouter project
Both BIRD and the reference version have support for Source-specific routing and for cryptographic authentication.
References
External links
Babel – a loop-avoiding distance-vector routing protocol
Routing algorithms
Ad hoc routing protocols
Routing protocols
Mesh networking |
https://en.wikipedia.org/wiki/European%20route%20E46 | European route E46 forms part of the International E-road network. The route begins in Cherbourg-en-Cotentin, France, and ends in Liège, Belgium. It is long.
Route
Cherbourg-Octeville - Caen - Rouen - Beauvais - Compiegne - Soissons - Reims - Charleville-Mézières - Liège
References
External links
UN Economic Commission for Europe: Overall Map of E-road Network (2007)
46
E046
E046
Cherbourg-en-Cotentin
Liège |
https://en.wikipedia.org/wiki/Sermylia | Sermylia (), or Sermyle (Σερμύλη), was a town of Chalcidice, between Galepsus and Mecyberna, which gave its name to the Toronaic Gulf, which was also called Sermylicus Sinus (κόλπος Σερμυλικός - kolpos Sermylikos). Pseudo Scylax writes that it was a Greek city. It was a member of the Delian League.
The site of Sermylia is near the modern Ormylia.
References
Populated places in ancient Macedonia
Former populated places in Greece
Greek colonies in Chalcidice
Members of the Delian League |
https://en.wikipedia.org/wiki/Hazardous%20Substances%20Data%20Bank | The Hazardous Substances Data Bank (HSDB) was a toxicology database on the U.S. National Library of Medicine's (NLM) Toxicology Data Network (TOXNET). It focused on the toxicology of potentially hazardous chemicals, and included information on human exposure, industrial hygiene, emergency handling procedures, environmental fate, regulatory requirements, and related areas. All data were referenced and derived from a core set of books, government documents, technical reports, and selected primary journal literature. Prior to 2020, all entries were peer-reviewed by a Scientific Review Panel (SRP), members of which represented a spectrum of professions and interests. Last Chairs of the SRP are Dr. Marcel J. Cassavant, MD, Toxicology Group, and Dr. Roland Everett Langford, PhD, Environmental Fate Group. The SRP was terminated due to budget cuts and realignment of the NLM.
The HSDB was organized into individual chemical records, and contained over 5000 such records. It was accessible free of charge via TOXNET. Users could search by chemical or other name, chemical name fragment, CAS registry number and/or subject terms. Recent additions included radioactive materials and certain mixtures, like crude oil and oil dispersants as well as animal toxins. , there were approximately 5,600 chemical specific HSDB records available.
TOXNET databases
The Toxicology Data Network (TOXNET) was a group of databases hosted on the National Library of Medicine (NLM) website that covered "chemicals and drugs, diseases and the environment, environmental health, occupational safety and health, poisoning, risk assessment and regulations, and toxicology". TOXNET was managed by the NLM's Toxicology and Environmental Health Information Program (TEHIP) in the Division of Specialized Information Services (SIS).
The TOXNET databases included:
HSDB: Hazardous Substances Data Bank
Peer-reviewed toxicology data for over 5,000 hazardous chemicals
TOXLINE
4 million references to literature on biochemical, pharmacological, physiological, and toxicological effects of drugs and other chemicals
ChemIDplus
Dictionary of over 400,000 chemicals (names, synonyms, and structures)
LactMed: Drugs and Lactation Database
Drugs and other chemicals to which breastfeeding mothers may be exposed
DART: Developmental and Reproductive Toxicology Database
References to developmental and reproductive toxicology literature
TOXMAP
Environmental Health Maps provides searchable, interactive maps of EPA TRI and Superfund data, plus US Census and NCI health data
TRI: Toxics Release Inventory
Annual environmental releases of over 600 toxic chemicals by U.S. facilities
CTD: Comparative Toxicogenomics Database
Access to scientific data describing relationships between chemicals, genes and human diseases
Household Products Database
Potential health effects of chemicals in more than 10,000 common household products
Haz-Map
Links jobs and hazardous tasks with occupational diseases and their symptoms
IRIS: Int |
https://en.wikipedia.org/wiki/Dracula%20%281986%20video%20game%29 | Dracula is a text adventure game by CRL released in 1986 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. The game is based on the novel Dracula by Bram Stoker. It was the first video game to be rated by the BBFC. The game received a 15 certificate.
Plot
An English lawyer travels to Carpathia to meet Count Dracula regarding a routine property transaction, but soon learns that his client has sinister ulterior intentions.
Gameplay
The game is a standard text adventure with static graphics in some locations. It is divided into three parts:
"First Night" - The young solicitor arrives in Count Dracula's country, staying at the Golden Krone Hotel; strange events are observed
"The Arrival" - After an eventful journey, he arrives at Dracula's castle, and soon learns the real nature of his host's intentions; he realizes that he must escape if he is to survive...
"The Hunt" - A psychiatrist at an insane asylum in England receives a strange letter from a friend on business overseas, warning of "boxes of earth" and the "undead"; meanwhile a patient at the asylum grows increasingly disturbed...
Reception
The game received a "15" certificate from the British Board of Film Censors because of the gory images it contains. However, CRL expressed disappointment with this as they had hoped for an "18" certificate.
Legacy
CRL followed Dracula with three further adventures of a similar style, Frankenstein, Jack the Ripper and Wolfman, all of which also received BBFC ratings.
References
External links
Dracula at Lemon 64
1980s horror video games
1980s interactive fiction
1986 video games
Adventure games
Amstrad CPC games
Commodore 64 games
CRL Group games
Interactive fiction based on works
Single-player video games
Video games about vampires
Video games based on Dracula
Video games developed in the United Kingdom
Video games set in castles
ZX Spectrum games |
https://en.wikipedia.org/wiki/Frankenstein%20%28video%20game%29 | Frankenstein is a text adventure game released by CRL in 1987 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. The game is based on the 1818 novel Frankenstein; or, The Modern Prometheus by Mary Shelley.
Plot
Dr. Frankenstein must find and destroy his murderous escaped monster; the monster must remain free and learn the reason for its existence.
Gameplay
Frankenstein is a standard text adventure with static graphics in some locations to set the scene. It is similar to the earlier game Dracula, which was produced by the same author. It is divided into three parts; the player takes the role of Dr. Frankenstein in the first two, and of his monster in the third. Part One is entitled Hard Journey, Part Two The Slaying and Part Three The Monster's Story. Part Three is only accessible once the first two parts have been completed.
In the second part the player can engage in conversation with other characters. In the third part the player has to raise the monster's intelligence which can be done by using their senses. Both this and experiences they undergo will raise their IQ rating.
Reception
As with the earlier CRL adventure Dracula, the game was awarded a "15" certificate for its gory graphics.
Reviews
Sinclair User: "If you want an intelligent, gigantic text adventure with a few magnificent illustrations, FRANKENSTEIN's your man."
References
External links
Frankenstein at Lemon 64
1980s interactive fiction
Interactive fiction based on works
1987 video games
Adventure games
Amstrad CPC games
Commodore 64 games
Single-player video games
Video games based on Frankenstein
Video games developed in the United Kingdom
ZX Spectrum games
CRL Group games |
https://en.wikipedia.org/wiki/Jack%20the%20Ripper%20%281987%20video%20game%29 | Jack the Ripper is a text adventure computer game designed by St. Bride's School and released by CRL in 1987 for the Commodore 64, Amstrad CPC and ZX Spectrum home computers. The game is based on the notorious "Jack the Ripper" murders in 1880s London.
Plot
A murderer is roaming the East End of London and the police suspect you of being responsible. The player must clear their name by exposing the real culprit.
Gameplay
The game is a standard text adventure with animated graphics in some locations to set the scene. The game accepts the input of full sentences including the use of adverbs. The game is played in real time; time passes when the player does not take action and events can take place in the game world during this time. As well as saving and loading the game state the program also allows players to store and restore their position during play.
Reception
As with the earlier CRL adventures Dracula and Frankenstein, the game was classified by the British Board of Film Classification, receiving an '18' certificate for its gory graphics. Because of this W. H. Smith refused to stock the game.
Reviews
Sinclair User: The first game ever to receive an "18" certificate. Very literate effort from St. Brides, with 'gore' added by CRL.
Zzap!64's reviewer said the game was similar in style to Rod Pike's work. They thought some of the graphics were unnecessary but the stylish text, atmosphere and excitement created made it "a must for the adventurers collection." It was given a 78% overall rating.
The Games Machine also compared the game to titles by Rod Pike. The reviewer admitted that none of the previous games by St Brides had impressed them very much, with this one being "the first of their games which has actually held my interest for more than 20 minutes." Overall it was said to be "professionally implemented and quite exciting to play" with the 3 parts of the game making it value for money. They also gave a rating of 78%.
Computer & Video games compared the game to Sherlock, with both games set in London in the same era and featuring 'real time' gameplay. They considered Jack the Ripper to be the superior game, as it lacked bugs. The reviewer said it was "certainly St Brides' best to date" and rated it 9/10.
Notes
The game was produced using the Gilsoft Professional Adventure Writer.
References
External links
Jack the Ripper at Lemon 64
1980s interactive fiction
1980s horror video games
1987 video games
Adventure games
Amstrad CPC games
Commodore 64 games
CRL Group games
Single-player games
Video games about Jack the Ripper
Video games developed in Ireland
Video games set in London
Video games set in the 19th century
ZX Spectrum games |
https://en.wikipedia.org/wiki/Wolfman%20%28video%20game%29 | Wolfman is a text adventure video game released by CRL in 1988 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers.
Plot
After a heavy sleep the protagonist awakes to find his clothes ripped and bloody, yet no sign of injury to himself. Glancing through a window, he sees the body of a dead girl lying nearby, her throat has been torn out. He then realizes that he is in reality a werewolf, and must escape violent retribution by enraged villagers and somehow find a cure for his illness. After falling in love with a young woman named Nadia, the protagonist must rescue her when she is kidnapped while continuing to seek a cure for his lycanthropy.
Gameplay
The game is a standard text adventure with graphics in some locations to set the scene. It is in three parts, with the player in the role of the Wolfman in the first and third, and of his fiancée in the second.
Development
The game was produced using the Gilsoft Professional Adventure Writer.
Reception
As with the earlier CRL adventures Dracula, Frankenstein, and Jack the Ripper, the game was classified by the British Board of Film Censors, receiving an '18' certificate for its gory graphics.
References
External links
Wolfman at Lemon 64
1980s interactive fiction
1988 video games
Adventure games
Amstrad CPC games
Commodore 64 games
CRL Group games
Single-player video games
Video games developed in the United Kingdom
Werewolf video games
ZX Spectrum games |
https://en.wikipedia.org/wiki/System%2012 | System 12 may refer to
Namco System 12, a video game board.
IBM Business System 12, a relational database management system.
ITT System 12 was an early digital telephone exchange, by ITT Corporation |
https://en.wikipedia.org/wiki/Dangerous%20Game%20%281987%20film%29 | Dangerous Game is a 1987 Australian slasher film directed by Stephen Hopkins.
Plot
Jack Hayward (Marcus Graham) is a computer hacker who breaks into a department store one night with his friends for thrills. They are soon locked in by former cop, turned security guard, Patrick Murphy (Steven Grives) who had recently been suspended from his job because of Jack and his friends. This cat-and-mouse game becomes a fight for survival when Tony (John Polson), one of Jack's friends, is murdered by Murphy, and his friends are next.
Cast
Miles Buchanan as David
Marcus Graham as Jack
Steven Grives as Patrick Murphy
Kathryn Walker as Kathryn
Sandie Lillingston as Ziggy
John Polson as Tony
Production
The set built by Igor Nay was one of the largest ever built for an Australian film.
Reception
According to Stephen Hopkins, the film sold well at Cannes because "at that time it was quite cool to be Australian."
Accolades
References
External links
Dangerous Game at Oz Movies
1987 films
1980s slasher films
1987 thriller films
Australian independent films
Australian slasher films
1980s English-language films
Films directed by Stephen Hopkins
Films set in department stores
Films shot in Sydney
1987 horror films
Australian horror thriller films
Australian horror drama films
1987 directorial debut films
1980s Australian films |
https://en.wikipedia.org/wiki/Subsunk | Subsunk is a text adventure game by Firebird released in 1985 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers.
Plot
Ed Lines, reporter for the "Seafaring Gazette", is aboard the nuclear submarine Sealion for a routine patrol when the sub is attacked and disabled by a foreign power. The crew are taken into captivity and the sub scuttled - with the hidden journalist still aboard. He must alert headquarters with the news of what has happened and escape the doomed vessel.
Gameplay
The game was produced with The Quill and includes simple graphics. The player must guide Ed Lines in his attempt to escape the stricken submarine; he must reach the telex room and issue the distress signal "SUBSUNK" to alert the authorities and bring assistance. Meanwhile, the wrecked submarine is filling with water...
It was followed by a sequel, Seabase Delta.
Reception
ZX Computing: "... a very enjoyable game, mainly because of its sense of humour"
A 1992 Your Sinclair article described it as "possibly the worst of all the games that were around at the time."
References
External links
Subsunk at Lemon 64
1980s interactive fiction
1985 video games
Amstrad CPC games
Commodore 64 games
Telecomsoft games
Video games developed in the United Kingdom
ZX Spectrum games |
https://en.wikipedia.org/wiki/Measurement%20of%20biodiversity | Conservation biologists have designed a variety of objective means to empirically measure biodiversity. Each measure of biodiversity relates to a particular use of the data. For practical conservationists, measurements should include . For others, a more economically defensible definition should allow the ensuring of continued possibilities for both adaptation and future use by humans, assuring environmental sustainability.
As a consequence, biologists argue that this measure is likely to be associated with the variety of genes. Since it cannot always be said which genes are more likely to prove beneficial, the best choice for conservation is to assure the persistence of as many genes as possible. For ecologists, this latter approach is sometimes considered too restrictive, as it prohibits ecological succession.
Taxonomic Diversity
Biodiversity is usually plotted as taxonomic richness of a geographic area, with some reference to a temporal scale. Whittaker described three common metrics used to measure species-level biodiversity, encompassing attention to species richness or species evenness:
Species richness - the simplest of the indices available.
Simpson index
Shannon-Wiener index
More recently, two new indices have been invented. The Mean Species Abundance Index (MSA) calculates the trend in population size of a cross section of the species. It does this in line with the CBD 2010 indicator for species abundance. The Biodiversity Intactness Index (BII) measures biodiversity change using abundance data on plants, fungi and animals worldwide. The BII shows how local terrestrial biodiversity responds to human pressures such as land use change and intensification.
Other Measures of Diversity
Alternatively, other types of diversity may be plotted against a temporal timescale:
species diversity
ecological diversity
morphological diversity
genetic diversity
These different types of diversity may not be independent. There is, for example, a close link between vertebrate taxonomic and ecological diversity.
Other authors tried to organize the measurements of biodiversity in the following way:
traditional diversity measures
species density, take into account the number of species in an area
species richness, take into account the number of species per individuals (usually [species]/[individuals x area])
diversity indices, take into account the number of species (the richness) and their relative contribution (the evenness); e.g.:
Simpson index
Shannon-Wiener index
phylogenetic diversity measures, include information on phylogenetic relationships among species
phylogenetic diversity (PD) index; Faith (1992)
topology based measures
taxonomic distinctiveness; Vane-Wright et al. (1991)
taxonomic diversity; Warwick & Clarke (1995)
taxonomic distinctness; Clarke & Warwick (1998)
functional diversity measures, include information on functional traits among species
categoric measures
functional group richness (FGR); e.g., Tilman et |
https://en.wikipedia.org/wiki/Seabase%20Delta | Seabase Delta is a text adventure game by Firebird released in 1986 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers. It is the sequel to Subsunk.
Plot
In Subsunk, the journalist Ed Lines, stranded aboard the wrecked submarine Sea Lion, successfully sent a distress signal to headquarters and now awaits rescue. But the message has been intercepted by enemy agents, who arrange for Sea Lion to be towed into Seabase Delta, where she will not be found. Ed Lines emerges from the submarine to find the Seabase mysteriously deserted; he must discover its secrets and escape.
Gameplay
Like its predecessor, Seabase Delta is a Quilled adventure with simple graphics. The player must explore the enemy Seabase and escape.
Reception
Sinclair User: "The text itself is at a fairly basic level but the structure of the base, the travel system and the many messages and objects provide an atmosphere in their own right. The jokey approach also helps to keep your spirits up and you will find yourself quickly caught up in the game."
ZX Computing: "The game has some fairly attractive fullscreen graphics... reasonably descriptive, though not Booker Prize winning, text... EXAMINE is particularly responsive, and often gives somewhat blatant clues ... Generally, though, good fun to play..."
References
External links
1980s interactive fiction
1986 video games
Amstrad CPC games
Commodore 64 games
Telecomsoft games
ZX Spectrum games |
https://en.wikipedia.org/wiki/Windows%20Magazine | Windows Magazine was a monthly magazine for users of the Microsoft Windows operating system. The magazine was based in Manhasset, NY.
History and profile
Windows Magazine was founded in 1990. It was sold to CMP Media in 1991. By 1999, it has a paid circulation of 800,000 and a staff of 45, but its last hardcopy issue was published in August 2002.
References
1990 establishments in the United States
2002 disestablishments in the United States
Defunct computer magazines published in the United States
Magazines established in 1990
Magazines disestablished in 2002
Monthly magazines published in the United States
Microsoft Windows magazines
Magazines published in New York (state) |
https://en.wikipedia.org/wiki/DST%20Group%20Building | The DST Group Building, also known as the DST Tower, was constructed in 1994. It is one of the tallest buildings in Brunei. The building's only tenant is the DataStream Technology Group, a leading telecommunications provider in the country. The building houses offices, recording studios and an open-air sky lobby on the fifteenth floor.
See also
List of towers
References
Office buildings in Brunei
Office buildings completed in 1995 |
https://en.wikipedia.org/wiki/Blacklight%3A%20Tango%20Down | Blacklight: Tango Down is a dystopian cyberpunk-themed online multiplayer first-person shooter video game developed by Zombie Studios and published by Ignition Entertainment. The game was released on July 7, 2010 on Xbox 360 as a downloadable title, and was released on Microsoft Windows (with Games for Windows – Live requirement) on July 14, 2010. The game was also released in late 2010 for the PlayStation 3. The PC version is the one to receive all three patches, where as the Xbox 360 received only the first two patches, and the PlayStation 3 version received no patches, being at retail, launch day version.
Zombie was planning to make Blacklight a multimedia franchise that would include the video game, a feature film, and a trilogy of comic books, however the company became defunct on January 8, 2015. The idea was conceptualized by Zombie executives which later pitched the idea to several film and comic book production companies. The film rights were immediately bought by Fox Atomic to create a film adaptation of the franchise. Fox Atomic's comic subsidiary, Fox Atomic Comics, was also to be creating the Blacklight comics, but after the closing of Fox Atomic, the trans-media rights have been purchased by Imagine Entertainment. The film, comic books, and game will not share the same storylines, but tell different stories in the Blacklight universe at different time periods. As of February 2019, there are no new updates for the film's status, other than that Jason Hall was the screenwriter for the project in 2010, and producer Richard Leibowitz. No film director or cast member has ever been publicly announced for the project, and the film currently languishes in development hell.
Gameplay
The game contains modes such as Deathmatch, Team Deathmatch, King of the Hill, Domination, Capture the Flag, Last Man Standing, and Last Team Standing, with two slightly more unique modes, those being Retrieval and Detonate. In Detonate, a neutral bomb is at the center of the map, and a player from one team has to plant the bomb at the base of the enemy team, and prevent it from being defused. Retrieval is a modified version of Capture the Flag, where you cannot take the item (being either a bomb or a canister with sensitive information) to your base. There are two of them on the map, one belonging to each team. The points are scored whenever the canister/bomb is at the retrieval zone of the enemy team, where it accumulates points, but it is still an enemy team canister/bomb.
The game makes use of its near-future setting by offering HRV (Hyper Reality Visor) that allow players to see an enemy's presence through walls and other obstacles, as well as two types of grenades that counter other players' visors through the use of a blurring effect, similar to a digital smokescreen, along with a type of grenade which emits EMP that forces the enemy's HUD to reboot and reset, resulting in temporary blindness.
The game also features a "Black Ops" game-mode, which suppo |
https://en.wikipedia.org/wiki/Death%20Risk%20Rankings | Death Risk Rankings was a website that approximated the likelihood of a European or American person dying within a twelve-month span. Using public data to do its calculations, the website also listed the possible causes of death, including illnesses or accidents.
Created by Carnegie Mellon University in Pittsburgh, Pennsylvania, Death Risk Rankings has been nicknamed the "death calculator".
History
Death Risk Rankings was created by researchers and students at Carnegie Mellon University in Pittsburgh, Pennsylvania. The website was developed by Paul Fischbeck, a professor of Social and Decision Sciences and Engineering and Public Policy at Carnegie Mellon, and David Gerard, associate professor of Economics and Public Policy at Lawrence University in Appleton, Wisconsin. Fischbeck believed that the website will provide lawmakers with ideas during the health care reform debate.
Death Risk Rankings has been nicknamed the "death calculator" according to Kaytie Dowling of The Intelligencer & Wheeling News Register.
On August 27, 2009, the day it was launched, Death Risk Rankings had about a million visitors per hour. The website then crashed and was inaccessible for two hours due to server issues. In twenty-four hours, the website had surpassed Carnegie Mellon University's bandwidth cap for one month.
The website has not been available since mid 2011.
Death rankings
The website based its results on the public information gathered by the Centers for Disease Control and Prevention (CDC) for data in the United States and Eurostat for data in Europe.
Death Risk Rankings did not use genetics or an individual's way of living in its calculations. However, the website was able to determine the possibility of death using information such as location, gender, and age. After submitting the information, users were able to view their chance of dying that year of sixty-six different causes, such as murder, a number of illnesses, and accidents.
References
External links
Death Risk Rankings website at the Internet Archive's Wayback Machine
American health websites
Carnegie Mellon University
Internet properties established in 2009
Medical aspects of death
Probability assessment |
https://en.wikipedia.org/wiki/Full%20House%20%28Philippine%20TV%20series%29 | Full House is a Philippine television drama romantic comedy series broadcast by GMA Network. The series is based on a manhwa series of the same title by Won Soo-yeon. Directed by Mark A. Reyes, it stars Richard Gutierrez and Heart Evangelista. It premiered on November 30, 2009 on the network's Telebabad line up replacing Rosalinda. The series concluded on February 26, 2010 with a total of 65 episodes. It was replaced by Diva in its timeslot.
Cast and characters
Lead cast
Richard Gutierrez as Justin Lazatin
Heart Evangelista as Maria Jesusa "Jessie" Asuncion-Lazatin
Supporting cast
Isabel Oli as Elaine Villavicencio
Patrick Garcia as Luigi Mondragon
Pilita Corrales as Anita Lazatin
Ronaldo Valdez as Lorenzo Lazatin
Raquel Villavicencio as Liling Lazatin
Sheena Halili as Lisette Montemayor-Asuncion
Rainier Castillo as Donald Asuncion
Keempee de Leon as H
Epi Quizon as Jerry
John Lapus as Chicky
Marky Lopez as Marlon
Chariz Solomon as Maya
Ratings
According to AGB Nielsen Philippines' Mega Manila household television ratings, the pilot episode of Full House earned a 24.5% rating. While the final episode scored a 29.8% rating.
References
External links
2009 Philippine television series debuts
2010 Philippine television series endings
Filipino-language television shows
GMA Network drama series
Philippine romantic comedy television series
Philippine television series based on South Korean television series
Television shows filmed in the Czech Republic
Television shows filmed in the Philippines |
https://en.wikipedia.org/wiki/La%20Salla | La Salla is a 1996 computer animated short by Richard Condie, produced in Winnipeg by the National Film Board of Canada.
The film is a farcical comic opera, with a libretto written by Condie and translated into Italian, then recorded by Jay Brazeau.
The film was nominated for an Academy Award for Best Animated Short Film at the 69th Academy Awards. It also won the award for best animation film at the Vancouver International Film Festival.
Credits
A Film by: Richard Condie
Music & Sound Editing: Patrick Godfrey
Baritone: Jay Brazeau
Technical Coordinator: Scott Collins
Studio Administrator: Cyndi Forcand
Re-recording: Paul Sharpe
Special Thanks To: Daniel Langlois and John Lasseter
NFB Digital Imaging Services: Julie Dutrisac, Susan Gourley, Doris Kochanek
Producers: Ches Yetman and Richard Condie
Executive Producer: Ches Yetman
La Salla - A National Film Board Of Canada Production
Dolby Stereo® In Selected Theaters
Dolby Surround™ Stereo On Videocassette
© 1996 The National Film Board Of Canada
References
External links
Watch La Salla at NFB.ca
Computer-animated short films
1996 short films
National Film Board of Canada animated short films
Films directed by Richard Condie
Films about opera
1990s Italian-language films
Canadian comedy short films
1996 computer-animated films
1990s animated short films
Canadian animated short films
Quebec films
1996 films
1990s Canadian films
Canadian animated comedy films |
https://en.wikipedia.org/wiki/KGB%3A%20The%20Secret%20War | KGB: The Secret War is a 1985 American film directed by Dwight H. Little.
Plot
A spy thriller about a KGB agent operating inside the U.S. who wants to defect. The agent steals top secret computer microchips as barter material to switch sides and is hunted by a U.S. agent.
Cast
Michael Billington as Peter Hubbard
Denise DuBarry as Adèle Martin
Michael Ansara as Lyman Taylor
Walter Gotell as Nicholai
Sally Kellerman as Fran Simpson
Christopher Cary as Alex Stafanac
Philip Levien as Ryder
Julian Barnes as Hya Koslov
Paul Linke as Frank
Richard Pachorek as Martine
Gerrod Miskovsky as Theodor
Kim Joseph as Shirley Marks
External links
1985 films
1985 drama films
American drama films
American spy films
Films directed by Dwight H. Little
Cold War spy films
1985 directorial debut films
Films about the KGB
1980s English-language films
1980s American films |
https://en.wikipedia.org/wiki/Mark%20Harman | Mark Harman may refer to:
Mark Harman (translator) (born 1951), Irish-American translator
Mark Harman (computer scientist), British computer scientist
Mark Harman (cricketer) (born 1964), English cricketer
See also
Mark Harmon (born 1951), American actor
Mark Harmon (musician), American record producer, songwriter, and bass guitarist |
https://en.wikipedia.org/wiki/Toyota%20Celica%20GT%20Rally | Toyota Celica GT Rally (sometimes abbreviated as GT Rally) is a racing computer game developed and published by Gremlin Graphics Software (later Gremlin Interactive) released for the Amiga, Amstrad CPC, and ZX Spectrum. The game consists of three racing competitions in as many countries; England, Mexico and Finland. The main differences are the weather conditions. For example, races in Finland puts the player against heavy snowing and icy roads, while Mexican races include limited visibility because of sandstorms.
Toyota Celica GT Rally received mixed to positive reviews. Critics praised the realism, graphics and sound, while criticism mostly focused on the co-driver feature, controls and time penalties.
Gameplay
The gameplay consists of competing in three different races in as many countries; England, Mexico and Finland. Each race is split up into ten different sections, with the main objective being to reach the finish line in the fastest time possible. Up to four players can compete, but only one at a time.
Toyota Celica GT Rally employs a first-person view; the course is seen through the windshield, which is affected by the weather (rain, snow etc.). The weather conditions are also the main differences between the races:
The English races feature occasional raining, affecting the visibility while turning the road wet and slippery.
The Mexican races feature sandstorms, heavily affecting the visibility.
The Finnish races feature heavy snowing and ice, heavily affecting both the visibility and the road.
Preparations before racing include choosing between manual/automatic gearbox, preparing the co-driver and practicing a course.
Reception
Toyota Celica GT Rally received mixed to positive reviews. The graphics, realism and sound were praised while criticism mostly focused on the co-driver feature, controls and time penalties. Amiga Format reviewer Sean Masterson gave the game a score of 70%, praising the atmospheric sound while calling the game "a reasonable rally sim, but far from perfect". However, he criticized the timing of the co-driver calls and the "overly harsh time-keeping". Daniel Whitehead from Amiga Computing was less positive, giving a score of 39% and was critical of its controls. One of the most positive reviews came from Richard Leadbetter of Computer and Video Games, who gave the game a score of 87%. Leadbetter highly praised the graphics and sound, writing that "the mixture of polygon 3D and sprites is effective and the sound is brilliant".
References
External links
Toyota Celica GT Rally at Lemon Amiga
1990 video games
Amiga games
Atari ST games
Europe-exclusive video games
DOS games
Gremlin Interactive games
Racing video games
Toyota
Video games set in England
Video games set in Europe
Video games set in Mexico
ZX Spectrum games
Video games developed in the United Kingdom |
https://en.wikipedia.org/wiki/Mark%20Harman%20%28computer%20scientist%29 | Prof. Mark Harman is a British computer scientist. Since 2010, he has been a professor at University College London (UCL) and since 2017 he has been at Facebook London. He was founder of the Centre for Research on Evolution Search and Testing (CREST) initially at King's College London in 2006, latterly at UCL, and was the Director until 2017. Harman has received both of the major research awards for software engineering (both awarded in 2019): the IEEE Harlan D. Mills Award, for "fundamental contributions throughout software engineering, including seminal contributions in establishing search-based software engineering, reigniting research in slicing and testing, and founding genetic improvement"; and the ACM SIGSOFT Outstanding Research Award
Harman studied software engineering at Imperial College, London, between 1984 and 1988. He has previously worked at the Polytechnic of North London (1988–91), University of North London (1991–97), where he was latterly Head of Computing, Goldsmiths College, University of London (1998–2000), Brunel University (2000–04), and King's College London, UK (2004–10) where he led the Software Engineering Group.
In September 2016, Harman co-founded Majicke Limited, creator of the Sapienz bug finding app. The company was acquired by Facebook and in February 2017 Harman joined Facebook London as a full-time Engineering Manager. He remains as a part-time professor of Software Engineering in CREST and the Computer Science department at University College London. He organizes the annual Facebook Testing & Verification (TAV) Symposium.
Mark Harman has published many academic papers, especially in the area of software testing, with an h-index of 75 (in 2017) according to Google Scholar. He has contributed particularly in the areas of program slicing and program transformation.
He is on the editorial boards of a number of academic journals including IEEE Transactions on Software Engineering and Software Testing, Verification & Reliability.
He coined the term search-based software engineering (SBSE) with B. F. Jones in 2001. Search-based automated test design technology has been deployed at Facebook since September 2017. Harman has also been working on "web-enabled simulation", a technology which uses a parallel version of Facebook to enable modelling and experimenting with approaches impeding bad actors.
Books
Harman, M. and Jones, R., First Course in C++: A Gentle Introduction. McGraw-Hill, 1996. .
Hierons, R., Bowen, J.P., and Harman, M., editors, Formal Methods and Testing. Springer-Verlag, LNCS, Volume 4949, 2008. .
References
External links
Facebook home page
UCL home page
Year of birth missing (living people)
Living people
Alumni of the Department of Computing, Imperial College London
Academics of the University of North London
Academics of Goldsmiths, University of London
Place of birth missing (living people)
Academics of Brunel University London
Academics of King's College London
Academics of Univers |
https://en.wikipedia.org/wiki/Kinetics%20Internet%20Protocol | Kinetics Internet Protocol (KIP) is a network protocol used for the encapsulation and routing of AppleTalk data packets over IP. It also controls the routing tables.
It is defined in RFC 1742.
Apple Computer adopted the usage of KIP and refer to it as part of MacIP.
Literature
Sidhu, Andrews, Oppenheimer: Inside AppleTalk, 2nd, Addison-Wesley, 1999
Apple Computer Inc.: Inside Macintosh: Networking, 2nd, Addison-Wesley, 1994, Chapter 1 - Introduction to AppleTalk (online version)
Network protocols |
https://en.wikipedia.org/wiki/DASH7 | DASH7 Alliance Protocol (D7A) is an open-source wireless sensor and actuator network protocol, which operates in the 433 MHz, 868 MHz and 915 MHz unlicensed ISM band/SRD band. DASH7 provides multi-year battery life, range of up to 2 km, low latency for connecting with moving things, a very small open-source protocol stack, AES 128-bit shared-key encryption support, and data transfer of up to 167 kbit/s. The DASH7 Alliance Protocol is the name of the technology promoted by the non-profit consortium called the DASH7 Alliance.
International standard
DASH7 Alliance Protocol originates from the ISO/IEC 18000-7 standard describing a 433 MHz ISM band air interface for active RFID. This standard was mainly used for military logistics.
The DASH7 Alliance re-purposed the original 18000-7 technology in 2011 and made it evolve toward a wireless sensor network technology for commercial applications. The DASH7 Alliance Protocol covers all sub-GHz ISM bands, making it available globally. The name of the new protocol was derived from the section seven denoted as -7 () of the original standard document.
The current version of the DASH7 Alliance protocol is no longer compliant with the ISO/IEC 18000-7 standard.
History
In January 2009, the U.S. Department of Defense announced the largest RFID award in history, a $429 million contract for DASH7 devices, to four prime contractors, namely Savi Technology, Northrop Grumman Information Technology, Unisys and Systems & Processes Engineering Corp. (SPEC).
In March 2009, the DASH7 Alliance, a non-profit industry consortium to promote interoperability among DASH7-compliant devices, was announced, and as of July 2010 has more than 50 participants in 23 countries. It was meant to be similar to what the Wi-Fi Alliance does for IEEE 802.11, for wireless sensor networking.
In April 2011, the DASH7 Alliance announced adoption of DASH7 Mode 2, based on the ISO 18000-7 standard that makes better use of modern silicon to achieve faster throughput, multi-hop, lower latency, better security, sensor support, and a built-in query protocol.
In March 2012, the DASH7 Alliance announced that it was making the DASH7 Mode 2 specification available to non-members.
In July 2013, the DASH7 Alliance announced the DASH7 Alliance Protocol Draft 0.2.
In May 2015, the DASH7 Alliance publicly released v1.0 of the DASH7 Alliance Protocol.
In January 2017, the DASH7 Alliance publicly released the v1.1 of the DASH7 Alliance Protocol. The version constitutes a major update of v1.0, in particular in the area of security and interoperability.
Technical summary
Compared with other wireless data technologies:
BLAST networking technology
Networks based on DASH7 differ from typical wire-line and wireless networks utilizing a "session". DASH7 networks serve applications in which low power usage is essential and data transmission is typically much slower and/or sporadic, like basic telemetry. Thus, instead of replicating a wire-line "session", D |
https://en.wikipedia.org/wiki/Directory%20structure | In computing, a directory structure is the way an operating system arranges files that are accessible to the user. Files are typically displayed in a hierarchical tree structure.
File names and extensions
A filename is a string used to uniquely identify a file stored on this structure. Before the advent of 32-bit operating systems, file names were typically limited to short names (6 to 14 characters in size). Modern operating systems now typically allow much longer filenames (more than 250 characters per pathname element).
Windows, DOS and OS/2
In CP/M, DOS, Windows, and OS/2, the root directory is "drive:\", for example on modern systems, the root directory is usually "C:\". The directory separator is usually a "\", but many operating systems also internally recognizes a "/". Physical and virtual drives are named by a drive letter, as opposed to being combined as one. This means that there is no "formal" root directory, but rather that there are independent root directories on each drive. However, it is possible to combine two drives into one virtual drive letter, by setting a hard drive into a RAID setting of 0.
Windows 10
The following folders may appear in the root of a boot partition.
Unix
Although Unix does not have a single standard for directory structures, in most implementations, files and directories appear under the root directory "/", even if they are stored on different physical devices.
See also
File system
Path (computing)
References
Computer file systems
Structure |
https://en.wikipedia.org/wiki/Cybernoid%20II%3A%20The%20Revenge | Cybernoid II: The Revenge is a shoot 'em up released by Hewson Consultants in 1988 for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers. It was subsequently also released for the Atari ST and Amiga. It is the sequel to Cybernoid.
Overview
The game is similar to its predecessor, but with improved graphics and minor differences in gameplay. The player must pilot their fighter through multiple levels destroying pirate spacecraft while collecting gems and powerups.
Reception
Sinclair User: "If you're expecting something completely new and original, forget it..."
Your Sinclair: "... a souped-up, all-new version of the bestest blaster we've seen on the beermat this year..."
Crash: "Not as stunning second time round, but still maintains the original's playability ... 88%"
External links
Cybernoid 2 at The Little Green Desktop
Cybernoid II at Lemon Amiga
Cybernoid II at Lemon 64
Cybernoid 2 at C64.com
References
1988 video games
Amiga games
Amstrad CPC games
Atari ST games
Commodore 64 games
Hewson Consultants games
Shoot 'em ups
Single-player video games
Video game sequels
Video games developed in the United Kingdom
ZX Spectrum games |
https://en.wikipedia.org/wiki/Ikaw%20Sana | (International title: To Love You / ) is a Philippine television drama romance series broadcast by GMA Network. Directed by Joel Lamangan, it stars Jennylyn Mercado, Mark Herras and Pauleen Luna. It premiered on September 21, 2009 on the network's Telebabad line up replacing All My Life. The series concluded on February 5, 2010 with a total of 100 episodes. It was replaced by First Time in its timeslot.
Cast and characters
Lead cast
Jennylyn Mercado as Eliza Garcia / Eliza Montemayor-Olivarez
Mark Herras as Michael Olivarez
Pauleen Luna as Sofia Reyes / Montemayor-Olivarez
Supporting cast
Tirso Cruz III as Gener Montemayor
Maritoni Fernandez as Loreta Reyes-Montemayor
Marissa Delgado as Amanda Montemayor
Mariz Ricketts as Sonia Garcia
Tony Mabesa as Ramon Olivarez
Luz Valdez as Chabeng Mendez-Garcia
Alicia Alonzo as Mameng
Vaness del Moral as Lucia Mendez
Arthur Solinap as Dave Arnaiz
Vivo Ouano as Bobby
Jana Roxas as Charlene
Jim Pebanco
Joey Paras as Afi
Guest cast
Camille Prats as Giselle
Zoren Legaspi as Enrico Sta. Maria
Frank Garcia as Luis
Alliyah Fatima Dela Riva as Nina
Byron Ortile as Georgie Lorenzo
Sandy Talag as young Eliza
Miguel Tanfelix as young Michael
Charlotte Hermoso as young Sofia
Jace Flores as Carlo Arellano
Pinky Marquez as Sylvia Arellano
Gabriela Joson as Baby Nina
Richard Quan as Chen
Harlene Bautista-Sarmenta as Jane
Ratings
According to AGB Nielsen Philippines' Mega Manila household television ratings, the pilot episode of earned a 16% rating. The final episode scored a 21.1% rating.
Accolades
References
External links
2009 Philippine television series debuts
2010 Philippine television series endings
Filipino-language television shows
GMA Network drama series
Philippine romance television series
Television shows set in the Philippines |
https://en.wikipedia.org/wiki/TeleCon | TeleCon was, in its time, the world's largest conference and trade show on all forms of teleconferencing, videoconferencing, internet streaming, collaborative computing technologies, and their applications in distance education, corporate training, business collaboration, remote work, and telemedicine.
TeleCon XVIII was arranged in 1998 by Applied Business TeleCommunications owned and operated by Patrick Portway and Shawn Portway , which makes it reasonable to suppose that the first show was arranged in 1980.
The show was sold in 1998 and changed its name to "Collaborate West" in 2002, seeing a quite small turnout; there was also a "Collaborate Conference & Expo East 2002". It does not seem to have been arranged in 2003 under either name.
References
Trade shows in the United States |
https://en.wikipedia.org/wiki/The%20Arc%20of%20Yesod | Arc of Yesod is a video game by Odin Computer Graphics. It was published in 1985 for the ZX Spectrum and Commodore 64. It is the sequel to Nodes of Yesod.
Plot
The Monolith, (a homage to the film 2001: A Space Odyssey) which was the object of the previous game, Nodes of Yesod teleported off into space just as Charlemagne 'Charlie' Fotheringham-Grunes was completing his quest. He has followed it to its home planet of Ariat and must now finally destroy it, before the Ariatians download the data it has collected and employ it to destroy the Earth.
Gameplay
The game is very similar to Nodes of Yesod. Charlie must penetrate the alien city where the Monolith is being held, via a network of caves and tunnels, and make his way to the Security Centre, where the Monolith can be disarmed and destroyed.
Reception
Crash magazine reviewed the game saying although it was very similar to previous title Nodes of Yesod "I strongly recommend Arc as you’d find it very playable and addictive", and giving it a rating of 89%.
References
External links
Arc of Yesod at Lemon 64
Arc of Yesod at C64.com
1985 video games
Commodore 64 games
Platformers
Science fiction video games
Video games developed in the United Kingdom
Video games scored by Fred Gray
ZX Spectrum games |
https://en.wikipedia.org/wiki/Biological%20Abstracts | Biological Abstracts is a database produced by Clarivate Analytics. It includes abstracts from peer-reviewed academic journal articles in the fields of biology, biochemistry, biotechnology, botany, pre-clinical and experimental medicine, pharmacology, zoology, agriculture, and veterinary medicine, and has been published since 1926.
It can be accessed through a number of services, including EBSCO, Ovid and Web of Science.
History
The service began as a print publication in 1926, when it was formed by the union of Abstracts of Bacteriology (1917–1925), and Botanical Abstracts (1919–1926), both published in Baltimore by Williams and Wilkins. It was published in paperback subject sections, with abstracts usually written by scientists in the US, as a great many articles from that period were in other languages. At the time of founding, it was in competition with the classified indexing service of the Concilium Bibliographicum in Zurich.
The first online version was published on magnetic tape; it contained only the bibliographic information, not the text of the abstracts, and was intended as a rapid alerting service.
See also
List of academic databases and search engines
Lists of academic journals
List of open-access journals
List of scientific journals
Google Scholar
References
Other references
External links
Clarivate
Bibliographic databases and indexes
Online databases |
https://en.wikipedia.org/wiki/BIOSIS%20Previews | BIOSIS Previews is an English-language, bibliographic database service, with abstracts and citation indexing. It is part of Clarivate Analytics Web of Science suite. BIOSIS Previews indexes data from 1926 to the present.
BIOSIS Previews is part of the Life Sciences in Web of Science. Its coverage encompasses the life sciences and biomedical sciences literature, with deep global coverage on a wide range of related subject areas. This is accomplished with access to indexed journal content from Biological Abstracts, and supplemental indexed non-journal content from Biological Abstracts/Reports, Reviews, Meetings (BA/RRM or Biological Abstracts/RRM) and the major publications of BIOSIS. This coverage includes literature in pre-clinical and experimental research, methods and instrumentation, animal studies, environmental and consumer issues, and other areas.
The database is also provided by EBSCO Information Services through a partnership with Clarivate Analytics.
Biological Abstracts consists of 350,000 references for almost 5,000 primary journal and monograph titles. Biological Abstracts/RRM additionally includes more than 200,000 non-journal citations.
Biological Abstracts/RRM is the former BioResearch Index.
Overview
Acceptable content for Web of Science and BIOSIS previews is determined by an evaluation and selection process based on the following criteria: impact, influence, timeliness, peer review, and geographic representation.
BIOSIS Previews covers 5,000 peer-reviewed journals. Non-journal coverage includes coverage of meetings, meeting abstracts, conferences, literature reviews, U.S. patents, books, software, book chapters, notes, letters, and selected reports in relevant disciplines including botany, microbiology, and pharmacology. BIOSIS Previews contains more than 18 million records; more than 500,000 records are added each year, and backfiles are available from 1926 to present. Specialized indexing has also been developed, which has increased the accuracy of retrieval. Taxonomic data and terms, enhanced disease terms, sequenced databank numbers, and a conceptually controlled vocabulary go back to 1969.
Some U.S. patents are also part of the BIOSIS Previews archives from 1926 to 1968, from 1986 to 1989, and from 1994 to present. Archived data is the electronic formatted content of the print Biological Abstracts volumes 1-49.
Print counterparts
The print counterparts for this bibliographic index were:
Biological Abstracts
Biological Abstracts/RRM
BioResearch Index
Topic coverage
The subject areas covered in BIOSIS Previews are broad and interdisciplinary. Content is available from all life sciences disciplines. This includes traditional biology (e.g. botany, ecology, zoology) and interdisciplinary subjects (e.g. biochemistry, biomedicine, biotechnology). Select literature from the Earth & Geological Sciences is also indexed.
History
In 1926, the Society of American Bacteriologists and the Botanical Society of America, acknow |
https://en.wikipedia.org/wiki/What%20Would%20Brian%20Boitano%20Make%3F | What Would Brian Boitano Make? is a cooking show on Food Network hosted by Brian Boitano. It first aired on August 23, 2009. The show features Boitano cooking several dishes and then entertaining his friends. Boitano is a self-taught cook, who started cooking in earnest at age 25.
The show's name is based on "What Would Brian Boitano Do?", a song from the film South Park: Bigger, Longer and Uncut, and uses a shortened version of the song as its theme music.
Production
All episodes are shot in Boitano's home in San Francisco. Boitano comes up with the recipes himself.
A second season consisting of ten episodes began airing on March 7, 2010.
References
External links
BrianBoitano.com
Food Network original programming
2009 American television series debuts
Food and drink in the San Francisco Bay Area
Television shows set in San Francisco
2000s American cooking television series
2010s American cooking television series
Television in the San Francisco Bay Area
2010 American television series endings |
https://en.wikipedia.org/wiki/2005%E2%80%9306%20Welsh%20League%20Cup | The 2005–06 Welsh League Cup season was won by Total Network Solutions, beating Port Talbot Town in the final. It was the second victory for Total Network Solutions in the competition, and the first appearance by Port Talbot Town in the final. The final took place at Park Avenue, in Aberystwyth, Wales. The match was refereed by Ray Ellingham.
Round and draw dates
Source
Knockout stage
Sources
Preliminary round
|}
First round
|}
Second round
|}
Semi-finals
|}
Final
See also
Welsh League Cup
Welsh Premier League
Welsh Cup
References
External links
Official League Cup Website
Welsh-Premier.com Loosemores League Cup
Loosemores Solicitors Official Website
Welsh League Cup seasons
Lea |
https://en.wikipedia.org/wiki/Kokotoni%20Wilf | Kokotoni Wilf is an action-adventure game released by Elite Systems in 1984 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers. The game was inspired by Jet Set Willy.
Gameplay
In Kokotoni Wilf, Ulrich the Magician must renew the sleep spell on the lair of dangerous dragons, lest the creatures again awake. To do this he needs the Dragon Amulet, which has been broken into many pieces and scattered across time and space. These pieces must be retrieved and reassembled. Ulrich is too old to undertake the task himself and so has sent his assistant, Kokotoni Wilf, on the mission instead. He has given Wilf magical wings to assist him on his quest.
The game is a 2D flip-screen platformer. The player must guide Kokotoni Wilf through a series of six levels, all set in different historical eras, in search of the pieces of the amulet (which resemble Stars of David). When all the pieces in a level have been collected a timegate will open (a flashing amulet piece) to allow Wilf to travel to the next era. Wilf's journey begins amid dinosaurs in ancient prehistory and ends amid spaceships and robots in the year 2001.
Wilf cannot jump but can fly using his wings. He cannot kill enemies and must evade them instead.
The game was released in conjunction with a competition by Elite Systems. The Magician's purpose in sending Wilf on his mission is only revealed on completion of the game, and the first hundred people to send this information to Elite won a copy of their next game, The Fall Guy, based on the TV series.
Reception
Crash magazine enjoyed the Spectrum version of the game which was described as "a novel looking game which employs well tested routines to make it addictive in play." It was awarded an overall rating of 84%.
Zzap!64 reviewed the budget rerelease of the Commodore 64 version. They thought the game was overly difficult yet was worth a look due to the novelty of the flying and good presentation. It was given a 77% rating.
References
External links
Kokotoni Wilf at C64.com
1984 video games
Action-adventure games
Amstrad CPC games
Commodore 64 games
Elite Systems games
Single-player video games
Video games about time travel
Video games developed in the United Kingdom
ZX Spectrum games |
https://en.wikipedia.org/wiki/Nansan%2C%20Yunnan | Nansan Town () is a town under the jurisdiction of Zhenkang County, Lincang Prefecture, Yunnan Province, China.
References
Overview - Nansan Town, Zhenkang New Rural Digital Information Network
Township-level divisions of Lincang
Towns of Yunnan
China–Myanmar border crossings |
https://en.wikipedia.org/wiki/Chefs%20vs.%20City | Chefs vs. City is an American television show that aired on Food Network for two seasons from 2009 to 2010. The show stars chefs Aarón Sanchez and Chris Cosentino, who travel to different cities of the United States to challenge two local chefs to a variety of food-related challenges. The show was hosted by actor Ethan Erickson.
Show format
Each episode takes place in a major United States city. The show features two teams: two Food Network chefs (Sanchez and Cosentino) and two chefs from the featured city. At the beginning of the show, each contestant receives a backpack with certain instruments that they will use during the contest, and a dossier with information on their first stop. Each team is given a Ford Expedition to move around the city as they try to reach each stop ahead of the other team.
At each stop, both teams have to complete a certain food-related task before they receive a new dossier and advance to the next contest. Examples of tasks include eating a whole serving of an extremely spicy or very large dish, sampling and separating products, and cooking or prepping dishes.
After the final contest, the contestants have to race through a finish line together to win.
Of the show's twenty episodes, Chris and Aaron won in 14 of them, and lost in six.
Changes from season 1 to 2
During season 1, the competitors would have to run to the finish line. But, during season 2, they would drive to the finish line and then run. Also in season 2, the directions on the signs at the challenges got shorter. The first five season 2 episodes featured Chris and Aaron against fellow Food Network stars, who acted as the "City" representatives.
Controversy
In 2014, Cosentino gave a talk at the MAD Symposium about how he regretted participating in the series. Most notably, he had gotten third-degree alkaline burns on his stomach lining as a result of the eating challenges, which he said took him five years to recover from, during which time he had to carefully monitor his diet. He also said that the show made him look "like a bully" when he and Sanchez beat the local chefs, and that the show's eating challenges glamorized overeating.
Season 1
Season 2
References
External links
Chefs vs. City @ imdb.com
Eat Me Daily reviews Episode by Episode
2009 American television series debuts
2010 American television series endings
Food Network original programming
Television shows filmed in New York City
Television shows shot in the Las Vegas Valley
Television shows filmed in Boston
Television shows filmed in California
Television shows filmed in Illinois
Television shows filmed in New Orleans
Television shows filmed in Miami
Television shows filmed in Georgia (U.S. state)
Television shows filmed in Texas
Television shows filmed in Arizona
Television shows filmed in Washington (state)
Television shows filmed in Oregon
Television shows filmed in Pennsylvania
Television shows filmed in Maryland
Television shows filmed in Washington, D.C. |
https://en.wikipedia.org/wiki/Dinosaur%20Train | Dinosaur Train is a computer-animated television series aimed at preschoolers ages 3 to 6 and created by Craig Bartlett, who also created Nickelodeon's Hey Arnold!. The series features a Tyrannosaurus rex named Buddy who, together with the rest of his family, who are all Pteranodons, takes the Dinosaur Train to explore his time period, and have adventures with a variety of dinosaurs. It is co-produced by The Jim Henson Company in association with the Infocomm Media Development Authority (formerly the Media Development Authority), Sparky Animation, FableVision, Snee-Oosh, Inc., Reel FX, and Sea to Sky Entertainment. PBS Kids had ordered 11 more episodes, taking the total number of episodes to 100. A film based on the series from Universal Pictures and Universal 1440 Entertainment titled, Dinosaur Train: Adventure Island premiered on April 12, 2021.
Overview
The show is set in a whimsical prehistoric world of jungles, swamps, active volcanoes and oceans, all filled with dinosaur and other animal life, and connected by a train line known eponymously as the Dinosaur Train. This steam-engine train can be customized for dinosaurs of all kinds: windows accommodate long-necked sauropods, there is headroom in the Observation Car for the larger theropods, and the Aquacar is an aquarium for sea-going passengers. The train itself is run by Troodons, being the smartest dinosaurs in this fictional universe. The Dinosaur Train circles the whole world, crossing oceans and inland seas, with stops to visit undersea prehistoric animals. It can travel through the entire Mesozoic Era, the "Age of Dinosaurs", passing through magical Time Tunnels to the Triassic, Jurassic, and Cretaceous time periods.
The world of Dinosaur Train is seen through the eyes of Buddy the Tyrannosaurus. According to the show's main title song, Buddy was adopted by Mr. and Mrs. Pteranodon. He hatched at the same time as his Pteranodon siblings Tiny, Shiny, and Don. By traveling in the Dinosaur Train around the Mesozoic, supplied with all dinosaur facts by the train's Troodon Conductor, Buddy learns that he is a Tyrannosaurus. As an adopted child in a mixed-species family, Buddy is curious about the differences between species and vows to learn about all the dinosaurs he can by riding the Dinosaur Train. The dinosaur species featured in the show are actual dinosaurs discovered by paleontologists.
Dinosaur Train is co-produced and animated by Sparky Animation Studios in Singapore, with casting by Vidaspark and voice-overs recorded at Kozmic Sound in Vancouver, British Columbia, Canada. It premiered on Labor Day 2009 and airs daily on PBS Kids, and in various countries around the world. 40 half-hour episodes were ordered by PBS Kids for the 1st season. After that 49 additional episodes were made. Each episode is followed by a live-action segment featuring Dinosaur Train educational consultant and paleontologist Dr. Scott D. Sampson, who appears onscreen to explain the show's dinosaur curricu |
https://en.wikipedia.org/wiki/Iftop | Iftop is a free software command-line system monitor tool developed by Paul Warren. It produces a real-time stream of incoming and outgoing network communications from the operating system iftop is running within. By default, the connections are ordered by bandwidth usage, with only the largest ("top") bandwidth consumers shown. It is analogous to top, but instead of system-wide resource monitoring, it focuses on displaying just network usage. Iftop is typically used for monitoring bandwidth consumption, and while investigating unknown consumers of available network bandwidth.
Description
iftop monitors network traffic and displays a table of current bandwidth usage. An interface may be specified' if not, it will listen on the first interface it finds that appears to be external.
By default, iftop will look up hostnames associated with addresses and counts all IP packets that pass through the filter.
A feature of iftop is that it can suppress display of DNS traffic by using a filter code such as "not port domain", or switch it off entirely, by using the -n option or by pressing "n" when the program is running. Using the -F option makes it possible to show packets entering and leaving a given network.
See also
Linux/UNIX system performance commands
htop
netsniff-ng's ifpps top-like statistics tool
ntop
MTR (software)
List of Unix commands
References
External links
Unix network-related software
System administration |
https://en.wikipedia.org/wiki/Scalr | Scalr is an American cloud computing company specializing in automation and collaboration software for Terraform. Scalr helps technical teams of all sizes deploy IT resources using infrastructure as code while maintaining policies around cost, security, and compliance.
History
Scalr was founded by Sebastian Stadil in 2007 as an organizational model to help standardize processes across IT teams and later became a hybrid cloud management platform that was incorporated in 2011 and has grown rapidly. Scalr raised $7.35 Million in Series A funding from OpenView Venture Partners in 2016. Scalr officially released its second product in 2020, a remote operations backend for Terraform to help IT infrastructure professionals deal with the complexity of managing Terraform at scale.
References
External links
Official site
Cloud computing providers |
https://en.wikipedia.org/wiki/ChessGenius | ChessGenius is the name of a chess-playing computer program written by Richard Lang who has in the past written programs that have won the World Computer Chess Championship on 10 occasions.
History
ChessGenius is a continuation of a series of programs (which included various incarnations of the Mephisto program) written by Richard Lang which won the World Microcomputer Chess Championship in 1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991 and 1993. ChessGenius was the first computer to beat a world champion (Garry Kasparov) at a non-blitz time limit. This victory was particularly significant because in contrast to the victory two years later by Deep Blue which was running on very fast custom-built hardware, ChessGenius was running on only an early Pentium PC.
Features
As well as playing chess, ChessGenius can read games created in .cbf (Chess Base Format) and .pgn (Portable Game Notation) formats and can analyse games assessing the moves played against its own evaluations. It is also possible to run other chess engines in the ChessGenius interface. The built-in opening book for ChessGenius for Windows was written by a team led by Ossi Weiner.
Playing strength
In the early 1990s ChessGenius was "one of the first master-strength programs". In an article comparing ChessGenius with Fritz in February 1994 Grandmaster and computer chess expert John Nunn wrote, "[m]y own opinion is that if raw playing strength is your dominant criterion, then go for Genius". Its playing style has been compared to that of a "micro-Karpov". ChessGenius, like many of Lang's programs, was famous for having an 'asymmetric evaluation function' which means that moves and sequences of moves might be scored differently depending on whether they are to be made by the program or by the opponent (which has implications for which lines are 'forward pruned' in its calculations). For example, ChessGenius might give a low score to a wild attack of its own and so not calculate it and so not initiate it, but a high score to a wild attack by the opponent and so spend time calculating the implications of such an attack by the opponent, thus making its style of play very 'safe'. At the Intel World Chess Grand Prix in London in 1994 ChessGenius achieved a rating performance for the tournament of 2795 Elo rating. From 1994 until 1998 ChessGenius remained one of the top chess programs available. In 1999 ChessGenius dropped out of the top ten on the SSDF (Swedish Chess Computer Association) rating list and it continued to slip down the list over the following decade. The programmer Richard Lang has suggested that this was because the program does not scale well to faster hardware. Portable versions (for example for Palm and the original iPhone) perform exceptionally well because ChessGenius is particularly strong in weak hardware environments. Unlike most other commercial vendors, Richard Lang explicitly forbids including the PC version of ChessGenius in chess engine rating lists, so it is dif |
https://en.wikipedia.org/wiki/Roll%2C%20Freddy%2C%20Roll%21 | Roll, Freddy, Roll! is a 1974 American TV comedy film directed by Bill Persky.
Synopsis
Freddy is a computer engineer working at Menlo Computer Machine. His secretary notifies him that his ex-wife had a whirlwind romance with flamboyant, successful used car dealer Big Sid and is marrying him in days. Freddy agrees to take in Tommy, his eight-year-old son, while they're on their honeymoon. He meets them at Sid's opulent mansion, where he also meets Sid's attractive daughter, Sidni.
Tommy comes to idolize Big Sid for his wealth, while the low-key Freddie feels inadequate and fumes. Mr. Menlo is depending on Freddy to convince Admiral Norton to buy a $10 million mainframe computer, but the gung-ho officer is unimpressed by computers. Freddy's co-worker Don hatches a plan to use the computer to predict football game results that will allow Norton to win his betting pool. It succeeds, and Freddy uses his newfound connection with the admiral to request a visit to a navy ship for himself and Tommy.
Big Sid lands a world-record bluefin tuna while fishing on his honeymoon, which Freddy resents even more. Sid returns early with an idea to run an event on his car lot where people can try to break records of all types. Freddy and Tommy's visit to the USS Enterprise is cancelled as the aircraft carrier is delayed at sea by bad weather, so he takes Tommy to a roller skating rink. Tommy would rather go to Big Sid's record event and Freddy finally acquiesces. But the rink has lost his shoes. When the rink's owner questions whether Freddy came in wearing shoes, an exasperated Freddy leaves wearing the skates, vowing not to return them until he gets his shoes back.
At Big Sid's, a news crew mistakes Freddy for one of the record-seekers and interviews him. Freddy calls the rink and finds out they have recovered his shoes. As he's about to change out of his skates, he sees his interview on the snack bar television. Other customers are impressed and wish him luck, which makes him think he can impress Tommy with the record. He returns the shoes, promising to pick them up after he has broken the endurance record in another 142 hours.
Driving home, his skates jam on the pedals and he's stopped by a police officer, who eventually comes to understand and drives him the rest of the way. Without a car, he tells Tommy to take a taxi to go to his apartment. Sidni drives him instead and they have dinner together. Tommy is impressed by his dad's record attempt.
At Menlo, Freddy's co-workers are incredulous and Mr. Menlo is furious, especially as Freddy's skates mark his office floor. He gives Freddy an ultimatum to remove the skates, but after thinking it over, Freddy decides to stand up for himself and quits. He spends the next few days looking for a new job as well as skating everywhere. Admiral Norton calls Don, looking for the computer's predictions for the coming weekend. When told that Freddy has quit, he refuses to recommend the purchase. Mr. Menlo grudgingly re-h |
https://en.wikipedia.org/wiki/UNESCO%20Chairs | The UNESCO Chairs program was conceived as a way to advance research, training and programme development in higher education by building university networks and encouraging inter-university cooperation through transfer of knowledge across borders.
History
It was established in 1992 following the decision taken at its 26th session of the General Conference of United Nations Educational, Scientific and Cultural Organization (UNESCO).
As of end of 2013, the programme involves over 854 institutions in 134 countries.
Notable people
References
External links
List of established UNESCO Chairs
UNESCO
Professorships |
https://en.wikipedia.org/wiki/Big%20Bunny | Big Bunny may refer to:
A DC-9 jet owned by Playboy Enterprises from 1970 to 1976
A Flash cartoon series created by Amy Winfrey
Similar Names:
Big Buck Bunny, a short computer-animated comedy film by the Blender Institute
Big House Bunny, a 1948 Looney Tunes Bugs Bunny cartoon
Big Top Bunny, a 1951 Looney Tunes Bugs Bunny cartoon |
https://en.wikipedia.org/wiki/Sidewize | Sidewize is a horizontally scrolling shooter released by Firebird in 1987 for the Commodore 64 and ZX Spectrum home computers. It was followed by a sequel, Crosswize.
Plot
The four worlds of Omicron, Nu, Delta and Iota are under siege by the Dariard Mutants. The Warriors of the Xeolom Alliance are all that stand between the Mutants and victory.
Gameplay
Sidewize is a 2D horizontally scrolling shooter with similarities to the Capcom arcade game Side Arms. The player controls the warrior Dynar on his lone mission against waves of Mutants on the four worlds of the Xeolom Alliance. Dynar is equipped with an armored suit with a jetpack and an array of weapons. Power-ups may be collected for improved mobility, weapons and firepower.
The four Xeolom worlds may be played in any order, but must all be completed before the player moves on to the alien world of Zeta, where the final Mutant boss awaits.
Development
Sidewize was developed by Odin Computer Graphics.
Reception
Your Sinclair: "The game itself is a simple concept, but there's just so much to it, and the difficulty is so well judged, you just can't pull the plug. It's fast. The action is flicker-free. The monochrome graphics are great and the sound effects set it all off. It could take years of careful manoeuvre to beat this one, unless you're into hacking..."
References
External links
Sidewize at Lemon 64
Alien invasions in video games
Amiga games
Atari ST games
Commodore 64 games
Fictional mutants
Horizontally scrolling shooters
Telecomsoft games
Video games developed in the United Kingdom
Video games set on fictional planets
ZX Spectrum games
1987 video games |
https://en.wikipedia.org/wiki/Punched%20card%20input/output | A computer punched card reader or just computer card reader is a computer input device used to read computer programs in either source or executable form and data from punched cards. A computer card punch is a computer output device that punches holes in cards. Sometimes computer punch card readers were combined with computer card punches and, later, other devices to form multifunction machines.
History
Many early computers, such as the ENIAC, and the IBM NORC, provided for punched card input/output. Card readers and punches, either connected to computers or in off-line card to/from magnetic tape configurations, were ubiquitous through the mid-1970s.
Punched cards had been in use since the 1890s; their technology was mature and reliable. Card readers and punches developed for punched card machines were readily adaptable for computer use. Businesses were familiar with storing data on punched cards and keypunch machines were widely employed. Punched cards were a better fit than other 1950s technologies, such as magnetic tape, for some computer applications because individual cards could easily be updated without having to access a computer. Also file drawers of punched cards served as a low-density offline storage medium for data.
Operation
The standard measure of speed is cards per minute, abbreviated CPM: The number of cards which can be read or punched in one minute. Card reader models vary from 150 to around 2,000 CPM. At 1200 CPM, i.e. 20 cards per second, this translates to 1,600 characters per second (CPS), assuming all 80 columns of each card encode information.
Early computer card readers were base on electromechanical unit record equipment and used mechanical brushes that make an electrical contact for a hole, and no contact if no punch. Later readers used photoelectric sensors to detect the presence or absence of a hole. Timing within each read cycle relates the resulting signals to the corresponding position on the card. Early readers read cards in parallel, row by row, following unit record practice (hence the orientation of the rectangular holes). Later, card readers that read cards serially, column by column became more common.
Card punches necessarily run more slowly to allow for the mechanical action of punching, up to around 300 CPM or 400 characters per second.
Some card devices offer the ability to interpret, or print a line on the card displaying the data that is punched. Typically this slows down the punch operation. Many punches would read the card just punched and compare its actual contents to the original data punched, to protect against punch errors. Some devices allowed data to be read from a card and additional information to be punched into the same card.
Readers and punches include a hopper for input cards and one or more stacker bins to collect cards read or punched. A function called stacker select allows the controlling computer to choose which stacker a card just read or punched will be placed into.
C |
https://en.wikipedia.org/wiki/Crosswize | Crosswize is a shoot 'em up released by Firebird in 1988 for the ZX Spectrum home computer. It was the sequel to Sidewize.
Plot
The planet Luna is under attack by Mutants and must be defended.
Overview
The game is very similar to its predecessor, with a lone warrior battling waves of alien enemies. A notable difference is the ability to fire in both directions, as in Side Arms. Again, power-ups may be collected for improved weapons and firepower.
Development
Crosswize was published by Firebird Software. A sequel to Sidewize, it was programmed by Steve Wetherill and Colin Grunes, who designed the previous game.
Reception
Your Sinclair: "Addictiveness? Is this game addictive? We are talking fail your exams, lose your job, break up your marriage, and even don't wash your hair-type addictiveness. You keep pounding the joystick, trying to get past that building to see what will kill you next. Have another go, and another, just one more, and another, one more time..."
Sinclair User: "A terrific shoot-em-up and classic blast. Violent escapism at its best."
References
External links
ZX Spectrum games
ZX Spectrum-only games
1988 video games
Shoot 'em ups
Telecomsoft games
Video games developed in the United Kingdom |
https://en.wikipedia.org/wiki/Heartland%20%28video%20game%29 | Heartland is a platform game for the ZX Spectrum, Amstrad CPC, and Commodore 64 released by Odin Computer Graphics in 1986.
Plot
The Heartland has fallen under the rule of the ruthless tyrant Midan and his minions. To overthrow him, the final six pages of a magical book must be found and assembled. However, to confuse would-be adventurers Midan has created six evil pages; these must also be destroyed.
Gameplay
The game is very similar to the earlier Odin titles Nodes of Yesod and Arc of Yesod. The player must locate the six magical pages and also destroy the six dark pages. Various spells may be collected, including a magical hat which may be thrown to kill enemies. Knives and fireballs can also be used to attack enemies. Contact with enemies will cause the player to lose energy; as he grows weaker the face of Midan gradually appears at the top of the screen.
Reception
Sinclair User wrote, "Stunning to look at, delightful to play, HEARTLAND is magical and stylish. Simple without being simple-minded." Crash reviewed the game stating "This is a very nice game. The graphics are fabulous, and the animation is really rather neat and the game itself is very attractively designed. Playability-wise, Heartland is very good indeed, and it’s also addictive. Lots of things combine to make this one of the better games on the Spectrum".
Zzap!64's reviewers complimented the game's graphics and playability and said it was "another high quality arcade adventure from Odin".
References
External links
Heartland at Lemon 64
Heartland at C64.com
Heartland at CPC-Power
1986 video games
ZX Spectrum games
Commodore 64 games
Amstrad CPC games
Platformers
Video games developed in the United Kingdom |
https://en.wikipedia.org/wiki/The%20Plot%20%28video%20game%29 | The Plot is a video game developed by Odin Computer Graphics and published by Firebird Software in 1988 for the Amstrad CPC and Sinclair Spectrum. It was the last game by Odin to be released.
Overview
The Plot is a 2D flip-screen platformer. It is a parody of the Gunpowder Plot of 1605, with the player taking the role of Guy Fawkes in his attempt to blow up the English Houses of Parliament. He must search the vaults beneath Parliament, collecting sticks of dynamite to prepare the bomb. Fireworks can also be collected for points and special functions. When enough sticks of dynamite have been collected, the special firework must be taken to the start screen and lit to complete the game.
Reception
Your Sinclair:"I don't take too kindly to the plot of The Plot. The object is to help Guy Fawkes blow up the Houses of Parliament, no less... A terrorist computer game? I think so! Anyway, the program itself is less controversial. This is a fairly straightforward but quite enjoyable platform and ladders game, a la Monty Mole. It's programmed by Odin, and as you would expect, graphics and gameplay are highly polished... a tough challenge ... worthwhile buy for hardened platform freaks."
References
External links
1988 video games
Cultural depictions of Guy Fawkes
Gunpowder Plot
ZX Spectrum games
Amstrad CPC games
Platformers
Telecomsoft games
Video games about terrorism
Video games developed in the United Kingdom
Video games set in London
Video games set in the 17th century |
https://en.wikipedia.org/wiki/List%20of%20programs%20broadcast%20by%20the%20Nick%20Jr.%20Channel | The following is a list of programs broadcast by the Nick Jr. Channel. It was launched on September 28, 2009 as a spin-off of Nickelodeon's long-running preschool programming block of the same name, which has aired since 1988. The channel features original series and reruns of programming from Nickelodeon's weekday morning lineup. A late-night programming block aimed at parents, NickMom, aired on Nick Jr. from October 1, 2012 to September 28, 2015.
The channel replaced Noggin, which was relaunched as a streaming service in 2015 and acts as a separate sister brand. Noggin's programming is distinct from the Nick Jr. channel's; it mainly carried pre-teen-oriented programs at its launch, and its 2015 streaming service features a variety of exclusive series.
Current programming
Original programming
Animated series
Live-action series
Acquired programming
Animated series
Upcoming programming
Original programming
Animated series
Acquired programming
Animated series
Former programming
Original programming
Animated series
Live-action series
Programming from Noggin and "Noggin Hour" block
Acquired programming
Animated series
Live-action series
Former special events
Former interstitials
All Together Now (2012–2015)
Art Alive (2009–2010)
Arts and Crafts (2009–2012)
Bedtime Business (2009–2015)
The Big Green Help (2009–2010)
Canticos (2018)
Chickiepoo and Fluff: Barnyard Detectives (2009–2012)
Count It Up (2012–2015)
Critter Corner (2009–2012)
Field Trip (2009–2012)
Get A Move On (2012–2015)
Get Creative (2012–2015)
Getting Going (2009–2012)
Moose and Zee (mascots; 2009 – March 1, 2012)
Move to the Music (2009–2012)
Nickelodeon Music (2012–2015)
Nick Jr. Presents (2009–2012)
The Olive Branch (2010–2012)
Peppa Pig (shorts; 2009 – February 4, 2011)
Pocoyo (shorts; 2010 – July 22, 2011)
Nick Jr. Show and Tell
Say it 2 Ways (2009–2015)
Show and Tell (2009–2010)
Story Time (2009–2015)
SuperSonic Science (2012–2015)
Word of the Day (2012–2015)
Word Play (2012–2015)
WorldWide (2012–2015)
NickMom
Original series
NickMom acquired series
Parenthood was acquired and exclusive to NickMom. Other series were acquired via Nick at Nite.
Repeats of ViacomCBS series
See also
List of programs broadcast by Nickelodeon
List of programs broadcast by Nick at Nite
List of programs broadcast by Nicktoons
List of programs broadcast by TeenNick
List of films broadcast by Nickelodeon
Notes
References
Nick Jr.
Lists of television series by network
Nickelodeon-related lists |
https://en.wikipedia.org/wiki/List%20of%20programs%20broadcast%20by%20Noggin | The following is a list of programs featured on Noggin. The brand launched in 1999 as a joint venture between MTV Networks (owners of Nickelodeon) and Sesame Workshop.
Noggin started out as a cable TV channel. The channel's schedule was divided into two blocks: one for older children and teenagers, and one for preschoolers. For its first three years, the older-skewing block made up most of Noggin's schedule, and the preschool shows were limited to the morning hours. In April 2002, the preschool block was extended to last for 12 hours each day. At the same time, the teen block was given a new name, "The N" (standing for Noggin).
Sesame Workshop eventually sold its stake in Noggin in August 2002, but it continued to co-produce new content for the brand until 2009. In 2009, Noggin's channel space was replaced by the Nick Jr. Channel, but Noggin was relaunched as a streaming service in 2015. Since 2020, the Noggin streaming service has produced its own exclusive series.
1999 TV channel
The Noggin channel launched on February 2, 1999 and closed on September 28, 2009. It started out mainly aimed at tweens and teenagers, with a few of its morning programs aimed at younger children. From April 1, 2002 onward, the channel devoted half of its schedule (6 a.m. to 6 p.m.) to preschoolers and the other half (6 p.m. to 6 a.m.) to its original older audience.
Daytime block
Original series
Nickelodeon and Sesame Workshop created a company, Noggin LLC, to produce original content for their network in 1999. In 2002, Sesame Workshop sold its stake in Noggin LLC to Nickelodeon, but it continued to co-produce content for Noggin.
Sesame Workshop library
Reruns of series from Sesame Workshop's content library were shown as a staple of Noggin from 1999 to 2005. Two syndication packages of Sesame Street episodes, titled Sesame Street Unpaved and 123 Sesame Street, were created specifically by and for Noggin LLC.
Reruns of Nickelodeon series
Acquired programming
Interstitials
And Then What Happened? (2002-2003)
Art Alive (2003–2009)
Brain Food (1999–2002)
Critter Corner (2003–2009)
Deja Noggin (1999-2002)
Field Trip (2003–2009)
Former Kids (1999–2002)
Game Time (2002-2003)
The Girl with Her Head Coming Off (1999–2002)
Head Buzzers (1999–2002)
Inside Eddie Johnson (1999–2002)
Inside Out Boy (1999–2002)
Let's Do Math! (2005–2008)
Letter and Number Soup (1999–2002)
Max and His Alphabet Adventures
Sesame Street Number Segments
Lily in the City (2005–2009)
Live@Noggin.com (bumpers; 2000–2002)
Looking at Each Other (1999–2002)
Maggie and the Ferocious Beast (shorts; 1999–2002)
Maisy Songs (2000-2007)
Move to the Music (2003–2009)
My Wacky Family (1999-2002)
Nickelodeon's Big Help: Talk Together (2001–2002)
Noggin Boogie (1999–2002)
Jungle Boogie
The Space Between Mr. Frear's Ears
Nick Jr. Sings
Noggin's Choice (1999–2000)
Noggin Gold (1999–2002)
Noggin Neighbors (2000–2002)
Nanalan' (2000–2002)
What's the Buzz with Philomena Fly (199 |
https://en.wikipedia.org/wiki/UNESCO%20Global%20Geoparks | UNESCO Global Geoparks (UGGp) are geoparks certified by the UNESCO Global Geoparks Council as meeting all the requirements for belonging to the Global Geoparks Network (GGN). The GGN is both a network of geoparks and the agency of the United Nations Educational, Scientific and Cultural Organization (UNESCO). that administers the network.
The agency was founded in 2004 in partnership with the International Union of Geological Sciences (IUGS). The network was set up to conserve Earth's geological heritage, as well as to promote the sustainable research and development by the concerned communities. To implement these goals they adopted the concept of geopark, a term that had already been in use for one of the proposed parks. Geoparks were conceived as
"single, unified geographical areas where sites and landscapes of international geological significance are managed with a holistic concept of protection, education and sustainable development."
As the geopark did not naturally conform to all those requirements, compliance involved considerable work of the country where the geopark was to be located. In essence, the park had to be not only protected, but marketed sustainably to the public. In 2015, the Member States of UNESCO ratified the rebranding to the current name.
Since 2015, the application and designation process has been defined by the Statutes and Operational Guidelines of the UGGp. As of April 2023, there were 195 UGGp's in 48 countries. There are now GGN member sites situated in 5 of 7 continents, there being none currently in either Antarctica or Australasia. There are not yet (2022) global geoparks in the United States. China is the country with the largest number of global geoparks.
Creation of the global network
The Global Geoparks Network (GGN) (also known as the Global Network of National Geoparks) is UNESCO assisted network established in 1998. Managed under the body's Ecological and Earth Sciences Division, the GGN seeks the promotion and conservation of the planet's geological heritage, as well as encourages the sustainable research and development by the concerned communities. Since 2015, its members are officially designated as UNESCO Global Geoparks.
The first batch of members to the GGN were announced during the first International Conference on Geoparks in 2004.
Geopark admission to the global network
The international network seeks the membership geoparks—geographical areas where geological heritage is the focus of local protection, education and development.
A set of criteria as established by UNESCO must first be met for a geopark, as nominated by the corresponding government, to be included in the GGN:
the existence of a management plan designed to foster socio-economic development that is sustainable (most likely to be based on agritourism and geotourism);
demonstrate methods for conserving and enhancing geological heritage and provide means for teaching geoscientific disciplines and broader environmental issues; |
https://en.wikipedia.org/wiki/Oregon%20Entrepreneurs%20Network | The Oregon Entrepreneurs Network (OEN) is the largest entrepreneur assistance organization in the state of Oregon. As such, this not-for-profit organization provides resources and support for emerging, growth-oriented companies in Oregon and the Pacific Northwest.
Programs
The OEN provides a number of programs to help their members:
Startup Services Designed to help entrepreneurs plan their businesses and execute said plans. These include evaluation of long-term potential for business concepts; seminars on business plan development; review of business plans with a team of experts; and training and review of presentations with a panel of professional investors and service providers.
Executive Education Series —A sixteen-part series to help entrepreneurs and founding executives with such ideas as "Go-to-market Strategies," "Building sales strategy, process and people," and "Developing financials, projections and valuations."
OEN Online Community—A place where blogs and discussions are posted to help entrepreneurs with the small things of starting a business. There are helpful links, and is a judgment free forum to express concerns, questions, or comments on anything in the business community.
Pub Talk —An informal program of presentations by startups looking for feedback in a non-threatening venue—a pub. Held the second Wednesday of each month except in July and December.
SwapMeet —A new program held quarterly around the Portland area. Created specifically for people looking to connect with entrepreneurs, early-stage companies, and the people who help them both grow. As the Oregon economy continues to develop, there will be more and more opportunity to work with, work for, or start new companies in growing industries.
Portland Angel Network and Women's Investment Network—Private angel investor groups which meet regularly to see presentations from companies looking for investors.
Angel Oregon —AO is a day-long conference, and is the premier education, investment, and networking event in the Northwest, for angel investors and early-stage entrepreneurs. The education component focuses on how angel investing works, due diligence, etc. The investment component features companies who are chosen after having gone through an application and screening process, making their pitch to investors.
2009 OEN Angel Oregon finalist
DesignMedix: Develops drugs to combat drug resistance in multiple diseases.
GadgetTrak: Theft-recovery software to protect mobile devices from theft or loss. Works with Mac notebooks, iPhones and iPods.
Glide Cycle: Makes a mobility device for those with disabilities or other conditions that would otherwise prevent them from running.
Tau Science Corp.: Designs and manufactures diagnostic tools for solar production
WeoGeo: Online tools for survey, engineering, mapping, and architectural content.
Wicked Quick: Clothing and accessories available at Nordstrom, Metropark, Harley Davidson Dealerships, among other retailers.
Ve |
https://en.wikipedia.org/wiki/Hermiston%20High%20School | Hermiston High School (HHS) is a four-year, public high school in Hermiston, Oregon, United States.
Building
The main building is a seventy-classroom structure with computer laboratories, one large auditoriums, a library and physical education spaces. In 2016, three modulars were added to the layout in order to keep up with a rapidly increasing class size. A new parking lot was opened on January 2, 2018.
Academics
In 2008, 81% of the school's seniors received a high school diploma. Of 273 students, 220 graduated, 33 dropped out, and 20 were still in high school the following year.
Hermiston High School works enables students to become program completers. Blue Mountain Community College, based in Pendleton, Oregon, works with Hermiston High School in a dual enroll program to allow students to be simultaneously working for their high school degree as well as their AAOT, or Associate of Arts Oregon Transfer degree.
Athletics
In 2017, Hermiston announced that it will begin competing in the Washington Interscholastic Activities Association in the 2018–19 school year. The decision was made in order to cut down on travel distances, especially when competing against teams in the Portland, Oregon area.
Hermiston's wrestling team has won ten championships in the state's 5A division. Its cross-country team won a state championship in 2010 and its American football team won a state championship in 2014.
References
Hermiston, Oregon
High schools in Umatilla County, Oregon
Public high schools in Oregon |
https://en.wikipedia.org/wiki/World%20Network%20of%20Biosphere%20Reserves%20in%20Africa | Under UNESCO’s Man and the Biosphere Programme (MAB), there are 70 biosphere reserves recognized as part of the World Network of Biosphere Reserves in African states as of 2016. These are distributed across 28 countries. While biosphere reserves in West African, East African, Central African and Southern African countries are organised in the AfriMAB regional network, biosphere reserves in Northern African countries are organised in the ArabMAB, UNESCO's regional MAB network (see World Network of Biosphere Reserves in the Arab States for reserves in these countries).
The list
Below is the list of biosphere reserves in Africa, organized by country/territory, along with the year these were designated as part of the World Network of Biosphere Reserves.
Benin
Pendjari (1986)
'W' Region (2002, together with Burkina Faso and Niger)
Mono River (2017, shared with Togo)
Burkina Faso
Mare aux Hippopotames (1986)
'W' Region (2002, together with Benin and Niger)
Cameroon
Waza (1979)
Benoué (1981)
Dja (1981)
Central African Republic
Basse-Lobaye (1977)
Bamingui-Bangoran (1979)
Congo
Odzala-Kokoua National Park
Dimonika (1988)
Côte d'Ivoire
Taï (1977)
Comoé (1983)
Democratic Republic of the Congo
Yangambi (1976)
Luki (1976)
Lufira (1982)
Egypt
Omayed (1981, extension 1998)
Wadi Allaqi (1993)
Ethiopia
Kafa(2010)
Yayu (2010)
Sheka(2012)
Lake Tana (2015)
Majang Forest (2017)
Gabon
Impassa-Makokou (1983)
Ghana
Bia National Park (1983)
Songor (2011)
Lake Bosomtwe (2016)
Guinea
Mount Nimba (1980)
Massif du Ziama (1980)
Badiar (2002)
Haut Niger (2002)
Guinea-Bissau
Boloma Bijagós (1996)
Kenya
Mount Kenya (1978)
Mount Kulal (1978)
Malindi-Watamu (1979)
Kiunga (1980)
Amboseli (1991)
Mount Elgon (2003)
Madagascar
Mananara Nord National Park (1990)
Sahamalaza-Iles Radama (2001)
Littoral de Toliara (2003)
Malawi
Mount Mulanje (2000)
Lake Chilwa (2006)
Mali
Boucle du Baoulé (1982)
Mauritania
Sénégal River Delta (2005, together with Senegal)
Mauritius
Macchabee/Bel Ombre (1977)
Morocco
Arganeraie (1998)
Oasis du sud marocain (2000)
Intercontinental Biosphere Reserve of the Mediterranean (together with Spain) (2006)
Atlas Cedar (2016)
Niger
Aïr et Ténéré (1977)
'W' Region (2002, together with Benin and Burkina Faso)
Gababedji (2017)
Nigeria
Omo (1977)
Rwanda
Volcans (1983)
São Tomé and Príncipe
Island of Príncipe (2012)
Senegal
Samba Dia (1979)
Delta du Saloum (1980)
Niokolo-Koba (1981)
Sénégal River Delta (2005, together with Mauritania)
Ferlo (2012)
South Africa
Kogelberg Nature Reserve (1998)
Cape West Coast (2000)
Waterberg (2001)
Kruger to Canyons Biosphere (2001)
Cape Winelands Biosphere Reserve (2007)
Vhembe Biosphere Reserve (2009) (ref Vhembe)
Gouritz Cluster Biosphere Reserve (2015)
Magaliesberg Biosphere Reserve (2015)
Garden Route (2017)
Marico Biosphere Reserve (2018)
Sudan
Dinder (1979)
Radom (1979)
Jebel Dair (2017)
Togo
Oti-Keran / Oti-Mandouri (2011 |
https://en.wikipedia.org/wiki/World%20Network%20of%20Biosphere%20Reserves%20in%20the%20Arab%20States | Under UNESCO's Man and the Biosphere Programme, there are 31 biosphere reserves recognised as part of the World Network of Biosphere Reserves in the African States and Arab States. These are distributed across 12 countries in the region .
Biosphere reserves
– Also a World Heritage Site
References
External links
List of UNESCO World Network of Biosphere Reserves of the Arab States
+ |
https://en.wikipedia.org/wiki/Administrative%20domain | An administrative domain is a service provider holding a security repository permitting to easily authenticate and authorize clients with credentials. This particularly applies to computer network security.
This concept is captured by the 'AdminDomain' class of the GLUE information model.
An administrative domain is mainly used in intranet environments.
Implementation
It may be implemented as a collection of hosts and routers, and the interconnecting network(s), managed by a single administrative authority.
Interoperation between different administrative domains having different security repositories, different security software or different security policies is notoriously difficult. Therefore, administrative domains wishing ad hoc interoperation or full interoperability have to build a federation.
References
Computer network security |
https://en.wikipedia.org/wiki/World%20Network%20of%20Biosphere%20Reserves%20in%20Asia%20and%20the%20Pacific | Under UNESCO's Man and Biosphere Reserve Programme, there are 142 biosphere reserves recognized as part of the World Network of Biosphere Reserves in Asia and the Pacific as of April 2016. These are distributed across 24 countries in the region.
The list
Below is the list of biosphere reserves in Asia and the Pacific, organized by country/territory, along with the year these were designated as part of the World Network of Biosphere Reserves.
Australia
Croajingolong, Victoria (1977)
Riverland, South Australia (1977)
Kosciuszko, New South Wales (1977)
Prince Regent River, Western Australia (1977)
Mamungari (formerly Unnamed), South Australia (1977)
Uluru (Ayers Rock-Mount Olga), Northern Territory (1977)
Yathong, New South Wales (1977)
Fitzgerald River, Western Australia (1978)
Hattah-Kulkyne and Murray-Kulkyne, Victoria (1981)
Wilsons Promontory, Victoria (1981)
Mornington Peninsula and Western Port, Victoria (2002)
Barkindji, New South Wales and Victoria (2005)
Noosa, Queensland (2007)
Great Sandy, Queensland (2009)
Cambodia
Tonlé Sap (1997)
China
Changbaishan (1979)
Dinghushan, Guangdong (1979)
Wolong, Sichuan (1979)
Fanjingshan, Guizhou (1986)
Xilin Gol, Inner Mongolia (1987)
Wuyishan, Jiangxi and Fujian (1987)
Bogeda, Xinjiang (1990)
Shennongjia, Hubei (1990)
Yancheng, Jiangsu (1992)
Xishuangbanna, Yunnan (1993)
Maolan, Guizhou (1996)
Tianmushan, Zhejiang (1996)
Fenglin (1997)
Jiuzhaigou Valley, Sichuan (1997)
, Zhejiang (1998)
Shankou Mangrove, Guangxi (2000)
Baishuijiang, Gansu (2000)
Gaoligong Mountain, Yunnan (2000)
Huanglong, Sichuan (2000)
Baotianman, Henan (2001)
Saihan Wula, Inner Mongolia (2001)
Dalai Lake, Inner Mongolia (2002)
Wudalianchi, Heilongjiang (2003)
Yading, Sichuan (2003)
Foping, Shaanxi (2004)
Qomolangma, Tibet (2004)
Chebaling, Guangdong (2007)
Xingkai Lake, Heilongjiang (2007)
Mao'er Mountain, Guangxi (2011)
Jinggangshan, Jiangxi (2012)
Niubeiliang, Shaanxi (2012)
Snake Island, Laotie Mountain (2013)
Hanma, Inner Mongolia (2015)
Mount Huangshan, Anhui (2018)
Federated States of Micronesia
Utwe (2005)
And Atoll (2007)
India
Nilgiri (Karnataka, Kerala & Tamil Nadu) (1986)
Gulf of Mannar (1989)
Sunderbans (1989)
Nanda Devi (1988)
Nokrek (1988)
Pachmarhi (1999)#MP
Simlipal (1994)
Achanakmar-Amarkantak (2005)
Great Nicobar (1989)
Agasthyamala (2005)
Khangchendzonga (2018) ( Sikkim)
Panna (2020)
Indonesia
Cibodas, including Gunung Gede Pangrango National Park (1977)
Komodo (1977)
Lore Lindu (1977)
Tanjung Puting (1977)
Mount Leuser National Park (1981)
Siberut (1981)
Giam Siak Kecil-Bukit Batu (2009)
Wakatobi (2012)
Bromo Tengger Semeru, including Arjuno-Welirang (2015)
Taka Bonerate-Kepulauan Selayar (2015)
Belambangan (2016)
Berbak-Sembilang (2018)
Betung Kerihun-Danau Sentarum Kapuas Hulu (2018)
Rinjani Lombok (2018)
Saleh-Moyo-Tambora (Samota) (2019)
Togean Tojo Una-Una (2019)
Iran
Arasbaran (1976)
Arjan and Parishan (1976)
Geno ( |
https://en.wikipedia.org/wiki/World%20Network%20of%20Biosphere%20Reserves%20in%20Europe%20and%20North%20America | Under UNESCO’s Man and the Biosphere Programme, there are 308 biosphere reserves recognized as part of the World Network of Biosphere Reserves in Europe and North America (as of May 2023). These are distributed across 41 countries in the region.
Biosphere reserves operating under the UNESCO Man and the Biosphere Programme aim to achieve three mandate management objectives of conservation, sustainable socio-economic development, and logistic support.
The list
Below is the list of biosphere reserves in Europe and North America, organized by country/territory, along with the year these were designated as part of the World Network of Biosphere Reserves.
The list does not include the Intercontinental Biosphere Reserve of the Mediterranean, a biosphere reserve shared between Morocco and Spain, which has been classified as part of the Arab States region.
Albania
Ohrid-Prespa (2014) (shared with North Macedonia)
Austria
(Gossenköllesee (1977) - withdrawn in 2014)
(Gurgler Kamm (1977) - withdrawn in 2014)
(Lobau (1977) - withdrawn in 2016)
(Neusiedler See (1977) - withdrawn in 2016)
Großwalsertal (since 2000)
Wienerwald (since 2005)
Salzburger Lungau & Kärntner Nockberge (since 2012)
Belarus
Berezinsky Biosphere Reserve (1978)
Belovezhskaya Pushcha (1993)
West Polesie Transboundary Biosphere Reserve (2004)
Bulgaria
( (1977, withdrawn in 2017))
(Kamtchia (1977, withdrawn in 2017))
( (1977, withdrawn in 2017))
(Steneto (1977, merged in 2017))
(Boatin (1977, merged in 2017))
(Tsarichina (1977, merged in 2017))
(Dzhendema (1977, merged in 2017))
Ali Botush (1977)
Bistrishko Branishte (1977)
Bayuvi Dupki–Dzhindzhiritsa (1977) (in Pirin National Park)
Mantaritza (1977)
Uzunbodzhak (1977)
Parangalitsa (1977) (in Rila National Park)
Srebarna (1977)
(1977)
Chuprene (1977)
Central Balkan National Park (created in 2017 by merging four extant reserves)
Canada
Mont Saint-Hilaire (1978)
Waterton (1979)
Long Point (1986)
Riding Mountain (1986)
Charlevoix (1988)
Niagara Escarpment (1990)
Clayoquot Sound (2000)
Redberry Lake (2000)
Lac Saint-Pierre (2000)
Mount Arrowsmith (2000)
Southwest Nova (2001)
Frontenac Arch (2002)
Georgian Bay (2004)
Manicouagan Uapishka (2007)
Fundy (2007)
Bras d'Or Lake (2011)
Beaver Hills (2016)
Tsá Tué (2016)
Howe Sound (2021)
Croatia
Velebit Mountain (1977)
Mura Drava Danube (2012)
Czech Republic
Krivoklátsko (1977)
Trebon Basin (1977)
Sumava (1990)
Bílé Karpaty (1996)
Lower Morava (2003)
Czech Republic and Poland
Krkonoše/Karkonosze (1992)
Denmark
North-East Greenland (1977)
Møn (2017)
Estonia
West Estonian Archipelago (1990)
Finland
North Karelian (1992)
Petkeljärvi National Park
Patvinsuo National Park
Archipelago Sea Area (1994)
France
Commune de Fakarava (1977)
Vallée du Fango (1977)
Camargue (Rhône River Delta) (1977)
Cévennes (1984)
Iroise (1988)
Mont Ventoux (1990)
Archipel de la Guadeloupe (1992)
Luberon (1997)
Forest of Fontainebleau (1998)
D |
https://en.wikipedia.org/wiki/World%20Network%20of%20Biosphere%20Reserves%20in%20Latin%20America%20and%20the%20Caribbean | Under UNESCO’s Man and the Biosphere Programme, there are 125 biosphere reserves recognized as part of the World Network of Biosphere Reserves in Latin America and the Caribbean (as of April, 2016). These are distributed across 21 countries in the region.
The list
Below is the list of biosphere reserves in Latin America and the Caribbean, organized by country/territory, along with the year these were designated as part of the World Network of Biosphere Reserves.
Argentina
San Guillermo (1980)
Laguna Blanca (1982)
Costero del Sur (1984)
Ñacuñán (1986)
Pozuelos (1990)
Yabotí (1995)
Mar Chiquita (1996)
Delta del Paraná (2000)
Riacho Teuquito (2000)
Laguna Oca del Río Paraguay (2001)
Las Yungas (2002)
Andino Norpatagonica (2007)
Lanín National Park
Nahuel Huapi National Park
Los Arrayanes National Park
Lago Puelo National Park
Los Alerces National Park
Pereyra Iraola (2007)
Valdés (2014)
Patagonia Azul (2015)
Bolivia
Pilon-Lajas (1977)
Ulla Ulla (1977)
Beni (1986)
Brazil
Mata Atlântica (including São Paulo Green Belt) (1993)
Cerrado (1993)
Pantanal (2000)
Caatinga (2001)
Central Amazon (2001)
Espinhaço Range (2005)
Chile
Fray Jorge (1977)
Juan Férnandez (1977)
Torres del Paine (1978)
Laguna San Rafael (1979)
Lauca (1981)
Araucarias (1983)
La Campana-Peñuelas (1984)
Cabo de Hornos (2005)
Bosques Templados Lluviosos de los Andes Australes (2007)
Corredor Biológico Nevados de Chillán - Laguna del Laja (2011)
Colombia
Cinturón Andino (1979)
Cueva de los Guácharos
Puracé
Nevado del Huila
El Tuparro (1979)
Sierra Nevada de Santa Marta (1979)
Ciénaga Grande de Santa Marta (2000)
Seaflower (2000)
Costa Rica
La Amistad International Park (1982)
Cordillera Volcánica Central (1988, extended in 2010)
Aqua y Paz (2007)
Savegre Reserve (2017)
Cuba
Sierra del Rosario (1984)
Cuchillas del Toa (1987)
Península de Guanahacabibes (1987)
Baconao (1987)
Ciénaga de Zapata (2000)
Buenavista (2000)
Dominican Republic
Jaragua-Bahoruco-Enriquillo (2002) (merged with adjacent Haiti's La Selle in 2017)
Ecuador
Archipiélago de Colón (Galápagos) (1984)
Yasuni (1989)
Sumaco (2000)
Podocarpus-El Condor (2007)
Macizo del Cajas (2013)
Bosque Seco (2014)
Bosques de Paz (2017, shared with Peru)
Choco Andino de Pichincha (2018)
El Salvador
Apaneca-Llamatepec (2007)
Coatepeque Caldera
Izalco
Xiriualtique Jiquilisco (2007)
Trifinio Fraternidad Transboundary Biosphere Reserve (El Salvador/Guatemala/Honduras) (2011)
Guadeloupe
Guadeloupe National Park
Guatemala
Maya (1990)
Sierra de las Minas (1992)
Trifinio Fraternidad Transboundary Biosphere Reserve (El Salvador/Guatemala/Honduras) (2011)
Haiti
La Selle (2012) (merged with adjacent Jaragua-Bahoruco-Enriquillo, Dominican Republic, in 2017.)
La Hotte (2016)
Honduras
Río Plátano (1980)
Trifinio Fraternidad Transboundary Biosphere Reserve (El Salvador/Guatemala/Honduras) 2011 (extended in 2016)
Cacique Lempira, Señor de las Montañas |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.